Author Topic: Nymless v1.81: He's still working on this thing??  (Read 33133 times)

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Offline aeTIos

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Re: Contest entry--Nymless
« Reply #90 on: October 11, 2011, 03:31:37 pm »
Cool to hear, btw: necropost batman!
I'm not a nerd but I pretend:

Offline Freyaday

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Re: Contest entry--Nymless
« Reply #91 on: October 11, 2011, 03:33:09 pm »
Cool to hear, btw: necropost batman!
It's my project, so what if it takes me forever to give y'all an update? :P
tl;dr
I haven't made any progress up until now.
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Offline DJ Omnimaga

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Re: Contest entry--Nymless
« Reply #92 on: October 11, 2011, 03:53:29 pm »
I'm glad this is progressing again :)

Offline Freyaday

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Re: Contest entry--Nymless
« Reply #93 on: October 11, 2011, 05:23:56 pm »
I'm glad this is progressing again :)
Yay, DJ_O is proud of me! :w00t:
Yeah. I've been trying to squash this bug ever since it reared its ugly head, and I haven't had any progress until today, when I rewrote the level editors.
Yes, editors: I just now made Shimmer 2.0
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Offline Yeong

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Re: Contest entry--Nymless
« Reply #94 on: October 11, 2011, 05:24:30 pm »
Good to hear!
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Offline ztrumpet

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Re: Contest entry--Nymless
« Reply #95 on: October 11, 2011, 05:46:26 pm »
This sounds great!  It's good to hear of progress. :)

Offline turiqwalrus

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Re: Contest entry--Nymless
« Reply #96 on: October 12, 2011, 10:16:00 am »
woo, progress!
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Offline Freyaday

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Re: Contest entry--Nymless
« Reply #97 on: October 13, 2011, 02:39:54 am »
Well, I am still working on those display options in Miner, please enjoy this release of Nymless.
Notes:

Miner now displays the mine you are editing in 4scale in dark grey.

Shimmer displays the rectangle you are currently editing as hollow. Also, when you enter a rectangle in shimmer, it will look like it has disappeared or gotten smaller. This is because the rectangle you are now editing has the exact same dimensions and location as the one you just entered. I am trying to think up a way to solve this issue, any suggestions would be highly appreciated

Nymless has a new display option: Press MATH to make the rectangles of shimmer hollow, ALPHA to make them solid.
In other news, Frey continues kicking unprecedented levels of ass.
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Offline Yeong

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Re: Contest entry--Nymless
« Reply #98 on: October 13, 2011, 11:11:52 am »
Do I have to ungroup levels to play it? D:
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Offline Freyaday

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Re: Contest entry--Nymless
« Reply #99 on: October 13, 2011, 12:59:26 pm »
Yes. You cannot play the level directly from the group.
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Offline Freyaday

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Re: Contest entry--Nymless
« Reply #100 on: October 13, 2011, 09:40:43 pm »
Ok guys, I am now taking Feature Requests!
Please, tell me how Nymless can be improved!
In other news, Frey continues kicking unprecedented levels of ass.
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Offline LincolnB

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Re: Contest entry--Nymless
« Reply #101 on: October 13, 2011, 10:06:54 pm »
Explosions, powerups, and l33t menu effects :)
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Offline Freyaday

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Re: Contest entry--Nymless
« Reply #102 on: October 13, 2011, 10:15:48 pm »
Explosions, powerups, and l33t menu effects :)
I have explosions, powerups go against the mentality of nymless, but I am thinking of adding a pause menu. Whaddy'all want on it?
In other news, Frey continues kicking unprecedented levels of ass.
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Offline parserp

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Re: Contest entry--Nymless
« Reply #103 on: October 13, 2011, 10:17:45 pm »
Explosions, powerups, and l33t menu effects :)
I have explosions, powerups go against the mentality of nymless, but I am thinking of adding a pause menu. Whaddy'all want on it?
resume game is a good one... :P

Offline LincolnB

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Re: Contest entry--Nymless
« Reply #104 on: October 13, 2011, 10:58:45 pm »
I would say Resume, Restart, and Return are probably the three most basic options.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)