Author Topic: Rolling ball that jump on tracks in mode-7 3d. [HBJ project]  (Read 19398 times)

0 Members and 1 Guest are viewing this topic.

Offline Happybobjr

  • James Oldiges
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2325
  • Rating: +128/-20
  • Howdy :)
    • View Profile
Rolling ball that jump on tracks in mode-7 3d. [HBJ project]
« on: September 27, 2011, 10:49:59 pm »
not sure what this game is or even if it exists yet, but it probably does as it is simple.

99.9999% if this ode is quigibo's
Actually only about 80%

Basically you are a ball.  You roll down a track and....  I really can't explain... so i made screeny.

Features.
*ball
*map
*ramp
*83+ mode (ish.)



Oh and a note to newer members.   Don't expect much from me.
« Last Edit: October 09, 2011, 11:02:18 pm by Happybobjr »
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
That looks pretty epic!  Is there any way to alternate the checkerboard pattern of the floor to give a greyscale effect like in Quigibo's mode7 example?

Offline Happybobjr

  • James Oldiges
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2325
  • Rating: +128/-20
  • Howdy :)
    • View Profile
that is 95% where the code came from :P
Ya, I can do that.  I figured speed over other stuff right now, but i think i found a way for both speed and grey.

Can I post source, or should i get permission from quigibo first since he technically owns more of the game than i do,
Edit: i am stupid, it was open sourced.  I will upload code either tonight or tomorrow, depending on how well my idea works.
« Last Edit: September 27, 2011, 11:08:21 pm by Happybobjr »
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline LincolnB

  • Check It Out Now
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1115
  • Rating: +125/-4
  • By Hackers For Hackers
    • View Profile
nice, that looks great. A little hard to see what's what, but that's how it is with all 3d calc games.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline Happybobjr

  • James Oldiges
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2325
  • Rating: +128/-20
  • Howdy :)
    • View Profile
do you really think so?
Maybe i have tested it so many times that i am used to it :D
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline ralphdspam

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 841
  • Rating: +38/-1
  • My name is actually Matt.
    • View Profile
Is it like SkyRoads?  Either way, it looks great! 
ld a, 0
ld a, a

Offline leafy

  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
Awesome! Reminds me of that Ti-89 game, forgot what it's called :/
In-progress: Graviter (...)

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
This loos pretty nice.  Great job! :D

Offline LincolnB

  • Check It Out Now
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1115
  • Rating: +125/-4
  • By Hackers For Hackers
    • View Profile
do you really think so?
Maybe i have tested it so many times that i am used to it :D


Hm...initially I thought so, but I'm sure it won't be a problem after using it a bit.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline Happybobjr

  • James Oldiges
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2325
  • Rating: +128/-20
  • Howdy :)
    • View Profile
Well that was easy.  Got the grey in with speed improvements :P
Screeny sucks.  Since it doesn't use a grey routine and just alternates pixels, wabbit wouldn't pick it up.

Demo is BALLZ
Sources is A12

You can't die right now, but that is literally one line of code.  (testing purposes)



Also please post feature requests.
« Last Edit: September 27, 2011, 11:37:30 pm by Happybobjr »
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline Hot_Dog

  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Awesome!  Reminds me of Skyroads

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Here's a screenshot that shows the grey more solid.

Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline fb39ca4

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1749
  • Rating: +60/-3
    • View Profile
That looks great! So you are trying to stay on the gray track?

Offline ralphdspam

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 841
  • Rating: +38/-1
  • My name is actually Matt.
    • View Profile
In the new screenshot, the ball animation looks a lot better.  I like how it move in the direction you are moving.  :)
ld a, 0
ld a, a

Offline Darl181

  • «Yo buddy, you still alive?»
  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3408
  • Rating: +305/-13
  • VGhlIEdhbWU=
    • View Profile
    • darl181.webuda.com
Nice, this reminds me of the old plainjump for ion, but this one has better graphics ;D
Keep it up!
Vy'o'us pleorsdti thl'e gjaemue