Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: tifreak on September 28, 2005, 02:15:00 am

Title: next project?
Post by: tifreak on September 28, 2005, 02:15:00 am
Well, after some thought and consideration, I have decided what my next calc project will be. I have decided to prove just how dynamic the RPG starter kit is, and make a Pokemon game out of it. This will of course come after some of my other projects. I already have some stuff wrote down on paper, so I will not for get anything, and in my opinion, I should be able to make this game pretty easily.

The only downfall is of course that everything will be in ascii...
Title: next project?
Post by: DJ Omnimaga on September 28, 2005, 02:25:00 am
Cool Pokemon for z80! Will there be some graphics in battles (ASCII)?

KermMartian & CDI & tifreak8x = coders with 30 projects at once :Dbiggrin.gif
Title: next project?
Post by: tifreak on September 28, 2005, 06:18:00 am
lol, yeah, something like that. :)smile.gif

And yeah, I would definitely try for a graphical battle system for it. The cool thing is, the main gaming engine is already done, I would just have to add what will stop the character, and what would cause the character to fight a wild Pokemon, but both of those are extremely easy to add.

And after I get this done, you can finally add RPG Starter kit to the archives... :)smile.gif

Also, should I make it in to two versions, red/blue, or should I just make a Diamond version, where you can catch them all?
Title: next project?
Post by: DJ Omnimaga on September 28, 2005, 06:58:00 am
nice, I think I will add the starter kit indeed :)smile.gif you should make it as one version because it would be cool to have all pokemons without requiring link play :)smile.gif
Title: next project?
Post by: tifreak on September 28, 2005, 08:20:00 am
Well, then, now I know what I will be doing once I get caught up... And you realize that this will be an SE only adventure. That would be a lot of data to pack in basic...
Title: next project?
Post by: Spellshaper on September 28, 2005, 09:09:00 am
noooooo! *sobs*
all those great games which take a lot of time to play are for 83+SE and up... *sobssomemoreandbrakesdowncrying*
:cry:pleure.gif:cry:pleure.gif:cry:pleure.gif
:bloody:kill1.gif
Title: next project?
Post by: tifreak on September 28, 2005, 09:12:00 am
Well, it might fit, but I am thinkin that won't. There is a ton of data to put on there...

I started a discussion at: http://s4.invisionfree.com/TIFreakware/index.php?showtopic=103

Any ideas, suggestions, etc can be posted there.
Title: next project?
Post by: CDI on September 28, 2005, 11:21:00 am
hehe... all of my future games (LRB and afterwards) are 83+ optimized... thus if you gave an SE you'll have speed issues... :Dbiggrin.gif
Title: next project?
Post by: tifreak on September 28, 2005, 11:40:00 am
MIne will be data storage problems... the RPGSK runs almost the same speed between the 83+ and the SE...
Title: next project?
Post by: DJ Omnimaga on September 29, 2005, 02:05:00 am
ther eis a pokemon that has all 150 pokemons in it for the 83+ in the archives here that takes 20 KB. The only thing is that all pokemons only have one attack if I remember and there are no pokemon pic in battles, just text and lines
Title: next project?
Post by: tifreak on September 29, 2005, 03:57:00 am
Well, I want each to be able to have at least 8 learnable attacks. And I will probably leave out things like leer, stringshot, etc because they really never helped me in the game...
Title: next project?
Post by: DJ Omnimaga on September 29, 2005, 12:36:00 pm
yeah put the stuff that is meaningful and remove the useless stuff, moght help optimising for space a bit, altough I have a SE so its not a big pb for me :Dbiggrin.gif
Title: next project?
Post by: MathStuf on September 29, 2005, 02:23:00 pm
For the moves, the most that one learns naturally in RBY is Pikachu with 11 in Yellow, I think the limit is 9 in Red and Blue. I have yet to go through GSC for the maxes, although it may never be made. I hope it will, and it is a possibility with Pok
Title: next project?
Post by: DJ Omnimaga on September 29, 2005, 02:27:00 pm
QuoteBegin-MathStuf+29 September 2005, 21:23-->
QUOTE (MathStuf @ 29 September 2005, 21:23)

*MathStuf is glad I can program for the 68k calcs.  

 C ^^
Title: next project?
Post by: mdjenkins86 on September 29, 2005, 03:34:00 pm
I have seen some really cool stuff done in ASCII.
Title: next project?
Post by: DJ Omnimaga on September 30, 2005, 01:45:00 am
http://s7.invisionfree.com/Omnimaga/index.php?showtopic=99  <-- I enjoyed, even though it ran quite slow
Title: next project?
Post by: tifreak on September 30, 2005, 02:34:00 am
Hmm, I doubt I will have too much trouble with it running slow. You saw how fast the RPGSK was, didn't you? :)smile.gif

And I am playing with the idea of using codex to give it 'scrolling' on the graphscreen... Once I actually implement it, and it isn't too slow, I will post it up here for you to check out. :)smile.gif
Title: next project?
Post by: DJ Omnimaga on September 30, 2005, 02:46:00 am
hmm dont use Asm( command into a loop it will come out very slow when ram is low, you'll see :(sad.gif but your RPG SK was uber fast indeed, the readon why Adventure was slow is because it wasnt fully optimised and it had 3 enemies at once moving on the screen :Pblah.gif
Title: next project?
Post by: tifreak on September 30, 2005, 03:14:00 am
Umm, the only time the asm command would be in effect is if you made it to the edge of a screen... :)smile.gif

Trust me, when I get that demo out, you will understand a bit better.