Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: Compynerd255 on June 10, 2011, 11:06:20 am

Title: Plants vs Zombies
Post by: Compynerd255 on June 10, 2011, 11:06:20 am
This is a project that I started a few weeks ago, after finishing Eitrix. I wanted to port Plants vs Zombies for iPhone onto the 83 Plus, in Axe. I did get a good start on it, and I was able to add the Sunflowers, Peashooters, and bullets, and also added walking zombies. However, I'm having a little problem that I'm discouraged with: As you can see by the screenshot, the bullets aren't hitting the zombies - they just pass right through. Could I please have some help? I've provided the source and executable.

EDIT: Oops, I forgot to provide the source and executable! Here you guys are. Feel free to use this code however you want. :)
Title: Re: Plants vs Zombies
Post by: Ashbad on June 10, 2011, 11:15:09 am
This looks great! I must commend you for making it, it looks really nice :)
Title: Re: Plants vs Zombies
Post by: Runer112 on June 10, 2011, 11:18:09 am
This looks pretty cool. I haven't actually played PvZ myself, but supposedly a lot of people like it. Anyways, I'd love to help you with your problem, but the zip file you attached is empty.
Title: Re: Plants vs Zombies
Post by: ztrumpet on June 11, 2011, 12:48:41 am
That looks awesome!  I can't wait to play this. :)
Title: Re: Plants vs Zombies
Post by: z80man on June 11, 2011, 03:16:51 am
Nice job there. Do you plan on porting the whole game because it seems quite doable? One thing you will need to do though is a way to control the frame rate because there will be times of heavy actions and slow action.
Title: Re: Plants vs Zombies
Post by: leafy on June 11, 2011, 04:40:06 pm
I would recommend you slow down the game a bit, work on the sprites, and have the peashooters firing only when the zombies are in their row. Might be a bit tricky, but it looks like you're off to a decent start.
Title: Re: Plants vs Zombies
Post by: z80man on June 11, 2011, 06:12:33 pm
I will have to make Plants vs. Zombies for the Prizm this summer. Seems like it could have a lot of potential on a much more powerful platform.
Title: Re: Plants vs Zombies
Post by: Compynerd255 on June 13, 2011, 11:13:50 am
This looks pretty cool. I haven't actually played PvZ myself, but supposedly a lot of people like it. Anyways, I'd love to help you with your problem, but the zip file you attached is empty.
What? That's really weird. Must have forgotten to put the program in the zip first! *facepalm* I'll reupload it when I have the chance.

I will have to make Plants vs. Zombies for the Prizm this summer. Seems like it could have a lot of potential on a much more powerful platform.
I know I'd probably be dissappointing you guys, but I have since moved on to a different project, this time an original concept that could actually be entered in the Axe contest: a platformer/puzzle where you are a slime that moves through a maze by clinging to walls. It will have active objects, grayscale, scrolling, and a Minotaur.
The program is still a good start though, and I would love to upload that code so that you all can use its components, especially you, z80man.
Title: Re: Plants vs Zombies
Post by: ztrumpet on June 13, 2011, 12:17:20 pm
you are a slime that moves through a maze by clinging to walls
You could make it kinda like this:
:D
Title: Re: Plants vs Zombies
Post by: p2 on July 24, 2011, 01:09:14 pm


YouTube says:

This video is private. If the owner of the video allows you to watch it, sign in!

Dieses Video ist privat.
Wenn der Inhaber dieses Videos dir Zugriff gewährt, melde dich an.
Title: Re: Plants vs Zombies
Post by: ztrumpet on July 24, 2011, 08:35:47 pm
Ah, that's lame.  Try this one then:
Title: Re: Plants vs Zombies
Post by: p2 on July 25, 2011, 04:46:39 am
can watch it.
But I don't really understand all of it...
(I don't have sound)

Sound Shapes is awsome. See why here!
is a window at the top of the video

It opens a new site.
Video:
SOUND SHAPES IN ACTION.

But it says:
300: player initializion failed: TypeError: Error#1009
Title: Re: Plants vs Zombies
Post by: chattahippie on July 25, 2011, 01:42:17 pm
It's just a musical platformer where the terrain is the music, but the point is that the character can stick to walls and the ceiling.
Title: Re: Plants vs Zombies
Post by: leafy on July 25, 2011, 01:43:15 pm
Hm I might try porting a stripped down version of PvZ to the calc sometime.
Title: Re: Plants vs Zombies
Post by: chattahippie on July 25, 2011, 01:48:46 pm
Hm I might try porting a stripped down version of PvZ to the calc sometime.

You should.  PvZ would be a great game for the calculator.  If you decide to do it, good luck! :thumbsup:
Title: Re: Plants vs Zombies
Post by: ztrumpet on July 25, 2011, 05:39:46 pm
Hm I might try porting a stripped down version of PvZ to the calc sometime.

You should.  PvZ would be a great game for the calculator.  If you decide to do it, good luck! ;D(http://www.omnimaga.org/Themes/default/images/gpbp_arrow_up.gif)
Yeah, that'd be really awesome!  I hope you (or someone else) does this. ;D
Title: Re: Plants vs Zombies
Post by: annoyingcalc on July 25, 2011, 07:32:38 pm
Plants vs Zombies? COOL LOVE IT I love pvz + 1 for you
Title: Re: Plants vs Zombies
Post by: annoyingcalc on August 07, 2011, 02:23:29 am
can I use the code and make more features?
Title: Re: Plants vs Zombies
Post by: Compynerd255 on August 09, 2011, 10:07:16 am
can I use the code and make more features?
Of course.
Title: Re: Plants vs Zombies
Post by: p2 on August 11, 2011, 01:57:11 pm
annoyingorange, you should show an Orange in greyscale at the beginning of the program and write "ANNOYING" under it!!  ;)
But I'm sureI'l be great fun to play this game if it'll be ready!!
Title: Re: Plants vs Zombies
Post by: imo_inx on August 11, 2011, 05:10:01 pm
You should add more plants and zombies to the game. :thumbsup: