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Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: aeTIos on November 06, 2010, 05:12:09 am

Title: Space Impact
Post by: aeTIos on November 06, 2010, 05:12:09 am
hello omnimagicans,
im now working on a slightly modified port of an old Nokia game, called Space Impact. at this time, I only have the title screen, but im working hard.
the language is Axe.

screenshot:
(http://img169.imageshack.us/img169/1874/spaceimpactscreen.gif)
 

at a calc, it looks much better btw
the game:You lost it :P You are an astronaut from earth, and aliens are attacking earth. you have defeat them. i'll include some mini games, such as an tunnel game, and a kind of falldown.
the big game is a side scroller
-----------------------------
I am experiencing some issues with level creating. I want to make an level program with data about when an object should appear and where. object appearing works, but how do I rmove the object at the end, so that it not appears again? this happened to me while building meteorite engine.
now, its random, but I dont want random :(
code is posted, RPG is the game, METEOR is the meteorite generating engine. the first meteorite is generated by a routine described above, take a look at it
Plz take a look at the topic 'Level creating' (axe parser help)
Title: Re: Space Impact
Post by: meishe91 on November 06, 2010, 06:41:03 am
That looks really cool :) The only thing I see that you might wanna look over is the "M," it just looks a little out of place to me. But your choice. Can't wait to see how this turns out.
Title: Re: Space Impact
Post by: aeTIos on November 06, 2010, 07:03:03 am
new feature-first post
Title: Re: Space Impact
Post by: ASHBAD_ALVIN on November 06, 2010, 08:01:53 am
I'll try it out now on wabbitemu ;)

I find it peculiar though that you did the title screen first, I always do it last (I H.A.T.E that part)

Either way, keep up the great work!  looks cool so far! :D
Title: Re: Space Impact
Post by: aeTIos on November 06, 2010, 08:31:09 am
thanks
Title: Re: Space Impact
Post by: Munchor on November 06, 2010, 08:36:52 am
Looks really good, since it is slow, I won't download it for now, but later I WILL.
Title: Re: Space Impact
Post by: Ranman on November 06, 2010, 09:08:22 am
(http://img703.imageshack.us/img703/4605/spimpactscreenie2.gif)

I love the effects on the titlescreen; and the meteorite engine is progressing nicely. :)
Title: Re: Space Impact
Post by: Munchor on November 06, 2010, 09:15:23 am
tHE effetcts are cool, but could be removed for optimization, since they're useless hhaha

the meteorite engine, yeah it rules
Title: Re: Space Impact
Post by: DJ Omnimaga on November 06, 2010, 09:19:39 am
I would ignore what ScoutDavid says since it is totally false, I find it runs quite fast for now (he must use IE or Chrome, which slows down GIFs). There isn't a lot added yet but it sounds promising for project. Nice title screen too. I hope you finish it!
Title: Re: Space Impact
Post by: squidgetx on November 06, 2010, 09:43:15 am
@ASHBAD: i always do title screen last too, but not because I hate doing it, I LOVE making title screens :D. But they are the least important part of a game, so I always do them last.
Title: Re: Space Impact
Post by: Munchor on November 06, 2010, 09:50:34 am
tHE effetcts are cool, but could be removed for optimization, since they're useless hhaha

the meteorite engine, yeah it rules
Looks really good, since it is slow, I won't download it for now, but later I WILL.

These are not negative comments, though.

What I'm trying to say is: the game looks slow (but if it is fast for DJ...) and I will download it, just not now, waiting for more stuff to be added, needless to say what since you (aeTIos) already said what you will update next time.

HOWEVER, I'm sorry if you consider these negative, but they weren't supposed to be negative
Title: Re: Space Impact
Post by: DJ Omnimaga on November 06, 2010, 10:02:14 am
Well the "slow" part sounded like you said you would not download it because the game looks slow. If you find this game slow, then you will not like many TI-83 Plus games. Here at Omnimaga we try to encourage people to work on their projects. Comments like the above can discourage them and they can simply quit calculator programming altogether (which I have seen happen before). There are nicer ways to suggest improvements on someone's project than to tell him his effects are useless.

Also at Omnimaga I decide what is allowed and what is not. You're not forum admin so you have no say on what I allow and what I don't. Only the other staff and admins does, to a certain extent.
Title: Re: Space Impact
Post by: Munchor on November 06, 2010, 10:04:14 am
Well the "slow" part sounded like you said you would not download it because the game looks slow. If you find this game slow, then you will not like many TI-83 Plus games. Here at Omnimaga we try to encourage people to work on their projects. Comments like the above can discourage them and they can simply quit calculator programming altogether (which I have seen happen before). There are nicer ways to suggest improvements on someone's project than to tell him his effects are useless.

Also at Omnimaga I decide what is allowed and what is not. You're not forum admin so you have no say on what I allow and what I don't. Only the other staff and admins does, to a certain extent.

Well, I already Pm'd you with what I think: I want this to be over, this thread is to discuss aeTIos game.

I'm sorry if I psichologically harmed someone and also if I misspelled psychologically before
Title: Re: Space Impact
Post by: DJ Omnimaga on November 06, 2010, 03:43:02 pm
True, we might want to go back on-topic now.

I hope to see new progress soon on the game. :)
Title: Re: Space Impact
Post by: AngelFish on November 06, 2010, 04:23:57 pm
@ASHBAD: i always do title screen last too, but not because I hate doing it, I LOVE making title screens :D. But they are the least important part of a game, so I always do them last.

I love making them too. They're one of the few parts of the project where speed isn't important, you can use all of the cool effects you want, and getting the code to work properly doesn't make you want to tear your hair out.

Everyone will see just how much I love menus in Battlefield. There are >9000 :P

EDIT: I like the menu and the engine. But why does the meteorite glide along the edge of screen at the end?
Title: Re: Space Impact
Post by: DJ Omnimaga on November 06, 2010, 04:42:54 pm
That said, make sure your title screen is not like 90% of the entire game file size, though. :P
Title: Re: Space Impact
Post by: AngelFish on November 06, 2010, 04:58:18 pm
There's so much data that the individual menus barely even register. Less than a third of the total file is used by everything other than data and the game engine.
Title: Re: Space Impact
Post by: DJ Omnimaga on November 06, 2010, 05:01:43 pm
Lol that's a lot. At least unlike in BASIC, Axe data is generally pretty small, though, same for ASM. In BASIC, each list elements are like 9 bytes each and when stored in the program, they take between 2 and 4 bytes, depending of how large is the number. That said, I personally don't mind if the game is large if it's gonna be a good game, though.
Title: Re: Space Impact
Post by: AngelFish on November 06, 2010, 05:03:50 pm
Data is almost exclusively contained within strings. It allows the game to edit the map in real time. But I really hope it's a good game. Too much bloody work for it not to be fun.
Title: Re: Space Impact
Post by: DJ Omnimaga on November 06, 2010, 05:06:12 pm
Ah ok, well I can't wait to see it ;D
Title: Re: Space Impact
Post by: AngelFish on November 06, 2010, 05:08:02 pm
I know, I'm eager to play it too  ;D

[/not so subtle attempt to promote The Game]
Title: Re: Space Impact
Post by: SirCmpwn on November 06, 2010, 05:09:07 pm
It looks nice!  May I suggest, however, using DispGraphr when moving the rocket on the title screen, to preserve the quality of the title text?
Title: Re: Space Impact
Post by: yunhua98 on November 06, 2010, 05:31:52 pm
that looks really nice!  great job, I can't wait to see more.  ;)
Title: Re: Space Impact
Post by: aeTIos on November 07, 2010, 11:12:26 am
It looks nice!  May I suggest, however, using DispGraphr when moving the rocket on the title screen, to preserve the quality of the title text?
You see it because it's a slow screenshot. in the actual game, you wont see
Btw, I'll put sound in it. not music, only a "beep-beep" sound when shooting etc.
Title: Re: Space Impact
Post by: SirCmpwn on November 07, 2010, 11:16:55 am
That's a good idea, but you should know that actual music (albeit consisting of beeps :P) is easy and works fine as an interrupt.  Check out this (http://ourl.ca/6263) topic.
Title: Re: Space Impact
Post by: DJ Omnimaga on November 07, 2010, 01:30:45 pm
Does it slows down the game a lot, though?

I wonder if you could play music in an interrupt and normall at the same time, to have some sort of chords, or even have sound effects be played normally when needed and the music through an interrupt?
Title: Re: Space Impact
Post by: SirCmpwn on November 07, 2010, 01:47:15 pm
I'm not sure that would work too wel.
It does slow down the game, but not too much.
Title: Re: Space Impact
Post by: ztrumpet on November 07, 2010, 11:32:54 pm
This sounds neat, aeTIos. :)  Also, the screenies so far look nice. ;D
Title: Re: Space Impact
Post by: DJ Omnimaga on November 09, 2010, 01:22:49 pm
/me wonders how is it progressing now
Title: Re: Space Impact
Post by: Raylin on November 09, 2010, 02:03:59 pm
hello omnimagicans,

I coined that. [/offtopic]
Title: Re: Space Impact
Post by: aeTIos on November 09, 2010, 02:13:30 pm
hello omnimagicans,

I coined that. [/offtopic]

I know. :) [/offtopic]
Title: Re: Space Impact
Post by: DJ Omnimaga on November 09, 2010, 02:57:43 pm
Lol :P

Anyway I hope to see new updates soon :)
Title: Re: Space Impact
Post by: aeTIos on November 09, 2010, 02:59:53 pm
yes, i am working at it, but i have issues level creating, so i have to figure that out.
anyway, i'll try to have an update asap
Title: Re: Space Impact
Post by: DJ Omnimaga on November 09, 2010, 03:02:30 pm
Ah ok, sorry to hear. Feel free to ask in the Axe forum if you need any help. :)
Title: Re: Space Impact
Post by: aeTIos on November 10, 2010, 10:52:55 am
ive an update-check 1st post
Title: Re: Space Impact
Post by: DJ Omnimaga on November 10, 2010, 01:14:27 pm
I think your meteor program is corrupted. When sending it says Invalid format (OS 2.53 MP). The other sends fine, but when I try compiling it in Axe, it says ERR:BAD PROGRAM.
Title: Re: Space Impact
Post by: aeTIos on November 10, 2010, 01:23:44 pm
I think your meteor program is corrupted. When sending it says Invalid format (OS 2.53 MP). The other sends fine, but when I try compiling it in Axe, it says ERR:BAD PROGRAM.
Invalid file format :idk
BAD PROGRAM: yes, METEOR is a subprogram. I'll post the ASM file here, too

Title: Re: Space Impact
Post by: DJ Omnimaga on November 10, 2010, 02:00:33 pm
Ok I'll try it when posted. I noticed that corruption occurs with Axe source files sometimes, for odd reasons....
Title: Re: Space Impact
Post by: aeTIos on November 10, 2010, 02:06:27 pm
weird...
never had that probs, i use 2.43
Title: Re: Space Impact
Post by: squidgetx on November 10, 2010, 03:12:00 pm
@aeTIos...you might want to cut down on the [offtopic]the game[/offtopic]'s...I think once is enough (iirc you did that in at least one other topic). :P
Title: Re: Space Impact
Post by: aeTIos on November 10, 2010, 03:13:40 pm
@aeTIos...you might want to cut down on the [offtopic]the game[/offtopic]'s...I think once is enough (iirc you did that in at least one other topic). :P
ok, ill edit.
Title: Re: Space Impact
Post by: DJ Omnimaga on November 10, 2010, 04:01:54 pm
Does anyone else managed to run/send the game?
Title: Re: Space Impact
Post by: squidgetx on November 10, 2010, 04:13:34 pm
Does anyone else managed to run/send the game?
Wabbit told me that Meteor.8xp was 'invalid file format' ROM 84+SE, 2.53MP :P
Title: Re: Space Impact
Post by: DJ Omnimaga on November 10, 2010, 11:26:39 pm
Ah ok, same here :(
Title: Re: Space Impact
Post by: aeTIos on November 28, 2011, 07:36:59 am
Reviving Restarting this. Details coming soon in another topic.