Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: Hot_Dog on February 23, 2013, 10:05:48 am

Title: Slova progress
Post by: Hot_Dog on February 23, 2013, 10:05:48 am
Slova is pretty much done since no one has found any bugs or unusual difficulties.  So I just wanted to let you know why I haven't released it -- I'm teaching again, which has slowed down my progress with the Russian language pack.  (I know that at least two people want it, and I want it to be good rather than just "thrown together")  Also, I'm waiting for annoyingcalc's Japanese language pack.
Title: Re: Slova progress
Post by: annoyingcalc on February 23, 2013, 09:09:03 pm
Erm, I kinda lost the file x.x
Title: Re: Slova progress
Post by: DJ Omnimaga on February 23, 2013, 10:35:29 pm
Sorry, I didn't have much time to check new updates, I'll have to check the topic again in case I missed any beta to test when I have more time. It might be hard, though, since there are 2 people on me who want me to test their programs lately x.x
Title: Re: Slova progress
Post by: Ranman on February 23, 2013, 10:41:57 pm
I'm teaching again

Teaching? What do you teach? How do you like it? I've been thinking about teaching a C/C++ class at the local community college here.

Hope you're able to find time to finish Slova. :)
Title: Re: Slova progress
Post by: chickendude on February 23, 2013, 11:27:06 pm
I'm teaching again, which has slowed down my progress with the Russian language pack.  (I know that at least two people want it, and I want it to be good rather than just "thrown together")
If i'm not included in those two people, then three :)
Title: Re: Slova progress
Post by: Hot_Dog on February 24, 2013, 12:54:32 am
Sorry, I didn't have much time to check new updates, I'll have to check the topic again in case I missed any beta to test when I have more time. It might be hard, though, since there are 2 people on me who want me to test their programs lately x.x

Oh, no worries, there have been no new updates ever since my "news post" about Slova.  But I think it's pretty much done except for my language pack.

I'm teaching again

Teaching? What do you teach? How do you like it? I've been thinking about teaching a C/C++ class at the local community college here.

Hope you're able to find time to finish Slova. :)

I teach English.  I'm living in Russia as a teacher, and it's fantastic!  But the classrooms and classroom management are definitely different from the US

I'm teaching again, which has slowed down my progress with the Russian language pack.  (I know that at least two people want it, and I want it to be good rather than just "thrown together")
If i'm not included in those two people, then three :)

Lol, I remember that you and Xeda want it ;D
Title: Re: Slova progress
Post by: DJ Omnimaga on February 25, 2013, 02:18:24 am
Off-topic: Try to be careful when driving in Russia or even if someone drives you somewhere. I heard that there's basically no driving law in Russia and about 20 million of people die in car accidents everyday there. Well... maybe not THAT bad but I often heard that it made Quebec City roads look safe.
Title: Re: Slova progress
Post by: Hot_Dog on February 26, 2013, 06:18:34 am
I'm actually making a small change to the game, in that word lists will be selected sequentially rather than randomly.  I should have done this before, because then people can go to a level with a "specific" word list

Off-topic: Try to be careful when driving in Russia or even if someone drives you somewhere. I heard that there's basically no driving law in Russia and about 20 million of people die in car accidents everyday there. Well... maybe not THAT bad but I often heard that it made Quebec City roads look safe.

And you're right :)  Actually I usually take public transportation because I can't afford a car, but I certainly have to watch my step when walking
Title: Re: Slova progress
Post by: Xeda112358 on February 26, 2013, 10:15:38 am
Cool, I hope you can find some down-time. This program has some really awesome potential.
Title: Re: Slova progress
Post by: Hot_Dog on February 27, 2013, 06:28:00 am
Cool, I hope you can find some down-time. This program has some really awesome potential.

Just as you said that I got some down-time ;D  I don't know when I will be finished, but I have 140 words left to add.

By the way, when a game automatically saves an application variable is created.  If you play using the appvar "RussianO", you should see an appvar "rUSSIANo."  But on my calculator, the appvars are invisible!  They're there, I'm just not seeing them in the Memory menu.  Does anyone else have this problem?
Title: Re: Slova progress
Post by: chickendude on February 27, 2013, 07:29:57 am
It could be that the first character needs to be a capital letter (or θ). At least the program menu might be that way, i'm not sure if it's the same for the memory menu... That's how a lot of fake RAM clearers used to work, changing the first letter of every program in the VAT so that going to the program menu would bring up nothing.
Title: Re: Slova progress
Post by: Xeda112358 on February 27, 2013, 07:35:34 am
Yes, that is normal and for the reason chickendude gave. Basically, it is considered a hidden variable. I like the idea of changing the case of the letters. It is a good way of making a unique name :)
Title: Re: Slova progress
Post by: Hot_Dog on February 27, 2013, 08:17:33 am
Oh, that makes sense!  I like it because then games can be saved without clogging the list of appvars.
Title: Re: Slova progress
Post by: Hot_Dog on March 11, 2013, 07:54:35 am
So close!  I'm testing my appvar, then I need to make a correction to the manual "How to create language packs."  Also I need to fix a game bug.
Title: Re: Slova progress
Post by: chickendude on March 11, 2013, 11:28:34 am
Btw, i don't know if you saw it or not but i left my first impressions in the news thread: http://ourl.ca/18129/341220 :)
Title: Re: Slova progress
Post by: Hot_Dog on March 31, 2013, 12:46:09 am
At chickendude's suggestion, you won't die immediately upon hitting a hazard or getting too close to a nuke.  The problem was how to make this work because of hazards such as water and lava.

I finally decided that the player will jump in the air upon touching a hazard, like you see in some cartoons.  Hitting any hazard will make you lose a shield, so the shield count have been raised to 5.

The exception will be the city in the clouds level (level 12).  Because the player dies from falling off the clouds and descending toward the earth in this level, it doesn't make sense to have him jump out of the way of "gravity"