Author Topic: Nyaar!  (Read 10633 times)

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Offline DJ Omnimaga

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Nyaar!
« Reply #60 on: December 12, 2007, 04:24:00 pm »
Cool to hear, just make sure to at least do backups every hour or more frequently, in case the calculator crashes and erase all your hard work

Offline {AP}

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« Reply #61 on: December 12, 2007, 04:28:00 pm »
I have been trying to because my old 83+ had a glitch where every few errors it'd turn it self off and clear the RAM.

So I'm kinda use to it.
Through experimentation... there's no such thing as really good 8x8 sprites. There's decent-ish ones, but 8x8 just isn't enough space... which kinda saddens me. >_<

Offline TIfanx1999

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Nyaar!
« Reply #62 on: December 12, 2007, 04:45:00 pm »
I like the class system you implemented because it allows you to customize alot and play to suit your own style. Last ver. I played you could battle monsters, but there was no "world map" to wander around so I hope you implement one soon ^_^. I like to think of 8x8 graphics as a challenge. You do have alot less space to work with but that just means you have to be creative to make them look really good. It takes some work and re-working but it is possible. :)smile.gif
*Edit*/offtopic/ DJOMNIMAGA; what is this "Star Ocean 2" you keep speaking of? /offtopic/
*Edit 2* @AP I see some of the posts said you did implemnt a map. That makes me much happier. If you do decide to do XLIB I'm sure you will be quite pleased with it.

Offline {AP}

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Nyaar!
« Reply #63 on: December 12, 2007, 04:53:00 pm »
Thanks. =P
Yeah, never got around to world map and random encounters.
Just alot of good ideas, thrown together. =P
This is more of a learning program for me...
I only made it to have something to do at first. (Not play it, but make it. Still a few friends of mine love the game especially with the new updates.)

Still, I'm proud of it all-in-all. I do wish to continue with it, but I found that I needed something to help out with things to make it not 'just another RPG' so I finally turned to xLIB.

I'm just throwing together decent sprites for testing for now.
I might just end up requesting some in the end... but I like trying everything out for myself first.

Well, guys, I'm off for tonight. I'll keep you updated on my progress. If things move as smoothly as I've planned... an xLIB version will be ready by about the 22nd. (of this month) Maybe earlier, depends on whether or not school screws me over.

EDIT: Updated first post with the newest version. No more searching through pages. =D

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Nyaar!
« Reply #64 on: December 13, 2007, 06:19:00 am »
when I choose go to town in the menu, I get an error domain and when I choose goto, it go's to this code:

3->W
while W=3
output(Q,P,"?
getkey->K

and the cursor stops at the output(


I wouldn't use xlib for this, you have already done so much for this that it would be somewhat of a waiste to chance it all, and having a walking map with xlib and the menu with the menu( command seems a bit...odd.

instead, finish this rpg without xlib, so you get enough experience with stuff like chancing world maps, hit detection, AI, optimising code ect...

after that you can make a xlib rpg from the start so that everything will have good graphix and so you didn't do the work you already did for nothing.

Offline {AP}

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« Reply #65 on: December 14, 2007, 12:31:00 am »
I may not add xLIB to Nyaar.
But, I'm going to continue to work with xLIB for awhile.

Though, if I decide to, I can change it to xLIB with no problem really and when I do, I can set up a custom menu system easily.

World maps and hit detection are no problem, it's just I haven't gotten around to doing it yet. Still, AI and optimizing do need some work...

Anyway, I'll see what happens for now. Oh, and that error... I fixed awhile ago and forgot to upload it... I'll do that now.

EDIT: My progress working with xLIB so far.
Can just move around for now. [On] to break out.
Thrown together, but looks nice. (I made all sprites though the grass idea was from the xLIB demo.)

Offline DJ Omnimaga

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Nyaar!
« Reply #66 on: December 14, 2007, 02:42:00 pm »
I,ll download it asap!

Offline {AP}

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« Reply #67 on: December 14, 2007, 03:25:00 pm »
Here's another update on my xLIB progress.
About 1 and a half hours total programming and spriting in xLIB. =D

Still no exit key assigned.
No doors work, and going past the opening near the Town hall will produce a INVALID DIM error.
Still, just testing out xLIB.

Offline DJ Omnimaga

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Nyaar!
« Reply #68 on: December 14, 2007, 03:42:00 pm »
;.; I never get time to download the game in time and there's alerady a new release! :Dbiggrin.gif


EDIT: Wow that runs fast now O_Oshocked2.gif

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« Reply #69 on: December 14, 2007, 03:48:00 pm »
Yeah, I'm proud too.
And it doesn't look bad at all.
Just need to start in with the possibility of going in houses and linking to other maps.

Though, I'm also going back and optimizing the battle system more. It was my only real pet peeve when it came to speed and size originally.

(P.S. Gotta love my update time. It's better than having projects dying off, eh? =D)

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« Reply #70 on: December 20, 2007, 04:34:00 pm »
Just wanted to let you know I'm not dead.
I've had exams at school recently so I haven't had much time for programming or online.

Things are coming along nicely with xLIB, I'll show what I've got tomorrow sometime.

Later, mates. =P

Offline DJ Omnimaga

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« Reply #71 on: December 20, 2007, 05:23:00 pm »
Cool! I understand about exams tho, most people get them this month (or january i think?) so activity decreases a lot.

I can't wait to see the xlib version :)smile.gif