Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: aeTIos on February 19, 2011, 09:52:24 am

Title: RollerCoaster TI
Post by: aeTIos on February 19, 2011, 09:52:24 am
Hi,
I got an idea yesterday to create a RollerCoaster-like game.
What do you think about this?

It will be view-from-top without depth, but you'll be able to create your own rollercoasters :D

Its just an idea, if you think it's good i'll place some sprite requests in the pixel art forum.

aeTIos
Title: Re: RollerCoaster TI
Post by: Hot_Dog on February 19, 2011, 10:59:32 am
Maybe something like a roller coaster tycoon?
Title: Re: RollerCoaster TI
Post by: Ashbad on February 19, 2011, 11:00:46 am
yeah, there's already coaster 3D, but a tycoon would be awesome :)
Title: Re: RollerCoaster TI
Post by: Builderboy on February 19, 2011, 11:59:06 am
I remember there was already a 3D rollercoaster game, but i really was disappointed by the quality, a really nice rollercoaster game would be epic!  Even in the absence of the Tycoon part! :D
Title: Re: RollerCoaster TI
Post by: Deep Toaster on February 19, 2011, 12:01:05 pm
Yep, we still seem to be lacking in 3D games for Axe :D
Title: Re: RollerCoaster TI
Post by: Builderboy on February 19, 2011, 12:02:07 pm
Besides the occasional raycaster or mode7 engine ;)
Title: Re: RollerCoaster TI
Post by: aeTIos on February 19, 2011, 12:11:58 pm
Okay, that idea is accepted, I think.
I'll start with it ASAP.
Title: Re: RollerCoaster TI
Post by: DJ Omnimaga on February 23, 2011, 12:51:59 am
It would be nice. I never tried the 3D one so I can't judge, but I never saw a 2D one. Would it be isometric?
Title: Re: RollerCoaster TI
Post by: Darl181 on February 23, 2011, 01:08:13 am
And, try to make it so yours doesn't screw with the memory and slow down the calc :P
http://www.ticalc.org/archives/files/fileinfo/166/16646.html (read the reviews)
Title: Re: RollerCoaster TI
Post by: DJ Omnimaga on February 23, 2011, 01:11:41 am
Ouch X.x, seems like it was never finished or it only worked on older OSes. I remember some Ion games didn't work properly on newer OSes, like ARPGCS.
Title: Re: RollerCoaster TI
Post by: Builderboy on February 23, 2011, 01:16:42 am
I remember that!  It was... kinda finished lol, I played it and didn't experience any ill effects, but it wasn't anything to write home about
Title: Re: RollerCoaster TI
Post by: DJ Omnimaga on February 23, 2011, 02:13:08 am
Back then there were many 3D attempts on-calc, but often they gave people false hopes as they weren't really developed or even real 3D. One game I found to not be too bad in terms of 3D was Glasscars.
Title: Re: RollerCoaster TI
Post by: z80man on February 23, 2011, 02:20:00 am
The problem with real 3d ( as in direct3d does it) is that it requires multiplication of several large, floating-point matrices whenever you want to rotate, translate, scale, or render an object. Doing this though is nearly impossible on a calc even when you use integers and optimize fully.
Title: Re: RollerCoaster TI
Post by: DJ Omnimaga on February 23, 2011, 02:21:24 am
Yeah true. In some 3D engines I saw usually the coder cheated to do some stuff at decent speed. I remember Thepenguin77 saying that about his Star Fox 84+ grayscale engine (btw that was cool O.O)
Title: Re: RollerCoaster TI
Post by: z80man on February 23, 2011, 02:23:09 am
Yeah true. In some 3D engines I saw usually the coder cheated to do some stuff at decent speed. I remember Thepenguin77 saying that about his Star Fox 84+ grayscale engine (btw that was cool O.O)
To this point that is the only grayscale 3d engine I have ever seen for the 84+
Title: Re: RollerCoaster TI
Post by: ralphdspam on February 23, 2011, 03:02:06 am
I once found a game on ticalc called Roller Coaster Tycoon. I was very disappointed that it was only a basic text-based game. 

3D+Axe+Rollercoaster->Head
**Head>255: brain clear.
Title: Re: RollerCoaster TI
Post by: Madskillz on February 23, 2011, 03:14:01 am
Jim e had a doom game running when he came out with RGP. Granted it didn't have super fancy stuff like Gemini, but it had textured walls.
Title: Re: RollerCoaster TI
Post by: DJ Omnimaga on February 24, 2011, 02:48:24 am
Yeah true. In some 3D engines I saw usually the coder cheated to do some stuff at decent speed. I remember Thepenguin77 saying that about his Star Fox 84+ grayscale engine (btw that was cool O.O)
To this point that is the only grayscale 3d engine I have ever seen for the 84+
I swear I saw another before, but it wasn't really 3D, more like raycasting. I think it's the raycaster Madskillz is talking about. I remember a topic from MaxCoderz or a package of grayscale demos from ticalc.org.
Title: Re: RollerCoaster TI
Post by: Madskillz on February 24, 2011, 02:59:26 am
Ah true DJ, it was raycasting.