Yay educational games! As Xeda said, there's pretty much nothing that exists other than what is made by TI themselves.
Also would it work with other languages? As in, I dunno a Japanese version where you try to match kanji?
Japanese uses something like 4 different alphabets, katagana, hiragana (46 characters for the two together, 71 with diacritics), latin (26 characters, mostly for stuff directly borrowed from English) and kanji (borrowed from China, tons of characters). For learning Japanese, you can easily stick to katagana and hiragana only since all words that use kanji can also be spelled using either alphabet. Then either you match English syllables with their Japanese equivalent (all Japanese characters can easily be mapped to an English consonant+vowel syllable) or you match full words with their English or Japanese-written-in-Latin equivalents.Yay educational games! As Xeda said, there's pretty much nothing that exists other than what is made by TI themselves.
Also would it work with other languages? As in, I dunno a Japanese version where you try to match kanji?
Do you mean matching English words to kanji equivalents? I'm not 100% sure because I'm not familiar with the idea behind Japanese words. However, I will say this: This game works on the basis of custom fonts. If kanji can be made into a font, it will work :D Unless there's more than 150 characters :D
Haha, that looks so nice o.o I am going to be trying to write a scrolling map engine if I get time this weekend, so I hope it looks nearly as good as that o.o
Wow, that font looks great o.o (the 16x16 chars). Thanks for the info!
Wow, when it is on "Spoon", is it showing a picture of a spoon o.o If so, that is awesome!
Nice! I cant wait untill japanese characters are added
I still don't really get how you learn a language (programming?) while playing this...
Because Slova is supposed to be an educational game -- a fun one, but an educational one nonetheless -- I'm adding "shields" to the game. You can hit gruzzles up to 4 times without dying in a level.I think that is a good idea, since the main challenge of the game should be memorizing the words as opposed to defeating or escaping from monsters.
How do you save the language lists now? When you would make them an appvar, adding a language would be as easy as making a simple list, and converting it to a standarised appvar structure. That way one could easily add languages.
When will we get to test this out? :)
Don't know if you're still working on it, but you mentioned on the first page you needed to fix jumping distances. Any chance you might make jumping parametric while you're at it? It's just a nit-picking suggestion, but I personally wince a bit at games with really great graphics but small stuff like that.
*parabolic, whoops :| As in accelerating.