Author Topic: RollerCoaster TI  (Read 5577 times)

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Offline aeTIos

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RollerCoaster TI
« on: February 19, 2011, 09:52:24 am »
Hi,
I got an idea yesterday to create a RollerCoaster-like game.
What do you think about this?

It will be view-from-top without depth, but you'll be able to create your own rollercoasters :D

Its just an idea, if you think it's good i'll place some sprite requests in the pixel art forum.

aeTIos
« Last Edit: February 19, 2011, 09:52:37 am by aeTIos »
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Offline Hot_Dog

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Re: RollerCoaster TI
« Reply #1 on: February 19, 2011, 10:59:32 am »
Maybe something like a roller coaster tycoon?

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Re: RollerCoaster TI
« Reply #2 on: February 19, 2011, 11:00:46 am »
yeah, there's already coaster 3D, but a tycoon would be awesome :)

Offline Builderboy

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Re: RollerCoaster TI
« Reply #3 on: February 19, 2011, 11:59:06 am »
I remember there was already a 3D rollercoaster game, but i really was disappointed by the quality, a really nice rollercoaster game would be epic!  Even in the absence of the Tycoon part! :D

Offline Deep Toaster

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Re: RollerCoaster TI
« Reply #4 on: February 19, 2011, 12:01:05 pm »
Yep, we still seem to be lacking in 3D games for Axe :D




Offline Builderboy

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Re: RollerCoaster TI
« Reply #5 on: February 19, 2011, 12:02:07 pm »
Besides the occasional raycaster or mode7 engine ;)

Offline aeTIos

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Re: RollerCoaster TI
« Reply #6 on: February 19, 2011, 12:11:58 pm »
Okay, that idea is accepted, I think.
I'll start with it ASAP.
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Offline DJ Omnimaga

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Re: RollerCoaster TI
« Reply #7 on: February 23, 2011, 12:51:59 am »
It would be nice. I never tried the 3D one so I can't judge, but I never saw a 2D one. Would it be isometric?


Offline Darl181

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Re: RollerCoaster TI
« Reply #8 on: February 23, 2011, 01:08:13 am »
And, try to make it so yours doesn't screw with the memory and slow down the calc :P
http://www.ticalc.org/archives/files/fileinfo/166/16646.html (read the reviews)
Vy'o'us pleorsdti thl'e gjaemue

Offline DJ Omnimaga

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Re: RollerCoaster TI
« Reply #9 on: February 23, 2011, 01:11:41 am »
Ouch X.x, seems like it was never finished or it only worked on older OSes. I remember some Ion games didn't work properly on newer OSes, like ARPGCS.


Offline Builderboy

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Re: RollerCoaster TI
« Reply #10 on: February 23, 2011, 01:16:42 am »
I remember that!  It was... kinda finished lol, I played it and didn't experience any ill effects, but it wasn't anything to write home about

Offline DJ Omnimaga

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Re: RollerCoaster TI
« Reply #11 on: February 23, 2011, 02:13:08 am »
Back then there were many 3D attempts on-calc, but often they gave people false hopes as they weren't really developed or even real 3D. One game I found to not be too bad in terms of 3D was Glasscars.


Offline z80man

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Re: RollerCoaster TI
« Reply #12 on: February 23, 2011, 02:20:00 am »
The problem with real 3d ( as in direct3d does it) is that it requires multiplication of several large, floating-point matrices whenever you want to rotate, translate, scale, or render an object. Doing this though is nearly impossible on a calc even when you use integers and optimize fully.

List of stuff I need to do before September:
1. Finish the Emulator of the Casio Prizm (in active development)
2. Finish the the SH3 asm IDE/assembler/linker program (in active development)
3. Create a partial Java virtual machine  for the Prizm (not started)
4. Create Axe for the Prizm with an Axe legacy mode (in planning phase)
5. Develop a large set of C and asm libraries for the Prizm (some progress)
6. Create an emulator of the 83+ for the Prizm (not started)
7. Create a well polished game that showcases the ability of the Casio Prizm (not started)

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Re: RollerCoaster TI
« Reply #13 on: February 23, 2011, 02:21:24 am »
Yeah true. In some 3D engines I saw usually the coder cheated to do some stuff at decent speed. I remember Thepenguin77 saying that about his Star Fox 84+ grayscale engine (btw that was cool O.O)


Offline z80man

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Re: RollerCoaster TI
« Reply #14 on: February 23, 2011, 02:23:09 am »
Yeah true. In some 3D engines I saw usually the coder cheated to do some stuff at decent speed. I remember Thepenguin77 saying that about his Star Fox 84+ grayscale engine (btw that was cool O.O)
To this point that is the only grayscale 3d engine I have ever seen for the 84+

List of stuff I need to do before September:
1. Finish the Emulator of the Casio Prizm (in active development)
2. Finish the the SH3 asm IDE/assembler/linker program (in active development)
3. Create a partial Java virtual machine  for the Prizm (not started)
4. Create Axe for the Prizm with an Axe legacy mode (in planning phase)
5. Develop a large set of C and asm libraries for the Prizm (some progress)
6. Create an emulator of the 83+ for the Prizm (not started)
7. Create a well polished game that showcases the ability of the Casio Prizm (not started)