Author Topic: Screen Shots  (Read 5481 times)

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Offline trevmeister66

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Screen Shots
« on: February 19, 2009, 10:42:12 am »
All screen shots will be posted here in order from newest to oldest.
--All screenies of previous version of the game have been removed.

Walking Engine / NPC chat / Sign Reading:

« Last Edit: April 27, 2009, 02:28:12 pm by trevmeister66 »
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Offline DJ Omnimaga

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Re: Screen Shots
« Reply #1 on: February 19, 2009, 06:05:33 pm »
oooh nice item menu. I like how it scrolls. What will be the left box for?

Offline trevmeister66

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Re: Screen Shots
« Reply #2 on: February 19, 2009, 06:15:14 pm »
oooh nice item menu. I like how it scrolls. What will be the left box for?
It'll let you view, equip, drop or sell the item

New screenie added.
« Last Edit: February 19, 2009, 06:41:12 pm by trevmeister66 »
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Re: Screen Shots
« Reply #3 on: February 19, 2009, 10:34:48 pm »
awesome job, trev!

Offline kalan_vod

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Re: Screen Shots
« Reply #4 on: February 20, 2009, 01:13:09 am »
Wow, that looks beautiful (the small demo especially).

Offline Galandros

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Re: Screen Shots
« Reply #5 on: February 20, 2009, 02:14:42 pm »
Sweet. The menus are very nice and seem effortless to the calculator.
Hobbing in calculator projects.

Offline simplethinker

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Re: Screen Shots
« Reply #6 on: February 21, 2009, 07:48:43 pm »
Incredible menus!  Are you just using xLIB/Celtic III for the menus/interface?  It looks like you're using ASCII graphics for the map.
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Offline trevmeister66

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Re: Screen Shots
« Reply #7 on: February 21, 2009, 08:37:57 pm »
Incredible menus!  Are you just using xLIB/Celtic III for the menus/interface?  It looks like you're using ASCII graphics for the map.
Yeah it's just Celtic III for the menus. I was initially going to do all the maps in dual layer ASCII, but I've now decided to switch to a fully graphical map, but I have yet to start that process, so for now I'm just sticking with that until I do switch over.
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Offline TIfanx1999

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Re: Screen Shots
« Reply #8 on: February 21, 2009, 09:06:15 pm »
The dual-layer ascii looks quite good. Either way this looks promising.

Offline trevmeister66

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Re: Screen Shots
« Reply #9 on: February 25, 2009, 12:15:48 pm »
New screenie of my basic Save/Load system added. I have a bunch to add/change about it, but for now it does what it needs to.
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

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Offline simplethinker

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Re: Screen Shots
« Reply #10 on: February 25, 2009, 04:41:41 pm »
It looks good ;D
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Offline kalan_vod

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Re: Screen Shots
« Reply #11 on: February 25, 2009, 09:37:00 pm »
Sweet saving animation ;)

Offline Galandros

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Re: Screen Shots
« Reply #12 on: February 26, 2009, 04:55:21 pm »
Great menus. They show lots of stats to play with, fun.
Hobbing in calculator projects.

Offline skuller972

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Re: Screen Shots
« Reply #13 on: March 15, 2009, 03:35:50 pm »
thats pretty amazing. i stink at programming ive been at it for almost a year though so theres my excuse.
Then again, maybe not...
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Offline trevmeister66

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Re: Screen Shots
« Reply #14 on: April 27, 2009, 02:28:45 pm »
new screenie of the new version of the game is posted. It's just the walking engine with a few other things added in. Nothing special.
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

My MW2 Blog <-- Please visit :)