Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: squidgetx on September 19, 2010, 05:01:20 pm

Title: Space Dash rerelease, help with v1.2
Post by: squidgetx on September 19, 2010, 05:01:20 pm
hey guys, here is v1.1 of space dash (my contest entry, only with now most of the bugs fixed :D)

I need a little help with a planned 1.2 though, so I posted this poll; I need to make sure the difficulty curve is adjusted right, so please input!

Also, I need help with the last bug that I deem important enough to need fixing: when your ship passes through the background stars, they disappear. Here's what my code looks like right now:
Code: [Select]
[0000000000000000]->Pic0
[black part of ship]->Pic1A
[gray part of ship]->Pic1B
...
Repeat Q
Pt-Off(X,Y,Pic0
Pt-Off(X,Y,Pic0)r
...
Horizontal -
Horizontal -
Horizontal -r
...
Pt-On(X,Y,Pic1A
Pt-On(X,Y,Pic1B)r
DispGraphr
End
I can't figure out any way to do this without changing everything around....

For those of you that haven't seen this game in the Axe Contest thread, there's a screenie attached.

Bugs Fixed since Contest Release:
random death upon starting game
screen vomit for split seconds between rounds (thanks, shmibs)
spikes/other non-explodable objects cannot be exploded by bombarding them with lasers anymore

SPACED is the nostub executable, SPACED2 is a MirageOS executable

edit: gif runs a little slow in chrome, btw
Title: Re: Space Dash rerelease, help with v1.2
Post by: meishe91 on September 19, 2010, 05:13:42 pm
I never thought those stars would ever get to my eyes but they start making it hard to see what's happening :P

The game is great. I think the levels may be space out a little to far, because it took me a bit to just get to the second level.
Title: Re: Space Dash rerelease, help with v1.2
Post by: shmibs on September 19, 2010, 07:00:32 pm
yeah, it does take a while to get through all the levels. however, ive done it because i mastered the art of gun-mining(this might be another bug you deem worth fixing, but i personally see it as a feature)
(http://img.removedfromgame.com/imgs/1284936694-gunmining.gif)
Title: Re: Space Dash rerelease, help with v1.2
Post by: DJ Omnimaga on September 20, 2010, 12:26:52 am
It really looks awesome. Certainly gonna get a good contest judging score from me when I start judging. Good luck on fixing the bugs! :)
Title: Re: Space Dash rerelease, help with v1.2
Post by: squidgetx on September 20, 2010, 12:00:06 pm
Lol, the gun mining bug has been fixed.
Also, I've changed the scoring in 1.2 to go at 1 point per pixel scroll (before it was 1/2 point) so that scores can actually make use of the full 2 bytes allocated to them
Title: Re: Space Dash rerelease, help with v1.2
Post by: DJ Omnimaga on September 20, 2010, 12:25:11 pm
Nice, but didn't scores already use 2 bytes? In the screenshot above, the score already goes above 255
Title: Re: Space Dash rerelease, help with v1.2
Post by: squidgetx on September 20, 2010, 03:06:00 pm
Yes, they do. I wasn't very clear: i just thought, scores seem to top out under 10k (my personal best is 8k on the old scoring system), but scores can go all the way up to 65535. So I thought, why not 'spread out' the scores a little bit, so they can go higher and make use of the full 5 digits that they could take up.
Title: Re: Space Dash rerelease, help with v1.2
Post by: DJ Omnimaga on September 20, 2010, 03:12:38 pm
Oh ok right I see now. Try to make sure they don't overflow either, though. Another trick for game scores is to add a few additional zeros at the end and display them manually as text. Some games like Pyoro does that, but the score can only increment by 10
Title: Re: Space Dash rerelease, help with v1.2
Post by: squidgetx on September 20, 2010, 03:17:42 pm
I highly doubt anyone will make it over 65k lol. Even on an older version I was playtesting where there were only the level 1 obstaclesets for the whole game I only got to around 14000.
Title: Re: Space Dash rerelease, help with v1.2
Post by: shmibs on September 20, 2010, 07:44:22 pm
Lol, the gun mining bug has been fixed.
Also, I've changed the scoring in 1.2 to go at 1 point per pixel scroll (before it was 1/2 point) so that scores can actually make use of the full 2 bytes allocated to them
aww, but that was the best part...

higher scoring is definitely a good idea, though
Title: Re: Space Dash rerelease, help with v1.2
Post by: DJ Omnimaga on September 22, 2010, 11:49:11 am
I really need to try this when I get some time.
Title: Re: Space Dash rerelease, help with v1.2
Post by: squidgetx on September 22, 2010, 03:43:27 pm
bleh, couldnt fix the bg star erasing thing. It's good enough (i think) as it is. Submitted to ticalc, zip file attached here if you want it
Title: Re: Space Dash rerelease, help with v1.2
Post by: DJ Omnimaga on September 22, 2010, 03:44:24 pm
Cool to see it released! Gonna try this version after I tried the contest one :)
Title: Re: Space Dash rerelease, help with v1.2
Post by: DJ Omnimaga on September 26, 2010, 11:44:56 am
Just wanted to let you know, congrats for the ticalc.org feature :)
Title: Re: Space Dash rerelease, help with v1.2
Post by: squidgetx on September 26, 2010, 11:51:20 am
Thanks :D
Title: Re: Space Dash rerelease, help with v1.2
Post by: meishe91 on September 26, 2010, 04:51:16 pm
Ya, congrats on the feature!

What is different in the newer version though? I haven't tried it yet but just thought I'd ask.
Title: Re: Space Dash rerelease, help with v1.2
Post by: squidgetx on September 26, 2010, 04:53:46 pm
bugfixes, scoring is different.

That's pretty much it lol. I tried to get the game as finished as possible before the contest deadline so there wasn't that much to add
Title: Re: Space Dash rerelease, help with v1.2
Post by: DJ Omnimaga on September 26, 2010, 04:59:40 pm
I'm currently playing it instead of actually judging the next entries/writing down the score for yours :P
Title: Re: Space Dash rerelease, help with v1.2
Post by: meishe91 on September 26, 2010, 05:03:53 pm
What's different with the scoring? Are the levels the same?
Title: Re: Space Dash rerelease, help with v1.2
Post by: Ranman on September 26, 2010, 05:07:24 pm
Congrats on the feature at Ticalc. Very nice looking game!
Title: Re: Space Dash rerelease, help with v1.2
Post by: DJ Omnimaga on September 26, 2010, 05:11:25 pm
What's different with the scoring? Are the levels the same?
Score increments twice faster, if I remember.

Btw how many levels are there? I survive about 1 minute max so far :P
Title: Re: Space Dash rerelease, help with v1.2
Post by: meishe91 on September 26, 2010, 05:12:53 pm
I think there are five but that's just based off the poll.
Title: Re: Space Dash rerelease, help with v1.2
Post by: shmibs on September 27, 2010, 06:22:30 am
Ya, congrats on the feature!
i just saw it to- yesterday. congrats!!
this game is wonderfully addictive
Title: Re: Space Dash rerelease, help with v1.2
Post by: squidgetx on September 27, 2010, 12:44:56 pm
Same amount of levels, scoring increments twice as fast (as DJ said), and they are spaced a little more closely together than before making it easier (to get to the next level) and harder (to score high)
Title: Re: Space Dash rerelease, help with v1.2
Post by: FinaleTI on September 27, 2010, 02:45:24 pm
Congrats on the feature! I gotta go put this on my calc now.
Title: Re: Space Dash rerelease, help with v1.2
Post by: DJ Omnimaga on September 27, 2010, 03:01:58 pm
Same amount of levels, scoring increments twice as fast (as DJ said), and they are spaced a little more closely together than before making it easier (to get to the next level) and harder (to score high)
Nice. I still haven't beaten level 1 in the contest version ;D