Author Topic: Pokemon Topaze (Axe)  (Read 63392 times)

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Offline Streetwalrus

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Re: Pokemon Topaze (Axe)
« Reply #435 on: November 14, 2013, 04:13:30 pm »
Wow looks pretty cool !
send it

Offline RainbowDash4244

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Re: Pokemon Topaze (Axe)
« Reply #436 on: February 20, 2014, 09:41:31 pm »
Just a heads up I got my Pokemon to around level 88 and when I did there hp dropped to 2. Later when I g to heal them it shows 2 hp, even if they have more when I go to heal them.

Offline pimathbrainiac

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Re: Pokemon Topaze (Axe)
« Reply #437 on: February 20, 2014, 09:42:41 pm »
Are the pokemon levels stored in one-byte values, Hayleia? :P
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Offline Hayleia

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Re: Pokemon Topaze (Axe)
« Reply #438 on: February 21, 2014, 01:19:48 am »
The problem is not Pokemon levels, but Pokemon health, which is indeed stored in one-byte values. I suppose I have to add a limit so no one gets over the problematic level. I should also make a savegame editor for the ones who encoutered problems. I'll do that this evening in the train (if I don't fell asleep).
Thanks for reporting :)
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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Offline pimathbrainiac

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Re: Pokemon Topaze (Axe)
« Reply #439 on: February 21, 2014, 01:21:57 am »
I meant health :P

Or you could store all the stats as two byte values, so they can all be over 255 :P
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Offline Hayleia

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Re: Pokemon Topaze (Axe)
« Reply #440 on: February 21, 2014, 01:25:35 am »
Yeah, but that means changing everything in my code to add those offsets, and this is easier to just add a "If" statement or two and limit leveling up :P
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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Offline pimathbrainiac

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Re: Pokemon Topaze (Axe)
« Reply #441 on: February 21, 2014, 01:26:51 am »
But then level 88 pokemon and level 100 pokemon would have around the same stat totals D:

Maybe do it when you can code on a computer :P
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Offline Hayleia

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Re: Pokemon Topaze (Axe)
« Reply #442 on: February 21, 2014, 01:29:13 am »
They wouldn't have the same stats because level 100 Pokemons wouldn't exist ;)
I meant I'd block Pokemons to a level that doesn't cause problems, not that I'd block their health.
And I always code on computer, except in some rare cases. That allows me to have infinite backups (not really but you see what I mean) and to indent my code without that 16 chars large screen.
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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Offline Hayleia

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Re: Pokemon Topaze (Axe)
« Reply #443 on: February 23, 2014, 02:35:47 pm »
Here's the savegame editor, in case you want to cheat had problems. Beware though, it doesn't check any boundary (so you probably can have a lvl 5 Hot_Dog with 255 PVs).
I'll include that in the zip after adding the level cap.

edit
The keys are up,down,left,right,+,-
« Last Edit: February 23, 2014, 02:36:31 pm by Hayleia »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s