Author Topic: Project Idea- Outrun Z80  (Read 14664 times)

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Offline tloz128

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Project Idea- Outrun Z80
« on: September 21, 2010, 06:53:36 pm »
So, I've been playing a ton of Outrun lately. For those of you who have never heard of Outrun, here is a video of it
. Basically, it is one of the best- if not the best- arcade racing games in existence, and I would like to port it over to 15 mhz calcs (I don't know how well I could do with 6 mhz). At the bottom of the post is a picture of Lotus Turbo Challenge for the ti-83+. It looks alright, but there are some things about it that I would want different in the game. For starters, I think that I would want to have a much larger car sprite that changes depending on which way you are steering. Along with that, I would like to implement hills and grayscale, four-level being ideal. Also, I would not like a stationary camera, but one that moves along with the car. Before I even get started, I would like to know would this be possible in Axe? I should probably also mention that it would not use anything like a Mode-7 type of engine.

I do not think that I would be able to make such a game by myself, however. I do not know how to go about creating a racing game of this kind (by that I mean storing the tracks in memory and drawing them onto the screen). If this game is indeed possible, would anyone be willing to help?

(Lotus Turbo Challenge)
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Offline fb39ca4

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Re: Project Idea- Outrun Z80
« Reply #1 on: September 21, 2010, 06:59:02 pm »
So what is the screenshot, then?

Offline tloz128

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Re: Project Idea- Outrun Z80
« Reply #2 on: September 21, 2010, 07:02:42 pm »
Lotus Turbo Challenge. I was just using it for comparison. (No, I did not make it  :P.)
« Last Edit: September 21, 2010, 07:03:44 pm by tloz128 »
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Offline fb39ca4

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Re: Project Idea- Outrun Z80
« Reply #3 on: September 21, 2010, 07:13:14 pm »
Oh. For some reason, I thought it was a pc game, and the screenie was a mockup.

Offline Deep Toaster

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Re: Project Idea- Outrun Z80
« Reply #4 on: September 21, 2010, 07:16:39 pm »
Lol, I thought you were trying to make something that would be faster (i.e., "outrun") a Z80 processor. Not too hard ;)
« Last Edit: September 21, 2010, 07:16:51 pm by Deep Thought »




Offline Builderboy

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Re: Project Idea- Outrun Z80
« Reply #5 on: September 21, 2010, 07:18:57 pm »
I know DJ worked on a racing game like what you want to do, maybe he can give some pointers or elaborate on the concept behind his engine?

http://www.ticalc.org/archives/files/fileinfo/428/42883.html

Offline tloz128

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Re: Project Idea- Outrun Z80
« Reply #6 on: September 21, 2010, 08:12:35 pm »
I actually saw that a couple of days ago, and it helped me get the idea for this game (along with Lotus Turbo Challenge, of course). I figured that if DJ could get that in Xlib, I would at least be able to get a reasonably good racing game done in axe.
« Last Edit: September 21, 2010, 08:12:50 pm by tloz128 »
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Offline meishe91

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Re: Project Idea- Outrun Z80
« Reply #7 on: September 21, 2010, 10:13:57 pm »
Good luck with this :) It sounds cool. Calc84maniac might be able to help a little to since he has F-Zero, it's a 3D game but some things should still apply.
Spoiler For Spoiler:



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Offline tloz128

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Re: Project Idea- Outrun Z80
« Reply #8 on: September 21, 2010, 10:38:02 pm »
thanks! although I don't think it's going to use very much 3d math, but will most likely just imitate 3d.
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Offline DJ Omnimaga

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Re: Project Idea- Outrun Z80
« Reply #9 on: September 21, 2010, 10:41:03 pm »
Such game would be awesome. I made an engine in xLIB but it was a bit slow. In Axe it would be epically fast I believe. Things I would like improved from Lotus:

-Background image scrolling when turning left/right
-Car always staying in the middle, with camera moving with it, like my racing engine and the original Outrun.


Offline meishe91

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Re: Project Idea- Outrun Z80
« Reply #10 on: September 21, 2010, 10:57:59 pm »
thanks! although I don't think it's going to use very much 3d math, but will most likely just imitate 3d.

Ya, I know. I was just saying that his was Mode 7 3D (I believe?) but that some of the concepts of it still being a racing game would still apply.
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Offline DJ Omnimaga

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Re: Project Idea- Outrun Z80
« Reply #11 on: September 21, 2010, 11:50:15 pm »
I'm not too sure if it's even mode 7. I think it's just pseudo-3D. Still, PO:RN in Axe would be awesome.
« Last Edit: September 21, 2010, 11:53:17 pm by DJ Omnimaga »

Offline Madskillz

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Re: Project Idea- Outrun Z80
« Reply #12 on: September 22, 2010, 01:24:50 am »
Look up I believe TI:GT or TIGT on ticalc. It would be another source of inspiration. It had some good improvements over Lotus, like background moving and other stuff I believe. I might have played on unreleased version of it though so I can't be positive. The had talked with the guy who made it a long time ago, maybe about joining RS when we were first getting started. He lost interest in calcs though I think.

EDIT:
Actually it was called Ti-Rally GT here's the link:
http://www.ticalc.org/archives/files/fileinfo/326/32627.html
« Last Edit: September 22, 2010, 01:29:57 am by Madskillz »

Offline DJ Omnimaga

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Re: Project Idea- Outrun Z80
« Reply #13 on: September 22, 2010, 01:31:51 am »
I think I saw that before, but I'm not sure anymore. It was a Youtube video. Was it the racing game that flickered a lot?

Offline Madskillz

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Re: Project Idea- Outrun Z80
« Reply #14 on: September 22, 2010, 01:35:44 am »
Maybe in his earlier versions, but that one I linked to was pretty decent.