Author Topic: Sonic Physics  (Read 18156 times)

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Offline MRide

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Re: Sonic Physics
« Reply #30 on: November 05, 2010, 11:03:44 pm »
No, but it sounded a little...formal, so maybe it should be "not-quite-so-seriously" :P

EDIT: 500th post!!
« Last Edit: November 05, 2010, 11:04:00 pm by MRide »

Offline willrandship

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Re: Sonic Physics
« Reply #31 on: November 05, 2010, 11:07:10 pm »
how illegal would it be to disassemble the original SEGA rom and use their method? :P

Offline Iambian

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Re: Sonic Physics
« Reply #32 on: November 05, 2010, 11:27:23 pm »
That looks pretty amazing. If I wasn't bogged down by the whole E:SoR and CaDan thing, I would so totally go for this sort of project.

Then again... maybe it could be re-visited...
It would *have* to be in ASM, tho...
« Last Edit: November 05, 2010, 11:28:33 pm by Iambian »
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Offline meishe91

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Re: Sonic Physics
« Reply #33 on: November 05, 2010, 11:33:34 pm »
how illegal would it be to disassemble the original SEGA rom and use their method? :P

Well since that site Builder linked to apparently shows the exact method they used I don't think it'd be that bad :P ;)
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Offline DJ Omnimaga

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Re: Sonic Physics
« Reply #34 on: November 06, 2010, 04:50:00 pm »
I wouldn't be surprised if Sonic was possible in Axe, but it would probably require 15 MHz mode or a huge drop in framerate (rendering every 3 or 4 frames, maybe)

Offline meishe91

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Re: Sonic Physics
« Reply #35 on: November 06, 2010, 05:07:47 pm »
Well if you didn't have smooth-scrolling I think it would be very possible. It'd be less Sonic like but still Sonic nonetheless ;)
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Offline DJ Omnimaga

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Re: Sonic Physics
« Reply #36 on: November 07, 2010, 03:54:45 am »
Well even with "smooth" scrolling it might be possible, but not super smooth. It would kinda be like when you play a game on a computer which got specs that are too low to run the game at decent speed.

An example would be how I did the faster speed in Axe Tunnel, but worse. At 5x speed, the thing I do is simply refresh the screen every 5 frame.
« Last Edit: November 07, 2010, 03:55:38 am by DJ Omnimaga »

Offline Builderboy

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Re: Sonic Physics
« Reply #37 on: November 07, 2010, 02:19:57 pm »
I think that with a smoothscolling axiom, Sonic would be possible in 6Mgz in Axe :)

Offline DJ Omnimaga

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Re: Sonic Physics
« Reply #38 on: November 07, 2010, 03:26:05 pm »
That could work, too. I hope Quigibo re-enables Axioms in future versions. Btw it's MHz :P

Offline Builderboy

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Re: Sonic Physics
« Reply #39 on: November 07, 2010, 03:29:09 pm »
Oh thanks lol XD either way, possible or not, its a huge gigantic project

Offline Madskillz

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Re: Sonic Physics
« Reply #40 on: November 07, 2010, 04:08:40 pm »
Gotta remember though that there is a lot going on. That sense of speed has to be there. There are other things going on in Sonic as well. The ring loss when you hit a spike or run into an enemy. You could make it that if sonic gets hit he doesnt lose any rings or like one I suppose. But like I said if the speed isnt there, you're just making a platformer with a hedgehog.

Offline DJ Omnimaga

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Re: Sonic Physics
« Reply #41 on: November 07, 2010, 05:09:41 pm »
Oh right, the ring loss animation must be hectic. I wonder if we could simply do like the Game Gear version?

Offline Madskillz

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Re: Sonic Physics
« Reply #42 on: November 07, 2010, 06:42:29 pm »
Yeah that might be possible, we went the similar route I think.

Offline Builderboy

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Re: Sonic Physics
« Reply #43 on: November 07, 2010, 06:44:31 pm »
What was the game gear version?

Offline DJ Omnimaga

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Re: Sonic Physics
« Reply #44 on: November 07, 2010, 08:25:31 pm »


It's pretty much a port of the Sega Master System version