Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: Yeong on September 09, 2011, 08:46:55 am

Title: Silence (and 2)
Post by: Yeong on September 09, 2011, 08:46:55 am
This is a game that I'm working on along with metal man. This will be a basically point-and-click escape game stuffs. (I love those kind of games XD )
Here's a title screen

EDIT: Little Bit more screenshots.
EDIT2: Download link here XD
http://www.omnimaga.org/index.php?action=downloads;sa=downfile&id=720 (http://www.omnimaga.org/index.php?action=downloads;sa=downfile&id=720)
Title: Re: Silence
Post by: Binder News on September 12, 2011, 04:20:15 pm
Cool yeong. What language is it in? Axe, or ASM?
Title: Re: Silence
Post by: Yeong on September 12, 2011, 05:03:14 pm
This will be Axe BASIC hybrid.
I'll post a animated gif as well since I made curser routine to work. (At first, it randomly 'clears' the screen but I don't know why)
Title: Re: Silence
Post by: ztrumpet on September 12, 2011, 06:13:38 pm
Awesome!  I like these games as well; there aren't enough good ones for the TI 83/84 series.  I hope you finish this. :D
Title: Re: Silence
Post by: BalancedFury on September 12, 2011, 06:22:08 pm
Lol.. u started to make this game after u played ShadowGate.. it will most probably be better though.. Also, I am honored to be the first tester.. lol
Title: Re: Silence
Post by: mrmprog on September 12, 2011, 06:23:40 pm
Really nice! When I first saw the screenshots, I thought it was 3d :) Is there a great plot to go along with?
Title: Re: Silence
Post by: Yeong on September 12, 2011, 06:37:43 pm
Lol.. u started to make this game after u played ShadowGate.. it will most probably be better though.. Also, I am honored to be the first tester.. lol
Let's see about that....>:D
Really nice! When I first saw the screenshots, I thought it was 3d :) Is there a great plot to go along with?
Of course!
Except that I'll not gonna spill it until I'm done.
Title: Re: Silence
Post by: BalancedFury on September 12, 2011, 10:02:08 pm
I alrdy tried a little bit of it.. it's pretty cool.. XP
Title: Re: Silence
Post by: Yeong on September 12, 2011, 10:46:13 pm
I know you're my brother and everything, but don't spoil anything...O.o
Title: Re: Silence
Post by: Yeong on September 13, 2011, 06:09:04 pm
Test version is out XD
you can only do the "tutorial" stages.
There IS a way to die and extra credit for figuring out how to die XD
and Feedback/Suggestions are welcome(please do).
Title: Re: Silence
Post by: Yeong on September 14, 2011, 09:39:48 pm
Legal Triple Posting XD
so far, I tripled the size of map (Not it's about 11 screens)
and added a new curser.
Also, this will feature 2 endings ( good one and bad one. You'll know which one is which once I finish and you play it.)
I think I'll be done in 5~7 days XD
Title: Re: Silence
Post by: Yeong on September 15, 2011, 03:23:06 pm
w000000 QuadPosting Legally!
*UPDATE*
Ok, so I added some rooms and some new feature: quick responce!
screenie below to show you what happens if you don't press the button. Dying scene is always the best. >:D
(http://img.removedfromgame.com/imgs/screenshot_dead.gif)
Title: Re: Silence
Post by: Geekboy1011 on September 15, 2011, 11:00:12 pm
wow this looks awesome! i love point and clicks. out of curiosity though how easy is the engine going to be to use for others once all is done and released or is it all hardcoded?
Title: Re: Silence
Post by: LincolnB on September 15, 2011, 11:04:33 pm
Yeah, you could consider using PaintPad (one of my current projs) to load screens into appvars and have a story-maker program. That would motivate me to work on PaintPad (I'm currently not motivated at all)
Title: Re: Silence
Post by: Yeong on September 16, 2011, 07:22:19 am
wow this looks awesome! i love point and clicks. out of curiosity though how easy is the engine going to be to use for others once all is done and released or is it all hardcoded?
My quick button program is usable in any program I want to since it takes variable Q (store valid keycode) and it outputs Q to either 1 or 0 depends on whether I press the correspond button or not.
And my cursor routine works by loading a pic from appvar, and put the cursor in. If I want to make another point and click game, I could use my program again XD

Yeah, you could consider using PaintPad (one of my current projs) to load screens into appvars and have a story-maker program. That would motivate me to work on PaintPad (I'm currently not motivated at all)
Can it load from a appvar to display picture? If it's smaller than 1800 bytes, I'll take it. :P
Title: Re: Silence
Post by: TIfanx1999 on September 16, 2011, 11:23:01 am
Looks pretty cool and unique as well. I really like the concept. I don't remember seeing anything like this for the Z80 before (although there may be one or two that are old that I am unaware of.)
Title: Re: Silence
Post by: Yeong on September 16, 2011, 11:24:42 am
Looks pretty cool and unique as well. I really like the concept. I don't remember seeing anything like this for the Z80 before (although there may be one or two that are old that I am unaware of.)
Z80? Mine is axe/basic, not z80 asm.
Title: Re: Silence
Post by: Wellen on September 16, 2011, 12:10:39 pm
I think he meant z80 calculators ^_^
Title: Re: Silence
Post by: Yeong on September 16, 2011, 12:12:52 pm
oh XD that works then
The only other Point and Click I know is Clash of Dimention
Title: Re: Silence
Post by: LincolnB on September 16, 2011, 05:09:15 pm
Yeah, you could consider using PaintPad (one of my current projs) to load screens into appvars and have a story-maker program. That would motivate me to work on PaintPad (I'm currently not motivated at all)
Can it load from a appvar to display picture? If it's smaller than 1800 bytes, I'll take it. :P

Well, the way PaintPad is going to work is that for every picture you make, it exports a 768 byte appvar that can be later loaded as a buffer.
Title: Re: Silence
Post by: Yeong on September 16, 2011, 10:22:55 pm
Yeah, you could consider using PaintPad (one of my current projs) to load screens into appvars and have a story-maker program. That would motivate me to work on PaintPad (I'm currently not motivated at all)
Can it load from a appvar to display picture? If it's smaller than 1800 bytes, I'll take it. :P

Well, the way PaintPad is going to work is that for every picture you make, it exports a 768 byte appvar that can be later loaded as a buffer.
Oh BTW, how does the story-maker works?
Title: Re: Silence
Post by: LincolnB on September 16, 2011, 10:24:42 pm
Oh, um, I don't have a story maker program. What I suggested above was just an idea. You or I could make one, tho...
Title: Re: Silence
Post by: Yeong on September 16, 2011, 10:31:02 pm
*DAILY UPDATE*
w00t 75% of the program done XD
probably done by tomorrow or Sunday!
That's a promise. <_<
Title: Re: Silence
Post by: ztrumpet on September 16, 2011, 11:15:32 pm
That looks awesome.  I'm really looking forward to this. ;D
Title: Re: Silence
Post by: Yeong on September 16, 2011, 11:51:04 pm
for anyone: how many seconds will be good for the quick button press sequence?
Title: Re: Silence
Post by: Yeong on September 17, 2011, 08:24:48 pm
Now silence is uploaded!
link at first post
Title: Re: Silence
Post by: Spyro543 on September 17, 2011, 08:26:22 pm
for anyone: how many seconds will be good for the quick button press sequence?

1-3 seconds.
Title: Re: Silence
Post by: Yeong on September 17, 2011, 08:27:00 pm
for anyone: how many seconds will be good for the quick button press sequence?

1-3 seconds.
I already uploaded it as 1.3 seconds but thanks for replying XD
Title: Re: Silence
Post by: Yeong on September 18, 2011, 10:38:58 pm
OK, so I decided to go for sequel.
Thinking of Silence 1, I thought that I have to improve it a lot to make it to good PoC game(like more puzzles, GRAMMER(XP), more features...)
However, fixing things after finishing is kinda boring..So I decided to make another one.
The sequel will include-
-Inventory
-More puzzles
-more suprises
-more mirror jokes(you'll know if you play it :P )

It's on a storyline plotting stage, so don't expect to see screenshots soon.
Title: Re: Silence
Post by: LincolnB on September 19, 2011, 10:00:42 am
Sounds cool. :)
Title: Re: Silence
Post by: Yeong on September 19, 2011, 12:42:35 pm
Sounds cool. :)
thnx.

I got sliding puzzle(one of the new feature[?]) to work. (It's xLib stuff)
I'll probably post screenshot of that soon.
Title: Re: Silence
Post by: LincolnB on September 20, 2011, 05:20:16 pm
Oh, that's cool.
Title: Re: Silence
Post by: Yeong on September 22, 2011, 12:34:50 pm
I finished the tutorial stage now! The bullet count, inventory, and phone options are available now! XD Maybe I'll post it as demo soon after I polish it up a little. ;)
Title: Re: Silence (and 2)
Post by: BalancedFury on September 22, 2011, 09:44:14 pm
I'm drawing most of the pictures for him... lol
He said then he will help me :P
Title: Re: Silence (and 2)
Post by: Yeong on September 22, 2011, 10:10:16 pm
What do you mean, 'most?'
You're not even 1/3 way XP
Title: Re: Silence (and 2)
Post by: Yeong on September 24, 2011, 11:28:58 pm
I decided to put Silence 2 to zContest and see how it works. Hope I can finish it before December 1st XP
not many ppl will make Point and Click so I might have a chance?  :)
Title: Re: Silence (and 2)
Post by: Stefan Bauwens on September 25, 2011, 07:33:18 am
Good Luck. I love point and click(Myst for example :P)
Title: Re: Silence (and 2)
Post by: Yeong on September 25, 2011, 07:56:47 pm
Good luck to you, too XD
EDIT: I just added the screenshot for anyone who is interested XD
(http://img.removedfromgame.com/imgs/s2_screenshot.gif)
Title: Re: Silence (and 2)
Post by: Yeong on September 26, 2011, 07:42:09 pm
*bump*
Should I add some cheats by using a random phone numbers?
Title: Re: Silence (and 2)
Post by: Stefan Bauwens on September 27, 2011, 02:48:25 am
It looks nice. But what do you mean with random phone numbers?
Title: Re: Silence (and 2)
Post by: Yeong on September 27, 2011, 06:55:31 am
If you see my screenshot, you'll realize that it have a phone feature. So should I put something like "666-1337" rickrolls you or something?
Title: Re: Silence (and 2)
Post by: Stefan Bauwens on September 27, 2011, 07:05:47 am
Oh. I though I saw that screenshot already. It's different, I see.
Yeah 1337 phone number would be cool. I just don't know how you're gonna fit the rickroll on your calc. :P
Title: Re: Silence (and 2)
Post by: Yeong on September 27, 2011, 07:15:47 am
textroll? XD
Title: Re: Silence (and 2)
Post by: boot2490 on October 01, 2011, 04:12:55 pm
Is scilence 1 finished?
And how long will they take to beat?
Title: Re: Silence (and 2)
Post by: TIfanx1999 on October 02, 2011, 09:41:29 pm
If you see my screenshot, you'll realize that it have a phone feature. So should I put something like "666-1337" rickrolls you or something?
How about 867-5309? :P
Title: Re: Silence (and 2)
Post by: Yeong on October 04, 2011, 08:51:31 pm
Is scilence 1 finished?
And how long will they take to beat?
Yes. It's finished and released XD
also, I really don't know since I already knew the solution XD
probably 30 minutes :P
Title: Re: Silence (and 2)
Post by: Stefan Bauwens on October 06, 2011, 12:43:08 pm
How long does it take for you, when you know what to do? :D
How's progress by the way?
Title: Re: Silence (and 2)
Post by: Yeong on October 06, 2011, 06:37:48 pm
probably 20 6 minutes :P
For silence 2, I just rewrote the whole storyline :D
Therefore, starting to draw pictures again :D
Finished the very first part :D
Title: Re: Silence (and 2)
Post by: BalancedFury on October 06, 2011, 07:51:42 pm
How about 650-9731 calls ur mom and she scolds u for being Narcissistic?
That would be fun to see.
Title: Re: Silence (and 2)
Post by: northern_snow on October 06, 2011, 08:50:37 pm
I love Silent Hill~
Title: Re: Silence (and 2)
Post by: Yeong on October 07, 2011, 08:10:05 am
I love Silent Hill~
It's nothing related to Silent Hill D:
Title: Re: Silence (and 2)
Post by: annoyingcalc on October 07, 2011, 11:17:49 pm
The screenshot is awesome! I demand more!
Title: Re: Silence (and 2)
Post by: BalancedFury on October 08, 2011, 11:21:33 am
He has to make more first :P
So... u gotta wait like the rest of us!
MUHAHAHAHAHA
 >:D
Title: Re: Silence (and 2)
Post by: aeTIos on October 08, 2011, 12:08:15 pm
[bit offtopic]
Northern_Snow, you have a pretty cool avatar
[/bit offtopic]
Cool game so far. Hold on!
Title: Re: Silence (and 2)
Post by: Yeong on October 10, 2011, 06:15:48 pm
UPDATE:
So, no screenie yet.
I really want to post screenie for major stuff, since more will create a spoiler D:
-Fixed the Inventory bug that you guys never knew that it was ever existed
-Finished about 30% of the whole game
-Added 9-Switch Puzzle just like the one in Zelda LA DX's color dungeon puzzle XD
Title: Re: Silence (and 2)
Post by: Yeong on October 12, 2011, 06:36:45 pm
UPDATE:
Updated Silence 1 that fixes the glitch somewhere in the apartment and capitalized all letters so it runs faster/smaller size (I wish)
Title: Re: Silence (and 2)
Post by: boot2490 on October 12, 2011, 07:46:44 pm
Cool duuuude!
Need any help with the storyline?
Title: Re: Silence (and 2)
Post by: Yeong on October 12, 2011, 07:50:02 pm
sorry. Silence 2's storyline is fully covered.
Perhaps you could help me with Silence 3 later...oops. Did I just said that?
Title: Re: Silence (and 2)
Post by: boot2490 on October 12, 2011, 07:50:33 pm
No, it was in a thought bubble.
Title: Re: Silence (and 2)
Post by: Yeong on October 12, 2011, 07:53:41 pm
Good!
Even though I'm not even done with Silence 2 right now, I already have some ideas(not storyline) about Silence 3 XP
I need to stop doing that.
Title: Re: Silence (and 2)
Post by: BalancedFury on October 12, 2011, 09:43:41 pm
sorry. Silence 2's storyline is fully covered.
Perhaps you could help me with Silence 3 later...oops. Did I just said that?
YAY Silence 3!
Title: Re: Silence (and 2)
Post by: Stefan Bauwens on October 13, 2011, 03:54:26 am
UPDATE:
Updated Silence 1 that fixes the glitch somewhere in the apartment and capitalized all letters so it runs faster/smaller size (I wish)

Is the glitch in the room with he dead body? Because when I was there('old' version) and I clicked on the door, it said Undefined. I think it was missing xblablP001 or something.
Title: Re: Silence (and 2)
Post by: Yeong on October 13, 2011, 07:15:41 am
Hmm that never happened to me even in the old version(which I tested like 10 times).
are you talking about prgmXTEMP001? Like I said, you need xLib to work with it.
prgmXTEMP001 is temporary program created by xLib. I shouldn't give you the error. I just tried the new one and there was no error too. :D
Title: Re: Silence (and 2)
Post by: Stefan Bauwens on October 13, 2011, 07:39:33 am
Hmm that never happened to me even in the old version(which I tested like 10 times).
are you talking about prgmXTEMP001? Like I said, you need xLib to work with it.
prgmXTEMP001 is temporary program created by xLib. I shouldn't give you the error. I just tried the new one and there was no error too. :D
Yes, I was using xLib. ??? I can try the update maybe today.
And yes, I think that was it. Also which files may i archive?
Title: Re: Silence (and 2)
Post by: boot2490 on October 13, 2011, 02:52:13 pm
Dead body? Now I'm scared to play it (http://boot2490.weebly.com/files/theme/0_o.gif)
Title: Re: Silence (and 2)
Post by: ben_g on October 13, 2011, 03:31:12 pm
I just tried silence 1 and there seem to be a few bugs: the menu at the beginning hasn't got an indication of which item is selected, it just shows the image. And in the third room, with the blood, when I click on the blood, it says something abouth blood, then when I click the left door, nothing happens, but when I click on the blood again, it says something abouth a dead body with bullet holes.

also: could you please create groups of the files that should be in ram and arc? that would be a lot easyer to install. However, it still installs, so this way is also good enough.
Title: Re: Silence (and 2)
Post by: Yeong on October 13, 2011, 07:36:25 pm
I just tried silence 1 and there seem to be a few bugs: the menu at the beginning hasn't got an indication of which item is selected, it just shows the image. And in the third room, with the blood, when I click on the blood, it says something abouth blood, then when I click the left door, nothing happens, but when I click on the blood again, it says something abouth a dead body with bullet holes.

also: could you please create groups of the files that should be in ram and arc? that would be a lot easyer to install. However, it still installs, so this way is also good enough.
I'll work on groups soon.
And the source of problem you have is that Axe is too fast XP
if you hold 2nd kinda long, it tends to do that before displaying stuff. idk why, but I'll look through it.

Dead body? Now I'm scared to play it (http://boot2490.weebly.com/files/theme/0_o.gif)
It doesn't quite looks like dead person though XP
Title: Re: Silence (and 2)
Post by: Stefan Bauwens on October 14, 2011, 03:34:41 am
New version works with me. Just having problems with the code.
Title: Re: Silence (and 2)
Post by: Yeong on October 14, 2011, 07:15:11 am
The number code? :P
Title: Re: Silence (and 2)
Post by: Stefan Bauwens on October 14, 2011, 08:22:12 am
The number code? :P
Yup. I think it's this:
Spoiler For Spoiler:
143291 . I've tried variations on it but didn't work. Also "the first number isn't valuable" is freaking me out. :P
Title: Re: Silence (and 2)
Post by: Yeong on October 14, 2011, 08:58:51 am
[hint]the first one haz no value[/hint]
Also, I believe that it said something about 2nd and last digit are same :P
Title: Re: Silence (and 2)
Post by: Stefan Bauwens on October 14, 2011, 09:21:45 am
Already found it. ;)
Nice game! I liked it!
EDIT: I found IT, BRIDGED ONE! Nice!
Title: Re: Silence (and 2)
Post by: BalancedFury on October 14, 2011, 07:04:30 pm
So... what do u think it was? PM me or Yeong what u think it is
Title: Re: Silence (and 2)
Post by: Stefan Bauwens on October 15, 2011, 04:49:59 am
So... what do u think it was? PM me or Yeong what u think it is
Why you? And I think THE-BRIDGED-ONE knows what i'm talking about.
Title: Re: Silence (and 2)
Post by: Hayleia on October 15, 2011, 07:29:03 am
So... what do u think it was? PM me or Yeong what u think it is
Why you?
I think he is Yeong's brother and he helped him make the game.
Title: Re: Silence (and 2)
Post by: Stefan Bauwens on October 15, 2011, 08:42:00 am
Ah! It was a nice game. but I know what 'it' was because your brother told me about it. ;)
Title: Re: Silence (and 2)
Post by: Yeong on October 27, 2011, 05:11:12 pm
Here's the beta version of Silence 2.
How to play is same as that of Silence 1.
You can play until you open the trapdoor.
Enjoy! Feedback/Comment is always welcome XD
Title: Re: Silence (and 2)
Post by: annoyingcalc on October 27, 2011, 08:50:44 pm
:w00t: that was sweet
Title: Re: Silence (and 2)
Post by: Yeong on October 28, 2011, 12:03:38 pm
if you played it, did you found any bug that I should know about?
Title: Re: Silence (and 2)
Post by: BalancedFury on October 28, 2011, 09:10:20 pm
Awwwww....
Yeong told u?
Did he push you off the bridge again for exchange the code? :P
Title: Re: Silence (and 2)
Post by: Stefan Bauwens on October 29, 2011, 06:06:25 am
Speaking of Bridge, will there be a bridge in the game? :P
Also, I didn't have really time yet to check the beta out.
Title: Re: Silence (and 2)
Post by: boot2490 on October 29, 2011, 03:09:33 pm
There should be a bridge that someone tries to push you off of.
Title: Re: Silence (and 2)
Post by: Yeong on October 29, 2011, 05:56:09 pm
it's not dragon lair :P
Title: Re: Silence (and 2)
Post by: ben_g on November 03, 2011, 05:24:22 pm
I just tried silence2, and when I pressed 1 in the menu, it gave an Basic Ex Err:Undefined and pointed to prgmTEXT ore something.

BTW: silence 1 is great. I didn't stop playing it untill I beat it. That took 20 minutes. I love this type of games.
Title: Re: Silence (and 2)
Post by: BalancedFury on November 03, 2011, 05:45:01 pm
20 minutes to beat silence 1? O.O
It took me at least an hour :P
Title: Re: Silence (and 2)
Post by: ben_g on November 03, 2011, 05:49:15 pm
20 minutes to beat silence 1? O.O
It took me at least an hour :P
actually it was only 17 minutes, but I rounded it up to 20. But that's becouse I didn't stop playing untill I beated it. It was way to good to just stop in the middle :P
Title: Re: Silence (and 2)
Post by: Yeong on November 03, 2011, 10:13:43 pm
I just tried silence2, and when I pressed 1 in the menu, it gave an Basic Ex Err:Undefined and pointed to prgmTEXT ore something.

BTW: silence 1 is great. I didn't stop playing it untill I beat it. That took 20 minutes. I love this type of games.
D:
did the zip file contained prgm(-)TEXT?
If it has it, it's stupid DCS7 problem D:
try resetting calc and run again. It should work.
Title: Re: Silence (and 2)
Post by: aeTIos on November 04, 2011, 09:10:30 am
the first one has no value, huh?
that means
Spoiler For Spoiler:
zero
Title: Re: Silence (and 2)
Post by: Yeong on November 04, 2011, 11:19:46 am
the first one has no value, huh?
that means
Spoiler For Spoiler:
zero
:P
Title: Re: Silence (and 2)
Post by: aeTIos on November 04, 2011, 12:49:53 pm
Is it true?
Title: Re: Silence (and 2)
Post by: Yeong on November 04, 2011, 12:55:14 pm
yes.
Title: Re: Silence (and 2)
Post by: aeTIos on November 04, 2011, 02:58:56 pm
I got it! (And I am not actually good at cryptograms)
Title: Re: Silence (and 2)
Post by: Yeong on November 04, 2011, 03:01:03 pm
the code is....
Spoiler For Spoiler:
my birthday XD
please don't kill me D: I couldn't think of any random number
Title: Re: Silence (and 2)
Post by: aeTIos on November 04, 2011, 03:01:43 pm
Just let the calc generate some random number
Title: Re: Silence (and 2)
Post by: Yeong on November 04, 2011, 03:02:47 pm
but some numbers are too random to make a puzzle with D:
Title: Re: Silence (and 2)
Post by: ben_g on November 04, 2011, 07:12:52 pm
I just tried silence2, and when I pressed 1 in the menu, it gave an Basic Ex Err:Undefined and pointed to prgmTEXT ore something.

BTW: silence 1 is great. I didn't stop playing it untill I beat it. That took 20 minutes. I love this type of games.
D:
did the zip file contained prgm(-)TEXT?
If it has it, it's stupid DCS7 problem D:
try resetting calc and run again. It should work.
It didn't contain it. It wasn't in one of those groups.
Or does it only work when silence 1 is already installed?
Title: Re: Silence (and 2)
Post by: BalancedFury on November 04, 2011, 07:44:19 pm
MY bro will upload it later...
Just get it from silence 1 for now D:
Title: Re: Silence (and 2)
Post by: ben_g on November 04, 2011, 07:49:42 pm
MY bro will upload it later...
Just get it from silence 1 for now D:
k
btw: I just found a bug in silence 1: when you die in that building where you need to crack the code to get inside, it says ERR:DOMAIN and points to a text( function
Title: Re: Silence (and 2)
Post by: BalancedFury on November 04, 2011, 07:50:25 pm
u find all the error there is :P
Title: Re: Silence (and 2)
Post by: ben_g on November 04, 2011, 08:00:37 pm
that's becouse I like this game so much that I replayed it several times :P

BTW: This game reminds me of monkey island and a few other simular point and click games.
Title: Re: Silence (and 2)
Post by: BalancedFury on November 04, 2011, 08:02:54 pm
Monkey Island? O.O
Just exactly how much is the several times?
Also, did you get the secret ending? /me disappears mysteriously
Title: Re: Silence (and 2)
Post by: ben_g on November 04, 2011, 08:06:41 pm
Monkey Island? O.O
A point&click game for the computer. I also liked those games much.
Just exactly how much is the several times?
three times.
Also, did you get the secret ending? /me disappears mysteriously
I only got the end in which jane shot her boss. I have been looking for secrets and eastereggs, bit I haven't found any.
Title: Re: Silence (and 2)
Post by: BalancedFury on November 04, 2011, 08:09:01 pm
Muhahah!
My bro hid it real well XD
I had to play it 9000+ times b4 i found it :P JK
But still, I found it cause of an accident
Title: Re: Silence (and 2)
Post by: Yeong on November 04, 2011, 08:18:45 pm
MY bro will upload it later...
Just get it from silence 1 for now D:
k
btw: I just found a bug in silence 1: when you die in that building where you need to crack the code to get inside, it says ERR:DOMAIN and points to a text( function
D:
Probably the text was too long XP
And there is indeed a secret ending.
Also, silence 2 is based around that secret ending as well. ;)
Title: Re: Silence (and 2)
Post by: ben_g on November 04, 2011, 08:30:27 pm
I found a file in the apothecary. Has that got something to do with the secret ending?
Title: Re: Silence (and 2)
Post by: Yeong on November 04, 2011, 09:00:20 pm
Nope. Just the extra stuff.
Title: Re: Silence (and 2)
Post by: nxtboy III on March 10, 2012, 10:48:07 pm
Seriously, the death screen is AWESOME (The one with the guy stabbing you)! It looks cool with the text. You should make me some stuff....
Title: Re: Silence (and 2)
Post by: Yeong on March 18, 2012, 05:24:34 pm
Thank you for complement. :D
Quote
You should make me some stuff....
Well, I'm really busy right now with contest and rol3 and massive drawing for secret project and stuff. Sorry.
Also, this topic is kinda dead so if you have any comments, post it in here: http://ourl.ca/14370