Author Topic: Nemesis: Regression  (Read 3725 times)

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Offline Zera

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Nemesis: Regression
« on: May 27, 2009, 08:23:16 pm »
EDIT: project discussion relocated
« Last Edit: May 31, 2009, 11:56:09 pm by Zera »

Offline DJ Omnimaga

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Re: Nemesis: Regression
« Reply #1 on: May 27, 2009, 08:24:58 pm »
wow this is pretty awesome looking, I am sure this would be doable in ASM.

I like old skool graphics :)

Offline skuller972

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Re: Nemesis: Regression
« Reply #2 on: May 27, 2009, 08:25:53 pm »
beautiful! if i helped with BASIC, what would i need to do?
Then again, maybe not...
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Offline Zera

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Re: Nemesis: Regression
« Reply #3 on: May 27, 2009, 08:28:49 pm »
beautiful! if i helped with BASIC, what would i need to do?

Well, if you think grayscale and advanced scrolling are doable in BASIC...

... everything? :P

Offline DJ Omnimaga

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Re: Nemesis: Regression
« Reply #4 on: May 27, 2009, 08:32:21 pm »
I doubt even with Celtic or xLIB scrolling + grayscale is possible. It will run way too slow or flickers horribly. Even in ASM scrolling grayscale flickers, because of the LCD. Lost Legend using xlIB would be possible if floors were all monochrome tiles and would run fine on regular TI-83+ if it was dropped to 3 level grayscale but for games such as a shoot-em-up monochrome or ASM would be more suitable

Offline skuller972

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Re: Nemesis: Regression
« Reply #5 on: May 27, 2009, 08:34:06 pm »
uhh... maybe i could do some subprograms like the one that keeps score... or the one that does some other stuff...
do you accept some sloppy, quick, xlib grayscale stuff? ill have to read up on my xlib if thats the case.
wait i think DJ answered it already.
Then again, maybe not...
<a href="http://www.nerdtests.com/ft_nt2.php">
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Offline Zera

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Re: Nemesis: Regression
« Reply #6 on: May 27, 2009, 08:46:26 pm »
It would probably make more sense to do this in ASM, then.

A quick note about the scrolling: I'm not going for smooth-scrolling like in most games, but rather a style similar to the MSX-1, as you see here:



This is because I want the game to appear as close to the MSX classics as possible, which includes the faulty, half-assed scrolling method that MSX-1 was limited to. :P

Offline skuller972

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Re: Nemesis: Regression
« Reply #7 on: May 27, 2009, 08:50:54 pm »
yeah... now my question is without a doubt answered. no. asm-job. no basic.
Then again, maybe not...
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Offline DJ Omnimaga

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Re: Nemesis: Regression
« Reply #8 on: May 27, 2009, 09:02:13 pm »
oh wow yeah the MSX. I think there's a version of Ys III Wanderers From Ys for this computer and the music in it was friggin awesome. Scrolling was rather choppy in it too. I still think it would be better in ASM, even if the scrolling looks like BASIC speed, because the ships and projectiles still seems to run too fast for BASIC/xLIB so in BASIC it would pretty much need to be some stripped down version of the game

Offline Galandros

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Re: Nemesis: Regression
« Reply #9 on: May 28, 2009, 12:51:37 pm »
Another project left to others? :o
Very good graphic work.

If I had the experience, I would check if this could be a fun thing to code...
Hobbing in calculator projects.