Omnimaga
Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: aeTIos on February 19, 2011, 09:52:24 am
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Hi,
I got an idea yesterday to create a RollerCoaster-like game.
What do you think about this?
It will be view-from-top without depth, but you'll be able to create your own rollercoasters :D
Its just an idea, if you think it's good i'll place some sprite requests in the pixel art forum.
aeTIos
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Maybe something like a roller coaster tycoon?
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yeah, there's already coaster 3D, but a tycoon would be awesome :)
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I remember there was already a 3D rollercoaster game, but i really was disappointed by the quality, a really nice rollercoaster game would be epic! Even in the absence of the Tycoon part! :D
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Yep, we still seem to be lacking in 3D games for Axe :D
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Besides the occasional raycaster or mode7 engine ;)
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Okay, that idea is accepted, I think.
I'll start with it ASAP.
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It would be nice. I never tried the 3D one so I can't judge, but I never saw a 2D one. Would it be isometric?
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And, try to make it so yours doesn't screw with the memory and slow down the calc :P
http://www.ticalc.org/archives/files/fileinfo/166/16646.html (read the reviews)
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Ouch X.x, seems like it was never finished or it only worked on older OSes. I remember some Ion games didn't work properly on newer OSes, like ARPGCS.
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I remember that! It was... kinda finished lol, I played it and didn't experience any ill effects, but it wasn't anything to write home about
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Back then there were many 3D attempts on-calc, but often they gave people false hopes as they weren't really developed or even real 3D. One game I found to not be too bad in terms of 3D was Glasscars.
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The problem with real 3d ( as in direct3d does it) is that it requires multiplication of several large, floating-point matrices whenever you want to rotate, translate, scale, or render an object. Doing this though is nearly impossible on a calc even when you use integers and optimize fully.
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Yeah true. In some 3D engines I saw usually the coder cheated to do some stuff at decent speed. I remember Thepenguin77 saying that about his Star Fox 84+ grayscale engine (btw that was cool O.O)
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Yeah true. In some 3D engines I saw usually the coder cheated to do some stuff at decent speed. I remember Thepenguin77 saying that about his Star Fox 84+ grayscale engine (btw that was cool O.O)
To this point that is the only grayscale 3d engine I have ever seen for the 84+
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I once found a game on ticalc called Roller Coaster Tycoon. I was very disappointed that it was only a basic text-based game.
3D+Axe+Rollercoaster->Head
**Head>255: brain clear.
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Jim e had a doom game running when he came out with RGP. Granted it didn't have super fancy stuff like Gemini, but it had textured walls.
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Yeah true. In some 3D engines I saw usually the coder cheated to do some stuff at decent speed. I remember Thepenguin77 saying that about his Star Fox 84+ grayscale engine (btw that was cool O.O)
To this point that is the only grayscale 3d engine I have ever seen for the 84+
I swear I saw another before, but it wasn't really 3D, more like raycasting. I think it's the raycaster Madskillz is talking about. I remember a topic from MaxCoderz or a package of grayscale demos from ticalc.org.
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Ah true DJ, it was raycasting.