Author Topic: Pipes  (Read 4584 times)

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Offline Xeda112358

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Pipes
« on: October 26, 2011, 09:34:23 am »
So after working on Wormy for a bit, I decided to give a pipe game a try! Right now, you can only draw the pipe system and test it, but hopefully more gets added in the future, like saving data and turning it into a game.

The controls are:
[ + ] tests the worm through the tunnel
[ - ] ends the test
[2nd] and [alpha] cycle through tiles
[Enter] sets the tile
[mode] exits

EDIT: This is how fast it runs at 6MHz, so this works nicely on a TI-83+, hopefully

Offline Sorunome

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Re: Pipes
« Reply #1 on: October 26, 2011, 09:37:07 am »
Nice, looks cool!

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Offline Stefan Bauwens

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Re: Pipes
« Reply #2 on: October 26, 2011, 11:08:29 am »
Nice. Can someone inform me about Pipe-Game. I actually don't know what it is. XD


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Offline Sorunome

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Re: Pipes
« Reply #3 on: October 26, 2011, 11:14:03 am »
I is a game where you have to set tiles (the ones shown in the screenie). If you change them they change randomly. After some time the water begins to flow through your pipeline. The longer you survive the more points you get. :)

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Offline Yeong

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Re: Pipes
« Reply #4 on: October 26, 2011, 12:44:48 pm »
you should call it "wormhole" :D
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Offline Stefan Bauwens

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Re: Pipes
« Reply #5 on: October 26, 2011, 01:11:47 pm »
I is a game where you have to set tiles (the ones shown in the screenie). If you change them they change randomly. After some time the water begins to flow through your pipeline. The longer you survive the more points you get. :)
I see. Thanks for explaining. :D


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Offline JustCause

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Re: Pipes
« Reply #6 on: October 26, 2011, 01:30:44 pm »
:D I always thought this would be perfect for TI!
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Offline DJ Omnimaga

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Re: Pipes
« Reply #7 on: December 30, 2011, 04:57:02 pm »
So this is like Pipedream for the NES? Seems pretty nice actually. It would be nice if it was finished, assuming it's still in the works. :)
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Offline Xeda112358

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Re: Pipes
« Reply #8 on: December 30, 2011, 06:12:41 pm »
Haha, thanks! I am still working on this sporadically, but this is like many of my other projects-- I start it and then I work on a few of the other projects I started and never finished. I'll try to spit out an update soonish.

Offline DJ Omnimaga

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Re: Pipes
« Reply #9 on: December 30, 2011, 06:16:06 pm »
Yeah I noticed you posted a lot of games and projects in the past months when I started catching up on updates I missed since then. :P Don't forget to put it in the downloads section when finished :D (or ticalc.org)
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline Xeda112358

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Re: Pipes
« Reply #10 on: December 30, 2011, 07:18:14 pm »
I think I've only ever uploaded half of my programs to the internet, tops x.x For example, I have a grayscale tilemapper and tile editor written for Grammer, I have a super fast snake game that I was working on last night, I was trying to make some link routines that could send commands via the link port (like a command to obtain the other calcs keypress and graph screen) and that has not worked for me xD I made a platformer with gravity physics and jumping (not much, but still nice), and I've been working on making a program editor for Grammer. Blegh, this works for me, though. It means I finish a lot of programs around the same time, then I have a lull, then a lot of programs, and it keeps going. And I am still working on BatLib, occasionally XD I am actually rewriting it, so that is fun x.x