Author Topic: Space Dash rerelease, help with v1.2  (Read 2725 times)

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Offline squidgetx

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Space Dash rerelease, help with v1.2
« on: September 19, 2010, 05:01:20 pm »
hey guys, here is v1.1 of space dash (my contest entry, only with now most of the bugs fixed :D)

I need a little help with a planned 1.2 though, so I posted this poll; I need to make sure the difficulty curve is adjusted right, so please input!

Also, I need help with the last bug that I deem important enough to need fixing: when your ship passes through the background stars, they disappear. Here's what my code looks like right now:
Code: [Select]
[0000000000000000]->Pic0
[black part of ship]->Pic1A
[gray part of ship]->Pic1B
...
Repeat Q
Pt-Off(X,Y,Pic0
Pt-Off(X,Y,Pic0)r
...
Horizontal -
Horizontal -
Horizontal -r
...
Pt-On(X,Y,Pic1A
Pt-On(X,Y,Pic1B)r
DispGraphr
End
I can't figure out any way to do this without changing everything around....

For those of you that haven't seen this game in the Axe Contest thread, there's a screenie attached.

Bugs Fixed since Contest Release:
random death upon starting game
screen vomit for split seconds between rounds (thanks, shmibs)
spikes/other non-explodable objects cannot be exploded by bombarding them with lasers anymore

SPACED is the nostub executable, SPACED2 is a MirageOS executable

edit: gif runs a little slow in chrome, btw
« Last Edit: September 19, 2010, 05:07:16 pm by squidgetx »

Offline meishe91

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Re: Space Dash rerelease, help with v1.2
« Reply #1 on: September 19, 2010, 05:13:42 pm »
I never thought those stars would ever get to my eyes but they start making it hard to see what's happening :P

The game is great. I think the levels may be space out a little to far, because it took me a bit to just get to the second level.
Spoiler For Spoiler:



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Offline shmibs

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Re: Space Dash rerelease, help with v1.2
« Reply #2 on: September 19, 2010, 07:00:32 pm »
yeah, it does take a while to get through all the levels. however, ive done it because i mastered the art of gun-mining(this might be another bug you deem worth fixing, but i personally see it as a feature)

Offline DJ Omnimaga

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Re: Space Dash rerelease, help with v1.2
« Reply #3 on: September 20, 2010, 12:26:52 am »
It really looks awesome. Certainly gonna get a good contest judging score from me when I start judging. Good luck on fixing the bugs! :)
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline squidgetx

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Re: Space Dash rerelease, help with v1.2
« Reply #4 on: September 20, 2010, 12:00:06 pm »
Lol, the gun mining bug has been fixed.
Also, I've changed the scoring in 1.2 to go at 1 point per pixel scroll (before it was 1/2 point) so that scores can actually make use of the full 2 bytes allocated to them

Offline DJ Omnimaga

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Re: Space Dash rerelease, help with v1.2
« Reply #5 on: September 20, 2010, 12:25:11 pm »
Nice, but didn't scores already use 2 bytes? In the screenshot above, the score already goes above 255
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline squidgetx

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Re: Space Dash rerelease, help with v1.2
« Reply #6 on: September 20, 2010, 03:06:00 pm »
Yes, they do. I wasn't very clear: i just thought, scores seem to top out under 10k (my personal best is 8k on the old scoring system), but scores can go all the way up to 65535. So I thought, why not 'spread out' the scores a little bit, so they can go higher and make use of the full 5 digits that they could take up.

Offline DJ Omnimaga

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Re: Space Dash rerelease, help with v1.2
« Reply #7 on: September 20, 2010, 03:12:38 pm »
Oh ok right I see now. Try to make sure they don't overflow either, though. Another trick for game scores is to add a few additional zeros at the end and display them manually as text. Some games like Pyoro does that, but the score can only increment by 10
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline squidgetx

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Re: Space Dash rerelease, help with v1.2
« Reply #8 on: September 20, 2010, 03:17:42 pm »
I highly doubt anyone will make it over 65k lol. Even on an older version I was playtesting where there were only the level 1 obstaclesets for the whole game I only got to around 14000.

Offline shmibs

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Re: Space Dash rerelease, help with v1.2
« Reply #9 on: September 20, 2010, 07:44:22 pm »
Lol, the gun mining bug has been fixed.
Also, I've changed the scoring in 1.2 to go at 1 point per pixel scroll (before it was 1/2 point) so that scores can actually make use of the full 2 bytes allocated to them
aww, but that was the best part...

higher scoring is definitely a good idea, though

Offline DJ Omnimaga

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Re: Space Dash rerelease, help with v1.2
« Reply #10 on: September 22, 2010, 11:49:11 am »
I really need to try this when I get some time.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline squidgetx

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Re: Space Dash rerelease, help with v1.2
« Reply #11 on: September 22, 2010, 03:43:27 pm »
bleh, couldnt fix the bg star erasing thing. It's good enough (i think) as it is. Submitted to ticalc, zip file attached here if you want it

Offline DJ Omnimaga

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Re: Space Dash rerelease, help with v1.2
« Reply #12 on: September 22, 2010, 03:44:24 pm »
Cool to see it released! Gonna try this version after I tried the contest one :)
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Re: Space Dash rerelease, help with v1.2
« Reply #13 on: September 26, 2010, 11:44:56 am »
Just wanted to let you know, congrats for the ticalc.org feature :)
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline squidgetx

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Re: Space Dash rerelease, help with v1.2
« Reply #14 on: September 26, 2010, 11:51:20 am »
Thanks :D