• Pokémon Amber 5 1
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Offline Xeda112358

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Re: Pokémon Amber
« Reply #45 on: September 13, 2013, 11:20:43 am »
It is on hold until I have free time to work on certain aspects like the battle engine. That will take a while to code and I will need to be focused on it, which I am not at this point (work, school, clubs, homework, and sleep all leave me a few hours a day to do stuff). However, some aspects like design and layout are being worked on as those don't require as much focus, compression is something I am working on as well for both OmniRPG and Amber. I have a class dealing with optimisation that I have been bored in and so my mind wanders. I came up with another compression technique that I have been using class as 'free time' to analyse.

Offline Streetwalrus

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Re: Pokémon Amber
« Reply #46 on: September 13, 2013, 11:23:18 am »
I have a class dealing with optimisation that I have been bored in and so my mind wanders.
Lol I guess we all (as in us, Omni members) get bored at some point in CS class. :P

Offline Xeda112358

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Re: Pokémon Amber
« Reply #47 on: September 13, 2013, 12:24:20 pm »
I have a class dealing with optimisation that I have been bored in and so my mind wanders.
Lol I guess we all (as in us, Omni members) get bored at some point in CS class. :P
It's actually a mostly math-oriented class (mathematical programming and optimisation).

Offline AssemblyBandit

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Re: Pokémon Amber
« Reply #48 on: October 12, 2013, 10:39:56 pm »
I just realized how great the storyline actually is, I read it before, but for some reason, this time it clicked. Taking it back to before the Pokemon went extinct was an excellent idea and opens up crazy possibilities for the future timelines and for the sequels to this game! This game will be amazing and I hope you port it to the +C!

Offline rw24

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Re: Pokémon Amber
« Reply #49 on: April 14, 2014, 12:31:30 pm »
Sounds awesome! My little brother loves fossil Pokemon. And you should port it to the +C, as AssemblyBandit said.

Offline ClrDraw

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Re: Pokémon Amber
« Reply #50 on: April 14, 2014, 07:17:54 pm »
Please avoid necroposting, this topic is over a year old ;) don't worry, we all do it at first. You can find current topics under Forum>Recent.
Visit my GitHub for all my TI programs as well as other projects.
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Offline Streetwalrus

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Re: Pokémon Amber
« Reply #51 on: April 14, 2014, 07:59:24 pm »
It is barely seven months old. This is still sorta necroposting though.
That said I wonder if you still plan to finish it Xeda ?

Offline Xeda112358

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Re: Pokémon Amber
« Reply #52 on: April 14, 2014, 08:00:49 pm »
I have been too busy with life and the floating point library thing, but I do hope to finish this :)

Offline Streetwalrus

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Re: Pokémon Amber
« Reply #53 on: April 14, 2014, 08:09:40 pm »
Nice to hear. :) Don't hurry, we can wait.

Offline ClrDraw

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Re: Pokémon Amber
« Reply #54 on: April 14, 2014, 08:57:33 pm »
My bad, I saw "October 12" and  thought it said "October 2012"...
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Re: Pokémon Amber
« Reply #55 on: April 15, 2014, 04:18:04 am »
No problem. ;)

Offline Siphonic_Sugar

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Re: Pokémon Amber
« Reply #56 on: September 21, 2015, 09:16:56 pm »
Is this still being worked on?
I'm on Codewalr.us now too, you should check it out.
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Offline Xeda112358

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Re: Pokémon Amber
« Reply #57 on: September 22, 2015, 05:28:53 pm »
Sadly, no. Everybody is always told to backup their projects and unfortunately, this as well as Grammer and Batlib were lost (among many others).  Apparently when I did backup my projects, I only backed up shortcuts to my "Major Projects" folder. For Batlib and Grammer, I have some old versions still online, but I never uploaded the source or even a binary (that I am aware of) for Pokemon Amber.

Offline Siphonic_Sugar

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Re: Pokémon Amber
« Reply #58 on: September 22, 2015, 05:49:04 pm »
Oh, well that sucks!  Man, I really wanted to play that too!
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Re: Pokémon Amber
« Reply #59 on: September 22, 2015, 05:50:26 pm »
Yeah, this sucks a lot :(
That is why, for my programming projects, I always use like bitbucket or github to back up, bitbucket for if I want a private repo.

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