Author Topic: piworld 83+  (Read 23885 times)

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Offline DJ Omnimaga

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Re: piworld
« Reply #90 on: October 13, 2009, 11:30:45 pm »
Else, I think the ASCII map editor in our download section has most characters stored at the beginning of one of the programs. I just copied them in a string and pasted them in another program for later use.

Offline miotatsu

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Re: piworld
« Reply #91 on: October 16, 2009, 08:39:29 pm »
split piworld up into two topics, one for artwork and screenies, and this one for the main info and stuff

also updated my progress tracker that can be found in my sig

Offline DJ Omnimaga

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Re: piworld
« Reply #92 on: October 16, 2009, 10:08:40 pm »
Nice to see more progress :D

Offline jsj795

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Re: piworld
« Reply #93 on: October 16, 2009, 11:27:10 pm »
what do you think the whole gameplay is going to last????


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Offline miotatsu

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Re: piworld
« Reply #94 on: October 18, 2009, 09:45:50 am »
are you asking how long it will take to complete the game/how much content will there be? if thats what your asking then my best answer would be:
the game will stick with 6 to 7 areas, and be very small content wise, its my first ti-basic project, so im trying to keep it small and simple, my next game will be much larger ^.^
for gameplay, it will probably last about a week worth of playing hours every day, not because of a lot of content but because you will need to grind on monsters, if i make an easier mode it will take less time because there wont be as much grinding.

Offline Builderboy

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Re: piworld
« Reply #95 on: October 18, 2009, 01:28:55 pm »
Sounds good for your first project!  Really good in fact!  Can't wait to see the enemies up and running as well.

Offline miotatsu

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Re: piworld
« Reply #96 on: October 28, 2009, 08:44:35 pm »
havent been able to be on as much because my sister has been using the comp a lot, i will be getting a laptop soon tho so that will solve that problem, also posted info about my latest update int he screenshots thread.

Offline DJ Omnimaga

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Re: piworld
« Reply #97 on: October 28, 2009, 08:51:21 pm »
Nice to hear, try to get a good warranty, tho, because these things seems to break quite easily. I heard about 30 laptops breaking just on Omnimaga in the past 3 years

Offline TsukasaZX

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Re: piworld
« Reply #98 on: November 01, 2009, 05:50:59 pm »
What kind of laptop are you getting? And yeah, get a good warranty. Trust me on that one >_>;
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Offline miotatsu

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Re: piworld
« Reply #99 on: November 09, 2009, 02:12:38 am »
alright, i have a working creature engine but there are still plenty of glitches with it, the glitches are:
1. it gets caught in a subloop
2. occasionally will throw a domain error
3. creature sprites not refreshed if overlapped/walked over

Offline DJ Omnimaga

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Re: piworld
« Reply #100 on: November 09, 2009, 02:31:56 am »
x.x I hope you can fix them without too much hassle x.x

Feel free to ask help if you need any

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Re: piworld
« Reply #101 on: November 09, 2009, 09:58:41 am »
1. Ugh, I hate those. Easy fix most likely.
2. Bad error! Go bother someone else! Once you find where the problem, I'd call it easy.
3. By far, the worst. You have to add some extra code for that one.  Mabey draw it whenever your sprite is drawn?

Good luck with your errors!

Offline cooliojazz

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Re: piworld
« Reply #102 on: November 09, 2009, 11:50:00 pm »
Stuck in a subloop? O.o I donn't think i've ever had that happen.  Mine always skip over, kinda oposite :P
Good luck on fixing those tho.
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Offline DJ Omnimaga

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Re: piworld
« Reply #103 on: November 10, 2009, 01:21:08 am »
I had this happen a few times, where I used too many End commands at one point. But my problem was usually more forgetting to put End commands after loops/conditions

Offline miotatsu

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Re: piworld
« Reply #104 on: November 18, 2009, 08:59:16 pm »
i will be working on the PC version for a while, so this version will be on hold. I will still finish this version of course tho :)