Author Topic: RPG game-need help  (Read 2993 times)

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Offline turiqwalrus

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RPG game-need help
« on: November 24, 2010, 06:23:03 pm »
I'm working on an RPG game heavily inspired by the Mardek RPG series by pseudolonewolf (found here: http://www.kongregate.com/games/Pseudolonewolf/mardek-rpg-chapter-3
I have a basic battle engine but am stuck on a world map. does anyone have any tips?

btw, written in either pure TI-Basic or TI-Basic + xLib

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Re: RPG game-need help
« Reply #1 on: November 24, 2010, 06:50:39 pm »
make map scroll around the player, and keep it simple.  good luck!

Offline turiqwalrus

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Re: RPG game-need help
« Reply #2 on: November 24, 2010, 06:52:22 pm »
ok. thanks

Offline Michael_Lee

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Re: RPG game-need help
« Reply #3 on: November 24, 2010, 07:14:15 pm »
Oh hey, that's a nice game - I played parts of it over the summer, although I never got around to finishing part 3.
Welcome to Omnimaga, btw.
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Offline turiqwalrus

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Re: RPG game-need help
« Reply #4 on: November 24, 2010, 07:16:09 pm »
yup. same here. Got to water and fire temples, hoping that I would get legion first before attempting the Guarsians, but I lost interest.

Offline ACagliano

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Re: RPG game-need help
« Reply #5 on: November 24, 2010, 07:19:37 pm »
Can you send me an image of a world? I may be able to help you with the map.

Offline turiqwalrus

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Re: RPG game-need help
« Reply #6 on: November 24, 2010, 07:20:17 pm »
OK. will send as soon as I finish it.

Offline Michael_Lee

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Re: RPG game-need help
« Reply #7 on: November 24, 2010, 07:24:04 pm »
Yeah, I think I got up a little ahead of the fire temple, but somehow all of the save data got wiped out from my computer, and I didn't have the heart to start all over again.  I spent a lot of time grinding... :c
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline DJ Omnimaga

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Re: RPG game-need help
« Reply #8 on: November 24, 2010, 07:33:48 pm »
Interesting game. Is it a very large game you are planning, by the way? It's a good idea to not start too big when you never worked on a RPG with maps before. However, you might be fine anyway. I recommend starting with something like a demo at first. Make sure to get the battle engine done first and then the walking engine. Also make sure to have the menu done afterward, although it doesn't have to be complete immediately, and do a lot of backups. Good luck and welcome on Omnimaga! :)
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Michael_Lee

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Re: RPG game-need help
« Reply #9 on: November 24, 2010, 07:37:24 pm »
O yes.  Backups are definitely a good idea.  (I love backups)
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline turiqwalrus

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Re: RPG game-need help
« Reply #10 on: November 24, 2010, 07:51:38 pm »
at the moment though, I'm sending one of my battle pictures. enjoy and comment.

the enemy and characters are 16*16 sprites, so I'm probably going to create a character/enemy tilemap with xLib.
right now, I only have the one enemy and two characters
I can't include a demo yet until I get access to a Windows computer with internet capabilities(hopefully next spring), but I might post small chunks of my code.
if you need the code for the picture, I might have to hardcode it straight into the program, as there is currently no way to post a program with a .8xi picture
« Last Edit: November 24, 2010, 07:55:10 pm by turiqwalrus »

Offline DJ Omnimaga

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Re: RPG game-need help
« Reply #11 on: November 24, 2010, 07:57:38 pm »
Cool, so this is a concept picture or is it already programmed in the game? It looks pretty nice. I also like the small HUD at the bottom. Could you explain what does each icons mean?
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline turiqwalrus

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Re: RPG game-need help
« Reply #12 on: November 24, 2010, 08:01:38 pm »
from left to right: flee, wait, items, magic, attack.
this will (hopefully)be displayed right above the icons

I actually had the menu until I accidentally cleared my RAM. I will definitely work on it.
progress: ~5%

Offline shmibs

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Re: RPG game-need help
« Reply #13 on: November 24, 2010, 08:47:30 pm »
why is there no way to get a .8xi on the forums? you could just stick everything in a zip.

anyways, agreed that it looks pretty good so far(especially the clean, efficient layout). you may want to increase sprite quality a little bit, though, as there are a lot of people who take the 'judge a book by its cover' approach and just skip over everything that is'nt flashy enough. if you're using xLib it's merely a matter of how much time you're willing to spend on your sprites(or, if you have trouble spriting, you can always just ask for help).
good luck!

Offline turiqwalrus

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Re: RPG game-need help
« Reply #14 on: November 24, 2010, 08:54:33 pm »
the problem is that for now, I have no connection between my calculator and my computer, as I need admin privileges to run TiLP on linux and I don't have a windows or mac computer to run TI-connect, I can post the .8xp code using source coder, but that doesn't let me use images.

to make an .8xi image, is there any way to convert a .gif to a .8xi?