Author Topic: next xLib game  (Read 5602 times)

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crzyrbl

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next xLib game
« on: August 09, 2005, 08:36:00 am »
i will not do ANY work on ANY of the choices until 1:Zelda is finished and 2:everyone who wants to has voiced their opinion.  that said, let the poll begin!!

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« Reply #1 on: August 09, 2005, 09:05:00 am »
Voted, another Zelda maybe? :)smile.gif

I though about Metroid but inddeed its quite a challenge

Maybe a RPG would be cool too, but go for the Zelda game, but ONLY once you finish Relics of the Past ;)wink.gif
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CDI

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next xLib game
« Reply #2 on: August 09, 2005, 10:58:00 am »
Well... I think a stealth game would pwn... like Metal Gear for the NES :Dbiggrin.gif

dysfunction

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next xLib game
« Reply #3 on: August 10, 2005, 03:09:00 am »
I agree... Metroid might be *impossible*, at least for non-se. Metal Gear would be gret though.

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« Reply #4 on: August 10, 2005, 03:19:00 am »
err... metroid would be possible, just not with all those special moves/power ups, in other words it would be more like contra *cough*Diortem*cough*
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CDI

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next xLib game
« Reply #5 on: August 10, 2005, 03:24:00 am »
OOH! Contra would be nice... (even though the other 83+ one pwnz!)

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« Reply #6 on: August 10, 2005, 03:57:00 am »
yeah, it rulez!! But it would be cool to see how it comes out in Hybrid (BASIC+ASM libs) or in pure ASM :)smile.gif also it would run uber fast.
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crzyrbl

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next xLib game
« Reply #7 on: August 10, 2005, 12:51:00 pm »
 :|neutral.gif  i think ill leave the shooters to the asm prgmers.  the grid left from basic looks bad.

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« Reply #8 on: August 10, 2005, 01:48:00 pm »
QuoteBegin-crzyrbl+10 August 2005, 19:51-->
QUOTE (crzyrbl @ 10 August 2005, 19:51)
the grid left from basic  

 what does that means?  :???:confus.gif
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crzyrbl

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next xLib game
« Reply #9 on: August 10, 2005, 03:18:00 pm »
the 8 by 12 grid

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« Reply #10 on: August 11, 2005, 12:55:00 am »
U mean because of the fact there is no scrolling, right? Well with xLIB you could have scrolling :)smile.gif
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crzyrbl

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next xLib game
« Reply #11 on: August 11, 2005, 05:51:00 am »
 :(sad.gif  we are obviously at a difference of opinion here.  the good shooters have dozens of enemies coming at you at once.  the shooting is usually fast and more responsive.  with xLib, you couldnt hv grenades.  you would be limited to like two directions of aiming.  i guess someone who sees more potential in this project should take it on.

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« Reply #12 on: August 11, 2005, 11:20:00 am »
oh yeah of course shooters could be almost impossible in BASIC, but I meant about games like Diortem, Metroid, Contra, Castlevania, Zelda Adventure of link (why does everyone hate this game?) and Ys III: Wanderers from Ys :)smile.gif

still a challenge though, I'm up for another Zelda or a RPG :)smile.gif
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CDI

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next xLib game
« Reply #13 on: August 11, 2005, 03:46:00 pm »
Hrm... I like Calslevania... I also want to see T3 to make the 8-Bit sonic instead of the 16-Bit... it'll look better on the 89 (the 89 can do about enough shades of grey to imatate 8-Bits)

crzyrbl

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next xLib game
« Reply #14 on: August 15, 2005, 03:03:00 pm »
@kevin: are any of your rpg's (not DLQ) in real time?  it might be fun to do a real time rpg if it hasn't been done on the calc...