He wants to kill me D:/me takes up his hammer to smite DJ...
j/k that sounds interesting. Will you build a base and choose what to build to attack your enemy and destroy his base or will it mostly be building an army and no base? I love Starcraft and I liked Warcraft 2 so I would love such game.
Aah ok. Yeah real-time would be kinda hard, although it would be cool, even if everything moved tile by tile (like the old Starcraft demo on ticalc.org). One day I need to attempt such thing but it will most likely be very hard x.x
Good luck!
I like the trailer; it looks like it will be a cool game. Good luck on it! ;D
On thing though: I suggest changing "A man so evil he is no longer a man" to "A being so evil he is no longer a man". :)
oh, it doesn't support more than one page apps? D:
That REALLY SUCKS :P
I'll have to find a way to see If I can read code from archived appvars -- though I really doubt it.
Fortuneately, I still have ASM knowledge. Maybe I'll have to change it from Axe to ASM. That brings my progress down to 5% again, but Oh well as long as I can make it a good game :P
Though I haven't done ASM apps before; I don't know much about writing pages and flipping them and headers and crap. Do you know where I could look for tutorials?
EDIT: Yeah, my mind is made up; once I read an APP tutorial, It's going to be ASM ;)
Axe limitation is really the 1 page support for code x.x. However I heard even in ASM it was hard to use multiple pages of code because of the page switching involved. This is why Quigibo has been unable to implement such thing. Good luck
That said, if your executable code is planned to only be 16 KB, you could still stick to Axe and make all the data as external appvars.
In that case you can maybe manage to fit the game in 16 KB.
[[0101
[1010]]
[[FFFFEEEE]
[DDDDCCCC]]
yeah, when I ran the numbers a full screen bitmap is 160k >,<
there probably is going to be SOME type of compression. 160k is riduculous...
I guess you could use RLE format O.o
Yeah, just remember that in a strategy game or similar games, most race must be equal in forces. It's unless it's kinda RPG-ish, though.
Where is it? ;DYeah, just remember that in a strategy game or similar games, most race must be equal in forces. It's unless it's kinda RPG-ish, though.
I'll heed your advice ;)
well, I might do some spriting tonight, but for the next 3 hours I'll be very busy, so I'll post a status at 10PM before I hit the sack.
Setup new poll as well: vote for what you want the game to be like.
Btw, sorry if this has been asked: Is it RTS, turn-based, or a mixture of both?
Assuming you can build structures, I assume they'll only be buildable in certain type of terrain? If so, then will some race be able to build on other type of terrain than others or within a certain distance from other buildings?
Ah nice :D. As for TBS-ness, make sure each turn aren't ridiculously long, though.
Risk 2210 AD has a five turn maximum. The expected play time is 240 minutes or 4 hours :o
Risk 2210 AD has a five turn maximum. The expected play time is 240 minutes or 4 hours :o
Ah ok. I hope it is made user-friendly (control-wise) so we don't keep trial-erroring when pressing buttons. In some games I always end up pressing the wrong keys to do things because of poor control choice.
I'd recommend trying not to use the number pad unless it's for entering alphanumeric characters or changing modes and things like that.
What do you mean by rendering it?
I'd be glad to help as much as I can.
Paint's color replace function exists... It's pretty simple too. It's more of a color replacement eraser, but still, it helps a lot.
You just select the color you want to replace as your primary color, set the color you want to replace it with as your secondary color, then hold the right mouse button and drag the eraser over the picture.
Btw, I just converted all the units into a .gst. Now for the tiles...
Paint's color replace function exists... It's pretty simple too. It's more of a color replacement eraser, but still, it helps a lot.Oh right, that. That can take a long while on large pics, though, right?
You just select the color you want to replace as your primary color, set the color you want to replace it with as your secondary color, then hold the right mouse button and drag the eraser over the picture.
Btw, I just converted all the units into a .gst. Now for the tiles...
Actually, you're in luck. I believe I just finished them. .gst attached.
.X = top left part of map to be displayed's X coordinate
.Y = top left part of map to be displayed's Y coordinate
.{L1} = pointer to the map appvar holding numeric values representing the tiles
.{L2} = pointer to the appvar that contains the environment tiles' sprite data
.the subroutine sub(DSP,x,y,ptr_to_512bit_sprite displays a 512bit (16x16 in 4 level gray) at x and y starting at the given pointer (this definately works already)
Lbl DMP
For(J,0,3
For(I,0,5
sub(DSP,I*16,J*16,{Y+J*30+X+I+{L1}}*64+{L2}
End
End
Return
Hmm, maybe this would work:Code: [Select].X = top left part of map to be displayed's X coordinate
.Y = top left part of map to be displayed's Y coordinate
.{L1} = pointer to the map appvar holding numeric values representing the tiles
.{L2} = pointer to the appvar that contains the environment tiles' sprite data
.the subroutine sub(DSP,x,y,ptr_to_512bit_sprite displays a 512bit (16x16 in 4 level gray) at x and y starting at the given pointer (this definately works already)
Lbl DMP
For(J,0,3
For(I,0,5
sub(DSP,I*16,J*16,{Y+J*30+X+I+{L1}}*64+{L2}
End
End
Return
Lbl DMP
For(J,0,3
For(I,0,5
{L1}->A
sub(DSP,I*16,J*16,{Y+J*30+X+I+A}*64+{L2}
End
End
Return
I think I've made stuff look like this before. Good luck. :)
yes, that is what they are used for, basically the coordinate of the tile hat will be drawn in the top right (if you know what I mean)
sub(DSP,I*16,J*16,{Y+J*30+X+I+{L1}}*64+{L2}
tosub(DSP,I*16,J*16,{Y+J*30+X+I+L1}*64+L2
GetCalc("appvAPPVAR")->{L1}
or this code:GetCalc("appvAPPVAR")->{L1}^r //supposed to be a superscript r
I finished the working tilemapper with amazingly littel flicker even during movement, will post the program(s) in and hour when I get home from school
A group file? How do I open it with Wabbit?You can't send it to Wabbit yet. I believe group support still hasn't been implemented.
Actually I sent it fine to Wabbitemu. I am using a 2 months old Wabbitemu copy, though. Group support was implemented almost a year ago but I don't know if it broke recently.A group file? How do I open it with Wabbit?You can't send it to Wabbit yet. I believe group support still hasn't been implemented.
If you have TI-Connect installed, you can right-click on the group and extract the files in it to a folder. Then, open the folder and drag the program and appvars inside into Wabbit.
I'm not sure if you have TiLP or something else installed, though.
Actually I sent it fine to Wabbitemu. I am using a 2 months old Wabbitemu copy, though. Group support was implemented almost a year ago but I don't know if it broke recently.A group file? How do I open it with Wabbit?You can't send it to Wabbit yet. I believe group support still hasn't been implemented.
If you have TI-Connect installed, you can right-click on the group and extract the files in it to a folder. Then, open the folder and drag the program and appvars inside into Wabbit.
I'm not sure if you have TiLP or something else installed, though.
By the way it is nice so far. The map kinda reminds me of Dragon Warrior. I can't wait until we can actually do stuff like building units or moving them around :)
Yeah but you did not upload any with a cursor ???. LInk to it if it is not in the latest few posts? ???Actually I sent it fine to Wabbitemu. I am using a 2 months old Wabbitemu copy, though. Group support was implemented almost a year ago but I don't know if it broke recently.A group file? How do I open it with Wabbit?You can't send it to Wabbit yet. I believe group support still hasn't been implemented.
If you have TI-Connect installed, you can right-click on the group and extract the files in it to a folder. Then, open the folder and drag the program and appvars inside into Wabbit.
I'm not sure if you have TiLP or something else installed, though.
By the way it is nice so far. The map kinda reminds me of Dragon Warrior. I can't wait until we can actually do stuff like building units or moving them around :)
That's the old one without the cursor :D
I'll try to get wabbitemu right now, and see if I can learn to do this
lol very true indeed my friend :PTo get one without ripping one, download TI's SDK for the 83+/84+. It should have an 83+, 83+ SE and 73 ROM that it uses for it's emulator. You can just use those ROMs in wabbit, though.
can anyone point my to how I can get a decent emulator and a decent ROM with out ripping it? (I tried rom8x but I couldn't get it to work in console)
By the way, I saw the new screenshot. Way to go, Ashbad![lodkavoice]tank yu, tank yu verry mucch![/lodkavoice]
By the way, I saw the new screenshot. Way to go, Ashbad![lodkavoice]tank yu, tank yu verry mucch![/lodkavoice]
Well, next thing to go is make it show units and structures IF they are present on the map, other wise draw terrain or go through the same process with strutures.
And deleted full of stuff (well, it's still online, but extremly hard to find and usually not available publicly). Btw to add to FinaleTI's comment, if you use a SDK ROM, you need to rename the ROM file extension of course.lol very true indeed my friend :PTo get one without ripping one, download TI's SDK for the 83+/84+. It should have an 83+, 83+ SE and 73 ROM that it uses for it's emulator. You can just use those ROMs in wabbit, though.
can anyone point my to how I can get a decent emulator and a decent ROM with out ripping it? (I tried rom8x but I couldn't get it to work in console)
Also, I think somewhere SirCmpwn posted the TI-83+ rom from the SDK somewhere on the forums...
Edit: Here (http://education.ti.com/educationportal/sites/US/productDetail/us_sdk_73_83_84.html) is the SDK. It took me some time to find, cuz TI did a stupid redesign of it's website...
Wabbitemu can convert OSes to ROMs, now? ???It's able to do that in some weird way... It won't be a 100% accurate ROM, but it'll at least work.
Wabbitemu can convert OSes to ROMs, now? ???
Ah weird, I'll refer BuckeyeDude to this post. I am curious about this... (Unless you just loaded an actual ROM then drag-dropped a 8xu file in?)Wabbitemu can convert OSes to ROMs, now? ???It's able to do that in some weird way... It won't be a 100% accurate ROM, but it'll at least work.
I'm actually thinking ASM/Axe hybrid, so I have more control and no n00bs look into mah BASIC coding ;)
yeah, but if someone accidentally screws with the BASIC program, then they're screwed as well, unless they redownload it.
Plus, then they might be able to switch things up to cheat :P
In ASM they would have to dissassemble it, and most people won't bother with it.
yeah, but if someone accidentally screws with the BASIC program, then they're screwed as well, unless they redownload it.
Plus, then they might be able to switch things up to cheat :P
SMC, what's that?yeah, but if someone accidentally screws with the BASIC program, then they're screwed as well, unless they redownload it.
Plus, then they might be able to switch things up to cheat :P
You could just use SMC. It makes things confusing enough that no one will want to touch your code, not even you ;)
SMC, what's that?yeah, but if someone accidentally screws with the BASIC program, then they're screwed as well, unless they redownload it.
Plus, then they might be able to switch things up to cheat :P
You could just use SMC. It makes things confusing enough that no one will want to touch your code, not even you ;)
yeah, but if someone accidentally screws with the BASIC program, then they're screwed as well, unless they redownload it.Ah right, true. X.x
Plus, then they might be able to switch things up to cheat :P
In ASM they would have to dissassemble it, and most people won't bother with it.
MAJOR UPDATE:Spoiler For really big progress: