Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: Ragol666 on July 08, 2007, 02:31:00 pm

Title: Reign of Legends 4 (xLIB)
Post by: Ragol666 on July 08, 2007, 02:31:00 pm
If you alerady read my other topic in the idea section of this site you should alerady know about the project. If not, let me explain:

I always liked K
Title: Reign of Legends 4 (xLIB)
Post by: Speler on July 08, 2007, 03:07:00 pm
Wow, that wave effect is pretty cool.  It would be insane if you implimented clean scrolling into the map system.
Title: Reign of Legends 4 (xLIB)
Post by: Halifax on July 08, 2007, 04:53:00 pm
How did you do that wave effect o.oblink.gif?? I want to see some code!
Title: Reign of Legends 4 (xLIB)
Post by: trevmeister66 on July 08, 2007, 05:05:00 pm
Damn this is going to be a must download when it's finished. And as previously stated, thats an awsome wave effect. Great work!
Title: Reign of Legends 4 (xLIB)
Post by: Ragol666 on July 08, 2007, 05:16:00 pm
I posted the code yesterday in the #omnimaga channel, I will try to find it in my logs and post it here

EDIT: juil. 07 22:32:19 Storepic 0
juil. 07 22:33:12 For(*0*,0,1 <-*0* means ALPHA then 3 symbol
juil. 07 22:33:29 real(12,8,0,0,95,39,1
juil. 07 22:33:34 End
juil. 07 22:33:43 For(Z,0,48,8
juil. 07 22:34:08 If Z=48:real(3,6,0,0
juil. 07 22:34:24 real(12,8,48-Z,0,48=Z,39,1
juil. 07 22:34:30 End
juil. 07 22:34:35 Storepic 0
juil. 07 22:34:43 For(V,0,2
juil. 07 22:34:55 For(*0*,0,8,4
juil. 07 22:35:26 real(3,0,0,0
juil. 07 22:35:50 For(Z,-2+*0*,22+*0*,12
juil. 07 22:36:38 real(1,-1,Z+2(Z<0),12,4,0,0,Z+2(Z<0),0,0,0
juil. 07 22:37:20 real(1,1,Z+6,12,4,0,0,Z+6,0,0,Z=22+*0*
juil. 07 22:37:22 End
juil. 07 22:37:23 End
juil. 07 22:37:25 End
juil. 07 22:37:33 32->*0*
juil. 07 22:38:11 real(3,6,0,1 (pic 6 is the battle screen in my attack program)
Title: Reign of Legends 4 (xLIB)
Post by: dinhotheone on July 08, 2007, 06:34:00 pm
in a time when omnimaga is nearing desolation, one man desides to make a nasty looking game.

Ragol666 in ROL4

(^movie trailer voice^)

this looks really cool, and completely out of the blue. i cant wait to play this.
Title: Reign of Legends 4 (xLIB)
Post by: Delnar_Ersike on July 08, 2007, 06:42:00 pm
I posted some ideas/questions on MaxCoderz. I'm just too lazy to repeat them here, too. :Ptongue.gif
Title: Reign of Legends 4 (xLIB)
Post by: Ragol666 on July 09, 2007, 02:47:00 am
haha this would be funny, a game featuring Omnimaga and the forums members :-D
Title: Reign of Legends 4 (xLIB)
Post by: Halifax on July 09, 2007, 04:20:00 am
It was in the works but...
Title: Reign of Legends 4 (xLIB)
Post by: Ragol666 on July 09, 2007, 05:39:00 am
dead too? :(sad.gif
Title: Reign of Legends 4 (xLIB)
Post by: MechaTech84 on July 09, 2007, 05:42:00 am
looks awesome, can't wait till it is finished!!!!!!

P.S. Are you by any chance trying to 1-up Kevin?


Just kidding...
Title: Reign of Legends 4 (xLIB)
Post by: Ragol666 on July 09, 2007, 06:02:00 am
haha, that would be a first I think
Title: Reign of Legends 4 (xLIB)
Post by: bfr on July 09, 2007, 06:28:00 am
Awesome! Great graphics.  :)smile.gif
Title: Reign of Legends 4 (xLIB)
Post by: Radical Pi on July 09, 2007, 09:20:00 am
Wow. Just... wow. This game will be so epic O_Oshocked2.gif
Title: Reign of Legends 4 (xLIB)
Post by: Speler on July 09, 2007, 09:53:00 am
It's nice to have some new active members on omnimaga :)smile.gif.
Title: Reign of Legends 4 (xLIB)
Post by: Ragol666 on July 10, 2007, 05:33:00 pm
I found K
Title: Reign of Legends 4 (xLIB)
Post by: Speler on July 11, 2007, 12:46:00 am
That's great news!
Title: Reign of Legends 4 (xLIB)
Post by: Ragol666 on July 15, 2007, 02:26:00 pm
Sorry for lack of progress, program is stalled because of personal stuff, but story is progressing nicely (on paper)
Title: Reign of Legends 4 (xLIB)
Post by: trevmeister66 on July 15, 2007, 03:05:00 pm
Any progress is good, even if its just on paper. And besides, personal stuff is more important than calc programming (at least for normal people :/confused.gif )
Title: Reign of Legends 4 (xLIB)
Post by: kalan_vod on July 17, 2007, 05:32:00 pm
*kalan wonders if something will be posted soon about this (MaxCoderz).
Title: Reign of Legends 4 (xLIB)
Post by: DJ Omnimaga on July 17, 2007, 06:55:00 pm
user posted imageuser posted image
I forgot to post those, they are old though
Title: Reign of Legends 4 (xLIB)
Post by: Delnar_Ersike on July 17, 2007, 09:11:00 pm
Welcome back, Da DJ. Is it ok if I call you da DJ? XDsmiley.gif

Any chance of some battle animations for attacking other than the characters moving forward? For example, someone with a sword will have an animation of a sword slashing downwards, while someone with a dagger will have an animation of a dagger stabbing the enemy. Kind of like in TVF...
Title: Reign of Legends 4 (xLIB)
Post by: kalan_vod on July 18, 2007, 06:06:00 am
I would like to see some attacking taking place, but this is a nice little SS! Keep up the amazing work!
Title: Reign of Legends 4 (xLIB)
Post by: Liazon on July 19, 2007, 11:24:00 am
Shouldn't this go under Our Projects?

it looks really good!
Title: Reign of Legends 4 (xLIB)
Post by: TsiJiang on July 22, 2007, 04:53:00 pm
looks promising can wait to try it out...wish you luck and patience.
Edit: is that orb thing a specialty of the series or can it be removed?
Title: Reign of Legends 4 (xLIB)
Post by: DJ Omnimaga on July 22, 2007, 05:59:00 pm
it is a speciality of the series, which means it wont be removed. However this game has more kind of orbs
Title: Reign of Legends 4 (xLIB)
Post by: Delnar_Ersike on July 22, 2007, 10:31:00 pm
Still, I don't really like the idea of having to spend money every single time you cast a spell or use an ability. Methinks there should be some way for one or all classes to create the weakest orb in the game when they have reached a high level.
Title: Reign of Legends 4 (xLIB)
Post by: DJ Omnimaga on July 23, 2007, 05:51:00 pm
well just dont donwload the game then
Title: Reign of Legends 4 (xLIB)
Post by: Delnar_Ersike on July 23, 2007, 08:50:00 pm
QuoteBegin-DJ Omnimaga+24 Jul, 2007, 6:51-->
QUOTE (DJ Omnimaga @ 24 Jul, 2007, 6:51)
Well just don't download the game then.  

 Why wouldn't I? I have almost all the Illusiat games on my comp and RL3, too.

What I mean by creating the weakest orbs is that spellcasters will be able to use their weakest spells even if they have no money. After, spellcasters are not supposed to be good fighters, so their damage is pretty pitiful except when they cast spells. If they were to cast even the weakest of their spells, they might catch up to Fighters somewhat in dealing damage every turn. And don't forget, making an orb takes up a battle turn...

To make my opinion more clear, say your party's fighter deals 100 damage on each attack. Your spellcasters can deal 250 damage if they use their strongest orb, but when attacking normally (like a fighter) they can only deal 35 damage. However, their weakest orb can also deal 100 damage, but to create it the spellcasters need to use up one battle turn, effectively decreasing the damage to 50 per turn: Still lower than the fighter's 100 damage per turn, but at least higher than their normal attacks. Of course, they can hoard up their weakest orbs during some easy battles, but even then it's just 100 damage per turn, which is exactly the same as the fighter's DPT (damage per turn).
Title: Reign of Legends 4 (xLIB)
Post by: DJ Omnimaga on July 24, 2007, 02:11:00 am
Yeah i understand what you mean, but I said this because i will not change the orb system, no matter if people want to force me to do so or not, those not happy with the current one will have to deal with the current one, sorry. Thank for the suggestion though.

Why I'm not changing is because i think this will make the game too easy. At beginning I always want it harder to buy orbs, but then enemies start giving more money, so after 15 battles leveling up or so you'll be able to buy a dozen of fire orbs for next trip in a dungeon, not to mention that (if you didn't noticed alerady in previous RL games) enemies gives orbs as reward for defeating them sometimes, like in final fantasy you can win items after battle, and in most RL games I made early enemies give lot of fire orbs, so you didn't even need to buy them. I remember once I was leveling up for a long while and I ended up with about 35 fire orbs for free. Oh yeah, and in RL2, RL3 and RL4 you can steal orbs from enemies so yeah. Don't worry, you wont get much money pb to buy orbs, so you'll be able to stock up quickly, especially since early orbs are much less expensive in RL4 than previous games :)smile.gif
Title: Reign of Legends 4 (xLIB)
Post by: DJ Omnimaga on August 24, 2007, 06:27:00 pm
I guess I did a good move for not creating a sub forum for ROL4

consider this as dead now x.x

my apologies, but I think I will leave the place for smaller games and new people for such projects.

maybe I will take it back one day, but it won't be soon. I will just try to find a smaller project because i don't think huge projects like this are my thing anymore :(sad.gif I guess I overhelmed myself too much by releasing 5 Illusiats in 2 months and 23 RPGs in 2 years :Dbiggrin.gif
Title: Reign of Legends 4 (xLIB)
Post by: Liazon on August 25, 2007, 03:26:00 am
what happened Kevin?

well, if you really think so...  I was getting pretty excited about this.  Any plans already for new projects in the near future?  Maybe you'll pick it up in the future and do it in ASM?
Title: Reign of Legends 4 (xLIB)
Post by: Delnar_Ersike on August 25, 2007, 05:38:00 am
*Delnar_Ersike
Title: Reign of Legends 4 (xLIB)
Post by: DJ Omnimaga on August 25, 2007, 12:13:00 pm
None of those delnar elriske. I am surprised you didn't guessed the main factor though, as (no offense) you kinda contributed a lot to the death of this project and almost got banned a few times here before i lost internet access. the biggest reason that made this project die was the negative criticism about my previous games sizes and amount of programs (see ticalc reviews of Reuben quest 1 and Metroid. ALso check the news articles comments about reuben, XXR and metroid), and since I will never rely on stripping down most features that made my games get recognition in the past just because i want to keep it under 30 KB and less than 10 sub routines. Imho 98% of the basic rpgs released so far that are under that size sucked or lacked many features. If they had lot of features they were generally demos

since people don't want large games anymore I'm out of this now, and i will not return on my decision. I even considered getting ticalc.org to remove Metroid and all my RPGs aside from Illusiat 1-12 collection, Nemesiat and Mana Force 1 from their site for a while now, same for calcgames and UnitedTI

Now that this happened, I would like to recommend to people who give criticism on other people games (even though finished) to not be that tight or harsh), because this could happen again and this happened often in the past. Just think before posting it.

As for if there was another factor that made this project die was that the goal of the story was to create a parralel with TI community stuff (hence the ragol name for one of the chars), but since it abruptely ended (due to some idiot starting a rumor about a dos attack by netham, which prompted me to login under xlibman/DJ_Omnimaga to set a ban) this pretty much defeat the main purpose of the project. In fact, progress stopped right before this happen, but the reason why i did not restarted is what i explained above
Title: Reign of Legends 4 (xLIB)
Post by: Delnar_Ersike on August 25, 2007, 01:28:00 pm
QUOTE
None of those delnar elriske. I am surprised you didn't guessed the main factor though, as (no offense) you kinda contributed a lot to the death of this project and almost got banned a few times here before i lost internet access. the biggest reason that made this project die was the negative criticism about my previous games sizes and amount of programs (see ticalc reviews of Reuben quest 1 and Metroid. Also check the news articles comments about reuben, XXR and metroid), and since I will never rely on stripping down most features that made my games get recognition in the past just because i want to keep it under 30 KB and less than 10 sub routines. Imho 98% of the basic rpgs released so far that are under that size sucked or lacked many features. If they had lot of features they were generally demos

Hmmm, I never received any warning about those potential bans. Also, the reason people criticized your programs (not you, big difference) for size was probably because those people did not have 83+SE's or 84+SE's like you do (the exact same reason DCS was criticized for size: only the 83+/84+ owners were the ones complaining, the SE owners actually wanted more features). The reason people criticized your programs for the amount of subprograms was because they were too lazy to remember all the programs that need to be in the archive or in the RAM (I was part of that lazy group as well, though now that I know more about BASIC, I realize the effectiveness of subprograms sometimes). Most people who own calculators and play games on them regularly usually keep 6-18 games (depending on their calc model) and archive the games they aren't playing to save RAM and to make sure that if there is a RAM Clear somehow, they'll only lose the game they were currently playing. If there was some kind of macro or another easy way to automatically archive/unarchive the subprograms needed for your game, those criticisms would immediately disappear.

QuoteBegin
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QUOTE
since people don't want large games anymore I'm out of this now, and i will not return on my decision. I even considered getting ticalc.org to remove Metroid and all my RPGs aside from Illusiat 1-12 collection, Nemesiat and Mana Force 1 from their site for a while now, same for calcgames and UnitedTI

What do you mean by big games not being popular. Sure Phoenix is less than 10kB and is pretty popular, but I wouldn't call Wizards, Desolate 2, Spencer's Zelda, Pokemon Purple, Robot War 2, AOC2, and the rest (sorry if I forgot to mention a popular game in progress that is over 30kB in size) neglected by the TI Community. All right, all right, only 2 of the games I mentioned are in BASIC, but PP is in Pure BASIC so that makes up for it. Among the games that are out, iirc, there are pretty popular games that are kind of large, including: Desolate, TVF, Bowling, Acelgoyobis (it's only big if you have ~3 tables loaded, though), RL3 (yes, it's still pretty popular despite its speed and size), LoZ: Dark Link Quest (I actually played through this 3 times, it was so fun), Gemini, Metroid Pi, and more (again, excuse me if I forgot something).

QuoteBegin
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QUOTE
Now that this happened, I would like to recommend to people who give criticism on other people games (even though finished) to not be that tight or harsh), because this could happen again and this happened often in the past. Just think before posting it.

Yes, some of us can be overcritical at times, like myself (even with my own programs :alien:alien2.gif ). But in the case of myself, anything I don't point out as "needs to be improved" is good in your game, and anything I point out as "good" is exceptionally good (I am sure there are some people out there that are exactly the same as me). Also, if I had the choice between an overcritical geek and a lying Mr. Nice-Guy, I'd rather take the overcritical geek (I don't know about you however, you might be a little more sensitive to criticisms than I am).

QuoteBegin
-->
QUOTE
As for if there was another factor that made this project die was that the goal of the story was to create a parralel with TI community stuff (hence the ragol name for one of the chars), but since it abruptely ended (due to some idiot starting a rumor about a dos attack by netham, which prompted me to login under xlibman/DJ_Omnimaga to set a ban) this pretty much defeat the main purpose of the project. In fact, progress stopped right before this happen, but the reason why i did not restarted is what i explained above

That was actually a pretty nice trick with the whole ragol thing there, even if I did get a bit suspicious by the common name between one of the RL4 characters and the account name and by the fact that both the xlibman account and the ragol account claimed to live in Quebec yet have never seen each other. If that IRC incident hadn't happened and you would have continued under the mask name of Ragol, some of use would have unmasked you (whether secretly or privately) after a while due to some minor details you might have let slip. It is possible to see how hard it is to run under a new identity without being unmasked by looking at some history (whether very recent or pretty far into the past).

[/end long post]
Title: Reign of Legends 4 (xLIB)
Post by: DJ Omnimaga on August 25, 2007, 02:44:00 pm
i hate how people who only have 83+ give themselves the right to criticise metroid or reuben for this, when its clearly stated in readme that it's for the SE/84+ calcs x.x


well, people dont read readmes anyway

as for the bans no warning/bans were set because i had no internet access and it was rivereye in charge of the forums at that time and i like to give chances