Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: {AP} on November 23, 2008, 09:21:12 pm

Title: Nyaar Screenshots
Post by: {AP} on November 23, 2008, 09:21:12 pm
Well, after about five... I figure I need one of these topics.

Latest to Oldest

Here's the most up-to-date movie of gameplay.


New Character Creation and Save/Load System
(http://img237.imageshack.us/img237/7498/nyaarcharslsv4.gif)

New Level Up System and Other Misc. Updates
(http://h1.ripway.com/eternityarcade/NyaarLEVEL.gif)

After Memory Optimization
(http://img253.imageshack.us/img253/8173/memaftersn0.gif)

Before Memory Optimization
(http://img140.imageshack.us/img140/610/membeforefr4.gif)

New Battle System (Alpha Version, major WIP*)
(http://img389.imageshack.us/img389/5550/nyaarbattleth1.gif)

New Battle HUD
(http://img519.imageshack.us/img519/6246/nyaarbsfc0.gif)

New Menu System
(http://img88.imageshack.us/img88/7397/nyaargifer1.gif)

Old Problem I had
(http://img381.imageshack.us/img381/2767/nyaarglitchpm7.gif)

First Screenshot
(http://h1.ripway.com/eternityarcade/nyaarrecord.gif)

*- WIP is Work In Progress
Title: Re: Nyaar Screenshots
Post by: DJ Omnimaga on November 23, 2008, 10:09:34 pm
wow i love these battle sprites, all fits well with the HUD
Title: Re: Nyaar Screenshots
Post by: tr1p1ea on November 29, 2008, 06:11:41 am
Looks very cool and runs FAST!
Title: Re: Nyaar Screenshots
Post by: Iambian on December 02, 2008, 02:55:28 pm
Well, of course it runs fast. It's using the awesomeness that is Celtic III to power his game.

*sigh*... I really ought to work on the project a bit more, but I'm stuck on CaDan...

But, anyway. I'm glad to see that this project is progressing so well. I knew those countless hours weren't for nothing (it's your guess as to who's hours I'm talking about)
Title: Re: Nyaar Screenshots
Post by: simplethinker on December 02, 2008, 04:55:30 pm
When you get the string tilemapper finished I'll (probably) be using it for Chip's Challenge, since right now the only way I see to have a reasonable number of enemies involves not having the tile data take up 9kb of RAM.  So.....hint hint ;D
Title: Re: Nyaar Screenshots
Post by: metagross111 on December 02, 2008, 07:11:12 pm
wow. im more and more tempted to experiment with celticIII
Title: Re: Nyaar Screenshots
Post by: Drak on February 01, 2009, 01:53:15 am
that looks pretty nice. it handles pretty quick too
Title: Re: Nyaar Screenshots
Post by: trevmeister66 on February 01, 2009, 09:08:32 pm
Wow great progress. I remember when you first started working on this and it was all menu based and a little extra text, and now it's fully graphical. I like the battle system. I didn't watch the entire vids on all of them, so I didn't see if any spells/magic was used, but I can't wait to see that.
Title: Re: Nyaar Screenshots
Post by: {AP} on February 01, 2009, 09:23:55 pm
Thanks Drak and trev. =D

Unfortunately... no animations at the moment.
Not even any actual spells at all. Currently rewriting the system completely.
Changing from a generic class system to a more free, customizable, and unique one.

Also... being distracted... very distracted. Real life is harsh. >_<
(Yes, it's getting worse than my problems from the 'Life's a Bitch' topic. Well... adding to those problems anyway.)
Title: Re: Nyaar Screenshots
Post by: DJ Omnimaga on February 02, 2009, 02:21:28 am
(ugh I hope things go better. If you need to talk I am sometimes on Yahoo, altough at irregular times so sometimes I might be idle or take a while to respond)