Omnimaga
Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: LincolnB on August 14, 2011, 06:48:05 pm
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So, I finally got around to uploading Spacky 2, the beta release at least. I currently have three floors implemented, on floor two you get the pogo stick and on floor three you get levitation powerz.
Things I still have to add before officially releasing Spacky 2 in non-beta form:
Loading/Saving
Car Levels (this will be the fourth floor, you drive around in a car, and when you hit stuff it blows up)
In-game storyline
Some Bugfixes
So, not a lot left to do. The project's about 90-95% complete. However I'm getting kind of sick of this and am already quite busy with my current (secret) project, so I don't have any plans to continue, unless sometime later I feel like finishing it up.
Source code will be released at a later date, when I get around to commenting it sufficiently for it to be useful.
Anyone who wants to is welcome to check it out, test it out, do whatever, maybe even finish it for more / help me finish, if anyone's interested.
Final Screenshot:
(http://img.removedfromgame.com/imgs/spackye2_final_screenshot.gif)
Special Thanks to leafiness0 for the menu pic, and builderboy for his flame animation.
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This looks cool, for some reason even reminds me of Pyyrix 1.0 (similar main character look)
Good luck! :)
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Awesome ^^ Glad to see that menu worked out :P
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Thanks. Aaaand...leafiness0 I'll probably be asking you for more help with fonts and whatnot for my next project. :P
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I tried it in wabbit, and it worked somewhat properly (just a misread sprite or two)
On-calc it's different tho. When you jump and hold 2ND while holding an arrow key, the char flies the opposite direction like a bullet--then embeds itself in the nearest wall like one as well. Doesn't happen in wabbit ???
Also during the inital fall, no sprite shows until the character lands.
Good game tho, just needs a few bugfixes (and add the stuff you mentioned) and it should be set ;D
EDIT: btw what does XTΘn do? When I pressed it in wabbit it crashed..
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Some day I'll get around to working on this ;D. However, thanks for the bug alerts, I'll definitely keep those in mind.
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Based on the bug reports above, I think you may have forgotten to initialize some of your variables. Good luck. ;D
By the way, this looks awesome. :)
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for which device is it?
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for which device is it?
It's for the 83+ series, which includes the 83+, 83+silver, 84+, 84+silver, and the 84+ emu on old nSpires.
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hmm my nspire is called old while i just bought it rofl..
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What type of nspire is it? Also, what os?
If the os is 3.0.something it's a no (iirc 84 emulation was taken out) or if it's a CX it's a guaranteed no.
EDIT:
mine is supported i think, 2.1.0.631
touchpad and also have the ti-84+ keypad
Cool, so just use the 84+ keypad.
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So how do i start it?
i tried to start it like jump
2nd catalog, asm, enter, prgrm,jump,and it worked, for jump but this game fails this method so it needs to start differently just how?
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(iirc 84 emulation was taken out)
The 84+ emulator seems to be present in all non-CAS versions of 3.0.
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works great in DCS
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Maybe it was compiled for a shell ???
Maybe buttsfredkin had to use CrabCake and needed to compile for a shell. I don't know.
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Maybe it was compiled for a shell ???
Maybe buttsfredkin had to use CrabCake and needed to compile for a shell. I don't know.
I did indeed. It should run successfully using Doors CS 7.
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I like how your guy is the game of life before he touches the ground! lolol
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lol that was actually not on purpose. It just happened one day and I didn't really want to fix it.
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Is it possible to get past floor 3 room 5?
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I don't think so. When you beat it, I think it has some kind of message saying you won or something like that.
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Im stuck at level 2 room 1
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make a spacky 3 please I finally beat spacky 2 please make a 3
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make a spacky 3 please I finally beat spacky 2 please make a 3
yeah that would be cool...
I love sequels :D
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lol I'm thinking about it. It'll be immensely betterly (?) programmed, because I'm much better now than I was then.
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Wow I didn't check this topic until today, this is pretty cool Buttsfredkin. I really want to try it as soon as I get the time. :)
Btw the 3rd Spacky if any should have jumping so that you gradually move up slower and slower then gradually fall down again, although physics can be hard sometimes .
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Yeah, it'll have great physics for sure.
/me grins devishly as he sets to work hacking Zedd to work with scrolling maps...
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Physics don't have to be that complex, though. :P Just make the jumping more curved. :P (when jumping, set the character vertical direction value to -3, for example, and have that value decrease every frame, then when it goes above 0, you start falling. Make sure there's a maximum, though.
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I tried this finally by the way and this was pretty fun, until I discovered the exploit that pretty much lets you move anywhere as you wish by holding down 2nd and alpha at once. This is because as soon as the walls switch grey tones, I can jump. To fix that you would need to make it so if you are stuck inside a wall, the jump key does nothing.
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Ah, that's clever. I didn't even notice that!