Omnimaga
Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: miotatsu on October 16, 2009, 08:37:58 pm
-
ScreenShots:
Starting town:
(http://i534.photobucket.com/albums/ee348/Miotatsu/PIC2.jpg)
West of Town:
(http://i534.photobucket.com/albums/ee348/Miotatsu/PIC1.jpg)
The Maze:
(http://i534.photobucket.com/albums/ee348/Miotatsu/PIC3.jpg)
South of Town:
(http://i534.photobucket.com/albums/ee348/Miotatsu/PIC4.jpg)
unnamed area:
(http://i534.photobucket.com/albums/ee348/Miotatsu/PIC5.jpg)
North of Town:
(http://i534.photobucket.com/albums/ee348/Miotatsu/PIC6.jpg)
Talking to one of the NPC's:
(http://i534.photobucket.com/albums/ee348/Miotatsu/SCREEN5.jpg)
GamePlay:
(http://img21.imageshack.us/img21/2460/piworld.gif)
V1.0:
(http://img7.imageshack.us/img7/9079/piworldv10.gif)
Creatures Loading:
(http://img21.imageshack.us/img21/543/creatureloading.gif)
-
wow pretty small so far in file size ^^
-
Nice maps so far ;D
-
Sweet work! (this is pure BASIC, right?)
(between brackets: how long does it take to render the maps, or do you use storepic/recallpic?)
-
Instant map recalling, as they're stored into pics (Pixel test is used for collision detection).
Game is planned to be rather short in hours of gameplay, altough I like it for a first calc project ever by the author ^^
-
added a screenshot of creatures being loaded, it isnt apperent externally but every creature loaded has individual stats and will all soon have an AI system in place as well, also note that i now have picarc renamed so that all my external stuff can show up at the bottom of the program list :)
-
Nice, I am curious how fast it will run with all that stuff moving around o.o
-
wow mio this looks amazing and i agree with dj i wonder how fast it will be
oh did you ever figure out that bug with the clear screen?
-
only time will tell how fast it will run with the ai added, but no, i have yet to fix that bug, im still not even sure the cause of it xd
-
Interesting creatures you got there :P
Can't wait to see more! ^^
I hope the AI doesn't slow things down too much :O