Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: Ashbad on February 16, 2011, 08:02:05 pm

Title: Retrix
Post by: Ashbad on February 16, 2011, 08:02:05 pm
Retrix is a 3 page flash app in the works.

It's a game like a cross between puyo puyo, tetris, eitrix, and Dr. Robotinik's mean bean machine.

and you can see two 8x15 screens at once.  and also you can see 25 different bosses and crap like that.

so much to say, not enought ime to say it (i'm lazy even with time)

so discuss.  I think it's in a pre pre pre pre Alpha form right now.  so no demo or screenie. sorry :P

only DJ knows the exact specs atm and I intend to keep it that way until I have some moar progress.

Just think of it for now as "the most fun and large and completely fun version of tetris possible for calcs without adding in a 3D shooter mode".
Title: Re: Retrix
Post by: DJ Omnimaga on February 16, 2011, 08:05:30 pm
I can't wait for screenshots. Make sure to fill the game with lots of cool features, though, so people are willing to use 49 KB instead of for example Ztetris. Good luck!
Title: Re: Retrix
Post by: Ashbad on February 16, 2011, 08:07:53 pm
I plan on the features to be so good that besides graphics it would compare to most arcade and NES/genesis tetris-like games :)
Title: Re: Retrix
Post by: TsukasaZX on February 17, 2011, 02:19:33 am
Interesting. I'm looking forward to seeing actual screenshots of this. :)
Title: Re: Retrix
Post by: Munchor on February 17, 2011, 03:18:14 pm
I agree with DJ, try and make this as best as possible, since there are a lot of tetris games already ;D
Title: Re: Retrix
Post by: Ashbad on February 17, 2011, 03:21:27 pm
I'm hoping to make mine put the others to shame ;D

just got block movement working today, next just rotations and crap like that, then shapes made recognition :)
Title: Re: Retrix
Post by: Ashbad on February 18, 2011, 01:20:59 pm
rotations and movements and collisions check, now just finding a way to detect shapes x.x

not easy I'm sure :P

anyways I also need to sprite some bosses.
Title: Re: Retrix
Post by: DJ Omnimaga on February 18, 2011, 08:26:31 pm
Glad to see new progress. I can't wait for screenshots, though. :P
Title: Re: Retrix
Post by: Ashbad on February 18, 2011, 08:27:41 pm
I guess atm I can only show my first four bosses :P

(http://fcps.blackboard.com/courses/1/050-8-16-66400002-1011-YR/uploads/_14942758_1/enemies.bmp)
Title: Re: Retrix
Post by: DJ Omnimaga on February 19, 2011, 04:44:15 am
Lol ok. Good luck on your project. I also hope you gain more free time soon.
Title: Re: Retrix
Post by: Ashbad on February 19, 2011, 10:45:00 am
atm I'm stuck on making a shape recognizing algorithm -- though I have a hunch on how to do it.  It might take all weekend to code though O.o
Title: Re: Retrix
Post by: DJ Omnimaga on February 22, 2011, 01:30:09 am
Ah ok, good luck on it. Feel free to ask in the Axe sub-forum if you need help. X.x
Title: Re: Retrix
Post by: leafy on February 22, 2011, 01:45:50 am
Tetris is actually a hella complex game.
Title: Re: Retrix
Post by: Ashbad on February 22, 2011, 07:50:03 am
I plan to continue with this once I unbrick my calc tonight or tomorrow night x.x

but yeah, the piece dropping actually isn't that complex, but finding 4 or more connected pieces in any shape or form is going to be 1000x times more difficult than finding completed rows x.x
Title: Re: Retrix
Post by: DJ Omnimaga on February 23, 2011, 08:03:06 pm
What happened to your calc? O.O You should maybe ask in the help section if you can't figure out how to fix it. Did you also check Deep Thought's topic?