Author Topic: Space Trader  (Read 16941 times)

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Delnar_Ersike

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Space Trader
« on: February 07, 2007, 12:42:00 pm »
Alright, lately, I have been working on a trader-like game that takes place in space. It's my first xLib game that I haven't tossed out the window after I was done with about 5%. It is also, I swear, the game with the most "real(5" in the world! %)rolleyes2.gif
So anyway, it is going to be like other trading games on the computer: there will be some planets you can fly between that have random prices every single time you visit them. You make money by being lucky twice: when you buy the goods at a low price and sell them at a higher price than you bought them. The good that you can earn the most money with will be "illegal", meaning, whenever you fly in between planets, you may encounter police that will confiscate your cargo if they find out you are carrying "illegal" cargo. You will also be able to encounter pirates and other traders. Pirates will always attack you unless you have a super good reputation. Traders will only attack you if they have the same or a better ship than you and if you attack first. Police will only attack you if you try to run away, you attack them, or your reputation is super bad.
There will be something of a story, but I haven't thought much about that yet.
Battles will take place in a unique way. Each laser you have on your ship will do the same amount of damage, but will start out at different locations on the "cooldown cycle". This way, if you have only one or two lasers, your ship will barely do any damage to the enemy, while if you have a lot of lasers, your ship will fire like a machine gun. Did I mention that you will be able to attack police and other traders and earn yourself the reputation "Destroyer of Fleets"? :devilol:s026.gif
There will be 5 types of ships: Scout, Fighter, Frigate, Corvette, and Battlecruiser. I have sprite for all of them, but the Battlecruiser sprite sucks, so I will need a new one. Each ship will have different cargo capacities, hull strengths, and maximum amount of lasers.

I am currently trying to put together the trading system of buying and selling stuff

I would post screenshots if I knew how the heck to use TiLem :banghead:banghead.gif ...

graywolf

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Space Trader
« Reply #1 on: February 07, 2007, 01:38:00 pm »
Sounds nice. I hope you post screens when you figure out hwo to use TILem.

Offline trevmeister66

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Space Trader
« Reply #2 on: February 07, 2007, 02:08:00 pm »
lol good luck with tilem ;)wink.gif

yeah this sounds really good. I can't wait to play so i can become "Destroyer of fleets"!!! Also, i don't know if it was here or not (maybe maxcoderz or UTI), but i saw your sprites and they looked really good.
QUOTE
It is also, I swear, the game with the most "real(5" in the world!
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

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CureDesu

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Space Trader
« Reply #3 on: February 07, 2007, 04:02:00 pm »
If you have an 83+ Rom, use PindurTI as an emulator.  And if you don't know how to use Tilem, ask me.  I've used it a lot.

Delnar_Ersike

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Space Trader
« Reply #4 on: February 07, 2007, 04:24:00 pm »
QuoteBegin-CureDesu+7 Feb, 2007, 22:02-->
QUOTE (CureDesu @ 7 Feb, 2007, 22:02)
If you have an 83+ Rom, use PindurTI as an emulator.  And if you don't know how to use Tilem, ask me.  I've used it a lot.  

 I would've used PindurTI from the first place, but no, PindurTI supports only normal TI-83+'s, not silver editions.
So I have to stick with TiLem, but I couldn't even figure out how to install it because of the weird readme! GTK+ is way over my head.
So all I can do now is work with the Flash Debugger, but even there I haven't figured out how put multiple programs on at once :flame:tresfache.gif .

Liazon

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Space Trader
« Reply #5 on: February 07, 2007, 04:26:00 pm »
http://www.ticalc.org/archives/files/fileinfo/290/29024.html is really great for taking still and animated screenshots of emulators.

You'll probably have to read the readme cuz the settings are a bit hard to explain and you have to basically set the window and the portion of the emulator window to capture.  Tifreak uses calccapture to take screen shots of almost any kinda program, since CalcCapture seems like it was designed to simply to store portions of screens/window in .gif form.  So you can use it on any emulator, and any program (you can even take screens of yourself programming if you really wanted to).  The only hard part is just configuring the settings for that program.

Like I said before, like the sprites, and the gameplay sounds promising :)smile.gif

edit:

generally speaking, if you can get GIMP to install correctly on your comp, then you can get TilEm and TiEmu to also install correctly.

http://gimp-win.sourceforge.net/stable.html

Try here and see if that package of GTK+ works with http://sourceforge.net/project/downloading.php?group_id=26861&use_mirror=umn&filename=tilem-0.972-win32-bin.zip&65385599

CureDesu

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Space Trader
« Reply #6 on: February 07, 2007, 04:28:00 pm »
http://gimp-win.sourceforge.net/stable.html

Download the GTK+2 Runtime Environment depending on which version of Windows you have.

Install it, then run Tilem.  Easy enough.  

If you really want it, I'm sure I could *cough* assist *cough* you with acquiring a 83+ ROM (through PM boi!).

Floodkiller

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Space Trader
« Reply #7 on: February 08, 2007, 05:15:00 am »
Sounds like a more advanced version of http://www.ticalc.org/archives/files/fileinfo/191/19107.html, but I would still play it like crazy (I love trading games :Dbiggrin.gif). GL :)smile.gif!

elfprince13

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Space Trader
« Reply #8 on: February 08, 2007, 07:51:00 am »
check your PMs

Delnar_Ersike

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Space Trader
« Reply #9 on: February 08, 2007, 12:59:00 pm »
Hehe, thanks. I don't speak French but I think I understand the website XDsmiley.gif.

As for the battle system, it is not going to be like the game Anarchy. If any of you have played Tradewinds (any version: I, II, or Legends), you can probably get the idea of how the battle system is going to work. I'll probably add some other stuff to it, but my expectations for my game will be that basic system

Offline trevmeister66

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« Reply #10 on: February 08, 2007, 01:46:00 pm »
so when is a demo going to be ready? :Ptongue.gif
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

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Delnar_Ersike

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Space Trader
« Reply #11 on: February 08, 2007, 03:20:00 pm »
QuoteBegin-trevmeister66+8 Feb, 2007, 19:46-->
QUOTE (trevmeister66 @ 8 Feb, 2007, 19:46)
so when is a demo going to be ready? :Ptongue.gif

 Demo? DEMO?! Dude, I have barely gone past finally getting the main menu to work along with the high scores system and the creation of a new character when you are asking for a DEMO?! o.oblink.gif

Well, if you are asking for a demo, it will probably be when I want people to catch bugs, suggest new stuff, look over the code, and actually KNOW how the game engine works. So that will be...IMO, quite a long time.

Offline trevmeister66

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« Reply #12 on: February 08, 2007, 03:30:00 pm »
lol, sorry for asking.
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

My MW2 Blog <-- Please visit :)

Delnar_Ersike

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Space Trader
« Reply #13 on: February 09, 2007, 12:37:00 pm »
It's alright...everybody wants a demo of a project they like, so I know that the more people ask for a demo, the more popular my project is XDsmiley.gif .

graywolf

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Space Trader
« Reply #14 on: February 09, 2007, 03:50:00 pm »
Demo, demo, demo!!!  :Ptongue.gif