Author Topic: Rogue z80: Feature suggestions  (Read 2313 times)

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Offline mapar007

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Rogue z80: Feature suggestions
« on: March 25, 2010, 12:24:09 pm »
The thread that always occurs in game dev subforums. :P

In the week that I won't be coding you guys can post suggestions for additional story elements, items and funny stuff that is NOT in the original Rogue game.

(I have plans for some easter eggs, but I'm not telling you anything :P , and some will be inside jokes for my friends and people who know me well. Hehehehe )
« Last Edit: September 08, 2010, 02:40:39 pm by DJ Omnimaga »

Offline DJ Omnimaga

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Re: Feature suggestions
« Reply #1 on: March 25, 2010, 05:41:14 pm »
I wonder if grayscale would be easy to implement, or at least, some sort of fog of war?

Offline mapar007

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Re: Feature suggestions
« Reply #2 on: March 26, 2010, 03:38:51 am »
I've never done grayscale, but there's a first time for everything.

By the way, I'm planning to do this in an app. Seems like I'm gonna need those 16KB. (I'm at 4KB now, nostub, and although the movement code will shrink when I rewrite it to center the player, it's still big). What do you guys think?

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Re: Feature suggestions
« Reply #3 on: March 26, 2010, 03:43:01 am »
app would be good. I like how my RAM is freed up on exiting and the lack of garbage collections like with some Mirage/Ion games

For grayscale I was more thinking about the F-Zero style grayscale of inverting a checkered pattern quickly, so it won't slow things down too much either