Omnimaga
Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: ztrumpet on August 06, 2010, 03:32:05 pm
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Most recent version:
http://ourl.ca/6586/132718
For those that have enough posts to enter the arcade here, surely you've played Pingpong. It's one of those games where you control a paddle and must keep something on the screen, and not fall off of the bottom. Well, I'm making a version in Axe. ;D This version is meant to be played with the calc held sideways. Up and Down move the paddle, and Enter pauses (It's a little too responsive atm). You can press Clear while it's paused to instantly exit, or just wait until you miss, where you'll be shown your score. Press Enter to exit from there. :)
This game isn't done yet - I still need to code the menus. Anyway, this is a very fun game as is, so I figured I'd show it to everyone as a work in progress. Enjoy! ;D
Oh, and did I mention that every 5 hits, the paddle shrinks. My high score is 75. Who can beat it? :D
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nice game! i got 82, until the point where the bar looked about 5 pixels wide. can you get a 1 pixel cursor?
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nice game! i got 82, until the point where the bar looked about 5 pixels wide. can you get a 1 pixel cursor?
4 pixels is the minimum. I could have made it one, but I think 4's fine. ;D
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/me feels that since ztrumpet's respect is above 42 now anyways and he doesn't deserve to be rated down, he would rate him up!
Anyways, I'm downloading right now...
EDIT: I failed, got 47
But epic game! Can't wait for full release!
/me wonders if some day, the entire Arcade will be cloned. :P
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I have a new high! 80 :( Nemo, looks like you win this one for now. ;D
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Wow! that looks awesome :D maybe I should load it on my calc for my vacation :)
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54 :D Great game ^^
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My high was 47!
Excellent job with this game!
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Seems pretty nice, I'll have to try this at one point. You should add some difficulty levels, like having the ball move every 3 pixels in hard mode. Nice program again :) You should upload it to archives once finished and readme done ^^
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Seems pretty nice, I'll have to try this at one point. You should add some difficulty levels, like having the ball move every 3 pixels in hard mode. Nice program again :) You should upload it to archives once finished and readme done ^^
Okay. Right now it's running at its fastest speed (unoptimized). I should have three difficulties when it's done. ^-^
Thanks for liking this everyone! ;D
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Yay! My new high is now 70 after a few more tries!
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This is great! I got 58 on my first try. However, there should be an option to make the paddle shrink more quickly (like every 3 hits instead of 5), and you should be able to customize the starting paddle width. Other than that, though, this is the best pong game I have ever tried! :P
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This is great! I got 58 on my first try. However, there should be an option to make the paddle shrink more quickly (like every 3 hits instead of 5), and you should be able to customize the starting paddle width. Other than that, though, this is the best pong game I have ever tried! :P
We'll see. I have an idea, though... ;D
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Yes, I got 83! I conquered all you guys! Nice game ztrumpet, can't wait to see what idea you have. :)
P.S. Now I better get 50 posts so I can indulge myself in the arcade! :D
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He wants to steal my last bronze cup D:
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He wants to steal my last bronze cup D:
No, I'll probably be aiming for Runer's gold cups first since he has so many! (Whoops, did I just say that?)
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I've resumed work on this; expect another demo and screenie out later today... ;D
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Cool, can't wait to see it! :)
(And this time I'll be trying it out ;))
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Here's the most recent version of Ping! I added another mode of play (Yea!), but since I don't have a Main Menu yet, I threw something out in front of the program. :) Next up is coding the Main Menu... ;D
I hope you all enjoy this version! Let me know what you think. :D
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That's looking really sweet :) Great job!
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Looking great! It's like Breakout+Pong together right now :D
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Damn thats cool
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Wow nice, you should add some power ups/downs or difficulty increases like shrinking pad, ball moving 2x faster (left to right or vice-versa) for a few seconds, slower and the like. :D
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That's a really cool idea DJ, and I think I'll make that happen. ;D
Now I need more ideas for power ups (and downs)... ^-^
By the way, all the suggestions DJ made in the post above can all be made with the current engine... 8)
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Nice to hear :D.
For power downs you should also add one that makes you move 2x slower and one that makes you move in the opposite direction. Maybe one with invisible pad, too :P
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Recently I've omitted the Ping mode completely and made the ball hit the paddle realistically instead of randomly. ;D
If anyone would like it, I can upload an updated version. :)
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I'M not sure what you mean ???
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Ah, well basically, though it's still called "Ping", I'm only continuing with the mode I called "Pingbrick" in the previous version. ;D
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Oh ok I see. You should upload the new version :)
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Okay, I'll either have it up around 9:30 tonight or 5:45 tomorrow. :)
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ooh, nice! this is a vast improvement over the previous version, mr trumpet. a few more powerups and it shall be a keeper.
those could include: multiball, inverted ball bounce rules, randomization(now that you've turned it off), fluctuating paddle size, flipped screen display(so the paddle is on the opposite side), gravity(so the ball constantly accelerates towards the paddle), the obvious guns(shooting could explode the blocks as well as keep the ball in the air), dual paddles(each half the size of the original), or anything else that seems feasible. good luck!
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multiball
Maybe. I don't think I could make it work, though. :-\
inverted ball bounce rules
I'm not sure what you mean by this.
flipped screen display(so the paddle is on the opposite side)
Okay. ;D
gravity(so the ball constantly accelerates towards the paddle)
Maybe. I think it's possible...
the obvious guns(shooting could explode the blocks as well as keep the ball in the air)
Nah, I think the guns make the game too easy, plus I don't really want to include them in Ping. ;)
dual paddles(each half the size of the original)
O.o
Yes! That sounds like a lot of fun! ;D
Keep in mind that I've only been laying the foundations for the powerups and they will not be implemented until the next version. ;D
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Here's the updated version. I'll have powerups in the next one. ;D
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Nice I love it. However you still have the annoying score screen exiting (that costed you some points in the contest for Jump) :/
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hitting that last block looks pretty frustrating. maybe they could appear slowly and at random instead of all at once?
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Nice I love it. However you still have the annoying score screen exiting (that costed you some points in the contest for Jump) :/
I'll have this fixed later; I need to get my sideways text working... ;)
hitting that last block looks pretty frustrating. maybe they could appear slowly and at random instead of all at once?
Nah, it's only frustrating if you have to play sideways and can't turn the calc on its side. :)
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Sideways? Do you mean like in CaDan and Puyo Puyo?
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Sideways? Do you mean like in CaDan and Puyo Puyo?
Yup. I'm not sure on CaDan (I play it regularly), but it will be very much like Puyo Puyo. ;D
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this looks cool!
good job on it!
are you using sprites for sideways text?
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Thanks. :)
are you using sprites for sideways text?
Yup, I will be. I will also be using a custom font... ;D
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Nice job for sprites and collision and movements. However, the game itself is not very fun, it's quite boring actually.
Work on that ;)
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that post would have sounded better if you mentioned how he could have made it better. Omnimaga is a community with constructive criticism, not putting down projects. Since you are new, you may not have known, but know you do. ;)
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that post would have sounded better if you mentioned how he could have made it better. Omnimaga is a community with constructive criticism, not putting down projects. Since you are new, you may not have known, but know you do. ;)
I agree with'you.
Maybe the platform should be smaller;
Maybe there could be levels of difficulty;
Maybe there could be a time limit, a counter;
Maybe there could be two balls instead of one;
Enough? :P Good Luck on that
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there we go! ;)
rated up. :P
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Maybe there could be a time limit, a counter;
Now that's a really cool idea! ;D
Maybe the platform should be smaller;
Maybe there could be levels of difficulty;
Okay, you asked for it, but I'm not responsible for the aftermath if you do not play in a padded room... :P
(Keep in mind the only changes were the starting size and the addition of a Full command.)
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lol, now to see the difficulty.
can I haz even if I isn't ScoutDavid? :P
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I wish I could run this Ping made for me only (DAMN YOU TI CONNECT)
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try WabbitEmu maybe?
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try WabbitEmu maybe?
No luck either, I have a ROM but it always returns: "There's not enough RAM". Tried everything, no luck
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can I haz even if I isn't ScoutDavid? :P
Of course. :)
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try WabbitEmu maybe?
No luck either, I have a ROM but it always returns: "There's not enough RAM". Tried everything, no luck
Strange, in the Wabbitemu topic could you report the issue and tell which ROM you are using and some info about your computer settings?
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multiball
Maybe. I don't think I could make it work, though. :-\
I think I could make this work with subroutines! ;D
Scout David just tried it, and here are the logs:
[17:26:04] <ScoutDavi> oh great ping crashed calculator
[17:26:16] <ScoutDavi> SHARPENED PENCIL COME HERE TO RESET MY CALC
[17:26:25] <DrDnar> Including bitmaps for just printable ASCII only takes 768 bytes @ 8 bytes / character.
[17:26:28] <@OmnomIRC> <ztrumpet> what?
[17:26:34] * ScoutDavi uses sharpened pencil to reset calc
[17:26:38] <@OmnomIRC> <ztrumpet> how?
[17:26:41] <ScoutDavi> Yeah, when the score is displayed
[17:26:44] <ScoutDavi> It freezes
[17:27:13] <@OmnomIRC> <ztrumpet> Press Enter
[17:27:26] <ScoutDavi> tried
[17:27:27] <ScoutDavi> all keys
[17:27:35] <ScoutDavi> DAMN EMULATOR
[17:27:36] <@OmnomIRC> <thepenguin77> true, but I didn't feel like copying them down
[17:27:38] <@OmnomIRC> <ztrumpet> =(
[17:27:42] <ScoutDavi> ztrumpet
[17:27:46] <ScoutDavi> it automatically deleted
[17:27:47] <ScoutDavi> Ping
[17:27:49] <ScoutDavi> in calculator
[17:27:51] <@OmnomIRC> <ztrumpet> Do you have an Nspire?
[17:28:12] <@OmnomIRC> <thepenguin77> scoutDavi, you may be aquiring ztrumpet's magical ability to make stable programs crash
[17:28:23] <@OmnomIRC> <ztrumpet> lol
[17:28:33] <ScoutDavi> hahaha
[17:28:33] <@OmnomIRC> * ztrumpet 's bad at that
[17:29:08] <+SpyBot45> (O) New post by ztrumpet in Ping http://omniurl.tk/3989/79311
[17:29:23] <@OmnomIRC> <ztrumpet> So, how'd it happen?
[17:29:34] <@OmnomIRC> <ztrumpet> Just Score screen?
[17:29:41] <@OmnomIRC> <ztrumpet> With Doors, right
[17:29:56] <@OmnomIRC> <ztrumpet> Can you try it again, but without Doors?
[17:30:49] <ScoutDavi> without?
[17:30:55] <ScoutDavi> how can I do it without doors?
[17:31:05] <@OmnomIRC> <ztrumpet> type
[17:31:15] <@OmnomIRC> <ztrumpet> Asm(prgmPING on the homescreen
[17:31:35] <@OmnomIRC> <ztrumpet> Asm( can be found in the catalogue (2nd 0)
[17:31:53] <@OmnomIRC> * ztrumpet eats himself for spelling
[17:32:18] <+SpyBot45> (O) New post by dman2073 in The Impossible Game http://omniurl.tk/3672/79312
[17:32:18] <@OmnomIRC> <thepenguin77> i love pinning mistakes on DCS
[17:32:33] <@OmnomIRC> <thepenguin77> but really I am just making it better for the future
[17:32:36] <KermM> Have Calc, Will Program
[17:32:41] <KermM> Also you suck, Penguin
[17:32:47] <KermM> http://www.tinychat.com/havecalc
[17:32:55] <@OmnomIRC> <thepenguin77> lol, dang it kerm
[17:33:03] <+SpyBot45> (O) New post by ASHBAD_ALVIN in The Impossible Game http://omniurl.tk/3672/79313
[17:33:07] <+SpyBot45> (O) New post by ScoutDavid in Formulum: Texas Instruments Ve http://omniurl.tk/4914/79314
[17:33:17] <@OmnomIRC> <ztrumpet> lol lol lol
[17:33:42] <ScoutDavi> IMG
[17:33:43] <ScoutDavi> OMG*
[17:33:50] <@OmnomIRC> <thepenguin77> dman, do you have an Nspire also?
[17:33:59] <ScoutDavi> Of Course lol
[17:34:05] <ScoutDavi> Now it crashed in the beginning
[17:34:06] <ScoutDavi> hahaha
[17:34:17] <ScoutDavi> Doors was better, only in the score
[17:34:32] <@OmnomIRC> <ztrumpet> Where did it crash?
[17:34:35] <KermM> hi ScoutDavi
[17:34:50] <ScoutDavi> hi Kermm
[17:34:51] <ScoutDavi> :)
[17:34:53] <@OmnomIRC> <ztrumpet> Can you try the regular (not for Scout David) version please? =/
[17:34:56] <@OmnomIRC> <thepenguin77> I would assume it froze when the level appeared
[17:35:07] <+SpyBot45> (O) New post by ASHBAD_ALVIN in Formulum: Texas Instruments Ve http://omniurl.tk/4914/79315
[17:35:11] <+SpyBot45> (O) New post by shmibs in Team Battles http://omniurl.tk/5042/79316
[17:35:34] <+SpyBot45> (O) New post by Runer112 in Axe Parser http://omniurl.tk/1453/79317
[17:36:33] <ScoutDavi> ok
[17:36:58] <@OmnomIRC> <ztrumpet> I think it'll still crash, but idk
[17:37:01] <+SpyBot45> (O) New post by dman2073 in The Impossible Game http://omniurl.tk/3672/79318
[17:37:29] <+SpyBot45> (O) New post by FinaleTI in The Impossible Game http://omniurl.tk/3672/79319
[17:37:45] <+SpyBot45> (O) New post by ASHBAD_ALVIN in Team Battles http://omniurl.tk/5042/79320
[17:38:18] <+SpyBot45> (O) New post by thepenguin77 in The Impossible Game http://omniurl.tk/3672/79321
[17:39:17] <+SpyBot45> (O) New post by apcalc in The Impossible Game http://omniurl.tk/3672/79322
[17:39:57] <ScoutDavi> wait
[17:40:01] <ScoutDavi> just asec
[17:40:40] <+SpyBot45> (O) New post by thepenguin77 in The Impossible Game http://omniurl.tk/3672/79323
[17:41:00] <ScoutDavi> get even worse
[17:41:04] <ScoutDavi> when I transferred the game
[17:41:06] <+SpyBot45> (O) New post by ASHBAD_ALVIN in Axe Parser http://omniurl.tk/1453/79324
[17:41:08] <ScoutDavi> the calculator crashed
[17:41:10] <ScoutDavi> now, I resetted
[17:41:18] <ScoutDavi> and now the game was deleted
[17:41:28] <@OmnomIRC> <ztrumpet> What?
[17:41:37] <@OmnomIRC> <ztrumpet> So you couldn't even run it?
[17:41:51] <ScoutDavi> no
[17:41:54] <ScoutDavi> not trying again
[17:41:57] <ScoutDavi> never again
[17:42:01] <ScoutDavi> lost my programs
[17:42:03] <ScoutDavi> all again
[17:42:03] <@OmnomIRC> <ztrumpet> okay
[17:42:05] <ScoutDavi> 3rd time today
[17:42:12] <+SpyBot45> (O) New post by Eeems in KnightOS http://omniurl.tk/3502/79325
[17:42:13] <@OmnomIRC> * ztrumpet is sorry
[17:42:21] <+SpyBot45> (O) New post by ASHBAD_ALVIN in The Impossible Game http://omniurl.tk/3672/79326
[17:42:33] <@OmnomIRC> <ztrumpet> I hope you can get them back
[17:42:43] <@OmnomIRC> <apcalc> ScoutDavi, on the Nspire?
[17:42:48] <ScoutDavi> yes
[17:42:48] <ScoutDavi> omg
[17:42:51] <@OmnomIRC> <apcalc> well, 84 keypad
[17:42:52] * ScoutDavi not getting them back
[17:43:01] <@OmnomIRC> <apcalc> that happens a lot
[17:43:03] <ScoutDavi> ti connect fail again
Quigibo, can you help fix this.
I've included the Source for both versions.
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So basically Input doesn't work on the TI-Nspire?