Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: Freyaday on May 20, 2011, 12:21:38 am

Title: Nymless v1.81: He's still working on this thing??
Post by: Freyaday on May 20, 2011, 12:21:38 am
Well, I can't give a screenie for various computer technical reasons, but your character is a single point, followed by a trail so you can see. In one night, I've got wall jump and friction. This is gonna be fun :)
Title: Re: Contest entry--The Game With No Name
Post by: ralphdspam on May 20, 2011, 12:35:54 am
Mmm...  Just mysterious enough to intimidate me.  :P
Sounds fun!  :)
Title: Re: Contest entry--Nymless
Post by: Freyaday on May 20, 2011, 04:01:06 pm
I've got a mine, an exit door, a switch, some more stuffs, a timer that's not fully implemented yet, and much more in store.
Also, It's now called Nymless; means the same thing, shorter, and it looks better in print.
Title: Re: Contest entry--Nymless
Post by: yunhua98 on May 20, 2011, 04:05:44 pm
screenie?  :D
Title: Re: Contest entry--Nymless
Post by: Freyaday on May 20, 2011, 04:08:00 pm
When I get home and get access to the compmonitor--We can't get my calc to connect to my new iMac :(
Title: Re: Contest entry--Nymless
Post by: Freyaday on May 20, 2011, 07:59:41 pm
Buwahahaha--Be afraid, be very afraid.
Title: Re: Contest entry--Nymless
Post by: yunhua98 on May 20, 2011, 08:36:28 pm
nice!  fast and action-oriented game play.  I like!
Title: Re: Contest entry--Nymless
Post by: Freyaday on May 20, 2011, 08:37:49 pm
I just have to figure a level editor and then I'm golden.
Title: Re: Contest entry--Nymless
Post by: ruler501 on May 20, 2011, 08:38:04 pm
I want an 84 so bad now.

great looking game. I love the mine. Explosions are fun
Title: Re: Contest entry--Nymless
Post by: Builderboy on May 20, 2011, 08:57:23 pm
Wow that screenshot is awesome! (Except the first half of it :P) I definitely like the fast paced gameplay and looks :D How are you storing levels?
Title: Re: Contest entry--Nymless
Post by: Freyaday on May 20, 2011, 08:59:55 pm
It's currently hard coded, but eventually I'm gonna move 'em to appvars once I get a level editor made.
Title: Re: Contest entry--Nymless
Post by: ruler501 on May 20, 2011, 09:01:32 pm
HOw many levels will be coming with the game?
Title: Re: Contest entry--Nymless
Post by: Freyaday on May 20, 2011, 09:18:55 pm
As many as I can make before the deadline :)
Title: Re: Contest entry--Nymless
Post by: ruler501 on May 20, 2011, 09:20:51 pm
Must get TI-84... How to convince parents...

Sounds great. I'll be interested to see what kind of levels you come up with. don't forget the nearly unsolvable demon levels
Title: Re: Contest entry--Nymless
Post by: Jonius7 on May 21, 2011, 12:20:25 am
I also have some convincing about getting a TI-84, or at least an 84+ keypad. Right now i'm experimenting with WabbitEmu and SourceCoder. good luck with your game Freyaday!

PS: 500th POST!!!! YAY!!
Title: Re: Contest entry--Nymless
Post by: aeTIos on May 23, 2011, 03:00:55 am
Yeah, this looks awesome!
Title: Re: Contest entry--Nymless
Post by: Freyaday on May 23, 2011, 04:24:29 am
I'm currently doing some testing, and it appears that it is possible to create a kind of capillary action by placing two barriers close to each other and walljumping, but I have yet to determine the max distance for this to work.
Title: Re: Contest entry--Nymless
Post by: Freyaday on May 24, 2011, 02:36:44 am
Here's a new Nymless screenie, with a new level and the famed Stuff That Shimmers.
Nymless now loads its levels off an appvar. I still have to figure out how to do multiple levels on the calc at once and switching between them (can you tell it's my first time doing this sort of thing?) and the shimmering stuff is hardcoded, so once I figure that out I'm golden.
Or Silver, as it were. :)
Title: Re: Contest entry--Nymless
Post by: ruler501 on May 24, 2011, 06:52:57 am
Are you going to make it easier to see your sprite against the background when your by the scenery?
Title: Re: Contest entry--Nymless
Post by: shmibs on May 24, 2011, 08:17:20 am
very nice...
is this based on some other game of the same or a similar name?
Title: Re: Contest entry--Nymless
Post by: Freyaday on May 24, 2011, 09:54:21 am
This is inspired by n and n+, and I'll add a finder soon, okay? Once I work out the level loading kinks. So, wha'ch'y'all think of the new mine?
Title: Re: Contest entry--Nymless
Post by: aeTIos on May 24, 2011, 10:17:17 am
This is a really cool game, cant wait to play!
Title: Re: Contest entry--Nymless
Post by: Freyaday on May 24, 2011, 04:49:36 pm
Ok, I've got the shimmering stuff appvar'd, got it implemented with the level editor, and now I just need to solve the issue of Multiple levels. I'll think I'll have a third program that keeps track of what you've done and loads the appropriate levels.
Launching is actually instant, It's scary how fast it is. The teacher key is also implemented, as is the locator.
To use the locator, press Y=
Nymless will pause, and the levelscape will grey out, the door, its switch, the mine, and the shimmering stuff will disappear, and your character will remain black.
The teacher key is assigned to a nonexistent key that is activated by holding Y=, pressing all four arrow keys at once, and then pressing one of the other keys in the top row.
Title: Re: Contest entry--Nymless
Post by: ztrumpet on May 24, 2011, 05:06:03 pm
The teacher key is assigned to a nonexistent key that is activated by holding Y=, pressing all four arrow keys at once, and then pressing one of the other keys in the top row.
If you're going to do it that way, keep in mind that instead of checking all of the top four keys other than Y=, you only need to check one of them because of how the keys work.
If you don't believe me, check this: http://ourl.ca/7652
Title: Re: Contest entry--Nymless
Post by: Freyaday on May 24, 2011, 05:12:33 pm
Well, Actually, The key triplets to press key 5 are
Y= and
UP and WINDOW
or
RIGHT and ZOOM
or
LEFT and TRACE
or
DOWN and GRAPH
but that seemed too complicated and hard to remember, which is why I put it the way I did.
Title: Re: Contest entry--Nymless
Post by: yunhua98 on May 24, 2011, 05:58:43 pm
that's seems abit complicated...

why not just one button, and make it really complicated to get out of teacher mode?
Title: Re: Contest entry--Nymless
Post by: Freyaday on May 24, 2011, 06:26:44 pm
because what this does is it dumps Nymless's state into an Appvar and quits, so that next time you start up Nymless, you pick up exactly where you left off, so you can hide the game from a teacher.
Title: Re: Contest entry--Nymless
Post by: ruler501 on May 24, 2011, 06:31:50 pm
Hopefully no teachers browse this site...
Title: Re: Contest entry--Nymless
Post by: Freyaday on May 24, 2011, 06:36:53 pm
I think the malicious ones are scared of awesomeness, so we're safe. If they didn't have something against awesomeness, then they wouldn't be afraid of us, now would they?
Title: Re: Contest entry--Nymless
Post by: aeTIos on May 25, 2011, 01:41:32 pm
I suggest using [MODE] for teacher key. Its just hard to press >1 key if you are rushed.
Title: Re: Contest entry--Nymless
Post by: Freyaday on May 25, 2011, 05:21:54 pm
I'll remap it once I'm done, but it won't be to MODE. Too easy to accidentally press.
Title: Re: Contest entry--Nymless
Post by: Freyaday on May 25, 2011, 06:55:26 pm
Here's the level editor, with the Shimmering stuff implemented.
The coolest thing about the level editor (not shown) is that, when a level already exists, it'll load the coordinates and map for you from that level.
Title: Re: Contest entry--Nymless
Post by: ruler501 on May 25, 2011, 07:05:56 pm
Looks good. what are the controls for it? How small can you make those platforms(1x1 pixels or what?)
Title: Re: Contest entry--Nymless
Post by: Freyaday on May 25, 2011, 07:43:56 pm
Arrow keys to move an object, the numpad to in/decrease the highth/width of a rectangle. The minimum size of a rectangle is 1x1, the max is 96x64, and while editing the levelscape (The black that's not the player) it's 2ND (seriously, could TI not afford lowercase stencils?) to enter that rectangle and start a new one. Each mode exits with a different key, starting at CLEAR for levelscape and going down to + for the Shimmering stuff.
Title: Re: Contest entry--Nymless
Post by: Freyaday on May 26, 2011, 07:10:43 pm
I've got the plan down for multiple mines and Shimmering stuff rectangles, I just have a question:
What's the max# of mines and shimmering Stuff Rectangles you are gonna use in a level, keeping in mind that every mine and rectangle you put in the level will make the game slower and the level larger. Note that each mine is 4 bytes, and each rectangle 8.

Once I've got that settled, It's off to level making and adding some flair. (a la xy)
Title: Re: Contest entry--Nymless
Post by: ztrumpet on May 26, 2011, 09:47:38 pm
That looks nice.  I like the Shimmering. :D
Title: Re: Contest entry--Nymless
Post by: Freyaday on May 27, 2011, 12:08:24 am
Ugh, my attempt to make it all one gigantic thingy failed miserably. So there's gonna be separate program and appvar for the mines and another pair for the rectangles of shimmer.
Title: Re: Contest entry--Nymless
Post by: ruler501 on May 28, 2011, 08:04:32 pm
Good luck hope this hasn't set you back too far.
Title: Re: Contest entry--Nymless
Post by: Freyaday on May 28, 2011, 08:24:38 pm
Nah. I got 'em all working today. And they work perfectly. I'm just tuning them up now and figuring out how multiple levels are going to work and then I'm set.
Title: Re: Contest entry--Nymless
Post by: ruler501 on May 31, 2011, 01:12:01 am
This will be great to see when it is done(1st place even maybe...)
Title: Re: Contest entry--Nymless
Post by: Freyaday on May 31, 2011, 02:13:30 am
You really think so? Gosh.
I added in the circles from xy. ( turns them on and ) turns them off. I think what I need to do now is work on multiple levels, add an inverse mode, and add some sort of scoring system. I'm thinking it should be based off a countdown timer, with a definable start time per level and a definable minimum time, allowing for negative scores. Ooh, and levels come in packs, and you have to score higher than a defined combined score for that pack to unlock the next one!
Title: Re: Contest entry--Nymless
Post by: ruler501 on May 31, 2011, 02:20:58 am
These are great ideas. I was thinking you might have some kind of bouncy pad liek boards on the side that give you a boost and maybe items to pick up along the way. I can not wait for the contest to be over so I can make a comp port of this. I'd use txt's or something like that instead of appvars then ;)

I think you have a pretty good chance in this contest. You'll at least be top three I bet
Title: Re: Contest entry--Nymless
Post by: Freyaday on May 31, 2011, 02:33:24 am
What's interesting about the shimmering stuff is that, when you're bouncing on it (gravity powered) you bounce a little bit lower each time. I didn't program that in, it just happens. Currently, when you die, all the mines go off. I think I'll change that later, once I get multiple levels working. Temporary appvars ftw!
Title: Re: Contest entry--Nymless
Post by: ruler501 on May 31, 2011, 02:48:05 am
It might be interesting if on game over you have the mines go off in some kind of a sequence
Title: Re: Contest entry--Nymless
Post by: Freyaday on May 31, 2011, 04:14:00 am
They'll go off when you trigger them. In case nobody's noticed, The game continues to run once you've died, it's just now the controls are dead, and you can't trigger the switch or exit the door.
I actually had to add in code to make the switch and door dead once you've died, because, until I did that, it was possible to die and still win if you then passed through the door and it was open.
Title: Re: Contest entry--Nymless
Post by: ruler501 on May 31, 2011, 04:19:37 am
Your going to want to add in code to end the game when you die. that is pretty important. there can be a delay but the game has to end at that point
Title: Re: Contest entry--Nymless
Post by: Freyaday on May 31, 2011, 04:21:15 am
Oh, you press CLEAR once you've had your fill of watching your character bounce around.
Title: Re: Contest entry--Nymless
Post by: ruler501 on May 31, 2011, 04:22:50 am
I still think there should be an auto end or go to the menu or something when you die. Somebody will forget they have to press the enter key and get really pissed at your game. I'm sure of that
Title: Re: Contest entry--Nymless
Post by: Freyaday on May 31, 2011, 04:28:07 am
I'll start counting down once the carcass has stopped moving, but I'll leave that as one of the last things to implement so I can not have that and still turn in some awesomeness.
Title: Re: Contest entry--Nymless
Post by: ruler501 on May 31, 2011, 04:29:53 am
Its important but many other things are more important
Title: Re: Contest entry--Nymless
Post by: Freyaday on May 31, 2011, 04:31:31 am
Exactly, which is why I'm gonna get those done first. ^_^
Title: Re: Contest entry--Nymless
Post by: ruler501 on May 31, 2011, 04:32:17 am
It'll be very interesting to see your final product. How many levels of grayscale will it be?
Title: Re: Contest entry--Nymless
Post by: Freyaday on May 31, 2011, 04:58:03 am
Two:
Black And White
Title: Re: Contest entry--Nymless
Post by: ruler501 on May 31, 2011, 04:58:36 am
ahh no grayscale is gonna be added in?
Title: Re: Contest entry--Nymless
Post by: Freyaday on May 31, 2011, 05:01:28 am
The way the engine's set up it wouldn't even work. Maybe my next game will have greyscale.
Title: Re: Contest entry--Nymless
Post by: JustCause on June 01, 2011, 10:39:56 am
This looks hella cool. I can't wait to see where you take it next!
Title: Re: Contest entry--Nymless
Post by: DJ Omnimaga on June 07, 2011, 11:15:26 pm
This seems like an interesting idea, providing you don't make it way too identical to XY, so it is eligible for the contest, although so far it seems fine.

However one thing about the first screenshot:
Buwahahaha--Be afraid, be very afraid.
(http://www.omnimaga.org/index.php?action=dlattach;topic=8513.0;attach=7854;image)
http://ourl.ca/6245

Sorry, I had to :P

Title: Re: Contest entry--Nymless
Post by: Freyaday on June 10, 2011, 12:01:23 am
I'm gonna lose calc access for two and a half weeks (because my mom wants me to interact with the rest of the family while we're on vacation--what?) so my coding activities are gonna be sparse. Calc use returns on 7/4/2011, twelve days before deadline.
On the plus side, I've finally figured out how to implement the levelpacks: When you attempt to load a level into action, there's a check to see if you've achieved a minimum career score, a value (prolly 32-bit) stored in the level itself.
Nymless will be an App, btw, so I just gotta make a Menu system. The app will include the level editor, score checker, miner, and shimmerer, all accessible via a pretty menu. The currently loaded level will be used as the background. :)
Title: Re: Contest entry--Nymless
Post by: Freyaday on July 08, 2011, 09:14:30 am
Nymless is back, baby!
BOO-YAH!

I have finally started work on level storage/loading. My only concern is working with the App and making the Main Menu functional. Well, that, and making enough levels, but w/e.
Title: Re: Contest entry--Nymless
Post by: Freyaday on July 11, 2011, 09:04:09 pm
Here's the main menu of Nymless
Title: Re: Contest entry--Nymless
Post by: leafy on July 11, 2011, 09:05:05 pm
Might want to have the text options still there so people know what it is before they highlight it.
Title: Re: Contest entry--Nymless
Post by: Freyaday on July 12, 2011, 03:30:18 am
But I like the way it looks....[/whining]
I'll add a button...later  :devil:
Title: Re: Contest entry--Nymless
Post by: Freyaday on July 15, 2011, 01:56:35 pm
Guys, (and...girl?) I'm sorry. I'm not gonna make the deadline. Turns out the level saver is gonna take more work than I thought. That, and not having anybody to help me is a PITA. Nymless will be finished eventually, though. In the process, I will learn about the backwards horror that is the VAT, TI's malfeasance, and other useful infos.
Spoiler For Spoiler:
I'm not turning it in because I don't want to subject y'all to playing a game with one level. And I don't even have the cumulative score thing at all.
Title: Re: Contest entry--Nymless
Post by: ruler501 on July 15, 2011, 01:58:23 pm
I'm sorry to hear about this. I thought this would have done pretty well in the judging
Title: Re: Contest entry--Nymless
Post by: yunhua98 on July 15, 2011, 02:43:15 pm
you can still turn in a demo.
Title: Re: Contest entry--Nymless
Post by: Freyaday on July 15, 2011, 02:43:45 pm
I'm sorry to hear about this. I thought this would have done pretty well in the judging
Not with only one level and a non-functional, inexplicably inexplicable main menu (although, I gotta admit, it is the most badass menu I've ever come up with).
you can still turn in a demo.
A demo you say...hmmm....
Title: Re: Contest entry--Nymless
Post by: ruler501 on July 15, 2011, 02:58:10 pm
I'm sorry to hear about this. I thought this would have done pretty well in the judging
Not with only one level and a non-functional, inexplicably inexplicable main menu (although, I gotta admit, it is the most badass menu I've ever come up with).
I meant if it had been finished
Title: Re: Contest entry--Nymless
Post by: ztrumpet on July 15, 2011, 07:22:42 pm
you can still turn in a demo.
A demo you say...hmmm....
My vote is for a demo, even if it only has one level.  I really hope you go for this option. :D
Title: Re: Contest entry--Nymless
Post by: Freyaday on July 15, 2011, 07:40:21 pm
you can still turn in a demo.
A demo you say...hmmm....
My vote is for a demo, even if it only has one level.  I really hope you go for this option. :D
Would this be with or without the level editors?
Title: Re: Contest entry--Nymless
Post by: ztrumpet on July 15, 2011, 07:53:50 pm
you can still turn in a demo.
A demo you say...hmmm....
My vote is for a demo, even if it only has one level.  I really hope you go for this option. :D
Would this be with or without the level editors?
Without. :)
Title: Re: Contest entry--Nymless
Post by: Freyaday on July 15, 2011, 07:55:27 pm
you can still turn in a demo.
A demo you say...hmmm....
My vote is for a demo, even if it only has one level.  I really hope you go for this option. :D
Would this be with or without the level editors?
Without. :)
Lol quote pyramid, and that I can do.
Title: Re: Contest entry--Nymless
Post by: ruler501 on July 15, 2011, 08:04:06 pm
you can still turn in a demo.
A demo you say...hmmm....
My vote is for a demo, even if it only has one level.  I really hope you go for this option. :D
Would this be with or without the level editors?
Without. :)
Lol quote pyramid, and that I can do.
Good luck. I wonder how many votes you'll get.
I love quote pyramids
Title: Re: Contest entry--Nymless
Post by: Freyaday on July 16, 2011, 02:51:12 pm
Here's the source (STRANGE) for anyone who wants it.
Title: Re: Contest entry--Nymless
Post by: Freyaday on September 08, 2011, 11:33:49 pm
Hey, guess what?
Nymless has new features!
I figured out how to have multiple levels on calc: Groups. No, really.
It's not perfect, but at least I can make levels while I work on fixing the Save program.
I also added some new features!

Mines explode individually!
Inverse mode is a go!
Lock finder!
Door finder!
All-three finder!
Restart button (only works when dead)!
Explosions actually behave!
Quicksave remapped to Y= and Clear! (Protip: Hold Y=, THEN press Clear.)

I'll upload it laters. In the meantime, have fun with the longing :devil:
Title: Re: Contest entry--Nymless
Post by: JustCause on September 09, 2011, 10:35:41 am
Holy crap. How did you're groups.
/me elevates Frey to God Tier status
Title: Re: Contest entry--Nymless
Post by: Freyaday on September 09, 2011, 11:28:25 am
Yay! Wait, what? ???
I group them manually, if that's what you're asking.
Title: Re: Contest entry--Nymless
Post by: LincolnB on September 09, 2011, 05:29:59 pm
No, what he was asking (and what I am wondering as well) is how you accessed groups in Axe?
Title: Re: Contest entry--Nymless
Post by: Freyaday on September 09, 2011, 06:08:58 pm
I just said that, didn't I? I don't program it. I don't have a program to use groups in Axe. I, manually, via buttons, navigate the OS and manually group my levels. Manually. Not programmatically.
Title: Re: Contest entry--Nymless
Post by: Darl181 on September 09, 2011, 07:30:36 pm
Groups are readable in axe, it's 2nd+9 (like 2nd+8 is appv, 2nd+9 is grp)
The Axe docs don't say how groups are formatted, but iirc it tells you to look in the "TI-Developer's Guide" for help on that.
Title: Re: Contest entry--Nymless
Post by: FinaleTI on September 09, 2011, 08:07:11 pm
Groups are readable in axe, it's 2nd+9 (like 2nd+8 is appv, 2nd+9 is grp)
The Axe docs don't say how groups are formatted, but iirc it tells you to look in the "TI-Developer's Guide" for help on that.
I've checked WikiTI, the TI-Developer's Guide, and a file format guide, and I was unable to find anything about groups.
However, there is a bcall to deal with ungrouping (http://wikiti.brandonw.net/index.php?title=83Plus:BCALLs:50C8), but I haven't found anything on creating groups except bcall 50C5: GroupAllVars (http://wikiti.brandonw.net/index.php?title=83Plus:BCALLs:50C5), which groups everything in RAM. I might be able to play around with group files tonight, see if I can figure something out, since I want to know for my tutorial as well. It must be a bunch of programs in one file, though I'm not sure if there's some sort of header data, and where the program name fits into the file.
Title: Re: Contest entry--Nymless
Post by: Freyaday on September 09, 2011, 10:36:58 pm
Tada! Here's the new Nymless, with level editors to boot!
The Readme for the level editors is included.
Something I forgot to mention: ^-1 to activate inverse mode, ^2 to deactivate it.
Title: Re: Contest entry--Nymless
Post by: Freyaday on September 23, 2011, 11:08:46 am
Alright, Now that there are level editors, here's a challenge for y'all:
Let's see who can come up with the best levels.
Go!
Title: Re: Contest entry--Nymless
Post by: Freyaday on September 24, 2011, 05:32:34 pm
Oh, hey, look a new Nymless!
Now with new Features!
When you die, press Graph to start over.
If you feel like dying, press 0 and (-) at the same time.
Press LOG for fourscale (beware, an Axe bug freezes the fourscale scanlines for an inderminate amount of time)
LN for threescale (no bugs here)
STO> For twoscale (b/w)

New Program:
LVPREP
 (source: NYMPREP)
clears way for you to load a new level

Also, I made a lot more levels for y'all.
Have fun!
Title: Re: Contest entry--Nymless
Post by: LincolnB on September 24, 2011, 11:26:49 pm
Hey, this is fantastic. I tried to make a couple levels, but there's two things: I don't like how I have to go into three different programs to edit levels, you might want to make a menu screen interface type deal, really simple, saying like, do you want to edit the shimmery stuff, the mines, or the land and other stuff? It would be really easy. Also, in the mines editor, I either placed all the mines in the top left corner, or only placed like two or three but couldn't delete them properly. You might want to make it so you can't have two mines in the exact same space.
Title: Re: Contest entry--Nymless
Post by: Freyaday on September 25, 2011, 01:46:03 am
Hey, this is fantastic. I tried to make a couple levels, but there's two things: I don't like how I have to go into three different programs to edit levels, you might want to make a menu screen interface type deal, really simple, saying like, do you want to edit the shimmery stuff, the mines, or the land and other stuff? It would be really easy. Also, in the mines editor, I either placed all the mines in the top left corner, or only placed like two or three but couldn't delete them properly. You might want to make it so you can't have two mines in the exact same space.
When It's all done, everything will be accessible from a main menu. I have a semi-functioning version of the main menu coded and compiled, but there are some rather big issues to work out.

Also, the default starting position for the mines is in the top left corner, but there seems to be some sort of random glitch in the compiled program. Try recompiling the source, and if that doesn't work, try recompiling it in Axe 0.5.3
Title: Re: Contest entry--Nymless
Post by: Freyaday on October 11, 2011, 02:37:59 pm
I have splendiferous news!
The bug with Miner and the mines in the topleft corner has been solved! I rewrote the program, and, while I was at it, added a new feature: whenever you use +/- to change the mine you are editing, if that mine has not been entered, it'll save the position of that mine, so when you come back to it (using +/-), you'll be in the same position.
Miner 2.0 is not quite done yet; I've got some display options I wanna implement and I want to have the rectangles of shimmer show up as well., but it's just about done. I'll get it finished up and then get Shimmer working, and then I'll upload them both.
Title: Re: Contest entry--Nymless
Post by: Wellen on October 11, 2011, 03:08:50 pm
looks great !
Good joob :thumbsup:
Title: Re: Contest entry--Nymless
Post by: Freyaday on October 11, 2011, 03:12:09 pm
looks great !
Good joob ;D(http://www.omnimaga.org/Themes/default/images/gpbp_arrow_up.gif)
Hey, thanks! But uh, how'd you see it? Are you stalking me?!?!? O.O
(:P)
Title: Re: Contest entry--Nymless
Post by: Wellen on October 11, 2011, 03:16:42 pm
Of course I am.
You don't know anything about me  :devil:
Title: Re: Contest entry--Nymless
Post by: Freyaday on October 11, 2011, 03:17:37 pm
Of course I am.
You don't know anything about me  :devil:
*.*
Title: Re: Contest entry--Nymless
Post by: aeTIos on October 11, 2011, 03:31:37 pm
Cool to hear, btw: necropost batman!
Title: Re: Contest entry--Nymless
Post by: Freyaday on October 11, 2011, 03:33:09 pm
Cool to hear, btw: necropost batman!
It's my project, so what if it takes me forever to give y'all an update? :P
tl;dr
I haven't made any progress up until now.
Title: Re: Contest entry--Nymless
Post by: DJ Omnimaga on October 11, 2011, 03:53:29 pm
I'm glad this is progressing again :)
Title: Re: Contest entry--Nymless
Post by: Freyaday on October 11, 2011, 05:23:56 pm
I'm glad this is progressing again :)
Yay, DJ_O is proud of me! :w00t:
Yeah. I've been trying to squash this bug ever since it reared its ugly head, and I haven't had any progress until today, when I rewrote the level editors.
Yes, editors: I just now made Shimmer 2.0
Title: Re: Contest entry--Nymless
Post by: Yeong on October 11, 2011, 05:24:30 pm
Good to hear!
Title: Re: Contest entry--Nymless
Post by: ztrumpet on October 11, 2011, 05:46:26 pm
This sounds great!  It's good to hear of progress. :)
Title: Re: Contest entry--Nymless
Post by: turiqwalrus on October 12, 2011, 10:16:00 am
woo, progress!/me gives Freyaday a congratulatory eggplant :P
(http://1.bp.blogspot.com/_4smz8ewivFs/S73dnI-NHJI/AAAAAAAAAiQ/pRZncMZ7nuo/s1600/eggplant.jpg)
Title: Re: Contest entry--Nymless
Post by: Freyaday on October 13, 2011, 02:39:54 am
Well, I am still working on those display options in Miner, please enjoy this release of Nymless.
Notes:

Miner now displays the mine you are editing in 4scale in dark grey.

Shimmer displays the rectangle you are currently editing as hollow. Also, when you enter a rectangle in shimmer, it will look like it has disappeared or gotten smaller. This is because the rectangle you are now editing has the exact same dimensions and location as the one you just entered. I am trying to think up a way to solve this issue, any suggestions would be highly appreciated

Nymless has a new display option: Press MATH to make the rectangles of shimmer hollow, ALPHA to make them solid.
Title: Re: Contest entry--Nymless
Post by: Yeong on October 13, 2011, 11:11:52 am
Do I have to ungroup levels to play it? D:
Title: Re: Contest entry--Nymless
Post by: Freyaday on October 13, 2011, 12:59:26 pm
Yes. You cannot play the level directly from the group.
Title: Re: Contest entry--Nymless
Post by: Freyaday on October 13, 2011, 09:40:43 pm
Ok guys, I am now taking Feature Requests!
Please, tell me how Nymless can be improved!
Title: Re: Contest entry--Nymless
Post by: LincolnB on October 13, 2011, 10:06:54 pm
Explosions, powerups, and l33t menu effects :)
Title: Re: Contest entry--Nymless
Post by: Freyaday on October 13, 2011, 10:15:48 pm
Explosions, powerups, and l33t menu effects :)
I have explosions, powerups go against the mentality of nymless, but I am thinking of adding a pause menu. Whaddy'all want on it?
Title: Re: Contest entry--Nymless
Post by: parserp on October 13, 2011, 10:17:45 pm
Explosions, powerups, and l33t menu effects :)
I have explosions, powerups go against the mentality of nymless, but I am thinking of adding a pause menu. Whaddy'all want on it?
resume game is a good one... :P
Title: Re: Contest entry--Nymless
Post by: LincolnB on October 13, 2011, 10:58:45 pm
I would say Resume, Restart, and Return are probably the three most basic options.
Title: Re: Contest entry--Nymless
Post by: Freyaday on October 13, 2011, 11:02:31 pm
Return?
Title: Re: Contest entry--Nymless
Post by: Freyaday on October 18, 2011, 09:46:39 am
Here's the Nymless App!
The app is called Nymless, and ti opens you to a menu. Up/down to change a menu option, 2nd to select it.
Play
Edit--Leveler
Mine--Miner
Shim--Shimmer
Load--ignore this
Save--ignore this too
Exit-quits
Title: Re: Contest entry--Nymless
Post by: Freyaday on November 16, 2011, 09:27:12 am
New Nymless!
Newness:
Rectangles of shimmer flip between solid and hollow for a frame when you bounce off them
New Menu option, Wipe, clears out the current level. WARNING: Wipe does not ask for confirmation before clearing your level, so make sure you have saved your work!
You can now pause Nymless! Press 5 while playing to pause, any key to resume
The Nymless savestates are much, much smaller now! (from ~850 bytes to ~90 bytes)
Title: Re: Contest entry--Nymless
Post by: ruler501 on November 16, 2011, 09:17:33 pm
Ooh yay another one. I'll start the port on this version and update from there once its finished
Title: Re: Contest entry--Nymless
Post by: Freyaday on November 20, 2011, 11:51:10 pm
For anyone who's interested, here's the v.7 source code, in text form, for the game portion of Nymless. The rest of the sources will be up shortly.
Spoiler For Game code, menu option PLAY, prgmSTRANGE:
Quote from: Axe
.NYMLESS
L1→oINV
L1+2→oSCL
L1+4→oC2
L1+6→oSHM
L1+8→oCROSS
L1+10→oBARS
L1+12→oSHMF
0→SCL→C2→CROSS→BARS→Y1T→SHM→SHMF+1→INV
GetCalc("|vNYMSCAPE")→r3
DiagnosticOff
Lbl 0
"|vNYMSTATE"→Pic1A
GetCalc(Pic1A)→X1T
For(Q,0,127
0→{Q*2+L4}r
End
If X1T
Copy(X1T,^^oA,78)
Copy(X1T+78,L1,12)
DelVar Pic1A
"|vNYMINE"→Str0M
"|vNYMSHIM"→Str0S
GetCalc(Str0M)→r1
{r1-2}r/4-1→r5
GetCalc(Str0S)→r2
{r2-2}r/8-1→r6
Else
If r3
GetCalc(Str0M)→r1
{r1-2}r/4-1→r5
GetCalc(Str0S)→r2
{r2-2}r/8-1→r6
Copy(r3+768,^^oX,4)
Copy(r3+772,^^oM,4)
Copy(r3+776,^^oE,4)
Else
Rect(0,0,96,64)r
RectI(2,2,92,60)r
rand^92+2→X
rand^60+2→Y
rand^84+2→M
rand^52+2→N
rand^89+2→E
rand^57+2→F
0→r1→r2→r5→r6
End
X→T→R
Y→U→S
0→A→B→O→theta→Y2T+1→W→r4
768→G
For(Q,0,63
0→{Q+L4}
End
End
If r3
Copy(r3,L3,768)
End
ClrDraw
Repeat getKey(15)
RecallPic
Lbl LINES
Line(X,Y,T,U
Line(T,U,R,S
If getKey(23)
→CROSS
ElseIf getKey(31)
0→CROSS
End
If CROSS
Line(~B+X,~A+Y,U-S+T,T-R+U
Line(B+X,A+Y,S-U+T,R-T+U
End
If getKey(22)
→BARS
ElseIf getKey(30)
0→BARS
End
If BARS
Line(~B+X,~A+Y,S-U+T,R-T+U
Line(B+X,A+Y,U-S+T,T-R+U
End
If getKey(37)
1→C2
ElseIf getKey(38)
0→C2
End
If C2
If X-R or (Y-S)
Circle(X+R/2,Y+S/2,√(X-R//2^^2+(Y-S//2^^2)))
End
End
If getKey(42)
0→SCL
ElseIf getKey(43)
1→SCL
ElseIf getKey(44)
2→SCL
End
If W
[3E4A8A92A2A2FE00]→Pic1
Pt-On(M,N,Pic1
RectI(E,F,3,3
Pxl-Change(E+1,F+1
Else
[3E4282828282FE00]→Pic2
Pt-On(M,N,Pic2
End
If r1!=0 and (r5+1!=0
For(Q,0,r5
Copy(Q*4+r1,^^oX2T,4
!If {Q+L4}
Pt-On(X2T,Y2T,[997E7EE7E77E7E99]
Else
Pt-On(X2T,Y2T,[99667EBDBD7E6699]
.[9966669999666699]
.[99665AA5A55A6699]
End
End
End
If getKey(21)
1→Y1T
ElseIf getKey(29)
0→Y1T
End
If Y1T?X!=T??Y!=U
Circle(X,Y,√(T-X^^2+(U-Y^^2)))
End
If getKey(46)
0→INV
Fix 3
ElseIf getKey(45)
1→INV
Fix 2
End
RectI(0,,G/8,1
!If INV
DrawInv
End
...
If getKey(12)
A->I
B->A
I->B
End
...

G?G-1→G
Lbl SHIM
If r2?r6+1
If getKey(48)
0→SHM
ElseIf getKey(47)
1→SHM
End
If r4
For(Q,0,r6
Copy(Q*8+r2,^^oX2T,8)
RectI(X2T,Y2T,X3T,Y3T
SHMF?SHMF/256=Q?SHM xor 1→SHM
If SHM?X3T>2?Y3T>2
RectI(X2T+1,Y2T+1,X3T-2,Y3T-2)
End
SHMF?SHMF/256=Q?SHM xor 1→SHM
End
0→SHMF
End
r4 xor 1→r4
End
sub(DISP)
G≤≤0+theta→theta
Lbl PAUSE
If getKey(27)
For(7)
Vertical -
Vertical -r
RectI(1,62,94,1
sub(DISP)
Pause 20
End
Fix 5
...
" "->Str1N
For(Q,1,94
Text(95-Q,56,Str1N
Pxl-Change(95-Q,62)
sub(DISP)
End
...

Text(2,56,"Any key to resume"
Fix 4
While getKey(0)
sub(DISP)
End
Repeat getKey(0)
sub(DISP)
End
If r3
Copy(r3,L3,768)
Else
ClrDrawr
RectI(0,,96,64)r
RectI(2,,92,60)r
End
End
If getKey(17)?getKey(33)
1→theta
End
Lbl LOSS
If theta
.Fix 5
Text(0,0,"DEAD!"
.Fix 4
If getKey(49)
Goto 0
End
End
Lbl WIN
If O
"ROOM COMPLETE...."→Str1
."YOUR WINNER!"->Str1
."MORE TOURTURES AWAIT"->Str1
0→I
For(Q,0,length(Str1)
{Str1+Q}→{^^oI}
For(P,4,96-(Q*4)
Text(96-P,0,^^oI
End
End
StoreGDB
For(Q,0,95
Horizontal -
Horizontal -r
sub(DISP)
End
Return
End
Lbl HELPS
!If theta
If getKey(53)
ClrDraw
Pxl-On(X,Y)
While getKey(53)
DispGraphr
EndIf getKey(15)
If getKey(15)
GetCalc(Pic1A,90)→X1T
Copy(^^oA,X1T,78)
Copy(L1,X1T+78,12)
Return
End
End
If getKey(52)
ClrDraw
If W
RectI(E,F,3,3
Pxl-Off(E+1,F+1
While getKey(52)
DispGraphr
End
End
End
If getKey(51)
ClrDraw
If W
Pt-On(M,N,Pic1
Else
Pt-On(M,N,Pic2
End
While getKey(51)
DispGraphr
End
End
If getKey(50)
ClrDraw
Pxl-On(X,Y
If W
RectI(E,F,3,3
Pxl-Off(E+1,F+1
Pt-On(M,N,Pic1
Else
Pt-On(M,N,Pic2
End
While getKey(50)
DispGraphr
End
End
End
T→R
U→S
X→T
Y→U
.sub(DISP)
Lbl MOVE
!If theta
If getKey(9)??getKey(4)
If pxl-Test(X,Y+1)r
~7→B
End
End
If getKey(54)??getKey(4)
If pxl-Test(X-1,Y)r
A+3→A
B-2→B
End
If pxl-Test(X+1,Y)r
A-3→A
B-2→B
End
End
End
If getKey(1)?pxl-Test(X,Y-1)r
B+3→B
End
If pxl-Test(X,Y+1)r
!If theta-1?getKey(2)??getKey(3)
A*15//32→A
End
End
theta??A+getKey(3)-getKey(2)→A
B+1→B
B+Y^256→Y
A+X^256→X
.sub(DISP)
Lbl LAND
abs(A)→K
abs(B)→L
If K≥L
K→H
Else
L→H
0→K→L
End
If H
A>>0-(A<<0)→I
B>>0-(B<<0)→J
0→K
.sub(DISP)
For(Q,0,H
ReturnIf getKey(15)
Q*A//H+T→C
Q*B//H+U→D
If theta?getKey(41)
.Pxl-On(C,D)
Line(T,U,C,D)
sub(DISP)
End
.Q+1*A//H+T->K
.Q+1*B//H+U->L
If r2-1?r6+1!=0
For(P,0,r6
Copy(P*8+r2,^^oX2T,8)
If X2T≤C?X2T+X3T-1≥C?Y2T≤D?Y2T+Y3T-1≥D
X3T-1/2+X2T-C→K
Y3T-1/2+Y2T-D→L
Q-1*A//H+T→X
Q-1*B//H+U→Y
If X2T+X3T-1<X
abs(A)→A
End
If X2T>X
~abs(A)→A
End
If Y2T+Y3T-1<Y
abs(B)→B
End
If Y2T>Y
~abs(B)→B
End
P*256+1→SHMF
Goto theta
End
End
End
!If theta
If W
If E≤C?E+2≥C?F+2≥D?F≤D
0→W
End
ElseIf M≤C?M+6≥C?N≤D?N+6≥D
1→O
End
End
If pxl-Test(C+I,D)r
0→A
C→X
End
If pxl-Test(C,D+J)r
0→B
D→Y
End
...
If pxl-Test(K,L)^^r
!If K=C
0->A
End
!If L=D
0->B
End
C->X
D->Y
End
...

If r1?r5+1
For(P,0,r5)
!If {P+L4}
Copy(P*4+r1,^^oX2T,4)
If X2T≤C?X2T+7≥C?Y2T≤D?Y2T+7≥D
~64//(X2T-C+4)+A→A
~64//(Y2T-D+4)+B→B
C→X
D→Y
1→theta→{P+L4}
Goto theta
End
End
End
End
End
End
Lbl theta
Pause 38
.sub(DISP)
End
Return
Lbl DISP
If SCL=2
DispGraphrr
ElseIf SCL
DispGraphr
Else
DispGraph
End[/color]

Generated by the BBify'r (http://clrhome.tk/resources/bbify/ (http://clrhome.tk/resources/bbify/))
Title: Re: Contest entry--Nymless
Post by: DJ Omnimaga on November 21, 2011, 03:57:52 am
Hmm I should really give this a try eventually. The last time I checked this topic was when the contest ended. X.x
Title: Re: Contest entry--Nymless
Post by: Freyaday on December 18, 2011, 12:36:12 am
New Nymless!
 The shimmer rectangles' bounce effect now works properly
 Press CLEAR while Nymless is paused to make a quicksave and quit
 Press * to activate lines from the corners, / to deactivate
 The rectangles of shimmer have been made easier to see in inverse 3scale and 4scale
 Three new levels, ANTFARM, CROOKED, and SADISTIC. Have fun!
EDIT: If you downloaded the previous version of Nymless that was attached to this post, please redownload. It was corrupt and crashed upon winning. Also, unsigned. New version is signed and works properly
Title: Re: Contest entry--Nymless
Post by: aeTIos on December 19, 2011, 07:17:52 am
Please screenie?
Title: Re: Contest entry--Nymless
Post by: Freyaday on December 19, 2011, 10:53:42 am
Please screenie?
Of what?
Title: Re: Contest entry--Nymless
Post by: Freyaday on February 09, 2012, 04:25:44 pm
I am currently working on a replay feature for Nymless.
Title: Re: Contest entry--Nymless
Post by: Freyaday on February 23, 2012, 11:01:27 pm
New Nymless!
New Features:
Added the ability to load and save the position of the lemniscate animation (LOAD and SAVE respectively) Saves to the Appvar NYMPOSIT
Added some Stats (NYMSTAT): View by holding GRAPH on the Main Menu
Mine and Rectangle stats have been moved to ZOOM
Replay! Press TRACE at the Main Menu to relive your win (or agonize over analyze your loss) While in Replay, all of the various visual options can still be changed on the fly with their respective buttons. Hold + while in Replay to fast-forward, and ON to slow down. Replays are stored in the appvar NYMPLAY.
Title: Re: Contest entry--Nymless
Post by: aeTIos on February 24, 2012, 03:47:03 am
Nice :D
Title: Re: Contest entry--Nymless
Post by: LincolnB on February 24, 2012, 04:55:36 pm
Very cool! However, I'm not in a position to send progs to my calc right now, the computer I'm on doesn't even have wabbit, so how about a screenie?
Title: Re: Contest entry--Nymless
Post by: DJ Omnimaga on February 27, 2012, 07:23:36 pm
This looks quite nice. :)
Title: Re: Contest entry--Nymless
Post by: Freyaday on August 29, 2012, 12:38:50 am
FUCK YEAH.
The infamous Nymless Win Bug has been fixed, thanks to Runer!
Also the Shimmer editor has been upgraded and is no longer headache-inducing with large amounts of shimmer on the screen.
Replay now shows button presses.
Two bars on upper half of screen==jump
Bar on lower half of screen, l/r side: L/R movement
half-screen bar on bottom, l/r half: l/r wall-jump.
Two new levels: SHIMSHIM and SDTCBSTD
Without further adu, Nymless v.90!
Title: Re: Contest entry--Nymless
Post by: Munchor on October 11, 2012, 04:29:29 pm
Freyaday, care to post a screenshot? I'd love to see how this is going but don't have an emulator or a calculator. Thanks.
Title: Re: Contest entry--Nymless
Post by: AzNg0d1030 on October 11, 2012, 06:15:52 pm
Freyaday, care to post a screenshot? I'd love to see how this is going but don't have an emulator or a calculator. Thanks.
I would like a screenie as well!
Title: Re: Contest entry--Nymless
Post by: Freyaday on October 12, 2012, 04:57:48 pm
I will post a screenie later today.
EDIT: I do not have screenshot-making abilities at this time. A proper screenie will have to wait for a portable version of Wabbit.
Title: Re: Contest entry--Nymless
Post by: Freyaday on November 21, 2012, 01:38:16 am
NEW FUCKING VERSION!
NYMLESS v.93 IS HERE!
Nymless v.93 has a whole slew of fancy features!

NEW!
NEW About Nymless and About Level screens! With Fancy Animations!
NEW Now you can see the mines while you're editing the rectangles, and the rectangles while you're editing the mines.
NEW You can see the starting position, the lock, and the door all at once in the Level Editor!
NEW There's a readme now! READ IT ON PAIN OF SEVERE CONFUSION
NEW Screenies, taken by the lovely JustCause!

Title: Re: Contest entry--Nymless
Post by: ruler501 on November 21, 2012, 02:45:18 am
Looks great. I'm glad to see this is still going. If I ever get around to learning Axe I'll finish my port of this to comp.
Title: Re: Contest entry--Nymless
Post by: DJ Omnimaga on November 24, 2012, 08:10:29 pm
Wow that project has come a long way. I liked the concept back then, but it looks even better now. :D
Title: Re: Contest entry--Nymless
Post by: epic7 on November 24, 2012, 08:30:24 pm
I have no idea what this game is about, but it looks pretty boss nevertheless :D
Title: Nymless Update!
Post by: Freyaday on November 25, 2012, 03:14:39 pm
Nymless Update!
This is a collection of small bugfixes.
Please download it now so everything works properly.
Title: Re: NYMLESS IS NOW OUT OF BETA! v1.12
Post by: Freyaday on December 20, 2012, 07:35:25 am
Here it is!
Nymless v1.12!
Now you can load and save from within the game!
You can use the diagonals on the numpad when editing rectangles!
The Shimmering rectangles look a whole lot better now!
Go go go!
Title: Re: NYMLESS IS NOW OUT OF BETA! v1.12
Post by: stevon8ter on December 20, 2012, 07:38:09 am
waaah cool gonna try :p
Title: Re: NYMLESS IS NOW OUT OF BETA! v1.12
Post by: DJ Omnimaga on December 20, 2012, 01:11:48 pm
Awesome to hear :D. Also the gameplay looks interesting, but for anyone who don't have much time to try it, I suggest you try it anyway because the gameplay screenshot doesn't have any actual gameplay until 4 minutes 26 seconds in :P (except level editing and almost everything else mentionned in http://ourl.ca/6245 :P)

Anyway I'll download this and give it a try when I have some time. This game has come a long way :)
Title: Re: NYMLESS IS NOW OUT OF BETA! v1.12
Post by: Sorunome on December 20, 2012, 05:10:28 pm
wow, this is looking cool, i like your infinty sign :P
Title: Re: NYMLESS IS NOW OUT OF BETA! v1.12
Post by: Freyaday on December 20, 2012, 08:54:20 pm
wow, this is looking cool, i like your infinty sign :P
Thanks!
Title: Re: NEW NYMLESS: v1.21
Post by: Freyaday on January 17, 2013, 05:11:48 pm
Here's Nymless v1.21
New:
Bugfixes and improved greyscale in MINE and SHIM
Title: Re: NEW NYMLESS: v1.21
Post by: DJ Omnimaga on January 17, 2013, 05:13:50 pm
Can't wait for my Under-30-hours work schedule to come back so I can finally try this lol
Title: Re: NEW NYMLESS: v1.21
Post by: Freyaday on January 17, 2013, 05:25:32 pm
Can't wait for my Under-30-hours work schedule to come back so I can finally try this lol
Whoo!
Title: Re: NYMLESS UPDATE: v1.21a
Post by: Freyaday on January 22, 2013, 05:05:47 pm
Whoops! I was a silly and made a bug. It's fixed now! If you've downloaded a previous version of Nymless, get this one instead!
Title: Re: NYMLESS UPDATE: v1.21a
Post by: DJ Omnimaga on January 22, 2013, 06:23:07 pm
Can't wait for my Under-30-hours work schedule to come back so I can finally try this lol
Whoo!
Can't wait for my Under-30-hours work schedule that is now underway to stop changing at the very last minute >.<

Gonna grab the new version now though, in case :P
Title: Re: NYMLESS UPDATE: v1.21a
Post by: Phero on January 25, 2013, 11:57:13 am
Featured on ticalc.org, FYI
Title: Re: NYMLESS UPDATE: v1.21a
Post by: Stefan Bauwens on January 25, 2013, 03:07:24 pm
I saw it too. Congrats Freyaday!
Title: Re: NYMLESS UPDATE: v1.21a
Post by: Freyaday on January 25, 2013, 04:41:29 pm
Oh my god.
Title: Re: NEW NYMLESS UPDATE: v1.21b
Post by: Freyaday on January 25, 2013, 05:06:59 pm
Welp. Here comes a new update that unbreaks SHIM and lets you reroll the door and lock when in nolevel!
Go ahead and download Nymless v1.21b!
Title: Re: NEW NYMLESS UPDATE: v1.21b
Post by: DJ Omnimaga on January 25, 2013, 05:08:42 pm
Wow congrats for the ticalc.org feature Freyaday O.O
Title: Re: NEW NYMLESS UPDATE: v1.21b
Post by: Freyaday on January 28, 2013, 06:10:08 pm
Wow congrats for the ticalc.org feature Freyaday O.O
Yeah. I still can't believe it.
Title: Re: NEW NYMLESS UPDATE: v1.21b
Post by: Sorunome on January 28, 2013, 07:52:39 pm
Just saw it, congrats O.O
Title: Re: NEW NYMLESS UPDATE: v1.21b
Post by: Freyaday on February 15, 2013, 04:41:18 pm
Hey! I fixed the bug with the circles turning themselves on!
v1.31 will be out soon!
Title: Re: NEW NYMLESS UPDATE: v1.21b
Post by: Freyaday on February 19, 2013, 11:53:47 pm
Nymless v1.31 is here! Check the changelog for changes!
Title: Re: GIGANTIC NYMLESS UPDATE: v1.71 HAS ARRIVED!!
Post by: Freyaday on May 04, 2013, 03:04:32 am
NYMLESS NOW HAS A MENU TO LOAD YOUR LEVELS FROM!
Also, bugfixes.
Title: Re: GIGANTIC NYMLESS UPDATE: v1.71 HAS ARRIVED!!
Post by: DJ Omnimaga on May 04, 2013, 03:10:24 am
Those levels are really great :)
Title: Re: GIGANTIC NYMLESS UPDATE: v1.71 HAS ARRIVED!!
Post by: Freyaday on May 04, 2013, 03:12:29 am
Those levels are really great :)
:D
Title: Re: GIGANTIC NYMLESS UPDATE: v1.71 HAS ARRIVED!!
Post by: Sorunome on May 04, 2013, 02:07:55 pm
That is pretty awesome, great work :D
Title: Re: GIGANTIC NYMLESS UPDATE: v1.71 HAS ARRIVED!!
Post by: Freyaday on May 04, 2013, 03:26:09 pm
That is pretty awesome, great work :D
Whoo-hoo!
Title: Re: GIGANTIC NYMLESS UPDATE: v1.71 HAS ARRIVED!!
Post by: pimathbrainiac on May 05, 2013, 01:37:23 pm
Go Freyaday!!!

Just epic.
Title: Re: GIGANTIC NYMLESS UPDATE: v1.71 HAS ARRIVED!!
Post by: Freyaday on May 05, 2013, 08:07:38 pm
Go Freyaday!!!

Just epic.
Aww yeah.
Title: Re: Nymless v1.77 Arrives: vast improvements to level loading!
Post by: Freyaday on October 12, 2013, 10:19:41 am
Well guys. Sorry it took me so long, but here's a new version of Nymless!
I improved level loading a whole bunch and improved some under-the-hood stuff as well!
Title: Re: Nymless v1.79 Is Out!--Wait What?
Post by: Freyaday on October 12, 2013, 10:09:15 pm
I added cache validation in an afternoon, and it's pretty smart about it. The validation only triggers on the first LOAD after entering Nymless.
Title: Re: Nymless v1.79 Is Out!--Wait What?
Post by: Sorunome on October 13, 2013, 05:14:02 am
That's looking awesome! :D
Title: Re: Nymless v1.81: He's still working on this thing??
Post by: Freyaday on April 22, 2014, 12:25:04 am
Apparently, I am!

New in v1.81
Level loading and cache validation speed improvements on 15MHz devices!
Fixed a bug involving trying to load directly after a save.
Title: Re: Nymless v1.81: He's still working on this thing??
Post by: TheCoder1998 on April 22, 2014, 10:36:32 am
this is looking pretty good :D