Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: Eiyeron on March 23, 2012, 10:54:17 am

Title: Snak'11
Post by: Eiyeron on March 23, 2012, 10:54:17 am
Hello there, and here's my (yet-another) Snake!
HE don't have a big map, neither levels, but he's quite simply and cute :3

Compiled with Axe 1.2.1a

Features:

Aaand... ELeven, because my number of fingers :-°

EDIT: FInal version, changed peanut sprite, added obstacles, fixed a typo.
Title: Re: Snak'11
Post by: Xeda112358 on March 23, 2012, 11:03:12 am
Wow O.O That is fast and is a great intro screen (I like the animation). And you have grayscale :D

EDIT: Also, you have 11 fingers? Coool O.O
Title: Re: Snak'11
Post by: Eiyeron on March 23, 2012, 11:03:53 am
THanks!
Title: Re: Snak'11
Post by: Scipi on March 23, 2012, 02:34:09 pm
Wow, I definitely like the style :D

What other features are you going to include in the future?
Title: Re: Snak'11
Post by: Eiyeron on March 24, 2012, 01:43:15 am
During the week, I thought about a little system of obstacles generation.
Each 10 peanuts got, an obstacle in the map would spawn, or disappear, because of the little map size.
I'll include maybe an animation for ending, maybe.
This was supposed to be the last version of my game, I have too many unfinished versions of games...
But the obstacles would be great...
Title: Re: Snak'11
Post by: noelthebest on March 24, 2012, 11:41:55 am
EDIT: Also, you have 11 fingers? Coool O.O

;D
Title: Re: Snak'11
Post by: Eiyeron on March 24, 2012, 12:05:55 pm
I'm born with 11, but the last were unusable: it's cut. BUt I'm considerating myself with 11 fingers...

COunting in base 11 is very useful :-°
Title: Re: Snak'11
Post by: Xeda112358 on March 24, 2012, 06:36:09 pm
Yes, base 11 is neat because 11 is prime. Also, too bad it was unuseable D:
Title: Re: Snak'11
Post by: geekygenius on March 25, 2012, 01:32:38 am
Do you type quicker with the extra finger?
Title: Re: Snak'11
Post by: Eiyeron on March 25, 2012, 08:02:34 am
I don't use it, I just use my two indexes. And It's cut. I just have now a "button" that looks like a wart :/
Title: Re: Snak'11
Post by: Eiyeron on August 06, 2013, 06:40:28 pm
Final Update. Consider this game as finished.
Title: Re: Snak'11
Post by: Sorunome on August 06, 2013, 06:52:34 pm
necro-update :D
And yaay, snake is always fun :)
Title: Re: Snak'11
Post by: Eiyeron on August 06, 2013, 06:53:41 pm
Yup. Big necro update. It's been a looong time.
Title: Re: Snak'11
Post by: Deep Toaster on August 06, 2013, 07:00:44 pm
Necro with a really polished game, nice job :D
Title: Re: Snak'11
Post by: Eiyeron on August 06, 2013, 07:08:40 pm
Thanks Deep Thought.

(Offtopic : I finally remember why your nickname seemed familiar...)
Title: Re: Snak'11
Post by: blue_bear_94 on August 06, 2013, 07:27:06 pm
You should probably consider giving an option to skip the intro animation; it's probably going to be annoying.
Title: Re: Snak'11
Post by: Deep Toaster on August 06, 2013, 07:33:44 pm
You should probably consider giving an option to skip the intro animation; it's probably going to be annoying.
That's true. Whenever there's an intro like that (whether it's text or animated) I always want to be able to press 2nd or something to skip it, so I don't have to watch the whole thing every time I play. (I can't seem to find a key that does that for this game.)

Animations like that might look really nice the first time you see it, but after a while it's just an annoyance. (Just look at UI animations in iOS—even though they take a fraction of a second they start feeling like unnecessary delays pretty fast.)
Title: Re: Snak'11
Post by: TIfanx1999 on August 06, 2013, 09:45:29 pm
Looks nice. :) Another idea is to only show the intro when you boot the game up. When you return to the title screen, you can have it already drawn. (save it to a temp pic after the game initializes and delete it upon exit) I think it is a really neat animation though. :)
Title: Re: Snak'11
Post by: DJ Omnimaga on August 07, 2013, 12:33:29 am
You should probably consider giving an option to skip the intro animation; it's probably going to be annoying.
That's true. Whenever there's an intro like that (whether it's text or animated) I always want to be able to press 2nd or something to skip it, so I don't have to watch the whole thing every time I play. (I can't seem to find a key that does that for this game.)

Animations like that might look really nice the first time you see it, but after a while it's just an annoyance. (Just look at UI animations in iOS—even though they take a fraction of a second they start feeling like unnecessary delays pretty fast.)
I actually don't mind if it's an RPG intro, for example, since in the past most RPGs didn't let you skip anything and in some languages it can be hard to add skipping without interrupts, but yeah I guess it would be a good idea for an intro.

This intro isn't too bad in terms of lenght, though. One solution could be to disable grayscale while it's being drawn, so it gets drawn faster, but it's up to you Eiyeron. looks very nice by the way! :)
Title: Re: Snak'11
Post by: Eiyeron on August 07, 2013, 09:00:33 am
NOw I returned my corrupted calc for another one. let's see if it works, and If it do, I'll resume programming.
Title: Re: Snak'11
Post by: TIfanx1999 on August 07, 2013, 09:12:13 am
\o/ I hope this one is issue free. :D
Title: Re: Snak'11
Post by: Eiyeron on August 07, 2013, 09:12:49 am
Me too, me too...

EDIT : Skipping intro added!
Title: Re: Snak'11
Post by: TheCoder1998 on October 18, 2013, 01:28:23 am
wow i love snake!
this looks pretty awesome
Title: Re: Snak'11
Post by: Eiyeron on October 22, 2013, 01:58:02 am
Thanks thecoder! Don't forget to avoid walls! ;)