### Author Topic: Project: OuterAI  (Read 2424 times)

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#### 123outerme

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##### Project: OuterAI
« on: May 09, 2014, 04:01:31 pm »
I'm trying to create an advanced Artificial Intelligence on my own in pure TI-Basic. I'm still not sure what it should be for. I have an idea of how it will broadly work, I just need some context around the AI. I'm not sure how it should respond to what. Suggestions for what it would be able to do are much appreciated!
« Last Edit: May 09, 2014, 05:05:52 pm by 123outerme »
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#### JWinslow23

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##### Re: Project: OuterAI
« Reply #1 on: May 09, 2014, 06:24:12 pm »
I think I did something like that before. I programmed a chatbot in TI-BASIC. It was primitive, but it was one of the best and most complex works I have ever done in that time.

I don't have the program file anymore, but it was 2 kilobytes, so I imagine it can't be that hard to start from scratch. I'll help with anything you need for this project. Especially if it's on a TI-84+CSE!
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#### 123outerme

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##### Re: Project: OuterAI
« Reply #2 on: May 09, 2014, 07:00:30 pm »
I think I did something like that before. I programmed a chatbot in TI-BASIC. It was primitive, but it was one of the best and most complex works I have ever done in that time.

I don't have the program file anymore, but it was 2 kilobytes, so I imagine it can't be that hard to start from scratch. I'll help with anything you need for this project. Especially if it's on a TI-84+CSE!
Thanks! I'm still not sure what the AI should be for. I programmed it for a fighting scenario for right now like in Terrors (under my signature, second spoiler, top link), but all I need is something to materialize it around, if you catch my drift.
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#### DJ Omnimaga

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##### Re: Project: OuterAI
« Reply #3 on: May 09, 2014, 10:49:57 pm »
I wonder if a fighting AI would be fast enough for game use in BASIC? I tried making enemies move before depending of certain factors, but not making them attack.

#### 123outerme

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##### Re: Project: OuterAI
« Reply #4 on: May 10, 2014, 08:57:39 am »
I wonder if a fighting AI would be fast enough for game use in BASIC? I tried making enemies move before depending of certain factors, but not making them attack.
An easy way to make them attack, in my mind, would be something like:
Code: [Select]
:If (variable for health)=10:Then:("Move away" commands):Else:If B(variable 1 for displaying where enemy is)-X(variable for displaying where you are)=abs(1) or A-Y=abs(1):Then(variable for your health)H-D(variable for damage)->HWait, can you even do "If X=abs(1)"?
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#### 123outerme

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##### Re: Project: OuterAI
« Reply #5 on: May 17, 2014, 01:12:21 pm »
This project is not dead, but is put on hold, due to the development of Source Seekers. Thanks everyone!
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