Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: ASHBAD_ALVIN on October 13, 2010, 12:48:44 pm

Title: Rule and Conquer: Dormant
Post by: ASHBAD_ALVIN on October 13, 2010, 12:48:44 pm
Hello, world!

I am making a new game called Rule and conquer for the Ti8x family of calcs.  To tell the truth, I'm continuing the project from the summer, which I stopped development during due to some technical bugs I could break.  Now that I found a way to solve them, I'll continue making it!

Anyways, it's a 4-level grayscale game simular to starcraft (except in more of a final fantasy/ lord of the rings landscape and setting) where you must defeat the armies of the oppressive skylandian empire and free your planet.  I actually have a bit of a story developed so far, and many sprites done.  I can post some of them later today, along with the trailer I posted on ticalc a weeks ago (STILL PENDING ARG along with 17 other files from other people...)  so I'll post it here instead.  

I was going to do DJ omnimaga's first blood, but I want to finish this now.  Plus, it's already like 25% done, so why start a new project?  Looks like DJ will have to a wait a month or so till I release a BETA for this :3

Au revoir amies,  (working on my french as much as I can)

~~Ashbad

latest screenines attached.
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on October 13, 2010, 02:37:26 pm
He wants to kill me D:

j/k that sounds interesting. Will you build a base and choose what to build to attack your enemy and destroy his base or will it mostly be building an army and no base? I love Starcraft and I liked Warcraft 2 so I would love such game.

Can't wait for screenshots :D . How much of the coding is done, btw?

Also I hope ticalc.org file archivers won't become as slow as the ones they had a few weeks ago. I noticed they uploaded lots of file at once and the pending queue still had a dozen x.x. In early 2005 it took them 3 weeks to process Reuben Quest The Lost Mirror. From 2007 to 2008 there would be months with no file approval and 4 with no screenshot approval x.x. I was happy when it dropped to like 1-3 days.
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 13, 2010, 02:44:06 pm
He wants to kill me D:
/me takes up his hammer to smite DJ...

j/k that sounds interesting. Will you build a base and choose what to build to attack your enemy and destroy his base or will it mostly be building an army and no base? I love Starcraft and I liked Warcraft 2 so I would love such game.

Yeah, it's going to be based on bases :D.  I just realized how simular it is to warcraft 2.  It'll be like a TI version of that :D.  If you like those types of strategy games, though probably more turn based.
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on October 13, 2010, 02:46:39 pm
Aah ok. Yeah real-time would be kinda hard, although it would be cool, even if everything moved tile by tile (like the old Starcraft demo on ticalc.org). One day I need to attempt such thing but it will most likely be very hard x.x

Good luck!
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 13, 2010, 02:48:02 pm
Aah ok. Yeah real-time would be kinda hard, although it would be cool, even if everything moved tile by tile (like the old Starcraft demo on ticalc.org). One day I need to attempt such thing but it will most likely be very hard x.x

Good luck!

Thanks, I'll need it, I have a lot of work to do!

Yeah, real time would be cool, but It would totally funk (not a cuss word :D) up the 4 level grayscale I'm using :P
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on October 13, 2010, 03:06:39 pm
oh swearing is allowed here, as long as it's not like verdant's posts :P

And yeah with grayscale it's better to maybe stick to turn based. Also, if you don't have a lot of coding done, try to start smaller with one thing at a time, like just some buildings being functional and a few units, then once you are comfortable with this, add more stuff and so on. That way you won'tbe overhelmed with work as much. Also do a lot of backups in case your hard drive fails. Some hard drives lasts 10 seconds
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 13, 2010, 03:07:46 pm
Attached is a trailer for the game (in 4 level grayscale -- a program that displays a broad bland view of the story and many of the environment and human structures -- please realize I'm only showing a very select few of the sprites, I've only transferred a few from CalcGS as of now)

It's a movieish thing that's about 1:45 long, so sit back and enjoy! (also, please give me back some input on the wording and the awesome picture of the city in the sky (the tall towerish things on the clouds -- that took 2 hours to make and transfer SPECIFICALLY for the trailer only!))
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on October 13, 2010, 03:12:15 pm
Cool! I'll watch it now :)
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 13, 2010, 03:12:44 pm
kk thanks!  I think you'll really like it ;)
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on October 13, 2010, 03:19:37 pm
I watched it and it looks awesome!

Only suggestions:

-When switching cutscenes/screens, would it be possible to clear the screen so when the new one is called the grayscale won't end up freezing? It migth look a bit better. Otherwise, maybe turn the screen black when that happens.
-For the contrast effects, you should let the user choose the default contrast value or have the value be different from a calc to another. Otherwise on the 83+, the display will end up being too light, same for the TI-Nspire. On the 83+, the contrast 7-1 is the equivalent of 6-1 on the 83+SE, 7-1 on the TI-Nspire and I believe something like 4-1 on the 84+
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 13, 2010, 03:20:19 pm
ok, I'll fix that in later reisions ;)
Title: Re: Rule and Conquer: My Game In Progress
Post by: AngelFish on October 13, 2010, 03:33:20 pm
Could you perhaps make the pauses between text a bit shorter or let the user control when the text chagnes? I had to speed up WabbitEmu to get it to run reasonably quickly.
Other than that, great job.
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 13, 2010, 03:35:59 pm
good ideas, I'll change that up and re-release it with another trailer sometime later this week once I've gotten more work done on the actual game.
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on October 13, 2010, 03:51:13 pm
Oh right yeah the pauses. I think letting the person continue on his own would be a good idea. Also allowing exiting the game with clear (teacher key)
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 13, 2010, 03:52:44 pm
hmm some more good ideas! :D
Title: Re: Rule and Conquer: My Game In Progress
Post by: guy6020665 on October 13, 2010, 09:08:30 pm
Looks cool! can't wait for more progress
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 13, 2010, 09:15:24 pm
Thanks!  I don't want to commit to anything, but I'll say at least a month to get a simple Alpha out that has a simple level setup, all sprites, working battle system and the works finished for a worthy download.  But I'll post screenies whenever I think I can show something cool off :P
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on October 13, 2010, 11:08:48 pm
Good luck! :D
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 14, 2010, 01:32:23 pm
Well, I just deleted my old helf finished battle system.  It was not very efficient, so I'll take the rest of the week/weekend to get that up and running ;)

Quick question:  In my game loop, I want to make the grayscale as stable as possible.  I set the full speed mode at the beginning and put it at normal in the end.  In the loop, I only have some key presses to move the cursor and screen window around,a dn of course the Dispgraph rr .  It's still a bit flicker though.  Any ideas? :(
Title: Re: Rule and Conquer: My Game In Progress
Post by: AngelFish on October 14, 2010, 02:45:28 pm
It might seem counter-intuitive, but sometimes you actually need to slow programs down to achieve good greyscale. Try throwing a Pause in there of around 6-7.
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 14, 2010, 02:47:41 pm
hmm.  I'll try that out. Thanks very much :D

EDIT:  Yeah, it seemed to help a lot!  Thanks, man!
Title: Re: Rule and Conquer: My Game In Progress
Post by: AngelFish on October 14, 2010, 02:54:32 pm
Welcome. It's something I've come across in several projects before.
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on October 14, 2010, 05:37:53 pm
Oh wow I didN't know it was written in Axe, I was sure it was in z80 asm, seeing on UTI that you are one. And yeah sometimes the grayscale needs to be slowed down a  bit to look good. You'll not believe me, but with xLIB+BASIC, 3 level grayscale also needs to be slowed down on 15 MHz calcs to look good :P
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 14, 2010, 06:17:16 pm
Yeah, I'm making this one with axe, making a game this complex (might even be 2-3 app pages long :P) is going to be a bit cumbersome for simple ASM.  Unless you guys are fine with waiting for a release in a year or so ;)

But yeah I normally use z80 ASM because IT IS SO FUN AND VERSATILE AND AXE CAN'T EVEN REPLACE THAT  ;D

I also find it easier to think of code as functions and stuff in Axe with subroutines which are easier.  In ASM I would normally have a macro which accepts some parameters then calls a routine (still small and stuff, just not as organized :P)

I find Axe an easy way to make games that look and feel better -- though I would'nt write anything other than games in it.
Title: Re: Rule and Conquer: My Game In Progress
Post by: squidgetx on October 14, 2010, 06:20:40 pm
You'll have to wait for Axe to support multiple pages I think before you can expand to more than a 1 page app. I'm also coding an RPG right now and I'm going to keep all my data in appvars and have them be read directly from archive
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 14, 2010, 06:26:44 pm
oh, it doesn't support more than one page apps? D:

That REALLY SUCKS :P

I'll have to find a way to see If I can read code from archived appvars -- though I really doubt it.

Fortuneately, I still have ASM knowledge.  Maybe I'll have to change it from Axe to ASM.  That brings my progress down to 5% again, but Oh well as long as I can make it a good game :P

Though I haven't done ASM apps before; I don't know much about writing pages and flipping them and headers and crap.  Do you know where I could look for tutorials?

EDIT: Yeah, my mind is made up; once I read an APP tutorial, It's going to be ASM ;)
Title: Re: Rule and Conquer: My Game In Progress
Post by: shmibs on October 14, 2010, 06:36:41 pm
over 16k of code? 0_o

anyways, good luck with whatever method you decide on for this. i particularly liked the sprites for that skyport place.
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 14, 2010, 07:00:52 pm
Thanks! :D

You might not believe me, but making it on CalcGS only took about 30 minutes, cutting out the blocks of code into gayscale format and ~manually~ typing it into the calc was some hellish experience.  :P

But I see now that it was all now worth it! (plus, making sprites are one of my favorite yet most frustrating aspect of game designing/drawing/coding, so I'm going to have fun doing this sprite stuff until it is all done within a week or so! :D

Yeah, I'm going to make it well over 16K -- sorry, but it will have things more than just a battle system -- it'll have complex pics (like that skyland one), a very complete story (my dad is an author -- might as well fall into his footsteps there), a large conquest scenario for the main gameplay that will hopefully provide dozens of hours of fun, (NO SOUND--that's a BIG space waster, plus I prefer to play TI games while listening to my Van Halen albums on my ipod rather than one note at a time 8-bit muzaks which I need my uncomfortable 2.5mm earphones to hear :P), and even the battle system will be pretty complex.

I wrote a nice long history of this game from 2 years ago to the present.  Read if you dare to be engrossed in my story for around 5 minutes :P
Spoiler For Spoiler:
To tell the truth, I already know what type of thing I want to make -- I tried making this in C++ a long time ago, but openGL was a true bitch to use.  Plus, calculators started to appeal to me, so I decided a year ago and I QUOTE:
"Adam you will make this game the most beast strategy game for the TI calculators EVER.  Since you can't make it a bestselling computer game, you better make it a most-downloaded game of the year thing on some TI programming website."

So I started making it in basic, 3 TIMES first with pixel ons and then Xlib and then some other thing when I realized it would take more than 24k that way and would not be a bestselling TI game.  So I started learning ASM, and honed my skills in that.  tried once, failed 1 out of 1 tries.  Then axe came, I tried twice (one during the summer, and the try I just restarted from now) and now I'm heading back towards ASM. 

As you can see, finishing this game has become a close-to-obsession to me.  I think I've attempted it over 9 times now, but being the perfectionist I am, I want this game to have no less than my very best in effort towards it.  Now that I can sucessfully call myself an avid programmer, It would truly be a shame If I can't finish it this time.  Oh yes, the moment of creation shall be mine!

And that is the sad long story of my game, Rule and Conquer.  I promise it SHALL be finished in ASM THIS TIME or I will eat myself :P and I doubt I taste good.  A two year struggle in ~5 paragraphs.  Crying yet? ;)

Now if you Really want to hear a big struggle, ask me to tell the 7+ year long story of Trio and Niko, an RPG I was planning since I was in 2nd grade... :D

(I've developed The characters in that game so well, It's like I know them personally O.o)

Please give me some respect if you simply loved my beautiful story, si vous plait :P
Title: Re: Rule and Conquer: My Game In Progress
Post by: ztrumpet on October 14, 2010, 08:44:31 pm
I like the trailer; it looks like it will be a cool game.  Good luck on it! ;D

On thing though:  I suggest changing "A man so evil he is no longer a man" to "A being so evil he is no longer a man". :)
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 14, 2010, 08:48:12 pm
I like the trailer; it looks like it will be a cool game.  Good luck on it! ;D

On thing though:  I suggest changing "A man so evil he is no longer a man" to "A being so evil he is no longer a man". :)

That's something I recently found that irked me too.  I'll have to watch my english some -- programming and english don't combine well :D

Also, I have the first few Human Troop sprites done, I'm proud of them except for the wizard, which I think is a bit lacking.  From left to right: Soldier, Sniper, Wizard (they're 16x16 sprites BTW)
Title: Re: Rule and Conquer: My Game In Progress
Post by: ztrumpet on October 14, 2010, 09:00:17 pm
Those sprites look great!  Nice job. :)
Title: Re: Rule and Conquer: My Game In Progress
Post by: AngelFish on October 14, 2010, 09:16:01 pm
oh, it doesn't support more than one page apps? D:

That REALLY SUCKS :P

I'll have to find a way to see If I can read code from archived appvars -- though I really doubt it.

Fortuneately, I still have ASM knowledge.  Maybe I'll have to change it from Axe to ASM.  That brings my progress down to 5% again, but Oh well as long as I can make it a good game :P

Though I haven't done ASM apps before; I don't know much about writing pages and flipping them and headers and crap.  Do you know where I could look for tutorials?

EDIT: Yeah, my mind is made up; once I read an APP tutorial, It's going to be ASM ;)

Good luck with that. I wouldn't recommend messing around with the Archives [in ASM] too much though. If you **** up the right piece of data in there, you're likely to brick your calculator. Personally, I think Axe/ASM hybrids are the best. They allow you to use the easy to code routines from Axe with almost all of the efficiency and speed of ASM.
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on October 15, 2010, 12:55:39 am
Axe limitation is really the 1 page support for code x.x. However I heard even in ASM it was hard to use multiple pages of code because of the page switching involved. This is why Quigibo has been unable to implement such thing. Good luck

That said, if your executable code is planned to only be 16 KB, you could still stick to Axe and make all the data as external appvars.
Title: Re: Rule and Conquer: My Game In Progress
Post by: Jonius7 on October 15, 2010, 01:02:56 am
ooh i love strategy games. especially ones where you can rule an empire.
nice sprites!








ps:anyone play civilization v here?
pps: dont post civilization v stuff  here post it in this topic: http://tinyurl.com/2dfvorp#msg74427
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 15, 2010, 01:19:42 pm
Axe limitation is really the 1 page support for code x.x. However I heard even in ASM it was hard to use multiple pages of code because of the page switching involved. This is why Quigibo has been unable to implement such thing. Good luck

That said, if your executable code is planned to only be 16 KB, you could still stick to Axe and make all the data as external appvars.

I guess I'll have to think about whether I can fit all the stuff within 16K.  If not, it'll have to go flash.  But then again, it's easier to save space in ASM as opposed to axe because axe commands are a bit inflated, but well developed and speed efficient :P

I guess I'll have to meditate for a while on the matter...
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on October 15, 2010, 02:32:54 pm
The trick is to make sure the enemy data, magic animations (sprites and pattern), NPC movement patterns, text, battle commands animations and all that stuff are stored as data, not hard-coded. In that case you can maybe manage to fit the game in 16 KB. Another alternative is to split your game in multiple Axe programs and use a BASIC launcher with an ASM lib called XCOPY by Iambian (used in Illusiat 13) to launch those sub-programs from archive. In the later case you get lots of sub-programs, though, and it's no longer pure-Axe or ASM, but you can circumvent any executable code limit (one of the advantage of TI-BASIC I guess, lol :P).
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 15, 2010, 07:00:37 pm
In that case you can maybe manage to fit the game in 16 KB.

Got me there :P

I'm going to print out an APP ASM tutorial tonight and what I'll do from there, but your idea is a really good one I didn't think of, of using a BASIC program for the main server progam :D

I'll post my desicion later on tomorrow.
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on October 15, 2010, 08:58:09 pm
Cool, I hope something works out for your game. Of course in the case you would stick to on-calc languages, please backup often, in case you do something wrong and cause a mem clear x.x
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 16, 2010, 08:26:10 am
Oh, I will!  Thanks for all of your help so far DJ :D
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on October 16, 2010, 02:30:25 pm
No problem, and with the recent discussion on IRC, I assume you made your mind about how the game will be made, right? (hybrid, ASM, Axe)
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 16, 2010, 02:40:38 pm
yep, I think I'll do it either the way you said to do it or with an Axe server program and write my own copying program.  I'll post som enew sprites soon, btw.
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 16, 2010, 09:07:55 pm
Ok!  Here's all the confirmed sprites for the 4 races in the game.  Later I might add another "race"-- though it'll probably be a modification of humans or something -- cave humans might be a possiblity.  Well, in respective order and row:

Humans: Soldier, Archer, Wizard
Skylanders: Sargeant, Assasin, Necromancer
Elves/dwarves: Brute, Sniper, Bishop
Orks/imps: Orkillary, Dramonork, Sorceror
Title: Re: Rule and Conquer: My Game In Progress
Post by: AngelFish on October 16, 2010, 09:16:49 pm
Might I suggest adding an extra pixel or two at the bottom of the Assassin's blade to make it look like it has some depth?
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on October 17, 2010, 04:34:24 am
That looks nice so far :D

Will they have 4 facing directions soon?
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 17, 2010, 08:19:14 am
that might take a lot of work...

but maybe if enough people want it, so if 2 or more people want it, sure!! :D
I'll go fix that blade, thanks for the suggestion! ;)
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on October 17, 2010, 02:07:03 pm
Oh ok, it's up to you I guess :D
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 17, 2010, 02:10:26 pm
well, I wish I could do it, it would just take so much memory on the level buffer, which will reside in RAM.  and like ben franklin said, 1k of bytes saved is 1k bytes of RAM earned ;D

I wish the casio prizm was out.  I already have like 100 sprites for this in color... :(

Well, with the units finished (for now) I'm working on the structures, and then I'll implement them in the program on my calc, and then I'll get a working, scrolling screenshot of a partail battle system (hopefully all of this in 2 weeks or less :P)
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on October 18, 2010, 02:25:14 am
Yeah I hope that calc gets good programming capabilities. That said, I hope you still do a 84+ version of this regardless, though :)
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 18, 2010, 01:16:33 pm
Oh I plan on a 84+ version for sure, just if it does well there will be a casio prizm sequal as well
Title: Re: Rule and Conquer: My Game In Progress
Post by: AngelFish on October 18, 2010, 01:31:03 pm
The Prizm version will likely be more difficult. ASM bitmapping probably isn't fun when you have to deal with two byte color codes.
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 18, 2010, 01:51:28 pm
yeah, that's a good point... :(

But it's not very fun with 8 pixels per byte display either :P
Title: Re: Rule and Conquer: My Game In Progress
Post by: Builderboy on October 18, 2010, 01:54:05 pm
On the contrary, 8 pixels per byte makes for some great speed optimizations ^^ The question is how maybe bytes per pixel on the Prizm
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 18, 2010, 01:55:01 pm
2 bytes per pixel, since it's 16 bit :D
Title: Re: Rule and Conquer: My Game In Progress
Post by: AngelFish on October 18, 2010, 02:07:24 pm
Two bytes per bit, since the prizm is four Nibble ;)

Actually, I could imagine a decent color bitmap.

For example:

Code: [Select]
[[0101
[1010]]

[[FFFFEEEE]
[DDDDCCCC]]

All 0's are blank and all 1's have a corresponding two byte color code. Of course, this isn't how it's normally done, but...
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on October 18, 2010, 02:34:25 pm
Yeah I hope on the prizm images aren't too large x.x, else games are gonna grow big very fast.
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 19, 2010, 04:46:19 pm
yeah, when I ran the numbers a full screen bitmap is 160k >,<

but anyways, for the structures sprites, I pretty much have recovered the human tiles from looking at my trailer in pause mode (humans are 90% done right now).  The ones for skyland are easy so far, just have to make them look like floating crystals and stuff O.o (halfway done)

the elves/dwarves are easy, just a bunch of tree forts and caves and stuff and maybe even a chapel for bishops (in the works)

the orks' structures are cool, but damn are they hard to make and stuff :P (only fortress is done)

structure sprites overall progress: 30%
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on October 20, 2010, 01:11:46 am
Keep up the good work! :D
Title: Re: Rule and Conquer: My Game In Progress
Post by: AngelFish on October 20, 2010, 01:14:57 am
yeah, when I ran the numbers a full screen bitmap is 160k >,<

160Kb for a full screen bitmap? That can't be right. I can generate much larger bitmaps on my computer for far less space. Plus, you can always use a lossless compression format like PNG for color pictures.
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on October 20, 2010, 02:00:59 am
Well it would be 82944 pixels of 16 bit color depth each. 16 bits == 2 bytes, meaning 2 bytes per pixels x 82944 pixels = 165888 bytes uncompressed images. It would be nice if there were compressed formats for that calc
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 20, 2010, 07:14:12 am
there probably is going to be SOME type of compression.  160k is riduculous...

I guess you could use RLE format O.o

anyways, the sprites are almost done now.  But I need about 2 more days to perfect them before posting them.  Then, time to add them into the battle system.  Now I really am about 10% done in my game ;)
Title: Re: Rule and Conquer: My Game In Progress
Post by: AngelFish on October 20, 2010, 10:11:03 am
there probably is going to be SOME type of compression.  160k is riduculous...

I guess you could use RLE format O.o

RLE doesn't work very well if your picture has a lot of different colors. PNG is a more robust compression scheme, I believe.
However, given that the Prizm will have pictures in the memory already, it's entirely plausible that there will be OS level functions to compress and decompress images.
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 20, 2010, 01:23:24 pm
yeah, it should.

halfway through the orkish structures.  But I'm busy the rest of today with homework so I can't post until tommorrow methinks.
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on October 20, 2010, 01:25:24 pm
Glad to hear most sprites are done :D
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 20, 2010, 01:34:48 pm
almost done, my friend ;)  The posting tomorrow should be interesting :D

viva la rule and conquer!

Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on October 20, 2010, 01:39:30 pm
Cool! Can't wait :D

And remember to backup frequently (every 5 minutes) in case a RAM clear occurs on your calc or a hard drive failure on your computer.
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 20, 2010, 01:53:49 pm
 I might as well give more info on the game than just sprites, so I'll tell some more.

Humans (Light Gray)

The humans are pretty simple, their units in all 3 trades are pretty normal in stats and serve as the median compared to the other races.  They have three units: Soldiers, Archers, and Wizards.  Their structures are built strong to physical damage but a couple of spells can weaken their bases considerable.  The main story will mostly put you in control of this race, which happens to be great for beginners and advanced players as well.

Skylandians (White)

The direct opposition to the human race, but they pretty much are in bad standing with all the other races, due to their bloodthirst.  They are much more advanced than the humans, and therefore their units and structures are considerably more sturdy.  Of course, the top end fighters need large gold infusions to train ;).  Their units are composed of these advanced humans and Fgjjargs (technically robots), and are not used by the player in the main story mode.  However, in custom conquest mode, they should only be used by those who have mastered using the humans and elves/dwarves.

Elves/Dwarves (Dark Gray)

Dark Gray victory flags mark the glory of the elveven and dwarven empire!  These units are considerably weaker than their human counterparts, but their strength, magic, and range is pretty impressive.  They are used very commonly in the main story as like the humans, yet require a whole new way of strategy planning based more upon hit and runs rather than a full out siege.
Great for moderately advanced players!

Orks (Black)

This race is not seen very much in the main story, and for good reasons -- put in the right hands, this race can obliterate all the others with little trouble.  Their units are very very strong, though their range and magic abilities are a bit lacking.  With units being so expensive (more than ten times as much as a correlating skyland unit), only extremely experienced players should even think of using these little guys.
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on October 20, 2010, 01:58:10 pm
Nice :D

I liked Night elves from Warcraft III aside from the fact they were friggin expensive. Make sure those races are balanced.
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 20, 2010, 02:02:26 pm
I will, maybe I'll weaken the orks some more...

But it seems like they deserve the power and expense because their sprites are so damn awesome ;D

next up, I'll explain some story line or something (maybe tomorrow, unless I can get a computer in the library while waiting for cross country, and even then it'll have to be short because I have so much damn homework...)
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on October 20, 2010, 02:45:04 pm
Yeah, just remember that in a strategy game or similar games, most race must be equal in forces. It's unless it's kinda RPG-ish, though.
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 20, 2010, 06:08:42 pm
Yeah, just remember that in a strategy game or similar games, most race must be equal in forces. It's unless it's kinda RPG-ish, though.

I'll heed your advice ;)

well, I might do some spriting tonight, but for the next 3 hours I'll be very busy, so I'll post a status at 10PM before I hit the sack.
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on October 21, 2010, 04:25:04 am
Yeah, just remember that in a strategy game or similar games, most race must be equal in forces. It's unless it's kinda RPG-ish, though.

I'll heed your advice ;)

well, I might do some spriting tonight, but for the next 3 hours I'll be very busy, so I'll post a status at 10PM before I hit the sack.
Where is it? ;D

J/k good luck and I hope you are less busy soon :)
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 21, 2010, 05:40:56 am
Status update: had no time for spriting, sorry... :(
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on October 21, 2010, 09:34:23 am
Sorry to hear. When are you supposed to be less busy btw?
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 21, 2010, 01:16:27 pm
Hopefully, tonight and tomorrow (I had so much activities and HW last night and the night before, and I have a cross country meet tonight)

The status update with the structures sprites will most likely show up tomorrow afternoon at 3-4 PM
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on October 21, 2010, 07:11:22 pm
Ah ok but I meant more in the near future, like when will your school workload become lower? (one week, one month, etc)
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 21, 2010, 07:12:06 pm
Um, kinda. For the next few weeks it will lower considerably.
Title: Re: Rule and Conquer: My Game In Progress
Post by: AngelFish on October 21, 2010, 07:44:24 pm
I wish I could get a break to work on my projects :P
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 21, 2010, 08:55:56 pm
I hate the last few weeks in the grading quarter, so much HW :P :P

Well no more crosscountry so I think that I'll have like 4 hours tomorrow devoted entirely to RandC
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on October 21, 2010, 10:37:03 pm
Glad to hear ASHBAD ^^

I am done with school fortunately, but at my job it will get pretty busy in December due to the Christmas rush and then during Spring I am usually extremly busy IRL with some stuff so it can be hectic to find time to check most forum topics (and try games) sometimes.
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 22, 2010, 01:26:00 pm
Okay, working on the sprites right now.  Give me 2 hours and I promise a posting ;D
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 22, 2010, 02:55:30 pm
Setup new poll as well: vote for what you want the game to be like.
Title: Re: Rule and Conquer: My Game In Progress
Post by: Hot_Dog on October 22, 2010, 04:09:59 pm
Setup new poll as well: vote for what you want the game to be like.

You know, I am excited about voting, but I can't see a poll anywhere! :(
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 22, 2010, 05:30:14 pm
I posted it as a new thread (I didn't know how to add it to this one)

It's called "Rule and Conquer gameplay"

http://ourl.ca/7556
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on October 22, 2010, 07:39:36 pm
I can't wait to see more updates :D
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 22, 2010, 08:00:41 pm
about 20 more minutes... then the structures will be released! :D :D :D :D :D
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on October 22, 2010, 08:08:50 pm
Cool! Let's hope your parents won't ask you to do stuff or that you won't have to do something else within the next minutes x.x
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 22, 2010, 08:10:29 pm
No, they said to "do whatever yu want in the computer room for the next hour and a half before bed."

;D

10 more minutes (methinks)
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 22, 2010, 08:53:31 pm
Here's the update you've all been waiting for... (drumroll sounds...)

The finished units and structures sprites for all 4 races!  Please give any praises/constructive criticism below ;)

EDIT: red outline= structures, blue = units :P

And I forgot to say what the structures are called.  The names are the same for all races, but starting at the 4th column, here goes:

Fortress, Academy, Range, Lumberyard, Mining shaft, Castle, wall, Town
Title: Re: Rule and Conquer: My Game In Progress
Post by: Darl181 on October 22, 2010, 08:56:52 pm
Wow, that's a lot of sprites...
Looks like it's turning out well.
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 22, 2010, 08:57:24 pm
Yeah, maybe if I have time tonight I'll add in the environment sprites as well
Title: Re: Rule and Conquer: My Game In Progress
Post by: SirCmpwn on October 22, 2010, 08:59:57 pm
Nice!  Looking good!
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 22, 2010, 09:00:51 pm
Thanks!  I plan on improving some of the more lacking ones (like the orkish caves :P)
Title: Re: Rule and Conquer: My Game In Progress
Post by: Hot_Dog on October 22, 2010, 09:05:07 pm
Awesome work!
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on October 22, 2010, 09:10:19 pm
Wow they look really great! Nice job!
Title: Re: Rule and Conquer: My Game In Progress
Post by: Jonius7 on October 22, 2010, 09:18:46 pm
whoah those sprites are WICKED! man they look great! keep up the great work!
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 22, 2010, 09:21:47 pm
Thanks guys :D :D :D :D :D

Next up are the environment sprites then I'm done with that stuff, then onto making the conquest/mission map and stuff
Title: Re: Rule and Conquer: My Game In Progress
Post by: Hot_Dog on October 22, 2010, 09:23:55 pm
Btw, sorry if this has been asked: Is it RTS, turn-based, or a mixture of both?
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on October 22, 2010, 09:24:19 pm
Assuming you can build structures, I assume they'll only be buildable in certain type of terrain? If so, then will some race be able to build on other type of terrain than others or within a certain distance from other buildings?
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 22, 2010, 09:30:21 pm
Btw, sorry if this has been asked: Is it RTS, turn-based, or a mixture of both?

It's more of a turn based cuz it's grayscale and that would be one large flicker :P
If it were B&W it would most definately be RTS. 

Assuming you can build structures, I assume they'll only be buildable in certain type of terrain? If so, then will some race be able to build on other type of terrain than others or within a certain distance from other buildings?

Yeah you can build structures (unitl you run out of rock, food, gold, hit the building limit etc.), and they can only be built on rocky terrain or grass.  Orks however can build on wasteland, and elves/dwarves can build on forest areas (makes sense cuz' their building look kinda foresty :D)
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on October 22, 2010, 10:07:01 pm
Ah nice :D. As for TBS-ness, make sure each turn aren't ridiculously long, though.
Title: Re: Rule and Conquer: My Game In Progress
Post by: Hot_Dog on October 22, 2010, 10:21:31 pm
Ah nice :D. As for TBS-ness, make sure each turn aren't ridiculously long, though.

Have you heard of RISK 2210 A.D.?  I heard that a five-turn game can last 5 hours :O
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on October 22, 2010, 10:42:06 pm
Wow o.o. Never heard of it but that seems to require lots of patience.
Title: Re: Rule and Conquer: My Game In Progress
Post by: AngelFish on October 22, 2010, 11:39:45 pm
Risk 2210 AD has a five turn maximum. The expected play time is 240 minutes or 4 hours :o
Title: Re: Rule and Conquer: My Game In Progress
Post by: Scipi on October 22, 2010, 11:48:53 pm
Risk 2210 AD has a five turn maximum. The expected play time is 240 minutes or 4 hours :o

lol, regular risk can sometimes take this long with as few turns.

This game looks interesting. I love RTS's!
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 23, 2010, 09:15:13 am
Risk 2210 AD has a five turn maximum. The expected play time is 240 minutes or 4 hours :o

It'll be kinda like normal risk where turns might take up to 15 minutes but it won't be ridiculous like that :P
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on October 23, 2010, 01:29:31 pm
Ah ok. I hope it is made user-friendly (control-wise) so we don't keep trial-erroring when pressing buttons. In some games I always end up pressing the wrong keys to do things because of poor control choice.
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 23, 2010, 08:09:31 pm
Ah ok. I hope it is made user-friendly (control-wise) so we don't keep trial-erroring when pressing buttons. In some games I always end up pressing the wrong keys to do things because of poor control choice.

I'll be sure to make it very easy to use, and a easy to access key function chart
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on October 23, 2010, 09:35:46 pm
Ok cool to hear. Will we be able to change control settings as well? (unless there's a massive amount of keys used)
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 23, 2010, 09:36:32 pm
I guess so.  So far I speculate I'll be using the arrow keys, the alpha, 2nd, and mode keys, and *possibly* the number keys
Title: Re: Rule and Conquer: My Game In Progress
Post by: AngelFish on October 23, 2010, 09:51:22 pm
I'd recommend trying not to use the number pad unless it's for entering alphanumeric characters or changing modes and things like that.
Title: Re: Rule and Conquer: My Game In Progress
Post by: Hot_Dog on October 23, 2010, 10:14:25 pm
I'd recommend trying not to use the number pad unless it's for entering alphanumeric characters or changing modes and things like that.

I agree.  It's very hard to reach if you need speed, especially if a player's right hand is using Arrow Keys.  Might I recommend using XTNTheta, Math, Apps, etc. instead, since it's also a grid?
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on October 23, 2010, 10:17:15 pm
I like Hot Dog idea.
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 24, 2010, 08:01:00 am
hmmm.... 
good idea hot dog.  I'll do that instead :)
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 24, 2010, 06:49:42 pm
UPDATE: kk no need for you finaleTI to transfer the sprites to calcgs I'm almost done with that now.

Also, I think I can get a working screenshot by this friday, so keep yourselves in suspense.. :3
Title: Re: Rule and Conquer: My Game In Progress
Post by: FinaleTI on October 24, 2010, 06:53:49 pm
Kay. As long as it gets done, I'm glad.  ;D
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 24, 2010, 07:30:50 pm
sorry for the double posting, I just need to get FinaleTI's attention.
EDIT: to make it fair I deleted my last post here

Hey FinaleTI, I actually need some help on it.  I can't get calcGS to render it properly, can you help me?

(and if so, when can you start working on it) ???
Title: Re: Rule and Conquer: My Game In Progress
Post by: FinaleTI on October 24, 2010, 07:32:24 pm
What do you mean by rendering it?
I'd be glad to help as much as I can.
I could try to start this week, but I'm not exactly sure when due to school...
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 24, 2010, 07:34:24 pm
What do you mean by rendering it?
I'd be glad to help as much as I can.

I cna't feed it through very well, I'm not experienced with importing bitmaps :(

Like it renders my light gray as being white.  But the dark gray is fine ???

I can send you the sprite data without the colored boxes (for your easy use), adn you can take it from there.  Thanks for your help, I'll owe you one big time :D
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on October 24, 2010, 07:43:34 pm
If you need help on a software it might be good to ask in the help section, so more people notice (unless someone is helping?)

Btw keep up the good work on RandC
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 24, 2010, 08:06:52 pm
ok if SOMEONE can convert these to calcGS format in an organized format I would be very estatic :D

the pic is attached -- the things on the left are units, the ones on the right are structures.  they're organized by row (first row is humans, 3 sprites for units, 7 or 8 sprites for structures

EDIT: I already have the environment sprites in GS format, I did those in that only ;)
Title: Re: Rule and Conquer: My Game In Progress
Post by: FinaleTI on October 24, 2010, 08:28:49 pm
I scream, you scream, we all scream for Paint's color replace function!

Seriously though, I just managed to convert the tiles you gave me into CalcGS friendly colors, so I should be able to import them pretty easily now.
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on October 24, 2010, 08:38:54 pm
Yeah I wish Paint had this. There's Photofiltre though, that can do it. Just make sure to get the free version if you find it, not Photofiltre Studio.
Title: Re: Rule and Conquer: My Game In Progress
Post by: nemo on October 24, 2010, 08:39:48 pm
or Gimp, which is like the free version of photoshop..
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on October 24, 2010, 08:43:53 pm
yeah but that's not as user friendly as paint, photofiltre and to a lesser extent, Photofiltre Studio and Paint Shop Pro 5 or lower
Title: Re: Rule and Conquer: My Game In Progress
Post by: FinaleTI on October 24, 2010, 08:49:43 pm
Paint's color replace function exists... It's pretty simple too. It's more of a color replacement eraser, but still, it helps a lot.
You just select the color you want to replace as your primary color, set the color you want to replace it with as your secondary color, then hold the right mouse button and drag the eraser over the picture.

Btw, I just converted all the units into a .gst. Now for the tiles...
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 24, 2010, 09:05:57 pm
Paint's color replace function exists... It's pretty simple too. It's more of a color replacement eraser, but still, it helps a lot.
You just select the color you want to replace as your primary color, set the color you want to replace it with as your secondary color, then hold the right mouse button and drag the eraser over the picture.

Btw, I just converted all the units into a .gst. Now for the tiles...

you're a life saver ;D

with this done, development will go 1000% faster, because then I can work solely on just the engine, which should be easy now that I'll have the actaul sprites.  If you can finish them pretty soon (hopefully by tomorrow morning by 5:00 AM) that would be great and then I can quickly print out the code, and spend tomorrow transferring the sprites and then working on the battle system

I truly owe you big time :D
Title: Re: Rule and Conquer: My Game In Progress
Post by: FinaleTI on October 24, 2010, 09:10:31 pm
Actually, you're in luck. I believe I just finished them. .gst attached.
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on October 25, 2010, 12:17:35 am
Paint's color replace function exists... It's pretty simple too. It's more of a color replacement eraser, but still, it helps a lot.
You just select the color you want to replace as your primary color, set the color you want to replace it with as your secondary color, then hold the right mouse button and drag the eraser over the picture.

Btw, I just converted all the units into a .gst. Now for the tiles...
Oh right, that. That can take a long while on large pics, though, right?
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 25, 2010, 05:33:57 am
Actually, you're in luck. I believe I just finished them. .gst attached.

Thanks :D
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 25, 2010, 01:18:48 pm
wow, these sprites are cool on my calc's actual screen...

battle engine in progress.  I made a drawing loop where it draws units, structures, and terrain, and scrolls through the 30x30 map :D

 next, I'll make the HUD and some other things like being able to make your own buildings and stuff.  Then unit spawning, then the fun begins when I make a funcitioning enemy team :D :D :D

EDIT: and FinaleTI, you got your wish on the progress, you cut like a week off of my development time expectancy -- I might have a beta done in 2 weeks :3

I OWE YOU BIG TIME lol
Title: Re: Rule and Conquer: My Game In Progress
Post by: FinaleTI on October 25, 2010, 03:38:48 pm
Wow... I didn't realize that those sprites would have taken that long...
I'm just glad that one of my friends had mentioned Paint's color replacement feature a while ago, else it would have taken me a much longer time.

And that map test sounds pretty awesome. Keep up the good work! ;)
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on October 25, 2010, 03:39:29 pm
Keep up the good work!
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 25, 2010, 03:46:20 pm
I will thank you! :D
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 25, 2010, 05:29:10 pm
New status:  I now have it where there is a dynmic list of all the units and stuff, and the code si a bit mor organized so that I can program this thing more efficiently :D

Small update, I know, but if you could see the super organized code you'd be very impressed :D

EDIT: I really need to work on my typing skills, look at all those spelling mistakes!!
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on October 25, 2010, 05:35:15 pm
Nice, such code changes are always good, as long as you don't fall into an endless code rewrite loop. Did you save a few bytes of executable code?
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 25, 2010, 05:35:35 pm
about 500 bytes actually ;D
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on October 25, 2010, 08:43:12 pm
Ah ok. Well every byte counts. ;D
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 26, 2010, 01:20:55 pm
well not that much progress today, but I'm in the  middle of makign it so you can make your own buildings.
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 26, 2010, 08:31:59 pm
ok new progress: I lost all my previous sprite data (only on calc) but I got that back today so hell yeah ;D

so... who's ready for a BETA in about 2 weeks ;)
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on October 27, 2010, 03:23:15 am
Sorry to hear about the loss. I hope you do some frequent backups in case you get more crashes later. X.x

I can't wait for the BETA. What will be included in it, by the way? :)
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 27, 2010, 01:37:02 pm
Hopefully this is what will be included:

A working battle system with win conditions
Beautiful sprites
A working AI
A working mission system

...And that will be it for the ALPHA.  I 'm sorry, I should've said ALPHA not BETA :(
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on October 27, 2010, 10:47:46 pm
Cool, and which units will be working? I assume this will be mostly the basic, for now?
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 28, 2010, 04:09:44 pm
well, my goal is to get ALL of the units and structures working and stuff. 

UPDATE: no real new news for now, I've been kinda busy.  I DO have a 4 day weekend coming up, you can expect me to work on it for at least 8 hours over that time period though
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 28, 2010, 06:38:46 pm
I need help, and soon si vous plait (if you please)

I need help with my map displaying option (I'm redoing my battle system again due to a random crash I experience -- I'm backing up files on computer now ;))

I seriously forgot some aspect of my displaying routine.  I know my 16x16 4 level grayscale sprite drawing is correct, but I need help on this:
Code: [Select]
.X = top left part of map to be displayed's X coordinate
.Y = top left part of map to be displayed's Y coordinate
.{L1} = pointer to the map appvar holding numeric values representing the tiles
.{L2} = pointer to the appvar that contains the environment tiles' sprite data
.the subroutine sub(DSP,x,y,ptr_to_512bit_sprite displays a 512bit (16x16 in 4 level gray) at x and y starting at the given pointer (this definately works already)

Lbl DMP
For(J,0,3
For(I,0,5
sub(DSP,I*16,J*16,{Y+J*30+X+I+{L1}}*64+{L2}
End
End
Return

...any help at all?  the variables used in the drawing routine are explained at the top of the code.
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on October 28, 2010, 06:47:40 pm
What is happening with the code? Could you specify what is it doing wrong and what is supposed to happen?

It might be good to ask in the Axe sub-forum if no one else notices here but again no one answered Michael3545 thread, so I fear everyone who can help is busy :/. I never managed to get a tilemapper to work in Axe, so...

Anyway good luck!
Title: Re: Rule and Conquer: My Game In Progress
Post by: ztrumpet on October 28, 2010, 06:50:24 pm
Code: [Select]
.X = top left part of map to be displayed's X coordinate
.Y = top left part of map to be displayed's Y coordinate
.{L1} = pointer to the map appvar holding numeric values representing the tiles
.{L2} = pointer to the appvar that contains the environment tiles' sprite data
.the subroutine sub(DSP,x,y,ptr_to_512bit_sprite displays a 512bit (16x16 in 4 level gray) at x and y starting at the given pointer (this definately works already)

Lbl DMP
For(J,0,3
For(I,0,5
sub(DSP,I*16,J*16,{Y+J*30+X+I+{L1}}*64+{L2}
End
End
Return
Hmm, maybe this would work:
Code: [Select]
Lbl DMP
For(J,0,3
For(I,0,5
{L1}->A
sub(DSP,I*16,J*16,{Y+J*30+X+I+A}*64+{L2}
End
End
Return
I think I've made stuff look like this before.  Good luck. :)
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 28, 2010, 07:12:08 pm
nope, didn't seem to fix it at all... :(
Title: Re: Rule and Conquer: My Game In Progress
Post by: nemo on October 28, 2010, 07:18:26 pm
what's the width of the map?
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 28, 2010, 07:18:44 pm
30 tiles, same for the height
Title: Re: Rule and Conquer: My Game In Progress
Post by: nemo on October 28, 2010, 07:22:11 pm
what are X and Y? are they just row/column of the tilemap? meaning X is a value between 0 and 24 and Y is a value between 0 and 26?
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 28, 2010, 07:23:04 pm
yes, that is what they are used for, basically the coordinate of the tile hat will be drawn in the top right (if you know what I mean)
Title: Re: Rule and Conquer: My Game In Progress
Post by: nemo on October 28, 2010, 07:24:16 pm
yes, that is what they are used for, basically the coordinate of the tile hat will be drawn in the top right (if you know what I mean)

i don't completely follow... mainly because you said the coordinate of the tile that will be drawn in the top right. isn't the coordinate of the tile drawn in the top right *always* (0,80)?

edit: at least for 16x16 tiles.
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 28, 2010, 07:24:46 pm
oh sorry, top left :3
Title: Re: Rule and Conquer: My Game In Progress
Post by: nemo on October 28, 2010, 07:26:01 pm
oops. i've been thinking that you mean the coordinate of where the tile will be drawn on the screen. you mean the coordinate in the tilemap. ok, back to analyzing.
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 28, 2010, 07:26:31 pm
yeah -- you have it right ;)
Title: Re: Rule and Conquer: My Game In Progress
Post by: nemo on October 28, 2010, 07:28:36 pm
one last question. is this being coded in SourceCoder? if not, then change
Code: [Select]
sub(DSP,I*16,J*16,{Y+J*30+X+I+{L1}}*64+{L2}
to
Code: [Select]
sub(DSP,I*16,J*16,{Y+J*30+X+I+L1}*64+L2

otherwise, what IS displaying on your screen with your original routine?
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 28, 2010, 07:32:05 pm
Nah.. I tried what you siad, but it didn't work.  the appvar pointers are stored at the value pointed to by these areas, so It will always draw random crap

Before it displayed radom sprites (all of them different, and usually very dark with their colors being mostly black or gray) that changed each time I compiled the source (but the appvars always stayed in the same position

It's being done on-calc no source coder
Title: Re: Rule and Conquer: My Game In Progress
Post by: nemo on October 28, 2010, 07:35:12 pm
alright. well the {L1} is a value between 0-255. the {L1}r is a value between 0-65535. a pointer to an appvar is a value between 0-65535. so, when you get the pointer to the appvar, do you use this code
Code: [Select]
GetCalc("appvAPPVAR")->{L1}
or this code:
Code: [Select]
GetCalc("appvAPPVAR")->{L1}^r //supposed to be a superscript r

the latter is what you want. and also:
sub(DSP,I*16,J*16,{Y+J*30+X+I+{L1}r}*64+{L2}r

edit: [2nd][apps] for the superscript r by the way.
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 28, 2010, 07:38:42 pm
it's mostly fixed now :D

it displays the correct pattern of sprites, just the wrong sprites.

I think I'll be fine from here on, and can figure out the rest -- thanks so much nemo! :D :D :D :D :D
Title: Re: Rule and Conquer: My Game In Progress
Post by: nemo on October 28, 2010, 07:39:32 pm
no problem. sorry it took a lot of questioning lol
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 28, 2010, 07:40:05 pm
that's okay -- you were able to fix my problem very well! :D
Title: Re: Rule and Conquer: My Game In Progress
Post by: nemo on October 28, 2010, 07:41:15 pm
oh, and by the way, don't store anything to {L1+1} or {L2+1} when using the routine, or you'll overwrite the pointer to the appvar and you'll get some nice 4-level grayscale RAM displayed on your screen  ;)
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 28, 2010, 07:42:42 pm
lol very true, I can only use multiples of two ;D
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 29, 2010, 01:19:02 pm
I finished the working tilemapper with amazingly littel flicker even during movement, will post the program(s) in and hour when I get home from school
Title: Re: Rule and Conquer: My Game In Progress
Post by: Hot_Dog on October 29, 2010, 01:37:05 pm
I finished the working tilemapper with amazingly littel flicker even during movement, will post the program(s) in and hour when I get home from school

Can't wait!  Can't wait!
Title: Re: Rule and Conquer: My Game In Progress
Post by: nemo on October 29, 2010, 01:59:12 pm
screenie?
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 29, 2010, 02:56:51 pm
well, here it is, in a group file.  I'm not experienced with taking screenies, so you'll just have to try it out for yourselves.

keep the appvars and the prgmBATTLE in RAM, or it shall not work.  I know it's a lame map, but just use left/rigth/up/down to move the map around.

I had a working cursor, but I didn't put it in this program.
Title: Re: Rule and Conquer: My Game In Progress
Post by: nemo on October 29, 2010, 03:04:43 pm
nice. one thing though, in the bottom left corner there's a tile that looks like random memory.

edit: and in the center of the screen
Title: Re: Rule and Conquer: My Game In Progress
Post by: Hot_Dog on October 29, 2010, 03:05:56 pm
Looks awesome!  Seems that wabbitemu is terrible for testing grayscale, as there is some flicker in wabbitemu
Title: Re: Rule and Conquer: My Game In Progress
Post by: Munchor on October 29, 2010, 03:06:15 pm
A group file? How do I open it with Wabbit?
Title: Re: Rule and Conquer: My Game In Progress
Post by: nemo on October 29, 2010, 03:07:33 pm
i just sent it to my calc. there's no flicker on my ti 84+SE
Title: Re: Rule and Conquer: My Game In Progress
Post by: FinaleTI on October 29, 2010, 03:08:36 pm
A group file? How do I open it with Wabbit?
You can't send it to Wabbit yet. I believe group support still hasn't been implemented.
If you have TI-Connect installed, you can right-click on the group and extract the files in it to a folder. Then, open the folder and drag the program and appvars inside into Wabbit.
I'm not sure if you have TiLP or something else installed, though.
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 29, 2010, 04:34:02 pm
now it's updated to fix the random tiles, but more importantly to show off the new excellent cursor.
Title: Re: Rule and Conquer: My Game In Progress
Post by: nemo on October 29, 2010, 04:38:15 pm
nice job! by the way, is there any reason you can't scroll diagonally?
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 29, 2010, 04:39:18 pm
yeah there is actaully:

I could make it so it detected all keys instead of taking one and then finishing the key loop, but htat kills the grayscale while it's updating x.X
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on October 29, 2010, 05:16:17 pm
A group file? How do I open it with Wabbit?
You can't send it to Wabbit yet. I believe group support still hasn't been implemented.
If you have TI-Connect installed, you can right-click on the group and extract the files in it to a folder. Then, open the folder and drag the program and appvars inside into Wabbit.
I'm not sure if you have TiLP or something else installed, though.
Actually I sent it fine to Wabbitemu. I am using a 2 months old Wabbitemu copy, though. Group support was implemented almost a year ago but I don't know if it broke recently.

By the way it is nice so far. The map kinda reminds me of Dragon Warrior. I can't wait until we can actually do stuff like building units or moving them around :)
Title: Re: Rule and Conquer: My Game In Progress
Post by: FinaleTI on October 29, 2010, 05:18:59 pm
Odd. It always failed for me. I think it did break at some point, but I'm not sure.
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 29, 2010, 05:20:31 pm
A group file? How do I open it with Wabbit?
You can't send it to Wabbit yet. I believe group support still hasn't been implemented.
If you have TI-Connect installed, you can right-click on the group and extract the files in it to a folder. Then, open the folder and drag the program and appvars inside into Wabbit.
I'm not sure if you have TiLP or something else installed, though.
Actually I sent it fine to Wabbitemu. I am using a 2 months old Wabbitemu copy, though. Group support was implemented almost a year ago but I don't know if it broke recently.

By the way it is nice so far. The map kinda reminds me of Dragon Warrior. I can't wait until we can actually do stuff like building units or moving them around :)

That's the old one without the cursor :D

I'll try to get wabbitemu right now, and see if I can learn to do this
Title: Re: Rule and Conquer: My Game In Progress
Post by: yunhua98 on October 29, 2010, 05:21:44 pm
wow!  this looks amazing!  I really can't believe I missed this before!

btw, all the staff and Admin should be in this game.  ;)  and you.
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on October 29, 2010, 05:27:03 pm
A group file? How do I open it with Wabbit?
You can't send it to Wabbit yet. I believe group support still hasn't been implemented.
If you have TI-Connect installed, you can right-click on the group and extract the files in it to a folder. Then, open the folder and drag the program and appvars inside into Wabbit.
I'm not sure if you have TiLP or something else installed, though.
Actually I sent it fine to Wabbitemu. I am using a 2 months old Wabbitemu copy, though. Group support was implemented almost a year ago but I don't know if it broke recently.

By the way it is nice so far. The map kinda reminds me of Dragon Warrior. I can't wait until we can actually do stuff like building units or moving them around :)

That's the old one without the cursor :D

I'll try to get wabbitemu right now, and see if I can learn to do this

Yeah but you did not upload any with a cursor ???. LInk to it if it is not in the latest few posts? ???

I took a screenshot of the most recent program I could find, in response to Nemo's post requesting a screenshot.
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 29, 2010, 05:28:39 pm
the one in the post that came 2 after nemo said a 84+SE has no filcker with it, it's called RAC2.8xg
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on October 29, 2010, 05:29:17 pm
Ah ok I did not see that one. X.x
Title: Re: Rule and Conquer: My Game In Progress
Post by: nemo on October 29, 2010, 05:29:47 pm
dj, this post (http://ourl.ca/7409/134101)
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 29, 2010, 05:30:29 pm
nemo you were super ninja'd there :P

I rally need to get a good emulator, just I need a rom first...
Title: Re: Rule and Conquer: My Game In Progress
Post by: nemo on October 29, 2010, 05:31:28 pm
but i had a link, so ha
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 29, 2010, 05:32:33 pm
lol very true indeed my friend :P

can anyone point my to how I can get a decent emulator and a decent ROM with out ripping it? (I tried rom8x but I couldn't get it to work in console)
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on October 29, 2010, 05:34:06 pm
New screenshot:

Also ASHBAD the most popular TI emulator out there: http://wabbit.codeplex.com

For a ROM you need to search Rom8x on ticalc.org.
Title: Re: Rule and Conquer: My Game In Progress
Post by: FinaleTI on October 29, 2010, 05:43:53 pm
lol very true indeed my friend :P

can anyone point my to how I can get a decent emulator and a decent ROM with out ripping it? (I tried rom8x but I couldn't get it to work in console)
To get one without ripping one, download TI's SDK for the 83+/84+. It should have an 83+, 83+ SE and 73 ROM that it uses for it's emulator. You can just use those ROMs in wabbit, though.

Also, I think somewhere SirCmpwn posted the TI-83+ rom from the SDK somewhere on the forums...

Edit: Here (http://education.ti.com/educationportal/sites/US/productDetail/us_sdk_73_83_84.html) is the SDK. It took me some time to find, cuz TI did a stupid redesign of it's website...
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 29, 2010, 05:58:39 pm
I got wabbit emu, and converted a ti84+ OS to a rom :3

wow, RAC looks cool even on emulator...
Title: Re: Rule and Conquer: My Game In Progress
Post by: yunhua98 on October 29, 2010, 05:59:17 pm
yeah, the grey is better.  ;)
Title: Re: Rule and Conquer: My Game In Progress
Post by: Hot_Dog on October 29, 2010, 06:01:51 pm
By the way, I saw the new screenshot.  Way to go, Ashbad!
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 29, 2010, 06:05:28 pm
By the way, I saw the new screenshot.  Way to go, Ashbad!
[lodkavoice]tank yu, tank yu verry mucch![/lodkavoice]

Well, next thing to go is make it show units and structures IF they are present on the map, other wise draw terrain or go through the same process with strutures.
Title: Re: Rule and Conquer: My Game In Progress
Post by: ztrumpet on October 29, 2010, 06:09:07 pm
Looks nice Ashbad! Keep up the great work! ;D
Title: Re: Rule and Conquer: My Game In Progress
Post by: Hot_Dog on October 29, 2010, 06:11:03 pm
By the way, I saw the new screenshot.  Way to go, Ashbad!
[lodkavoice]tank yu, tank yu verry mucch![/lodkavoice]
Well, next thing to go is make it show units and structures IF they are present on the map, other wise draw terrain or go through the same process with strutures.


So units are "part of the tilemap" so to speak?

Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 29, 2010, 06:12:24 pm
I see what you did there -- quote mistake :P

they are included but have their own memory buffy and therefore their own appvar for their mapping.  Saves me effort of offsetting from a giant appvar :P
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on October 29, 2010, 09:48:26 pm
lol very true indeed my friend :P

can anyone point my to how I can get a decent emulator and a decent ROM with out ripping it? (I tried rom8x but I couldn't get it to work in console)
To get one without ripping one, download TI's SDK for the 83+/84+. It should have an 83+, 83+ SE and 73 ROM that it uses for it's emulator. You can just use those ROMs in wabbit, though.

Also, I think somewhere SirCmpwn posted the TI-83+ rom from the SDK somewhere on the forums...

Edit: Here (http://education.ti.com/educationportal/sites/US/productDetail/us_sdk_73_83_84.html) is the SDK. It took me some time to find, cuz TI did a stupid redesign of it's website...
And deleted full of stuff (well, it's still online, but extremly hard to find and usually not available publicly). Btw to add to FinaleTI's comment, if you use a SDK ROM, you need to rename the ROM file extension of course.
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 30, 2010, 08:44:08 am
nah DJ -- the wabbitemu I got just converted the 2.43OS for 84+ I had to a ROM.  I gots an emulator now :P

Almost done making units and structures display, also started working on making a description show up if you press alpha (about the tile being pointed to by the cursor)
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on October 30, 2010, 02:12:45 pm
Wabbitemu can convert OSes to ROMs, now? ???

ANyway keep up the good work :)
Title: Re: Rule and Conquer: My Game In Progress
Post by: JosJuice on October 30, 2010, 03:34:33 pm
Wabbitemu can convert OSes to ROMs, now? ???
It's able to do that in some weird way... It won't be a 100% accurate ROM, but it'll at least work.
Title: Re: Rule and Conquer: My Game In Progress
Post by: AngelFish on October 30, 2010, 05:02:04 pm
Wabbitemu can convert OSes to ROMs, now? ???

I believe a built in sentience program WFRNG is next.
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 30, 2010, 05:55:53 pm
more updates, no time to post a screenie/program though:  I made it show units and structures, and if you press alpha it shows a description (limited right now for the units and structures -- only tells the race and the unit's name)
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on October 31, 2010, 01:30:06 am
Nice, at least it's progressing :D

Wabbitemu can convert OSes to ROMs, now? ???
It's able to do that in some weird way... It won't be a 100% accurate ROM, but it'll at least work.
Ah weird, I'll refer BuckeyeDude to this post. I am curious about this... (Unless you just loaded an actual ROM then drag-dropped a 8xu file in?)
Title: Re: Rule and Conquer: My Game In Progress
Post by: Jonius7 on October 31, 2010, 04:58:23 am
ooh, popup descriptions! very helpful. This will be a great game!
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on October 31, 2010, 07:38:40 am
@DJ: No, you just have to download an OS for this.

@Jhgenius01: Thanks, I'm trying to make them display as much helpful descriptions as possible! :D
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on October 31, 2010, 11:30:15 pm
Ah wow... maybe he added OS support or something. I am confused D:

I hope you have some time to work on the game soon.
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on November 01, 2010, 12:46:56 pm
I'm not going to get much work in today, I'm afraid, looking down at my calc is proving to be killer on my neck problem x.x
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on November 01, 2010, 04:17:33 pm
Sorry to hear. I hope your neck heals soon. X.x
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on November 01, 2010, 05:16:57 pm
well, I'm better now, but RandC is facing really weird glitches ???

I'll fix those now ;)
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on November 01, 2010, 07:50:29 pm
X.x, bugs are always annoying to debug. I hope they aren't too hard to fix.
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on November 01, 2010, 07:53:33 pm
well, I don't know what's happening, the appvars are working like crap O.o

What I expect to finish tomorrow:

draws units and structures QUICKLY
holds stats for all units in some listish form
show basic descriptions for units/ structures including team, HP, MHP, etc.
(maybe) move units based on their type and team

EDIT: and, it DJ the only one interested in my game?  It seems so :(
Title: Re: Rule and Conquer: My Game In Progress
Post by: nemo on November 01, 2010, 08:04:16 pm
what's wrong with the appvars? i'm working with them right now, they're pretty fresh in my mind.
Title: Re: Rule and Conquer: My Game In Progress
Post by: AngelFish on November 01, 2010, 08:06:06 pm
I think more people are interested than DJ. On the Internet, for every post you get, there are ten people looking.
Title: Re: Rule and Conquer: My Game In Progress
Post by: Builderboy on November 01, 2010, 08:07:16 pm
Appvars are my friend ^^ what seems to be the problem?  And i know specifically i have been rather busy lately so apologies if i don't get to every single post, i read most but reply to as many as i can :) be assured i have been watching this progress ^^
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on November 01, 2010, 08:08:12 pm
okay, maybe I'm wrong, people might care.  EDIT: yeah I guess I was having another ASHBAD moment for a sec ^.^

@nemo: I don;t know, the programs that generate them are producing faulty appvars, as the program was working fine yesterday with them, but when I archived the sources and recompiled them after a nice ram clear, I ran the programs that generated them and they produced random maps of crap. 

I think I'll be able to fix this soon though O.o
Title: Re: Rule and Conquer: My Game In Progress
Post by: nemo on November 01, 2010, 08:09:39 pm
just be careful that you're writing to an appvar which 1) exists and 2) is unarchived.
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on November 01, 2010, 08:10:50 pm
true, I might be having problems with the archiving.  Let me check that now...
Title: Re: Rule and Conquer: My Game In Progress
Post by: Builderboy on November 01, 2010, 08:11:18 pm
Hmmmmm in which way are you storing them?  Are you accidentally recreating the appvar every time you want to access it?
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on November 01, 2010, 08:13:43 pm
ooh, that might be it.  I am recreating it X.x

yeah, it's pretty much fixed now it seems though.  Thanks for all the help guys (again)
Title: Re: Rule and Conquer: My Game In Progress
Post by: Builderboy on November 01, 2010, 08:14:44 pm
yayyy thats what we are here for :)
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on November 01, 2010, 08:15:39 pm
thanks again guys, maybe another demo of some sort tomorrow if time allows...?

though maybe not :P

probably at the end of this week I'll have some good stuffs though
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on November 01, 2010, 11:43:19 pm
There are quite a bit of topics being active everyday so I tend to take a while before I reach each of them, hence my slow replies. However, I am sure a lot of people are interested in the game. I know Hot Dog is extremly interested in particular. Keep up the good work!
Title: Re: Rule and Conquer: My Game In Progress
Post by: squidgetx on November 03, 2010, 03:36:32 pm
Is this Axe or assembly? I know before you were talking about switching to assembly, but I forget what the outcome was in the end
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on November 03, 2010, 03:38:37 pm
Axe, because Mimas is great and stuff, but Axe is still much quicker to make stuff with, plus my grayscale routines sucked :P

I actually lost a night of sleep deciding which one it would be.  I decided to make it axe for the reasons above, but promised myself that once I finished RandC development, I would start making ASM games again before I lose my madskillz :D
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on November 04, 2010, 02:54:05 am
Didn't you plan to make it an hybrid of BASIC/Axe/XCOPY to get around the code limit?

I agree that Axe code seems less hectic to look at, though. I heard that to create some complex games in ASM it is really hectic.
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on November 04, 2010, 01:31:06 pm
I'm actually thinking ASM/Axe hybrid, so I have more control and no n00bs look into mah BASIC coding ;)
Title: Re: Rule and Conquer: My Game In Progress
Post by: Hot_Dog on November 04, 2010, 02:24:57 pm
I'm actually thinking ASM/Axe hybrid, so I have more control and no n00bs look into mah BASIC coding ;)

I'm assuming that your main engine is running in Axe.  What parts would be in ASM?
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on November 04, 2010, 03:13:51 pm
to run the different sub programs, and switch between them.
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on November 04, 2010, 08:58:19 pm
Wouldn,t you end up with the same executable code limit game-wise, though, if you did not use a BASIC launcher? ???
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on November 05, 2010, 03:02:18 pm
yeah, but if someone accidentally screws with the BASIC program, then they're screwed as well, unless they redownload it. 

Plus, then they might be able to switch things up to cheat :P

In ASM they would have to dissassemble it, and most people won't bother with it.
Title: Re: Rule and Conquer: My Game In Progress
Post by: Munchor on November 05, 2010, 03:06:23 pm
yeah, but if someone accidentally screws with the BASIC program, then they're screwed as well, unless they redownload it. 

Plus, then they might be able to switch things up to cheat :P

In ASM they would have to dissassemble it, and most people won't bother with it.

axe ftw
Title: Re: Rule and Conquer: My Game In Progress
Post by: AngelFish on November 05, 2010, 03:14:28 pm
yeah, but if someone accidentally screws with the BASIC program, then they're screwed as well, unless they redownload it.  

Plus, then they might be able to switch things up to cheat :P

You could just use SMC. It makes things confusing enough that no one will want to touch your code, not even you ;)
Title: Re: Rule and Conquer: My Game In Progress
Post by: Munchor on November 05, 2010, 03:15:03 pm
yeah, but if someone accidentally screws with the BASIC program, then they're screwed as well, unless they redownload it. 

Plus, then they might be able to switch things up to cheat :P

You could just use SMC. It makes things confusing enough that no one will want to touch your code, not even you ;)
SMC, what's that?
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on November 05, 2010, 03:16:06 pm
Very true, I'll think about that ;)

@scoutdavid: Self Modifying code
Title: Re: Rule and Conquer: My Game In Progress
Post by: AngelFish on November 05, 2010, 03:22:33 pm
yeah, but if someone accidentally screws with the BASIC program, then they're screwed as well, unless they redownload it.  

Plus, then they might be able to switch things up to cheat :P

You could just use SMC. It makes things confusing enough that no one will want to touch your code, not even you ;)
SMC, what's that?

Self Modifying code. Basically, the execution of your code changes as it's run. It's difficult (if not impossible) to change the control structure in BASIC, but you can definitely change the data.
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on November 05, 2010, 08:10:39 pm
yeah, but if someone accidentally screws with the BASIC program, then they're screwed as well, unless they redownload it. 

Plus, then they might be able to switch things up to cheat :P

In ASM they would have to dissassemble it, and most people won't bother with it.
Ah right, true. X.x
Title: Re: Rule and Conquer: My Game In Progress
Post by: squidgetx on November 06, 2010, 09:49:29 am
well then you still can't get around the 16k/8k code limit :x
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on November 06, 2010, 11:34:05 am
Yeah I know --that's why I'm using like 5 different sub-programs X.x
Title: Re: Rule and Conquer: My Game In Progress
Post by: squidgetx on November 06, 2010, 11:35:32 am
oh i see...so the subprograms will literally be separate from the 'main' program...and the 'main' program will be written in assembly. Gotcha :)
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on November 06, 2010, 11:55:05 am
you gotz itz :D
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on November 07, 2010, 03:06:01 am
But the player will have to run them manually? ???

Cuz to clear the 8K code limit, don't you need to completly exit any running ASM program, even the launcher?
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on November 09, 2010, 01:29:18 pm
well, after a long hiatus from this game, I'm ready to get back into business :D

I'm starting that today by optimizing code with tricks I learned from Pyyrix's most excellent adventure, which cut off 1K of code, now the exe is only 3K :o

Tomorrow, making units move, and finish a dynamic list that keeps track of the units/structs :)
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on November 09, 2010, 02:41:11 pm
Cool! Nice to see those optimizations. Can't wait to see more updates and screenshots :)

Also nice signature image :P
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on November 09, 2010, 03:14:32 pm
Thanks ;)

Also, I like my new avatar :P

Maybe no screenies yet, but I definately have some new aspects to the engine in now ;)
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on November 09, 2010, 03:50:51 pm
Ah ok, keep up the good work :D
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on November 23, 2010, 01:19:19 pm
MAJOR UPDATE:

Spoiler For really big progress:
This will be put on hold for a while I make my true dream game/RPG.
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on November 23, 2010, 04:11:44 pm
Aw sorry to hear. I hope this doesn't die, though. :(

Btw what is the True Dream game? Are you planning to post about it?
Title: Re: Rule and Conquer: My Game In Progress
Post by: Munchor on November 23, 2010, 04:17:09 pm
MAJOR UPDATE:

Spoiler For really big progress:
This will be put on hold for a while I make my true dream game/RPG.

hahahahahah
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on November 23, 2010, 04:20:18 pm
I might post about it later.  The dream game is an RPG with a story made by me (the same as RandC but more personal and good) but has elements from 2 games that have inspired me the most: Final Fantasy II (the original japanese one, not FFIV) and Runescape (it sucked but it's gameplay mechanics made me addicted for the longest time so lol)

This will not die: the only reason I'm putting it aside for now is of how much memory it would take, and how messy having like 8 progs that are over 8K each needed to run will be :P.  Maybe I would continue it if I started it on a more spacious platform like the NSpire with ndless.

Well, this RPG is gonna be great!  if you remember me telling you that I tried making RandC over two years, this RPG (will not release the name yet, though it's been decided for 6 years) has been in the works since I was 8.  I am now almost 15.
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on November 23, 2010, 11:43:10 pm
Ah ok I understand now. The idea seems interesting. However, if you do it like FFII, please make the level up system less broken. Most of the time we ended up with 6000 HP early in the game and half of the time, even if we lost lots of damage we would not even get any stat increase.

As for starting at 8, this means you've been coding calcs for this long already? O.O
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on November 24, 2010, 10:43:08 am
Not calcs silly, I started with drawing ideas and stuff on paper, then I progressed to RPG maker, then game maker, then RPG toolkit, then JS, then C++, then calc programming.
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on November 24, 2010, 03:52:41 pm
Oh ok, lol, I was wondering since it was the same project. :P

I started doing project stuff around 1996 I think but only started coding in 2001. Before that I just did LEGO RP'ing and a few game-based comic books.
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on November 24, 2010, 05:34:54 pm
i loved writing comic books about this dream game!!!  :D
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on November 24, 2010, 10:22:27 pm
Nice. Were they like mine in the way that they were played with a dice, pen and paper sheet like Advanced Dungeons and Dragons novel books? In my case, each comic strip were numbered and at the end, it said something like "If you want to go south, go to 107, north, 105, west 96 or back at 56.", with occasional enemy/boss fights.
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on November 25, 2010, 07:53:10 am
actually, very simular O.o

but we called it "the legend of paper" back then in 2nd grade :)
Title: Re: Rule and Conquer: My Game In Progress
Post by: DJ Omnimaga on November 25, 2010, 04:30:13 pm
Ah ok. That type of game was pretty much one of the first incarnation of RPGs. I think it started in the late '70s. In my case it was a bit complex, though. You needed a calculator during fights and to heal yourself because energy was capped at 9999 like in some console RPGs. I didn't feel like making my games so all you do is rolling a dice and if the number is above 6 you lose 1 HP and if it's 6 or below the enemy loses 1 HP.
Title: Re: Rule and Conquer: My Game In Progress
Post by: ASHBAD_ALVIN on November 28, 2010, 02:35:23 pm
just found when I was looking at some of my earlier ms paint tiles!

Some of the tiles for my RandC comp game I gave up on a while ago:
Title: Re: Rule and Conquer: Dormant
Post by: DJ Omnimaga on November 28, 2010, 02:40:15 pm
Cool, it's fun when we find some old stuff we were working on. Brings back memories sometimes. Also, some ideas can be gotten from these.

Also I like those small rocks and mountain tiles :D

That said I hope the calc project resumes at one point too :P
Title: Re: Rule and Conquer: Dormant
Post by: ASHBAD_ALVIN on November 28, 2010, 02:42:15 pm
thanks, people at that horrible toolkit forum site liked those too (not that you have any connection or anything, just saying that other people liked it too :P)

That grass there is actually very simular to that of trio and niko's tiles, if you look really closely.  The effect of it I learned is that if you do it right with the shading, you can make it look like tons of tiny grass blades.

That also being said, maybe I can use these tiles in a casio prizm RandC O.o
Title: Re: Rule and Conquer: Dormant
Post by: DJ Omnimaga on November 28, 2010, 02:53:36 pm
I actually like the Trio and Niko one better but it might be because of the different resolutions. I think for the tiles above, what would make them even better are darker outlines, kinda like some cartoons, or maybe increase the contrast of some tiles to make the textures more visible.