Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: +ZERO+ on February 03, 2006, 05:41:00 pm

Title: PongWars (Dead or Alive?)
Post by: +ZERO+ on February 03, 2006, 05:41:00 pm
Ok, As most of you might know, PongWars has been dropped as one of my programs.  However there is a large possibility that I may be getting an old windows computer that can run EZAsm on it!  This is a good thing.  


For Now I say, PongWars is DEAD:rip:tombe.gif


But in the Near Future, it may be REBORN:woot:woot.gif



Any Suggestions? Comments? Death Threats?  Go ahead and leave a viral pm at +ZERO+ on http://s15.invisionfree.com/tiprogrammers
Title: PongWars (Dead or Alive?)
Post by: DJ Omnimaga on February 04, 2006, 02:08:00 am
REVIVE IT REVIVE IT!!! :Dbiggrin.gif

But when you got your new Mac did you lost your old win computer? Personally i would have kept it somewhere in my room in case ;)wink.gif but it would be cool to see this revived. Maybe you should try making one with xLIB, it might not be very slow :)smile.gif
EDIT fixed borked link in post above
Title: PongWars (Dead or Alive?)
Post by: Ranman on February 04, 2006, 04:56:00 am
I have an old 386 black and white laptop (33MHz) :Pblah.gif

I have to hit it to get the screen to turn on, but it still works. :ihatemycomp:crash.gif
Title: PongWars (Dead or Alive?)
Post by: spengo on February 04, 2006, 06:55:00 am
That's awesome. :Dbiggrin.gif Do you have wolfenstein on it?
Title: PongWars (Dead or Alive?)
Post by: Liazon on February 04, 2006, 06:56:00 am
QuoteBegin-+ZERO++3 February 2006, 23:41-->
QUOTE (+ZERO+ @ 3 February 2006, 23:41)
Ok, As most of you might know, PongWars has been dropped as one of my programs.  However there is a large possibility that I may be getting an old windows computer that can run EZAsm on it!  This is a good thing.  


For Now I say, PongWars is DEAD:rip:tombe.gif


But in the Near Future, it may be REBORN:woot:woot.gif



Any Suggestions? Comments? Death Threats?  Go ahead and leave a viral pm at +ZERO+ on http://s15.invisionfree.com/tiprogrammers  

 Just use Latenite, it should be okay.
Title: PongWars (Dead or Alive?)
Post by: DJ Omnimaga on February 04, 2006, 07:07:00 am
i think he isnt making it in ASM, he use EZAsm
Title: PongWars (Dead or Alive?)
Post by: kalan_vod on February 04, 2006, 08:26:00 am
In that case use Timedus' API, basiclly like EzAsm but alot better.
Title: PongWars (Dead or Alive?)
Post by: +ZERO+ on February 07, 2006, 03:28:00 am
My Bro took over the old compy! <_<dry.gif


Im getting teh compu soon....
Title: PongWars (Dead or Alive?)
Post by: DJ Omnimaga on February 07, 2006, 04:21:00 am
aah i c cool tho
Title: PongWars (Dead or Alive?)
Post by: Liazon on February 07, 2006, 10:48:00 am
QuoteBegin-kalan_vod+4 February 2006, 14:26-->
QUOTE (kalan_vod @ 4 February 2006, 14:26)
In that case use Timedus' API, basiclly like EzAsm but alot better.  

 Come to think if it, it's more like ASM than EzASM.  You just got a bunch of routines already done for you.  (and nice macros so you don't have to constantly type in the loading code :)smile.gif )
Title: PongWars (Dead or Alive?)
Post by: dragon__lance on February 07, 2006, 03:34:00 pm
it is,but u still got to understand assembly ;)wink.gif
Title: PongWars (Dead or Alive?)
Post by: +ZERO+ on February 08, 2006, 03:21:00 am
I dont understand the first thing about assembly, thats why I use EZAsm, because I want the speed and control of ASM, but the ease of programming of BASIC/Other Languages.  Im hoping they take it out of the inventory soon (school comp), but until they do, I found a way to disable that gay Vision Client they use, if ya want to know, just PM me
Title: PongWars (Dead or Alive?)
Post by: +ZERO+ on February 24, 2006, 12:49:00 pm
Bump/  I GOT VIRTUAL PC!!!  I HAVE EZASM!!  I just have to move over the files, and I am back in production! :woot:woot.gif
Title: PongWars (Dead or Alive?)
Post by: DJ Omnimaga on February 24, 2006, 01:56:00 pm
w00t nice I should put the Pongwars forum back up asap :)smile.gif
Title: PongWars (Dead or Alive?)
Post by: Radical Pi on February 24, 2006, 01:58:00 pm
 :woot:woot.gifXDgni.gif:Dbiggrin.gif
Revival of PongWars!
Title: PongWars (Dead or Alive?)
Post by: kalan_vod on February 24, 2006, 03:45:00 pm
Cool, but WHY EZASM!!! :(sad.gif Good to hear it's in the works though.
Title: PongWars (Dead or Alive?)
Post by: DJ Omnimaga on February 24, 2006, 03:48:00 pm
He like it I guess? He said that a pongwar game would be too slow in basic even with xlib and that he isnt willing to learn asm or that asm is too hard
Title: PongWars (Dead or Alive?)
Post by: kalan_vod on February 24, 2006, 04:17:00 pm
Well there is always Timendus' API, not much asm knowledge needed.
Title: PongWars (Dead or Alive?)
Post by: +ZERO+ on February 26, 2006, 10:39:00 am
ummm yeah....  ASM lost me at c1-->
CODE
ec1ld h1c2
ec2


Bad news though....  When i transfered the file to my mac, I lost the .eza file....

So a clean start for PONGWARS!
Title: PongWars (Dead or Alive?)
Post by: DJ Omnimaga on February 26, 2006, 11:15:00 am
oh noes, too bad this had to happen :(sad.gif I hope you continue working on it again anyway
Title: PongWars (Dead or Alive?)
Post by: kalan_vod on February 26, 2006, 11:27:00 am
Ahh! At least it will be cleaned out :O
Title: PongWars (Dead or Alive?)
Post by: +ZERO+ on February 26, 2006, 12:29:00 pm
Yeah,  im still gonna work on it.....   This time, though, Im gonna just start with a beautiful menu, and work from there!


*It never got anywhere with the Game first....*