Author Topic: Robot War 84+  (Read 6103 times)

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Offline DJ Omnimaga

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Re: Robot War 84+
« Reply #15 on: November 10, 2014, 12:13:10 am »
Yeah my main worry was about having to switch between pages and stuff and figuring out where to put what. For a brand new game I assume it's not that hard once you know ASM, but to port a 8xp game larger than an APP page into an actual APP I would wish him or you good luck >.<

Offline chickendude

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Re: Robot War 84+
« Reply #16 on: November 10, 2014, 02:46:53 am »
Yeah, there is a bit of SMC in there (DigiTan called it "polymorph") and yes, the attached sources (in the first post and in reply #6) are the latest sources. CrASH_Man's tilemapper also uses a bit of SMC. I started work on converting it over to an app a while ago, but i'm not sure where those sources went. If someone else wanted to pick up on that, that'd be great. Then i could start working on the multiplayer stuff.

EDIT: I just popped the code from Fullrene in and now it works just fine on the 83+ in TilEm2, gonna load it up on my 83+BE now. It's also much smaller now :D Just loaded onto my 83+ and it works fine except for exiting gives a RAM clear :/

EDIT: Here's a modified version that works for all calcs, though for the 83+ series i think it leaves >$C000 execution open (it checks if the calc is an 83+, if it is it just quits and doesn't reset the protection). Source and 8xp included. It's also over 200 bytes smaller than the previous Crabcake-based version, so it should be a bit easier to fit on your calc.
« Last Edit: November 11, 2014, 04:00:18 am by chickendude »

Offline Geekboy1011

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Re: Robot War 84+
« Reply #17 on: November 13, 2014, 05:12:30 pm »
I Am more then willing I asked a question on Cemetech's Thread. Mind cross posting when you respond to it ^^ thanks

(Question was how big is just the map data)

Offline chickendude

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Re: Robot War 84+
« Reply #18 on: November 13, 2014, 08:56:07 pm »
I just moved stuff around a bit and it looks like the code is around 14600 bytes (actually a little less, but moving some of the tables out of the battle routine might be more trouble than it's worth). The map data itself isn't huge, but with the sprites, text, and enemy data it's a bit more.