Author Topic: Nyaar RPG Game Info & Progress  (Read 59215 times)

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Offline {AP}

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Re: Game Info & Progress
« Reply #30 on: November 15, 2008, 09:00:43 pm »
Thanks, necro.
I'll get to PMing you with a list eventually... >_<

I have a bit of news with the game.
I reformatted and optimized the HUD.
Now, the stats and menu appear on a side bar with a 8x8 tile window for the map.
All you have to do is hit [MODE] to cycle through the information. (I'll be adding more pages to the cycle later)
Every option except the inventory (in town) works.

Anyway, here:



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Re: Game Info & Progress
« Reply #31 on: November 15, 2008, 09:44:41 pm »
nice job with the RPG. I'll be keeping an eye on your project as well ^_^

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Re: Game Info & Progress
« Reply #32 on: November 15, 2008, 11:15:34 pm »
I like the HUD. It reminds me Illusiat 6 a lot. Brings me back old memories
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Re: Game Info & Progress
« Reply #33 on: November 15, 2008, 11:38:27 pm »
Haha, thanks guys!

Well, next is the battle system... I can't continue with the game without doing it.
Just need some sprites. (my fault on this one... necro could have made me some by now... but I've been indecisive.)

I can't decide whether to continue on with these ridiculous creatures (which my be hard to draw or just plain inappropriate) or to get a little bit more serious with them.

Eh, I'll most likely do the latter. Just have to make a new creature list.
Anyway... get ready for the new battle system!

Oh... and here's a preview of the bottom part of the battle screen. =D

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Re: Game Info & Progress
« Reply #34 on: November 16, 2008, 12:03:48 am »
if you give me a few guideline with creatures, maybe i can help you out with that.

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Re: Game Info & Progress
« Reply #35 on: November 16, 2008, 12:46:42 am »
wow awesome looking HUD
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Re: Game Info & Progress
« Reply #36 on: November 16, 2008, 01:32:07 am »
would something along this line work?
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Re: Game Info & Progress
« Reply #37 on: November 16, 2008, 11:09:08 am »
I like the art!
But actually, there will be an enemy facing left on the right side of the screen, and a sprite for your class on the left side facing the right.

I'll be doing animation for attacks and the like as well.

You only have to do as much as you like (keep the phantom idea though, I like it).

(EDIT: Because I feel like my explanation above was crap... here's a visual.


I'll definitely have the list some time today for you. >_< (once again, sorry about that)

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Re: Game Info & Progress
« Reply #38 on: November 16, 2008, 10:01:42 pm »
ahh! kind of like a final fantasy game.

actually, i toyed with an ff engine once that wasnt turned based, but rather speed-based, like a lot of ff games.

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Re: Game Info & Progress
« Reply #39 on: November 16, 2008, 10:11:06 pm »
Yeah, kinda.

I'd do something speed-based, but that only works well in a team system.
Not in a 1-on-1 system.

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Re: Game Info & Progress
« Reply #40 on: November 16, 2008, 10:16:48 pm »
well, of course. i would hate to fight one-on-one with someone faster than me.

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Re: Game Info & Progress
« Reply #41 on: November 16, 2008, 11:53:46 pm »
Yeah Illusiat was speed based, altough action stopped during not only the magic/item menus but commands as well (except Illusiat 10). For the later games it wasn't too bad but in early games there were enemies that could attack 5 times in one turn or vice versa
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Re: Game Info & Progress
« Reply #42 on: November 19, 2008, 02:34:57 am »

rat, another rat, rat, a rat, ratfolk with sword, slime
phantom, skeleton, rouge, thief, zombie, goblin with two swords
rabit, musheroom, bee, wolf, wizard, skull
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Re: Game Info & Progress
« Reply #43 on: November 19, 2008, 08:01:48 am »
Wow... you're amazing! =D

Thanks SO much!
I'll get to adding them after school and then start on the new system.

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Re: Game Info & Progress
« Reply #44 on: November 19, 2008, 08:45:34 am »
imagine if pokemon was speed based o_0