Author Topic: Nemesis: Insurrection Zero  (Read 8423 times)

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Offline Zera

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Nemesis: Insurrection Zero
« on: March 19, 2010, 04:53:22 pm »


"Dr. Venom, leader of the evil Bacterion Empire, has opened a rift in space-time, and sent the planet-core Zelos Force to the year 6640. Destination: The Nemesis system. Using Zelos Force to conquer and terraform the planets of the Nemesis system, Dr. Venom hopes to expand the Bacterion Empire and prevent its own future destruction at the hands of the Gradius Union. Unprepared for a conflict against Bacterion, the Gradius Union desperately unveils an early model Vixen fighter ship - its only hope of fending off Bacterion's forces and preventing disruption to the future's timeline."



The player assumes the role of a fighter-pilot, and either model of the fighter-ship "Vixen." Each model has a slightly different selection of available weapons and features.

By defeating specific enemies and collecting power-cells, the ship progresses along a power-up meter. (bottom-center of the above screenshot) When a selection is highlighted, you can choose to activate (or upgrade) the item, or continue progressing toward more expensive power-ups.

Vixen Type-1:

SPEEDUP | MISSILE  | LASER   | OPTION | FORCE F.
SPEEDUP | SPREAD B.| LASER   | OPTION |[F.SHIELD]
SPEEDUP |          |[V.LASER]|
SPEEDUP |          |[SCREW.L]|
SPEEDUP |


SPEEDUP - increases ship speed (upgradable)
MISSLE - fires a single missile downward
SPREAD B. - unleashes a missile that explodes upon impact, damaging multiple, adjacent targets
LASER - fires a laser blast in a straight line, which moves with the ship's own trajectory
LASER (2) - standard laser with extended range and damage
OPTION - creates a ball of energy, which follows the ship and mimics its shot patterns
FORCE F. - surrounds the player with a force-field, protecting the entire ship from damage

Vixen Type-2:

SPEEDUP | MISSILE  | DOUBLE  | OPTION | FORCE F.
SPEEDUP | HAWKWIND | DOUBLE  | OPTION |[F.SHIELD]
SPEEDUP |          |[V.LASER]|
SPEEDUP |          |[SCREW.L]|
SPEEDUP |


DOUBLE - fires an additional shot along a diagonal pattern
HAWKWIND - fires two missiles top to bottom

Temporary / Special upgrade units:

V.LASER - fires a vertical laser beam, which destroys targets above the ship
SCREW.L - fires a wide-dispersal laser which covers more area than the standard laser
F.SHIELD - a space-fighter shield which makes the ship completely invulnerable for a short amount of time

Example level designs: (with enemy and item data)

Stages 4 - 5: Macro-Organism Zone / Bacterion Base



Stage 1: Floating Continent


SirCmpwn

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Re: Nemesis: Insurrection Zero
« Reply #1 on: March 19, 2010, 04:55:19 pm »
Wow.

Offline jsj795

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Re: Nemesis: Insurrection Zero
« Reply #2 on: March 19, 2010, 05:00:12 pm »
WOW................ Your graphic style and your designs are flawless.........


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline trevmeister66

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Re: Nemesis: Insurrection Zero
« Reply #3 on: March 19, 2010, 05:27:05 pm »
O.O Amazing. I don't even know what to say other than pure awesomeness

Edit: by the way, will this be done in ASM? Or will it possibly be done in Axe
« Last Edit: March 19, 2010, 05:28:14 pm by trevmeister66 »
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Offline DJ Omnimaga

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Re: Nemesis: Insurrection Zero
« Reply #4 on: March 19, 2010, 05:44:19 pm »
darn this is amazing, especially these level designs. I would love to see this in ASM or Axe. I wonder how fast tilemap display is in Axe? If a tilemap can be rendered extremly fast, it could allow both grayscale and scrolling at once, since all the programmer does is cycle through 3 tilesets drawn with Nitacku's grayscale dithering program then converted to hex
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Offline Gale

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Re: Nemesis: Insurrection Zero
« Reply #5 on: March 19, 2010, 05:50:02 pm »
if this was written in axe, i would bow down to you... but asm would still be an accomplishment.

this looks amazing :D
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Offline Madskillz

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Re: Nemesis: Insurrection Zero
« Reply #6 on: March 19, 2010, 06:01:36 pm »
Looks great Zera, cant wait to see what comes of this!

Offline Zera

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Re: Nemesis: Insurrection Zero
« Reply #7 on: March 19, 2010, 06:02:30 pm »
I'm actually not that familiar with Axe's features. I'm not very technically-oriented when it comes to development. :-[

The scrolling is done 4px at a time, but sprite movement is smooth. The scrolling idea came from MSX1, as I don't think smooth-scrolling was a technical possibility on the platform. Since this game is modeled after the Nemesis / Gradius series on this platform, I wanted to preserve the classic feel as much as possible.


Offline trevmeister66

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Re: Nemesis: Insurrection Zero
« Reply #8 on: March 19, 2010, 06:07:03 pm »
I don't know if you've seen Builderboy's smooth scrolling program with Axe, but it is quite possible, and it's only the early stages of Axe. I believe when Axe becomes more developed, it will not only be able to handle scrolling, but also even support it as a command/function
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Offline DJ Omnimaga

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Re: Nemesis: Insurrection Zero
« Reply #9 on: March 19, 2010, 06:27:18 pm »
oh that might be easier to pull off then. I guess people could maybe tolerate 8 px scrolling, though. The issue with other types of scrolling is mostly that you need to display 13 columns of tiles at once instead of 12, for the right edge of the screen, so you won't see a black bar moving forward then tiles suddently appearing once it scrolled enough, like NES games, so it can slow things down a bit, but otherwise, it's possible.

Btw that game seems to have friggin nice music ^^
« Last Edit: March 19, 2010, 06:27:33 pm by DJ Omnimaga »
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Offline trevmeister66

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Re: Nemesis: Insurrection Zero
« Reply #10 on: March 19, 2010, 06:32:51 pm »
Actually, you could do 4px scrolling with axe. It would be like Builderboy's smooth scrolling routine, except 4px at a time instead of 1
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Offline DJ Omnimaga

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Re: Nemesis: Insurrection Zero
« Reply #11 on: March 19, 2010, 06:36:41 pm »
yeah I know. I was just mentionneing about dealing with the issue of having to show an additional column of tiles to the right (and sprites), causing a slow down
« Last Edit: March 19, 2010, 06:37:12 pm by DJ Omnimaga »
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Offline trevmeister66

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Re: Nemesis: Insurrection Zero
« Reply #12 on: March 19, 2010, 06:37:32 pm »
yeah I know. I was just mentionneing about dealing with the issue of having to show an additional column of tiles to the right (and sprites), causing a slow down
Ah gotcha.
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Offline Builderboy

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Re: Nemesis: Insurrection Zero
« Reply #13 on: March 19, 2010, 06:52:13 pm »
well since my method of smoothscrolling uses screenshifting, it would actualy be faster than redrawing the entire screen tilemap each frame.  I'm not sure 4 shade greyscale could be supported with only 2 buffers though :/ 3 might be if you did some clever coding.

EDIT: lol forgot to mention, looks AWESOME!!! very good level/graphic design :)
« Last Edit: March 19, 2010, 06:52:53 pm by Builderboy »

Offline Hot_Dog

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Re: Nemesis: Insurrection Zero
« Reply #14 on: March 19, 2010, 07:35:59 pm »
GLORY...awesome!