Omnimaga
Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: Eiyeron on March 23, 2012, 10:54:17 am
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Hello there, and here's my (yet-another) Snake!
HE don't have a big map, neither levels, but he's quite simply and cute :3
Compiled with Axe 1.2.1a
Features:
- Title animation interacting with the game's speed
- Mini-Snake game-like, with simple 3 gray graphisms
- 9 speeds, including Suicide Mode
- Highsore stocked by an AppVar, to makes the game runnable without shell
- Totally random Obstacles, can spawn EVERYWHERE, even in front of you! :3
- You wan now skip intro with pressing [SHIFT] during the intro. Intro will be disabled for the current session.
Aaand... ELeven, because my number of fingers :-°
EDIT: FInal version, changed peanut sprite, added obstacles, fixed a typo.
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Wow O.O That is fast and is a great intro screen (I like the animation). And you have grayscale :D
EDIT: Also, you have 11 fingers? Coool O.O
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THanks!
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Wow, I definitely like the style :D
What other features are you going to include in the future?
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During the week, I thought about a little system of obstacles generation.
Each 10 peanuts got, an obstacle in the map would spawn, or disappear, because of the little map size.
I'll include maybe an animation for ending, maybe.
This was supposed to be the last version of my game, I have too many unfinished versions of games...
But the obstacles would be great...
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EDIT: Also, you have 11 fingers? Coool O.O
;D
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I'm born with 11, but the last were unusable: it's cut. BUt I'm considerating myself with 11 fingers...
COunting in base 11 is very useful :-°
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Yes, base 11 is neat because 11 is prime. Also, too bad it was unuseable D:
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Do you type quicker with the extra finger?
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I don't use it, I just use my two indexes. And It's cut. I just have now a "button" that looks like a wart :/
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Final Update. Consider this game as finished.
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necro-update :D
And yaay, snake is always fun :)
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Yup. Big necro update. It's been a looong time.
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Necro with a really polished game, nice job :D
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Thanks Deep Thought.
(Offtopic : I finally remember why your nickname seemed familiar...)
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You should probably consider giving an option to skip the intro animation; it's probably going to be annoying.
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You should probably consider giving an option to skip the intro animation; it's probably going to be annoying.
That's true. Whenever there's an intro like that (whether it's text or animated) I always want to be able to press 2nd or something to skip it, so I don't have to watch the whole thing every time I play. (I can't seem to find a key that does that for this game.)
Animations like that might look really nice the first time you see it, but after a while it's just an annoyance. (Just look at UI animations in iOS—even though they take a fraction of a second they start feeling like unnecessary delays pretty fast.)
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Looks nice. :) Another idea is to only show the intro when you boot the game up. When you return to the title screen, you can have it already drawn. (save it to a temp pic after the game initializes and delete it upon exit) I think it is a really neat animation though. :)
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You should probably consider giving an option to skip the intro animation; it's probably going to be annoying.
That's true. Whenever there's an intro like that (whether it's text or animated) I always want to be able to press 2nd or something to skip it, so I don't have to watch the whole thing every time I play. (I can't seem to find a key that does that for this game.)
Animations like that might look really nice the first time you see it, but after a while it's just an annoyance. (Just look at UI animations in iOS—even though they take a fraction of a second they start feeling like unnecessary delays pretty fast.)
I actually don't mind if it's an RPG intro, for example, since in the past most RPGs didn't let you skip anything and in some languages it can be hard to add skipping without interrupts, but yeah I guess it would be a good idea for an intro.
This intro isn't too bad in terms of lenght, though. One solution could be to disable grayscale while it's being drawn, so it gets drawn faster, but it's up to you Eiyeron. looks very nice by the way! :)
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NOw I returned my corrupted calc for another one. let's see if it works, and If it do, I'll resume programming.
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\o/ I hope this one is issue free. :D
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Me too, me too...
EDIT : Skipping intro added!
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wow i love snake!
this looks pretty awesome
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Thanks thecoder! Don't forget to avoid walls! ;)