Looks great! The only thing I would change is the sprite, which would be to make the legs shorter and add more detail to the head.
Yeah, I saw, but I was suggesting that he changed it both so that he could be proud of his originality and because it looks a bit off :PLooks great! The only thing I would change is the sprite, which would be to make the legs shorter and add more detail to the head.
He's using Builderboy's sprites from Portal Prelude, as he already said (although not the same animations yet). I personally would not change them :P
Looks nice. I would try to add portals next!
Looks great! The only thing I would change is the sprite, which would be to make the legs shorter and add more detail to the head.
Thanks everybody :D The plot and puzzles will be entirely different from Builderboy's. I also plan to have aerial faith plates instead of the plasma balls.Why not both? (Also, gels.)
Thank you Builderboy :) if my game ends up being half as good as yours, I'll be happy.
Here's what I've got for a menu (also added to first post):
If you can somewhat match the original Portal Prelude physics and gameplay it will be amazing.That's the plan :) It will have an entirely different plot and a few different features (most likely swapping out energy pellets for something else as they weren't included in Portal 2), but I plan on making it overall similar to Builderboy's (especially graphically). As for the BASIC levels, that's not a bad idea.
ITT: builderboy reveals his struggles while writing portal on calc.Lol.
If you make the portals snap to the 5x5 grid wouldn't that sometimes end up with some weird situations. Like standing above a floor and shooting down, and even though there is plenty of open space the portal still jumps to the left or to the right of your player?That's true, I'll have to think about that. I may make it so that it guides the player into the portal when in the air (like the real portal) to make it easier. But when you're on the ground it would have to be different... I'm not sure yet.