Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: BCTurk on December 31, 2005, 05:30:00 pm

Title: OPS Group Project
Post by: BCTurk on December 31, 2005, 05:30:00 pm
Ok, so now that the programming studios is estlabished (sorta), I was wondering if anyone was interested in starting up a group project.  It would be fun if we did something that wouldn't take years, Maybe something that we would all pitch in a little bit of work in our speciality.  I could write the storyline, Necro could help with sprites, ect.  If you are interested, please post here with what you would like to contribute, and if you have any ideas for what the project should be.  
Title: OPS Group Project
Post by: tenniskid493 on December 31, 2005, 05:38:00 pm
That sounds like a really cool idea.  
Title: OPS Group Project
Post by: BCTurk on December 31, 2005, 05:39:00 pm
Nice way to get $17 :Dbiggrin.gif.  You didn't say if you were interesed or not O_Oshocked2.gif.
Title: OPS Group Project
Post by: tenniskid493 on December 31, 2005, 05:41:00 pm
LOL, Yes I'd be interested in helping.  I can do whatever you need me to do, I don't have any real specialties.

Edit:  Wow this is like my 61st post today.  To bad they were all in the spam section.
Title: OPS Group Project
Post by: DJ Omnimaga on January 01, 2006, 03:34:00 am
sound like a cool idea, unfortunately group projects tend to die faster than other kind of project though, thats why i always worked alone in the past, but it wouyld  be cool if one worked on code, the other one on storyline and the other one on sprites. Problems comes when two person work on the code at once
Title: OPS Group Project
Post by: tenniskid493 on January 01, 2006, 06:15:00 am
We could sit down and talk about how we want the code to run and assign certain variables to certain things.  We could even have a sort of online table that when you use a variable, you fill it in so that someone else doesn't use it.  I don't know.  With the activity that Omnimaga has been having, we might be able to pull it off.
Title: OPS Group Project
Post by: DJ Omnimaga on January 01, 2006, 07:24:00 am
and on top of that we are like 14 staff :Dbiggrin.gif
Title: OPS Group Project
Post by: BCTurk on January 01, 2006, 06:15:00 pm
[/offtopic]Nice title xlibman >Dgni.gif[/offtopic]

As for the two coders, we could do as Tenniskid said, and you might want to talk to CDI, as I remember him saying that he made dev kits for all of his projects, maybe he could make one for this.
Title: OPS Group Project
Post by: CDI on January 02, 2006, 04:25:00 am
Sure I could, hell I could make a ton of small things for this :Dbiggrin.gif (like a nice drawing tool :Pblah.gif or maybe some testing engines ontop of DevKits)
Title: OPS Group Project
Post by: tenniskid493 on January 02, 2006, 05:34:00 am
Would this game be an RPG to stick w/ traditional Omnimaga, or something different to show that Omnimaga isn't just for RPGs anymore.
Title: OPS Group Project
Post by: dragon__lance on January 02, 2006, 08:07:00 am
i'd be glad to contribute :)smile.gif i guess my specialty is just routines, i did write up a pretty fast TextRoutine and my walking engine runs at a decent speed :)smile.gif
working on a group project could be great or disaster depending on how u do it. i think we could pull it off, as we have some of the best BASIC programmers around :Dbiggrin.gif
some of everyones ideas?
Title: OPS Group Project
Post by: BCTurk on January 02, 2006, 12:45:00 pm
@DragonLance - That's just fine, we could use a routine guy.  I'll count you in for the project.

@TennisKid - I guess that's up to Kevin, but I wasn't nessicarly thinking of a RPG, maybe a Turn-Based Strategy game??
Title: OPS Group Project
Post by: necro on January 02, 2006, 12:46:00 pm
Well...it might be neat to try and put something new and unique together.  I should have a lot more time next semester (2 weeks) as my total number of "real" classes plunges to 3.  Oh, and I will have a period a day to improve my coding and get additional help for the rest of the year in my IT independent study :)smile.gif.

Possible game styles:
Sci fi, Survival/post apocolyptic, ninja/samuri, fantasy, current time, motor cycle gangs (ala "Akira"), pirates/victorian, sureal

Possible story themes and symbols:
redemption, human condition (a anger at a facilaty of the politico-social machine such as the bureacracies of religous doctrine or the problems of a pure capatalist/monopoly government),  love and sacrafice, love and revenge, apathatic killing, the cost of heroism, conformity and anti-conformity, war, being hated, the price of mercy, ect.

Will this be for calc or will it be a computure project (JS, Java, C++, ect) ?
Title: OPS Group Project
Post by: BCTurk on January 02, 2006, 01:02:00 pm
I believe that it will be for the calc (83 series, only because that seems like the calc series that most of us program for).  Also, even if someone doesn't program for the 83 series, they could do graphics/ideas.  As for the ideas, I'll wait for others input, but I like  sci-fi or modern, or a fantasy like game.  As I said eairler, we could try for a TBS game, a modern one would be pretty cool.

EDIT: Stupid double posting... <_<dry.gif
Title: OPS Group Project
Post by: tenniskid493 on January 02, 2006, 01:09:00 pm
Or we could do something similar to Robowar, where we make it for a bunch of different versions of calcs.
Title: OPS Group Project
Post by: BCTurk on January 02, 2006, 01:12:00 pm
Mmmm, not enough coders here for calcs like the 85/86, and I don't even know if we have enough for the 89/68k's :(sad.gif.
Title: OPS Group Project
Post by: tenniskid493 on January 03, 2006, 02:04:00 am
Yea, I guess.  Are we actually going to start doing this because if we are, I'll start working on a development site type thing.
Title: OPS Group Project
Post by: BCTurk on January 03, 2006, 02:11:00 am
Well, we have me, you, dragon_lance, CDI, necro, and xlibman (I think anyways), so I'd say it's a go.  Now, here's the areas that we need people and the ones that we already have people.

Graphics
-Necro (I'm assuming here)
-BCTurk (If Necro gets overloaded/we need alot of graphics)

Storyline
-BCTurk
-Necro (He was giving ideas)

Developement
-CDI (The devkits and more)
-Tenniskid493 (The website thingy)

Coding
-Tenniskid493 (Assuming)
-Dragon_lance (Routiens)
- (We could use a couple more ppl here)
Title: OPS Group Project
Post by: tenniskid493 on January 03, 2006, 03:09:00 am
Do we need a website?  I'd be willing to do it if you guys think we need it and would use it.
Title: OPS Group Project
Post by: dragon__lance on January 03, 2006, 07:22:00 am
ok, now thats decided, wat do u guys want to do for storyline? i was thinking maybe porting Ultima to the 83's would be kinda cool. Then Ranman can also join in and help :)smile.gif
Title: OPS Group Project
Post by: tifreak on January 03, 2006, 07:30:00 am
QuoteBegin-BCTurk+2 January 2006, 19:12-->
QUOTE (BCTurk @ 2 January 2006, 19:12)
Mmmm, not enough coders here for calcs like the 85/86, and I don't even know if we have enough for the 89/68k's :(sad.gif.  

 I can port to the 85/86 if you want, I am fairly proficcient with the 86, and the 85 is nearly the same calc, just missing some stuff.

I really wish I had more time to contribute,but... *looks at sig*
Title: OPS Group Project
Post by: DJ Omnimaga on January 03, 2006, 01:52:00 pm
i dunno for a website, we could do it so it look like Omnimaga with the skins and all but we could just have a forum for team project as well and post stuff here. I doubt I would be able to help tho for all this and I am the one who kinda prefer to work alone on project , sry :(sad.gif
Title: OPS Group Project
Post by: tenniskid493 on January 03, 2006, 01:56:00 pm
Thats ok xlibman.  We understand. :Dbiggrin.gif

As for the website, do you guys think a topic would work out ok here at Omnimaga, because I'm a little busy to make a site.  I could do it but having a topic would be easier for me.  
Title: OPS Group Project
Post by: DJ Omnimaga on January 03, 2006, 01:57:00 pm
i think we should keep everything on one site, so basically this one. We could have a topic for recent screenshots, one for progress, one for discussion and help maybe
Title: OPS Group Project
Post by: BCTurk on January 03, 2006, 02:04:00 pm
@Tenniskid - Well, whatever you were referring to here

QUOTE
I'll start working on a development site type thing.


@dragon_lance - I think that as a group project we should try a new design (aka not a port or a design that is like an already published game).  As necro suggested, sci-fi or modern, or fantasy seems like a good starting point.

@tifreak8x - We would have to see, but that sounds good to me.

EDIT: Also, does anyone actually want to do a Turn-based strategy?  If not, RPG I assume?
Title: OPS Group Project
Post by: DJ Omnimaga on January 03, 2006, 02:11:00 pm
We dont absolutely have to make a RPG actually, it could be any kind of game, providing its not too much complicated. Since Omnimaga is not only rpg related anymore we can do anything, even a computer game not related to calcs at all. The only thing is that if its a calc RPG is that it will be not only in the programming team archives but the RPG one as well ;)wink.gif

We could do a game featuring characters from games we made so far (included old ones) and make a RPG with them. If BASIC wasnt slow we could have made Super smash bros type game :Dbiggrin.gif
Title: OPS Group Project
Post by: spengo on January 03, 2006, 02:28:00 pm
If you're gonna do Basic I think that a turn based strategy game would be pretty cool. It'd be something a bit different anyways. Basic is probably too slow to do anything real-time. Especially on the regular 83+'s. :'(
Title: OPS Group Project
Post by: dragon__lance on January 03, 2006, 02:43:00 pm
good idea xlibman, if only basic wasn't too slow.... As for turn-based strategy games, one of my old dreams was to port advance wars to Calc, now that just might be do-able with xlib's 16*16 tilemapper. We could even do it in grayscale (*winks at xlibman). :)smile.gif an rpg would be cool too, along the lines of FF?
Title: OPS Group Project
Post by: spengo on January 03, 2006, 03:22:00 pm
Maybe final fantasy legend one? It's a really simply done old gameboy rpg. Should be fairly easy to port to z80 calcs.
Title: OPS Group Project
Post by: BCTurk on January 05, 2006, 04:58:00 pm
Sorry for the delayed response, 10 page papers blow... :|neutral.gif:bloody:kill1.gif

@spengo - Do you want to help??  If so, what do you want to do?

@all - Any other opnions on the type of game?  If not, TBS it is.
Title: OPS Group Project
Post by: necro on January 05, 2006, 06:23:00 pm
I vote for a card battle turn based rpg strategy.  Get cards, get better cards, level up and new cards can be got...place cards on a board near your character to use them and move your character around and all...have a sory line and the whole shmeal.  Focus on making it single player first, then two player as an option to see who has the better deck.

Ooooh...make it a sci-fi card battle with steam-guns and primitive mecha and such...or not...that is my vote though.
Title: OPS Group Project
Post by: BCTurk on January 05, 2006, 06:27:00 pm
Only problem I can see with this is that Wizards was released not to long ago, and we don't want to seem like copycats.  Now, putting the sci-fi (or modern, think riflemen, snipers, tanks, ect.) spin on it could help, but we would probably want to make the battles slightly less card-oriented.  The overall idea is nice, I like it.
Title: OPS Group Project
Post by: necro on January 05, 2006, 06:34:00 pm
well...card in the sense that you are randomly dealt a list of actions to choose from...like you might have move four card in there you could move four spaces with, latter on you pick up a move 9 card, maybe start with a rusty punch card, latter get a dashing piston thrust, then a chain saw slahing atack that hits three spaces simulataneously...and most of the game is in an over head map but the cards pop up on screen when used and all and maybe some small animations and all.  
Title: OPS Group Project
Post by: CDI on January 06, 2006, 12:06:00 am
Like MGA? I could go for that (maybe you'll get delt like 10 cards randomly at the beginning of battle and have to use those 10 and only those 10 over and over?)
Title: OPS Group Project
Post by: necro on January 06, 2006, 03:50:00 am
As you advance, you can get larger and larger decks...you can not act (recover) for a number of turns to recover a card...and as you level up card recovery and so does maximum card skill level.  Each card has a skill level and your deck's cumulative skill can not exceede that stat, and you must carry a minimum of certian cards such as movement and basic attack...in some levels you could be rquired to have certain special cards like an antiaircraft gun, and some cards never need to be recharged and are always available to you (like your movement card).
Title: OPS Group Project
Post by: BCTurk on January 07, 2006, 07:24:00 pm
Sounds good, I like the movement and basic attack card ideas, and the more you have, maybe the more you could move in one turn?  Now, I have to ask, do we want a leader for this project, aka someone who has the final say in things (like if we are split on an issue, they would say, "I think that this is the best way to complete this task", ect)?  If so, any ideas as to whom?
Title: OPS Group Project
Post by: tenniskid493 on January 08, 2006, 08:25:00 am
It sounds like a good idea.  That way we have one person who knows everything that is going on and makes sure that the whole game will fit togeter nicely.  However, I've never actually done a group project before and if someone who has says this isn't a good idea, then I say we go with that.  Anyone who is willing to do it gets my vote because all staff here are fully capable of doing it.
Title: OPS Group Project
Post by: BCTurk on January 09, 2006, 09:35:00 am
I would volunteer to head it up, but I'm most definantly not the most experinced coder here, so if someone with more qualifications to do it then me wants to, I would probably nominate them.

As for the storyline, I've got a general theme.  The word doc will be up soon, you can find it http://home.att.net/~mlbr24/OPSGPStory.doc.
Title: OPS Group Project
Post by: BCTurk on January 10, 2006, 12:07:00 pm
*cough*
Title: OPS Group Project
Post by: dragon__lance on January 10, 2006, 12:53:00 pm
sound good, for leader, i'm out since i'm trying to focus a lot on Zelda:NA. But i can sure do a lot of programming cause i got a lot of free time :)smile.gif The storyline seems pretty cool so far, but i guess we need the groups opinion. As for style of play, i vote either strategic card game(overhead) and cards do different stuff, or Card RPG like in Baten Kaitoss where u play cards in semi-real time. Also, the leader need not be the best programmer, just someone that can coordinate us well ;)wink.gif

as for the theme of the game: future sci-fi works well with me, but itd be cool if we can add in the XenoSaga touch with fusion-swords,etc...
Title: OPS Group Project
Post by: BCTurk on January 10, 2006, 01:07:00 pm
Ok, that's fine, I think we decided to do a TBS game with cards that allow you to do different stuff.

Probably as an alien weapon thingy that you can pick up along the way
Title: OPS Group Project
Post by: dragon__lance on January 10, 2006, 02:41:00 pm
now that i've thought about it, i vote against a TBS card game, the AI is to insane to program in BASIC(we're doing basic right?) :crazy:fou.gif
i think an rpg card based game would work much better and simpler. Still strategy in building decks and playing the right cards though. Just no movement involved cause that's a programming nightmare...
Title: OPS Group Project
Post by: BCTurk on January 10, 2006, 03:15:00 pm
Tru, group opinion?
Title: OPS Group Project
Post by: tenniskid493 on January 10, 2006, 05:16:00 pm
I vote for the RPG only because I'm terrible at making AI.  If someone is up for the challenge then we can do it but otherwise I think thats something we really need to consider before starting with the TBS.  
Title: OPS Group Project
Post by: BCTurk on January 10, 2006, 05:29:00 pm
Well, AI is my dad's strongpoint, but I'm his employee, not vice versa, so...

I'll let necro post, and if he says no then RPG it is (which will change the story some, as RPG's are eaiser to write for).
Title: OPS Group Project
Post by: tenniskid493 on January 10, 2006, 05:34:00 pm
Sounds good.  @dragon_lance: Yes this game is in BASIC as that is the language that the majority of us know.

I agree w/ dragon_lance about the leader not having to be the best coder.  The leader should be someone who can make decisions and have enough time to keep this project running and organized.  Volunteers or suggestions as to who???
Title: OPS Group Project
Post by: BCTurk on January 10, 2006, 05:39:00 pm
As I said b4, I would volunteer, but just don't come to me with those hard programming questions, unless we really need it, in which case I'll have to ask my dad :Dbiggrin.gif.
Title: OPS Group Project
Post by: CDI on January 11, 2006, 12:03:00 am
I'll be a leader if you don't mind... I don't really mind ether... about the AI for a TBS game, just have a list of all the coords and what kind of enemy there are on the screen (WITH the sameish thing in a mat?) then when it's the enemy's turn just look at where it can move and if you of your guys is there, attacking is another thing entirely
Title: OPS Group Project
Post by: BCTurk on January 11, 2006, 02:09:00 pm
Mmmmm, I still think that it would take more time then what I had originally planned.  This project shouldn't take too long, I just wanted it more to a) make a group project for publicity and B)cool.gif get good working relationships with other OPS staff members.

As for the leader thing, that works for me, just as long as I can get  some power over storyline stuff b/c that's my forte (strenght for those of us who don't speak french).
Title: OPS Group Project
Post by: CDI on January 12, 2006, 10:41:00 am
Of course! (besides, I'd be more like a "orginazer" than a leader :Dbiggrin.gif)
Title: OPS Group Project
Post by: dragon__lance on January 12, 2006, 02:19:00 pm
sound good, i vote either BcTurk, CDI, or Xlibman(if he wants too) as leader. As for a TBS card game, i still think itd be almost impossible in basic. Ur method works, but the AI would kinda be stupid in moving randomly :(sad.gif . And as u stated, Attacking just adds to the complexity.

As for organization, i think we should get into groups like professional game making companies

Director-

Programmers-

Graphics-

etc....(plot will include all)
As for me, i'd volluteer to be a main, or secondary programmer ;)wink.gif
Title: OPS Group Project
Post by: BCTurk on January 12, 2006, 05:12:00 pm
RPG I think is the way to go.  As I said before, this isn't supposed to be a long project, so a TBS AI is kinda out of the range of the time.  Also, the breakdown of responsibilities will probably handle its self.  We will see, if it becomes too much of a problem, we will break it down.  

One other thing, when do we want to go public with the program?  If and when we go public, do we dare release any real info?  I would sujest a project title, aka Project: Shadow, or something like that.
Title: OPS Group Project
Post by: tifreak on January 12, 2006, 05:29:00 pm
Don't go public with the program until you have some progress on it. That way it will prove this is not one of those programming groups that just says they have something, then never releases.

Also, I would also have to be a secondary programmer, as I am quite busy right now...
Title: OPS Group Project
Post by: BCTurk on January 12, 2006, 05:54:00 pm
Roger roger.
Title: OPS Group Project
Post by: CDI on January 12, 2006, 11:58:00 pm
*CDI
Title: OPS Group Project
Post by: necro on January 13, 2006, 07:35:00 pm
well, we are going rpg, so...probably graphics and some planning if the project is complex.  

Hmmm...would it be out landish to suggest having a real time battle engine...one enemy, rpg?  Perhaps something like Mega Man Battle network...but with the actual grid you fight on also be the enviroment in which their are houses and trees and such like in this mock up.  
user posted image
Or perhaps something like that, but turn based with multiple enemies moving and all
Title: OPS Group Project
Post by: Spellshaper on January 14, 2006, 01:32:00 am
I absoutely loved the magaman games on gameboy!
network system is nice, but though going realtime the calc shpuld have enough processing power for 2 enemies... 1 enemy at a time is kinda boring ;)wink.gif
Title: OPS Group Project
Post by: CDI on January 14, 2006, 02:14:00 am
Hmm, maybe, we could do, instead of RTB because well... RTB is kinda harder and slower than normal battles couldn't we do TBS in a mini style (on say a 8x8 grid for the battles?)
Title: OPS Group Project
Post by: BCTurk on January 14, 2006, 03:14:00 am
Possibilby, and with like 2-4 enemies, your "party" could have 1-3 ppl, no?

Also, I'm changing up the storyline some today, do we still want to go with SciFi?
Title: OPS Group Project
Post by: necro on January 14, 2006, 06:05:00 am
Well, if it were real time, you could possibly put in up to 3 (thats the most I ever reasonably managed, but on an SE)...but if you only had one enemy at a time, they could be very strong and difficult and smart

It is possible to have multiple group games at the same time, at least if they are short and simple games (not crapy, just not overly deep...say 4-5 enemies and 4-5 items types of deals)
Title: OPS Group Project
Post by: dragon__lance on January 14, 2006, 07:47:00 am
i also loved the Megaman games too!! :Dbiggrin.gif but i still don't think itd work fast enough for realtime, but if it were done in assembly...(*timendus's api), or atleast the AI part, i guess itd work. My idea was to copy Baten Kaitoss's battle system. For those of you that don't know wat it is:

Enemy_________________________________Character
_______________________________cards


Card Based BAttle, RPG. On ur turn, there's a timebar that will decrease, and u must select a card to play. Once that card is being played, and if your max combo is atleast 2, then during the animation of the attack, you can select another card to play, and so on. We could just take out the timed aspect and have the player select the appropriate cards to play. Then the animations would be perforemd

Title: OPS Group Project
Post by: tenniskid493 on January 21, 2006, 01:17:00 pm
Wow, we haven't even started work on this project yet and its already dying out.  I think we should decide on a leader that will make sure this project doesn't die and we continue work very soon so that this project doesn't die out completly.
Title: OPS Group Project
Post by: necro on January 21, 2006, 03:00:00 pm
Ok, a foot must be put down for this to be done.  If no one else will stamp a heel, I will.  I am manager until some one else steps up.  POLL:RPG,STRATEGY,CARD, POLL2:FANTASY,SCIFI,ZOMBY...1 vote each.  No other options.  If you don't vote by Sunday 12:00AM, you skip your vote.  Any gripes about it?  Post a suggestion and not a complaint, and thats that.

Votes:RPG,FANTASY
Title: OPS Group Project
Post by: dragon__lance on January 21, 2006, 03:16:00 pm
vote: realtime rpg(like mmbnet), fantasy  
Title: OPS Group Project
Post by: tenniskid493 on January 21, 2006, 06:14:00 pm
I put up an actual poll for you necro.  I like how you stepped up and took charge.  I think you'd be great for the job, just make sure it doens't interfere w/ Zelda cuz thats gonna be sweet.
Title: OPS Group Project
Post by: necro on January 21, 2006, 06:31:00 pm
I won't...I just got a lot to balance right now between getting my forums put together (look at the sweet ranking 'pips' I have for each post level below) zelda and school and my health is improving since I can sleep again (home work is evil)

ON TOPIC: as soon as we have voted, next order of buisness it to 1.)lay down the structure, then 2.) define the functions and pseudocode planning, finish coding an engine, 3.) make any sprites, maps, data, story and AI 4.) polish and add goodies to it

Necro Studios 'pips'
user posted image
Title: OPS Group Project
Post by: BCTurk on January 22, 2006, 09:39:00 am
Sorry guys, my internet has been up and down again for the past 2 wks.  I was going to post about the storyline and starting to code it, but you guys picked up, thanks many.  I'll wait for the vote to post my storyline notes, as it will (obvious) depend on what genre and type of game we're doing.
Title: OPS Group Project
Post by: DJ Omnimaga on January 22, 2006, 11:37:00 am
i see the poll is up now, voted :)smile.gif
Title: OPS Group Project
Post by: necro on January 22, 2006, 02:03:00 pm
In the case of a tie, I will randomly draw between the highested voted using a randomint( on my calc

How the project will be run:
1.)We will decide exactly what the game will do
2.)I will make an overview of all code, graphic, and data segments of the game that need to be done and have them charted in the order in which they will need to be done
3.)People will make and code these parts and post them in the apropriet section of the project, and I will continue to update the chart
4.)We will pull them together, and began optimising
5.)write readmes, begin promoting it, and make it available
Title: OPS Group Project
Post by: DJ Omnimaga on January 22, 2006, 02:09:00 pm
sound nice so far
Title: OPS Group Project
Post by: tenniskid493 on January 22, 2006, 02:17:00 pm
cool...You seem really on top of this.
Title: OPS Group Project
Post by: necro on January 22, 2006, 02:28:00 pm
managing stuff is part of my personality, primarily as I excede at planning stuff into a linear fasion
Title: OPS Group Project
Post by: BCTurk on January 23, 2006, 05:17:00 am
Looks good, but one thing before we do one is..
0)Get Storyline/CDI makes DevKits

Now, the devkit part could also probably be inbetween 2 and 3, I guess we will just see.
Title: OPS Group Project
Post by: kalan_vod on January 23, 2006, 05:36:00 am
QuoteBegin-necro+22 January 2006, 20:03-->
QUOTE (necro @ 22 January 2006, 20:03)
In the case of a tie, I will randomly draw between the highested voted using a randomint( on my calc

How the project will be run:
1.)We will decide exactly what the game will do
2.)I will make an overview of all code, graphic, and data segments of the game that need to be done and have them charted in the order in which they will need to be done
3.)People will make and code these parts and post them in the apropriet section of the project, and I will continue to update the chart
4.)We will pull them together, and began optimising
5.)write readmes, begin promoting it, and make it available  

 I think this sounds awsome (from what I understand this is a OPS project like how revsoft has theirs?) and I would be willing to help if I was to be apoint to a section. Btw randInt isn't really random!
Title: OPS Group Project
Post by: BCTurk on January 23, 2006, 05:49:00 am
I'm sure you can be a code monkey :Dbiggrin.gif.  It 'tis a OPS project, and thanks to Necro, it's coming along very nicely.
Title: OPS Group Project
Post by: tenniskid493 on January 23, 2006, 06:34:00 am
Yes, this is a Group Project and all staff are welcome to help on it.
Title: OPS Group Project
Post by: dragon__lance on January 23, 2006, 02:17:00 pm
dang necro, i nver knew u had these  skills ;)wink.gif and yep sounds good!!
guys, wat if i want to vote sci-fi fantasy like XenoSaga? and by classification, wat would u classify MegaManBattleNetwork games as? rpg? cause i sorta wanto do that, but instead of chips, we could have cards :)smile.gif
then again, guess i'm getting ahead of myself, should go by necros list...
Title: OPS Group Project
Post by: tenniskid493 on January 23, 2006, 03:53:00 pm
Added an "other" category.  Please, if you vote other, list your idea so that we don't just have an other vote but not know what you want to do.
Title: OPS Group Project
Post by: necro on January 23, 2006, 04:35:00 pm
As a note: when the game is done, if the code is well planned and structured, we can edit the data to make a new game and be able to reuse most of the original projects code, and further more, chucks of it could be switched out to create diffrent kinds of games (like taking a Reign of Legends and changing the battles to a Mega Man Battle Network style, or vise versa.)  The trick is to pass data and not code...or IOW, make each 'chunk' a fully functional program that has a syntax to its execution, as such, any game can use it by aplying that syntax.  {kinda like objects, but not crapy and as iritating}

ON TOPIC: 13 people can vote (unless more are added) and 9 have, 5 days till voting ends...and it looks like I may end up having my calc as the tie breaker, if the remaining 4 voted though...we could start ahead of the game
Title: OPS Group Project
Post by: BCTurk on January 24, 2006, 04:16:00 pm
Ok, storyline update.  I have a wicked sweet idea, and it will work for any of the three (Fantasy, SciFi, Zombie).  Just a little clue, think Roanoke.  SciFi will probably be the best, just a personal opinion, of couse I voted Fantasy :Pblah.gif.  
Title: OPS Group Project
Post by: tenniskid493 on January 24, 2006, 05:11:00 pm
I could be completly wrong about this, but I'm guessing that ti84silver and katmaster haven't voted as I haven't seen them active in days.

What is Roanoke?? I've never heard of it.

I like the idea of making the games using the sub-programs that we can use to make other games.  This may seem a little tedious for making the first game but then we will be able to make several projects using the same structure like you said.  That would save us some time in the end.  However, that would mean a lot of coordination between who's making the sub-program and who's making the program that calls the sub-program.
Title: OPS Group Project
Post by: BCTurk on January 24, 2006, 05:26:00 pm
1600's
American Colony
Virgina

Ring any bells?

And coordination between sub-program makers.
Title: OPS Group Project
Post by: necro on January 25, 2006, 02:47:00 am
That is why I will, once we have specified exactly what it is going to do, sit down and write out a list of sub programs we need and exactly what vars they will pass between each other (and subsequently what those vars mean)
Title: OPS Group Project
Post by: tifreak on January 25, 2006, 03:40:00 am
I think Omnimaga's version of Final Fantasy would be cool, but that is just my two cents...
Title: OPS Group Project
Post by: DJ Omnimaga on January 25, 2006, 04:52:00 am
that might be cool and since ff has time period it can be either sci fi, medieval or both while keeping FF magic stuff and items
Title: OPS Group Project
Post by: kalan_vod on January 25, 2006, 05:26:00 am
One thing I would like to say about sub programs is that they aren't always great. It may run faster with them and create less of a huge one program, but many don't really want to have 30 sub programs. It would be nice to be able to use the other subs. for other games. Maybee we make all the subs like planed and then we merge them into less subs, but we also keep the org. subs for later purposes. So in recap I rather we have less subs. :Dbiggrin.gif
Title: OPS Group Project
Post by: DJ Omnimaga on January 25, 2006, 06:55:00 am
nope sub programs actually make the whole game run slower when there are a lot, itsd better to not use them, unless you run out of memory
Title: OPS Group Project
Post by: tifreak on January 25, 2006, 07:01:00 am
Hmm, TI-City and Pokemon (currently) runs fast, and I have quite a few programs... But then, they will have a ton more... lol
Title: OPS Group Project
Post by: DJ Omnimaga on January 25, 2006, 07:07:00 am
i mean when there is like 9-200 sub programs, but again I was using fg instead of resource and codex as well so this caused problems and I had to split them into smaller prgms
Title: OPS Group Project
Post by: necro on January 25, 2006, 08:06:00 am
Having subroutines for very specific purposes means like one to handle the walking enine, one for map loading, one for battles, one in which to store all speech routines.  I plan no more than 7 coded program (non-data) though it may need to go up a little depending on complexity
Title: OPS Group Project
Post by: kalan_vod on January 25, 2006, 09:51:00 am
Ok well I thought you meant to have more than that like kevins metroid O_Oshocked2.gif.
Title: OPS Group Project
Post by: katmaster on January 25, 2006, 04:13:00 pm
Could someone catch me up on whats been going on, as I don't want to read 7 pages of forum? :)smile.gif Basic with xLIB, I'm guessing?
Title: OPS Group Project
Post by: necro on January 25, 2006, 04:27:00 pm
Well, would any one be upset if we just pushed the end of the vote to now?  I suggest we just take a pure sci-fi theme, and move on.  We should try and tackle this quickly so it doesn't fall apart.  We know it is going to be an rpg...so to get our project rolling lets finish fleshing this out.  If any one else wants to propose a story, go ahead:

*if sci-fi*
Story and title proposal:
title:Cold Tides
story: after the day of black rains, a lot of the people died.  We heard reports it was a mercury based toxin...but nobody seems to know how that could be.  Well, the survivors pulled together and have been living in this small outpost ever since...we have a few air ships but only a handful of steam suits.  Well, the good news is I managed a test job with the north eastern mercinaries, I'm not going to get much more than a stripped down unit, but I should be able to get enough to pay for mom and sis to get better medical treatment. Hell, I may be able to afford to get an eye replacement some day...

Story Synopsis: the empire attacks your outpost and kills everyone including your mother and sister, you pilot steam suit mecha, fight the empire in their main offensive then move to destroy the rest of them and learn they are just one of many military fronts for a giant group who were the ones responsible for the black rain and all of the murder and it would cliff hang there, Suits have steam as a power source, and their are advanced mechinical devices and derigibles.  Or not, post your own ideas too.

*if fantasy*
we could make a reing of legends (with kev's consent) illusiat (" ) a FF or something else obviously
Title: OPS Group Project
Post by: BCTurk on January 25, 2006, 05:52:00 pm
My story is as follows.

Year - 2205

The colony station based off of Saturn IV has lost contact.  Not a big suprise, as this happens alot.  Still they send a ship, of which you are commander, to investigate.  Once you jump to [hyperspace, subspace, whatever you wanna call it] you can't recived comm's, so you relax, ect.  When you come out, about a hour away from the station, your home station (Earth?) raido's you to tell you that comms are back up, but they arn't getting any response.  You dock to investigate, and find the station completly empty.  No dead people, no blood, just empty.  You search for awhile, and eventually find a little piece of paper with a poem written on it that is short, but deadly in message.  At that point, you see your ship flying away, not in any direction, but with full thurster.  It slams into an asteroid and explodes.  You then are left on the station, trying desperatly to find what happened to the people, and to save yourself.

The rest of the plot is kinda open, I should have more tommrow-ish.
Title: OPS Group Project
Post by: necro on January 26, 2006, 02:03:00 pm
to katsmaster: yes, we are making an 83+ project with xlib, and we may end up porting it to other platforms as well...maybe not.

If you haven't already voted, please do.
Title: OPS Group Project
Post by: dragon__lance on January 26, 2006, 03:00:00 pm
here's my proposal of storyline:

Name: Final Fantasy: Darkness Ressurection

Plot:(just a start)
     In the year 3000, there lived the greatest soldier ever. He was the master of killing, but unfortunantly, he was a renegade of the Alliance of Darkness. He was the worst threat to peace in the United Alliance, and had to be taken down...
One day, they set a trap for him, tricking him into an open glade and then overwhelming him with 100 soldiers. He was killed, but the body was never found.
A secret lab department of the United Alliance stole the body from the battlefield. They had been experimenting in creating cyborgs and this was the ultimate first test. They took the body and inserted mechanical peices where the regular body parts wouldn't work, then they put him in a stasis celll to await his recovery. Unfortunantly, the lab was raided by the Dark Alliance and all the scientists were slaughtered, luckily they didn't know about the statis cell and that was the only thing left...
24 hours later, the cyborg finishes reanimation...The stasis door pops open and he steps out. All memory lost....no idea who he is....not sure how he got there...but only sure of one thing, he is alive and he'll find out who he is...


Thats about a start, i know it sounds pretty crappy, but please consider it. Feel free to modify and part of it, (the names suck cause i came up with it in like 2 secs.), anyone wanna add on?
Title: OPS Group Project
Post by: katmaster on January 26, 2006, 07:02:00 pm
All of those are pretty good. Yeah, I voted for RPG - Fantasy, but a Sci-Fi ones ok too.
Title: OPS Group Project
Post by: necro on January 28, 2006, 05:34:00 pm
As per tie, I used the following code to come to Science Fiction Role Play Game

-prgmA-
:randInt(0,1
:If Ans:Pause "FANTASY
:If not(Ans:Pause "SCIFI
:


there was a random chance either way...and I could not predict the outcome (IOW...random enough for me)
Title: OPS Group Project
Post by: tifreak on January 28, 2006, 05:44:00 pm
Not tellin you how to run things, but...

For(A,1,100
randInt(0,1
If not(Ans:Ans+1->C
If Ans:Ans+1->D
End

This might have been a little more fair in the deciding process...
Title: OPS Group Project
Post by: tenniskid493 on January 28, 2006, 06:01:00 pm
Sounds good..now we need to agree on a storyline.  I would recommend notifying all staff to post their storylines in a seperate topic and then have a new poll to decide on it.  Maybe by next weekend put up the poll??
Title: OPS Group Project
Post by: necro on January 28, 2006, 06:37:00 pm
three days to submit...one week was way to long for the voting, and if I do it at the same speed we will have spent 3 weeks deciding on a story...
Title: OPS Group Project
Post by: DJ Omnimaga on January 29, 2006, 12:37:00 pm
the more pressure that will be put the longer it will take for me to participate necro
Title: OPS Group Project
Post by: Master Jc on January 29, 2006, 12:40:00 pm
Gah, separate topics?  Dang.  I already posted mine...
Title: OPS Group Project
Post by: necro on January 29, 2006, 02:31:00 pm
It isn't much pressure, I just feel that the project needs to be started before we will be able to get much done.
Title: OPS Group Project
Post by: tenniskid493 on January 29, 2006, 05:15:00 pm
If we don't get a start on it soon, it'll prob. die out.  I think its good that we're getting a quick start on it.

 Come on Kevin!!!! Come on Kevin!!!! Come on Kevin!!!! Come on Kevin!!!! Come on Kevin!!!! Come on Kevin!!!!
 Come on Kevin!!!! Come on Kevin!!!! Come on Kevin!!!! Come on Kevin!!!! Come on Kevin!!!! Come on Kevin!!!!
 Come on Kevin!!!! Come on Kevin!!!! Come on Kevin!!!! Come on Kevin!!!! Come on Kevin!!!! Come on Kevin!!!!
 Come on Kevin!!!! Come on Kevin!!!! Come on Kevin!!!! Come on Kevin!!!! Come on Kevin!!!! Come on Kevin!!!!
 Come on Kevin!!!! Come on Kevin!!!! Come on Kevin!!!! Come on Kevin!!!! Come on Kevin!!!! Come on Kevin!!!!
 Come on Kevin!!!! Come on Kevin!!!! Come on Kevin!!!! Come on Kevin!!!! Come on Kevin!!!! Come on Kevin!!!!
 Come on Kevin!!!! Come on Kevin!!!! Come on Kevin!!!! Come on Kevin!!!! Come on Kevin!!!! Come on Kevin!!!!
 Come on Kevin!!!! Come on Kevin!!!! Come on Kevin!!!! Come on Kevin!!!! Come on Kevin!!!! Come on Kevin!!!!
Title: OPS Group Project
Post by: necro on February 04, 2006, 07:10:00 pm
umm...was kevin actualy upset or was just afraid I was puting a bit to much pressure?
Title: OPS Group Project
Post by: tenniskid493 on February 04, 2006, 07:32:00 pm
I dont think he was upset..just was saying that you were putting a lot of pressure on it and that he prob. didn't want to get involved in something that he would be under pressure to finish (Atleast thats my take on what he said)

I shut down the poll.
Title: OPS Group Project
Post by: necro on February 04, 2006, 08:03:00 pm
Again...with out a bit of pressure here in there chaos and disorder will colapse any project