Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: Quigibo on January 21, 2010, 11:18:22 pm

Title: Pyoro
Post by: Quigibo on January 21, 2010, 11:18:22 pm
Just registered here!  I though I'd like to share this game for those that haven't seen it.  Its my first attempt at grayscale (I'm using my own engine) and music.  Its definitely my biggest project to date.

Pyoro (http://www.ticalc.org/archives/files/fileinfo/424/42486.html)

(http://www.ticalc.org/archives/files/ss/799/79933.gif)

Anyway, I've finally finished a beta version of the next and final release, which I think is an order of magnitude better than the first.  So I'm looking for a few people who would be willing to help me beta test this awesome new version!  You'll get to play it before anyone else!  All you have to do is play the game a bunch then report bugs to me and answer some questions.  The main problem is that I need to find a good balance between easiness and being too frustrating.  Let me know if you're interested.  The reason this is kinda secretive is that there are unlockable features and surprises I don't want to ruin before the actual release.

I've already made a lot of improvements, but let me know what you think would make it better.  Thanks!
Title: Re: Pyoro
Post by: jsj795 on January 21, 2010, 11:23:02 pm
I played this game when it first came out and I actually love it! I still play it from time to time.
The only real problem I encountered was that sometimes it would flash (like refreshing the screen) (FYI: I own TI84+SE w/o extra ram) and I would get lose... and looking at the screenshot, did you change the score system? I thought 10:50:100:500 was too big score growth. Your 50:100 seems to be more reasonable. And I am willing to be the beta tester ^^

Edit: BTW, welcome to Omnimaga!!!!

on the side note, I liked Puyo Puyo too!
Title: Re: Pyoro
Post by: Quigibo on January 21, 2010, 11:39:08 pm
Yeah, the score system was changed, you should definitely download 1.2 since I also fixed a lot of the bugs including the flashy screen one.
Title: Re: Pyoro
Post by: DJ Omnimaga on January 22, 2010, 12:21:18 am
I liked that game, altough you probably noticed when we talked at the same time I played I took so long to reply, I was hooked to it :P. I like the new version as well, can't wait to play finished version :)

Also nice to see you around. ^^

EDIT: and lol you have the same first name as me :P
Title: Re: Pyoro
Post by: Silver Shadow on January 22, 2010, 06:03:28 am
I'd like to beta test too...
BTW, is this version going to work on the NSpire?
Title: Re: Pyoro
Post by: Quigibo on January 22, 2010, 06:12:52 am
It should.  I did't use a single BCALL other than for file management and I'm not using interrupts.

I sent you guys emails, thanks!
Title: Re: Pyoro
Post by: ztrumpet on January 22, 2010, 08:07:38 am
Could I beta test?

I discovered Pyoro about a week ago and loved it.  It and Puyopuyo are two of my favorite calc games.  You've done a great job with them.

Welcome to Omnimaga! You're a great programmer.
Title: Re: Pyoro
Post by: Builderboy on January 22, 2010, 01:57:52 pm
Wow, this looks really good.  I'm also putting in my offer to beta test ;)
Title: Re: Pyoro
Post by: DJ Omnimaga on January 22, 2010, 03:07:09 pm
I alerady got beta via messenger last nigth and played it, very nice :)

I don't know if it's WabbitEmu or the fact I used TI-84+SE ROM 2.41 but the first time I played the beta APP, I ran into a weird bug. The floor and char suddently started flashing after shooting like 3 things, then game ran like twice slower. I never got able to recreate the bug afterward, though. All I know is that when this happened I was spammin the 2nd key extremly fast
Title: Re: Pyoro
Post by: simplethinker on January 22, 2010, 03:45:35 pm
This looks great Quigibo ;D

Welcome to Omnimaga, and feel free to introduce yourself in our Introduction (http://www.omnimaga.org/index.php?board=10.0) forum.
Title: Re: Pyoro
Post by: DJ Omnimaga on January 22, 2010, 03:58:42 pm
(As long as this doesn't scare him away for a while like the 52 other people who alerady posted there :P)
Title: Re: Pyoro
Post by: Quigibo on January 22, 2010, 07:44:35 pm
Ok, I think I have enough beta testers now.

Also, I made some changes to remove the use of ixh so I *think* it should work on NSpires now.  But I'm not sure what TI considers undocumented... is there a list of known instructions that don't work on the NSpire?
Title: Re: Pyoro
Post by: DJ Omnimaga on January 22, 2010, 07:56:16 pm
I am not sure, maybe the following Wikis might do:

http://wikiti.brandonw.net/index.php?title=WikiTI_Home
http://hackspire.unsads.com/wiki/index.php/Main_Page
Title: Re: Pyoro
Post by: JoeyBelgier on January 22, 2010, 09:38:02 pm
I like this game ^^
I made a review for it on Ticalc, but it might take another year or 2 before they read/parse/accept it
Title: Re: Pyoro
Post by: DJ Omnimaga on January 22, 2010, 10:27:00 pm
Or maybe 4.

Nah actually I think it takes one or two months. The problem is that there are not enough reviews being submitted and Chronomex/Duncan Smith only updates the list when there are like 5 new ones.

EDIT: on a side note my high score so far is 11000-ish but I did not play seriously, since I was chatting with Quigibo at the same time and didn't want to leave him without response for way too long :P (I was testing)
Title: Re: Pyoro
Post by: Geekboy1011 on January 22, 2010, 10:37:56 pm
actually there just being lazy(no offense) as i believe they have quite a few backed up or at least thats what they said teh other day
Title: Re: Pyoro
Post by: DJ Omnimaga on January 22, 2010, 11:20:13 pm
You probably just need to bug Chronomex on IRC when it has been a week or two :P
Title: Re: Pyoro
Post by: jsj795 on January 23, 2010, 01:11:53 am
YAY! I beat the whole game!
It's sooooo fun

Okay here's the review:
My gameplay:
My first attempt at level 1 came out to be about 37000 (I think I got this because of my accumulated skill over older asm version pyoro)
I unlocked the second level
the second level was hard. Most of the time, I died at around 20000, and about 20th time playing, was able to get around 34000...
unlocked the third level
This level was pretty fun! Especially jumping and stuff.
First, I didn't know what was going on and died (mostly falling on the ground) but from my third try got the hang of it and around 7th time, got around 36000.
It said unlocked... But for 5 minutes, didn't know what was unlocked, but found out the panic mode in option.
And since then, I've been panic mode and my highest score in seed-spitting level (the first one) is around 44000!

Good things:
The score system has much improved and I love the background change!
Now I don't have to constantly pause to see my score.
There's no more flickers too.
Also, different gameplay makes the whole game interesting and increases the replay value by a lot.
The panic mode especially makes me go back and play again!

Bad things:
The second level seems to be bit hard, and almost impossible to play in panic mode, since you can't destroy multiple seeds. May be decrease the seed falling speed or number?

What I think:
If this was done before December 2009, it definitely would have been 2009 POTY.
It still can be 2010 POTY though ^^
Title: Re: Pyoro
Post by: Builderboy on January 23, 2010, 01:38:38 am
I'm trying to beat the first level XD.  But one thing i can say right now is GREAT graphics, greyscale, and a flashy menu with simple yet awesome controls.  The ingame physics/animation/artwork is great, and gives it a kind of oldschool feel to it, which is excellent.  Controls are simple enough, arrows and 2nd for now, can't wait to get further :D
Title: Re: Pyoro
Post by: Quigibo on January 23, 2010, 02:31:59 am
Thanks so much for helping me test this!  I think I will submit it to the archives tomorrow.  Just have to adjust a few last things.

Quote
The second level seems to be bit hard, and almost impossible to play in panic mode, since you can't destroy multiple seeds. May be decrease the seed falling speed or number?
I know its hard... but that's how it was in the original game too, it was always much harder that the spitting one.  Probably what I might end up doing is decrease the number of points you need to unlock the next mode for that one, or I might slightly increase the other ones to make them equal difficulty.

Quote
It said unlocked... But for 5 minutes, didn't know what was unlocked, but found out the panic mode in option.

In the readme it will mention what gets unlocked.  I just figured someone would check the options menu beforehand and realize that one of the options has a question mark.

Quote
And since then, I've been panic mode and my highest score in seed-spitting level (the first one) is around 44000!
That's awesome, you almost got to the last background.  My high score for that one is 53,000, but then again, I've played it a lot :P

Quote
I'm trying to beat the first level XD.  But one thing i can say right now is GREAT graphics, greyscale, and a flashy menu with simple yet awesome controls.  The ingame physics/animation/artwork is great, and gives it a kind of oldschool feel to it, which is excellent.  Controls are simple enough, arrows and 2nd for now, can't wait to get further

Thanks, the controls stay the same throughout as you will soon see.  What scores are you getting?  You're probably pretty close.

Quote
What I think:
If this was done before December 2009, it definitely would have been 2009 POTY.
It still can be 2010 POTY though ^^

 :D
Title: Re: Pyoro
Post by: Builderboy on January 23, 2010, 02:37:29 am
:( I didn't get a readme

:P but yeah, I am getting pretty close, I just need some time to sit down and concentrate on it.  Props for adrictionality (word? Lol) and I just noticed the backgrounds were changing!  Wow that's so cool.  Love the attention to detail!
Title: Re: Pyoro
Post by: Quigibo on January 23, 2010, 03:03:56 am
No one got a readme, I haven't finished it yet :P

But that's part of the testing.  I hope its intuitive enough to play without any instruction.
Title: Re: Pyoro
Post by: DJ Omnimaga on January 23, 2010, 03:47:50 am
Yeah, I heard something in the past that said that a good game should be playable even without reading the instructions. Of course computer files need instructions to install and describe the goal of the software if it isn't said in the download description, though.

The sad thing though is that several people don't read readmes and when they can't install the game or the game breaks, they blame the author and claim the game is buggy x.x
Title: Re: Pyoro
Post by: ztrumpet on January 23, 2010, 07:46:19 am
Sounds Awesome!

I can't wait for  tomorrow, when I can play.  :D Did you change the volume level of the music, because I found it a little quiet, but incredibly cool. Is it possible to have an option for this?
Title: Re: Pyoro
Post by: Silver Shadow on January 23, 2010, 09:42:36 am
I tried the new version and it works great on the NSpire. But it is a bit slow (compared to the game run on my sister's 83+ ). Dunno, maybe the NSpire is slower than a normal 84+... Could you possibly add a "NSpire mode" option to make the game run faster? Mess around a bit with the interrupts, I'll tell you what setting is the best on the NSpire.

Once I get to play the game thouroughly, I'll submit a full report. For now, I only had time just to launch and play 30 seconds or so...
Title: Re: Pyoro
Post by: DJ Omnimaga on January 23, 2010, 02:59:58 pm
I think the TI-Nspire is the exact same speed for TI-BASIC. Illusiat 13, for instance, will run at the same speed as on a 84+SE. However, some ASM-only stuff will run considerably slower.

I guess this is when a third-party 84+ emu for the TI-Nspire would come handy :) *pokes Calc84*
Title: Re: Pyoro
Post by: Builderboy on January 23, 2010, 04:38:22 pm
Yeah, i tried Bubble Bobble (the app) on the nSpire and it ran about 3 times slower, and crashed a lot x.x
Title: Re: Pyoro
Post by: Quigibo on January 23, 2010, 06:00:03 pm
Quote
I can'twait for  tomorrow, when I can play.  Cheesy Did you change the volume level of the music, because I found it a little quiet, but incredibly cool. Is it possible to have an option for this?

There is no such thing as "volume level".  The port has digital output not analog, so there really isn't a way to control volume.  I don't have any headphones, I've been testing the sound with a little Peizo Transducer (a mini speaker for circuit boards.  The thing below:)
(http://www.newark.com/productimages/nio/standard/4136180.jpg)
Its really really loud with this, I have to use a 2k ohm resistor because its so loud.  So I'm guessing that if it doesn't sound loud, its probably your headphones, they're not made for low voltage.

Quote
I tried the new version and it works great on the NSpire. But it is a bit slow (compared to the game run on my sister's 83+ ). Dunno, maybe the NSpire is slower than a normal 84+... Could you possibly add a "NSpire mode" option to make the game run faster? Mess around a bit with the interrupts, I'll tell you what setting is the best on the NSpire.

Unfortunately no  :(

Unlike a lot of other games, Pyoro used every singe clock cycle for something.  I don't even use interrupts because they slow the game down too much since I have to constantly enable/disable them plus back up all the registers every time the interrupt is called.  I mean even in my screen drawing routine, I'm using the extra clock cycles to double-buffer the background.  No "waste code" or "timing pauses" at all.

Now that said, I could make it so that it only redraws the screen once per frame rather than 3 times (It has to be an odd number of draw cycles), but then the grayscale will suffer severely.  It will look like a flashing checkerboard, but the gameplay would be twice as fast.


I think what I'm going to end up doing for the tongue mode is cap the speed at the second or third highest because if the tongue is extended all the way and a really fast fruit is falling above you, by the time the tongue retracts so you can move out of the way, you're hit!
Title: Re: Pyoro
Post by: ztrumpet on January 23, 2010, 08:43:33 pm
There is no such thing as "volume level".  The port has digital output not analog, so there really isn't a way to control volume.  I don't have any headphones, I've been testing the sound with a little Peizo Transducer (a mini speaker for circuit boards. ... Its really really loud with this, I have to use a 2k ohm resistor because its so loud.  So I'm guessing that if it doesn't sound loud, its probably your headphones, they're not made for low voltage.
Oh, okay.  I don't know if it's my headphone's fault, but I'm okay with the level it's at now.  Plus I see that you have no leftover speed to change the volume with. 
Thank's for such a great game! :)
Title: Re: Pyoro
Post by: Quigibo on January 23, 2010, 09:05:23 pm
Quote
Plus I see that you have no leftover speed to change the volume with.

That doesn't mean I can't make the notes play for longer (which might make it seem louder), it would just slow the game down a tiny bit if I did.  I think its at a good loudness to speed ratio right now though.  Luckily, now there is an option to turn it off when you're not using it for better grayscale.


By the way, apparently no one noticed a bug that when you pause the game, the word "score" has the pixels in the 's' and 'c' messed up.  I've fixed that now as well as some other stuff.   I think its ready to be submitted now, I just have to finish the readme and get new screenshots and stuff.
Title: Re: Pyoro
Post by: ztrumpet on January 23, 2010, 09:10:02 pm
I can't wait!  Could you attach it in this topic when you submitt it to Ti Calc? (Then we don't need to wait for it to be processed.) Thanks!
Title: Re: Pyoro
Post by: DJ Omnimaga on January 23, 2010, 10:39:58 pm
I wonder if there could be a version only for 15 MHz calculators that actually played sound as game goes on? I don't know how hard it would be, though, but Benryves did something similar before I believe. He even had four sound channels

EDIT: That Seren guy who worked on a Guitar Hero clone also did, but the sound quality was decreased a lot
Title: Re: Pyoro
Post by: Quigibo on January 24, 2010, 12:04:11 am
I wonder if there could be a version only for 15 MHz calculators that actually played sound as game goes on? I don't know how hard it would be, though, but Benryves did something similar before I believe. He even had four sound channels
Huh?  The game already plays music as the game goes on.  You just have to turn the music on in the options and plug in some headphones.


Oh and by the way for those who want a sneak peak, here ya go!  And thanks all you beta testers.  Just make sure you delete your beta versions before installing this because I changed a few things in the final version.

Pyoro v2.0 (http://www.omnimaga.org/index.php?action=dlattach;topic=1411.0;attach=562)
Title: Re: Pyoro
Post by: DJ Omnimaga on January 24, 2010, 12:13:44 am
Uhm what I mean by as the game goes on is sound never stopping between each notes
Title: Re: Pyoro
Post by: Builderboy on January 24, 2010, 12:33:07 am
Yay!  Finally unlocked the second level ;D Great and addicting game.  I did have a small graphical error happen once though, when i was playing level 1 and i fired at a berry (or whatever they are :P) it disappeared and was replaced with a black box for about a second before it disappeared.  Other than that i haven't had any problems!

Oh and now i just figured out how to pause XD Trying to press Mode and Alpha to no avail :P
Title: Re: Pyoro
Post by: Quigibo on January 24, 2010, 12:33:45 am
Ohhh.... I see what you mean.  I guess that's possible using interrupts, but yeah, it would definitely cause massive slowdowns.  Things like grayscale would basically be impossible.
Title: Re: Pyoro
Post by: DJ Omnimaga on January 24, 2010, 12:40:39 am
Yeah that's why I said for 15 MHz calcs. I have doubts the regular 83+ would handle this. Even faster calcs might have some trouble, but I don't know.
Title: Re: Pyoro
Post by: Silver Shadow on January 24, 2010, 02:40:31 am
I finished all the levels and unlocked everything.
IMO, the game is perfect as it is now (even on the NSpire).
The only thing that I recommend to change is the Pause button. "Enter" is much too far away from the playing fingers, so one has a risk of losing while moving his hand to press Enter. "Mode" is more recommended for pausing games; it's quick to press.

EDIT: I made some tests on the PC NSpire emulator, and I noticed that the speed there is normal, unlike on real hardware. I wonder why...
Title: Re: Pyoro
Post by: calc84maniac on January 24, 2010, 01:12:17 pm
I finished all the levels and unlocked everything.
IMO, the game is perfect as it is now (even on the NSpire).
The only thing that I recommend to change is the Pause button. "Enter" is much too far away from the playing fingers, so one has a risk of losing while moving his hand to press Enter. "Mode" is more recommended for pausing games; it's quick to press.

EDIT: I made some tests on the PC NSpire emulator, and I noticed that the speed there is normal, unlike on real hardware. I wonder why...
It's because Goplat hasn't made the ARM instructions take their correct amount of time. He's treating them all as one clock cycle.
Title: Re: Pyoro
Post by: ztrumpet on January 24, 2010, 06:47:42 pm
I love this version!  I don't see anything wrong with it, except I'd change the pause key to mode.  The gameplay's great!  My favorite thing is the changing backgrounds. :)

I made it to the second level.  It's harder, but incredibly fun.  Thanks for such an awesome game!

I was wondering:  How much space is left in the App?

Title: Re: Pyoro
Post by: Quigibo on January 24, 2010, 07:10:21 pm
I love this version!  I don't see anything wrong with it, except I'd change the pause key to mode.  The gameplay's great!  My favorite thing is the changing backgrounds. :)

I made it to the second level.  It's harder, but incredibly fun.  Thanks for such an awesome game!

I was wondering:  How much space is left in the App?

Thanks!  There is a little over 5k left in the app, not an issue.  But I've nearly ran out of safe RAM since I have to copy a lot of self-modifying code there plus I'm double buffering a grayscale screen. :P
Title: Re: Pyoro
Post by: ztrumpet on January 25, 2010, 08:53:37 am
I had another idea:  Can you make the calc Auto Power Down when the user presses [On] while the game is paused?  Then when the user wants to resume they press [On] and the game is paused, in the same spot.

Edit for much later:    Yay!!!  I beat the second level!  I'm so happy! ;D
I did find a little glitch while replaying the first level:  I was exactly halfway between two tiles.  One of them got hit, and I was half off a tile.  Then the other got hit and I was floating in midair!  As I was showing my friend, I got hit by a third piece of fruit and died. :D
Title: Re: Pyoro
Post by: Munchor on December 10, 2010, 11:46:51 am
Since this game was featured, I decided to give it a try, it's really good!!! I managed 38800 points in first level, unlocking the second.

How many points to unlock the second one, by the way?
Title: Re: Pyoro
Post by: DJ Omnimaga on December 11, 2010, 12:37:01 am
Nice Scout! I think I got around 31000 if I remember, which was my best.
Title: Re: Pyoro
Post by: Munchor on December 11, 2010, 07:04:13 am
Nice Scout! I think I got around 31000 if I remember, which was my best.

Probably in the first level, the first level if I tried maybe I could get 50 000 points, but the second one you have to use yer tongue instead of bullets/seeds which is deadlifying hard!!
Title: Re: Pyoro
Post by: Quigibo on December 11, 2010, 08:05:43 am
I think its 30,000 to unlock.  Although the second one is harder, the fruit falls more slowly so you don't get completely overwhelmed.  The last mode is my favorite one and wasn't in the original Pyoro, I invented it myself :)
Title: Re: Pyoro
Post by: Munchor on December 11, 2010, 08:06:28 am
I think its 30,000 to unlock.  Although the second one is harder, the fruit falls more slowly so you don't get completely overwhelmed.  The last mode is my favorite one and wasn't in the original Pyoro, I invented it myself :)

I wonder what it is. Soon I'll hack the Appvar xD No, I prefer to play it all.
Title: Re: Pyoro
Post by: ztrumpet on December 11, 2010, 10:45:18 am
I think its 30,000 to unlock.  Although the second one is harder, the fruit falls more slowly so you don't get completely overwhelmed.  The last mode is my favorite one and wasn't in the original Pyoro, I invented it myself :)
It was my favorite too.  My friends still request this game at school when they see it on someone else's calcs.  It's one of the most popular games at my school. ;D
Title: Re: Pyoro
Post by: Munchor on December 11, 2010, 10:47:00 am
I think its 30,000 to unlock.  Although the second one is harder, the fruit falls more slowly so you don't get completely overwhelmed.  The last mode is my favorite one and wasn't in the original Pyoro, I invented it myself :)
It was my favorite too.  My friends still request this game at school when they see it on someone else's calcs.  It's one of the most popular games at my school. ;D

In my school, DOOM is the most popular game, followed by puzzlepack :/
Title: Re: Pyoro
Post by: Deep Toaster on December 11, 2010, 01:08:27 pm
Just played it for the first time a few days ago. I agree with the feature ;D

At our school, it's probably Phoenix followed by the Impossible Game. There are more and more people playing Pyoro now, though.
/me like this game
Title: Re: Pyoro
Post by: yunhua98 on December 12, 2010, 08:43:21 pm
At my school, its whatever I gave them last.  XD
Title: Re: Pyoro
Post by: qazwsx988 on December 13, 2010, 01:27:14 am
Actually, Deep Thought, Pyoro isn't that popular at our school.
Which is a pity.  Also, why isn't it featured on ticalc?
Title: Re: Pyoro
Post by: DJ Omnimaga on December 13, 2010, 01:32:17 am
It's featured actually :P

They posted a news last Winter
Title: Re: Pyoro
Post by: qazwsx988 on December 13, 2010, 11:01:56 am
Oops, I meant Bubble Bobble.
Title: Re: Pyoro
Post by: JustCause on December 13, 2010, 11:03:44 am
I played this. It's awesome. Two minor glitches: collision detection on Mode 3 is insane (you regularly fall through blocks to your death) and sometimes the Game Over music doesn't play.

Cool project!
Title: Re: Pyoro
Post by: DJ Omnimaga on December 13, 2010, 08:19:48 pm
Oops, I meant Bubble Bobble.
Oh I see. I wish that one got featured, even if it's not super stable.
Title: Re: Pyoro
Post by: Munchor on December 18, 2010, 09:33:23 am
In my class, even girls love Pyoro, and CUBERUNNER!!! Many girls in my class want to play Cuberunner all the time and try to beat my 2400 highscore xP
Title: Re: Pyoro
Post by: JosJuice on December 18, 2010, 09:38:52 am
In my class, even girls love Pyoro, and CUBERUNNER!!! Many girls in my class want to play Cuberunner all the time and try to beat my 2400 highscore xP
It's way worse at 2500... Seizures :w00t:
Title: Re: Pyoro
Post by: Munchor on December 18, 2010, 09:41:16 am
In my class, even girls love Pyoro, and CUBERUNNER!!! Many girls in my class want to play Cuberunner all the time and try to beat my 2400 highscore xP
It's way worse at 2500... Seizures :w00t:

This is Pyoro's thread, actually. Now, my news: I got to the third level, it's really amazing, but stupidly hard! :)
Title: Re: Pyoro
Post by: JosJuice on December 18, 2010, 09:43:10 am
I haven't unlocked it yet... How many points are required?
Title: Re: Pyoro
Post by: Munchor on December 18, 2010, 09:44:53 am
I haven't unlocked it yet... How many points are required?

30 000 in the first to get 2nd
30 000 in the 2nd to get 3rd :)
Title: Re: Pyoro
Post by: ztrumpet on December 18, 2010, 11:26:49 am
I haven't unlocked it yet... How many points are required?

30 000 in the first to get 2nd
30 000 in the 2nd to get 3rd :)
30 000 on the 3rd to get super secret awesome mode. ;D

My favorite level is the 3rd. ;D
Title: Re: Pyoro
Post by: squidgetx on December 18, 2010, 11:28:07 am
I love the third level. And the superspecialawesome mode is...well...super special awesome.

My best score on the 3rd level is like 50k ;) I love the part when the background gets inverted ;D
Title: Re: Pyoro
Post by: Munchor on December 18, 2010, 12:39:52 pm
I love the third level. And the superspecialawesome mode is...well...super special awesome.

My best score on the 3rd level is like 50k ;) I love the part when the background gets inverted ;D

Spoilers... which made me play more :)

I didn't know about that mode, now I need to get to it :D
Title: Re: Pyoro
Post by: DJ Omnimaga on December 18, 2010, 03:16:04 pm
I'm really curious about what mode is that. ;D
Title: Re: Pyoro
Post by: souvik1997 on December 18, 2010, 05:07:35 pm
That mode is really fun, I have accessed it before with a hacked appvar.
Title: Re: Pyoro
Post by: c.sprinkle on December 20, 2010, 12:27:42 pm
I didn't have to hack anything. And I have 75000 on the final mode.  :evillaugh:
Title: Re: Pyoro
Post by: Munchor on December 20, 2010, 12:34:04 pm
I didn't have to hack anything. And I have 75000 on the final mode.  :evillaugh:

You very addicted boy...
Title: Re: Pyoro
Post by: c.sprinkle on December 20, 2010, 12:40:36 pm
Actually not. I was just good. I had only had the game for a few days.
Title: Re: Pyoro
Post by: Munchor on December 20, 2010, 01:13:13 pm
Actually not. I was just good. I had only had the game for a few days.

Just skill!
Title: Re: Pyoro
Post by: DJ Omnimaga on December 21, 2010, 12:31:50 am
Woah, I think I had 9000 the first time, but I didn't play very seriously afterward and when i got 38000 it was by playing in slow mode I think. :P
Title: Re: Pyoro
Post by: Quigibo on December 21, 2010, 12:35:08 am
By the way, in case anyone wanted to know, my current high scores from my calculator on each mode are:

Mode 1: 56800
Mode 2: 79490
Mode 3: 64600
Title: Re: Pyoro
Post by: yunhua98 on December 21, 2010, 10:27:08 am
Lets see, I was too lazy to hack the appvar, and I suck t arcade games, so I got a friend to send me his appvar, but then forgot to archive it, so now I can't even beat the 2nd level XD
Title: Re: Pyoro
Post by: Munchor on December 21, 2010, 10:32:02 am
Lets see, I was too lazy to hack the appvar, and I suck t arcade games, so I got a friend to send me his appvar, but then forgot to archive it, so now I can't even beat the 2nd level XD

The 2nd level requires patience!
Title: Re: Pyoro
Post by: DJ Omnimaga on December 21, 2010, 04:35:20 pm
By the way, in case anyone wanted to know, my current high scores from my calculator on each mode are:

Mode 1: 56800
Mode 2: 79490
Mode 3: 64600
Wow nice! :O
Title: Re: Pyoro
Post by: Munchor on December 21, 2010, 04:39:25 pm
By the way, in case anyone wanted to know, my current high scores from my calculator on each mode are:

Mode 1: 56800
Mode 2: 79490
Mode 3: 64600
Wow nice! :O

He made the game! He obviously hacked it! hahah j/k Nice scores