Omnimaga
Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: BalancedFury on November 28, 2011, 07:22:02 pm
-
My second game is called RPG :P
No it is not Roll Playing Game D:
It's actually Rocket Propelled Grenade :D
I'll post the program, so if you can PM me a screenshot I'll be greatful! :D
The truth is that I do not have Wabbitemu :P
(http://img.removedfromgame.com/imgs/asdf.gif)
EDIT: You can change the guns by pressing 0~6. Im not sure if 2 works yet, so try that as well ;)
(http://img.removedfromgame.com/imgs/asdfasdf.gif)
-
ok i'll get one.
One sec... XD
-
DONE!
-
XD YOu got it done before parser :D
Thanks ;)
-
And I didn't see this topic until like 5 minutes after parser posted :ninja:
-
Lol ^^ True
-
here it is:
EDIT: I got ninja'd epically D: :ninja:
-
Haha! :ninja:
... Your version is a bit different
Cool enemies btw
-
A bit too late parser sry but u still get a post rating ;)
Also, why is it lagging? D:
-
I think wabbit gifs do that.
<--
-
Also, why is it lagging? D:
what do you mean?
EDIT: I hate you epic7!!!!!
-
Its sort of lagging behind the epic's one D:
-
maybe you could make the shooting line a little longer, caause when you shoot beside it, it also stops, while a bullet (or wathever it may be) doesn't stop because of a little bit of air :)
-
It's supposed to do damage as soon as it makes contact with the enemy :D
Also, the line goes in random directions ;)
-
I put it in maximum speeed
...What?
I guess its so fast, you can't see it!
-
well, tht's quite obvious, because that's the correct description of hittin g something :) that's why it should move further if it doesn't touch the nose of the plane thing
-
It doesn't even play D:
-
I don't see anything?
EDIT: ninja'd for the 3rd time today!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!XP
-
LOL
Parser was ni0nja'd again XD
:ninja:
-
Spelled ninja'd wrong!
Correct you before I'M ninja'd. :P
-
!
My life is a goner for I was ninja'd by epic7
D:
-
*cough*
Goner = typo :P
[/homework break]
Bai for now
-
Bai :D
Btw lol on the supah fast
-
screenie with changing guns:
-
Thnx parser and epic7 ;)
Now I gotta work on some things :D
BTW: 0 = Handgun
1 = Desert Eagle
2 = Uzi Machine Gun (Malfunctions D:)
3 = Rifle
4 = Machine Gun
5 = Shotgun
6 = RPG!!
-
well, that's quite obvious, because that's the correct description of hitting something :) that's why it should move further if it doesn't touch the nose of the plane thing
It works that way because the hit box (which is hidden in the back buffer) is rectangle for easy coding. so whenever the "bullet" hits the hitbox, it stops there.
-
He knows because he helped me on it a little :D
-
well, that's quite obvious, because that's the correct description of hitting something :) that's why it should move further if it doesn't touch the nose of the plane thing
It works that way because the hit box (which is hidden in the back buffer) is rectangle for easy coding. so whenever the "bullet" hits the hitbox, it stops there.
Hey, that's awesome. It's really cool to see someone using this concept in only his second game.
-
Well, I have been inactive in making games for a while studying Axe ;)