Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: LincolnB on August 14, 2011, 06:48:05 pm

Title: Spacky 2 - Beta Release
Post by: LincolnB on August 14, 2011, 06:48:05 pm
So, I finally got around to uploading Spacky 2, the beta release at least. I currently have three floors implemented, on floor two you get the pogo stick and on floor three you get levitation powerz.

Things I still have to add before officially releasing Spacky 2 in non-beta form:
Loading/Saving
Car Levels (this will be the fourth floor, you drive around in a car, and when you hit stuff it blows up)
In-game storyline
Some Bugfixes

So, not a lot left to do. The project's about 90-95% complete. However I'm getting kind of sick of this and am already quite busy with my current (secret) project, so I don't have any plans to continue, unless sometime later I feel like finishing it up.

Source code will be released at a later date, when I get around to commenting it sufficiently for it to be useful.

Anyone who wants to is welcome to check it out, test it out, do whatever, maybe even finish it for more / help me finish, if anyone's interested.

Final Screenshot:

(http://img.removedfromgame.com/imgs/spackye2_final_screenshot.gif)

Special Thanks to leafiness0 for the menu pic, and builderboy for his flame animation.
Title: Re: Spacky 2 - Beta Release
Post by: Ashbad on August 14, 2011, 09:38:27 pm
This looks cool, for some reason even reminds me of Pyyrix 1.0 (similar main character look)

Good luck! :)
Title: Re: Spacky 2 - Beta Release
Post by: leafy on August 14, 2011, 09:51:05 pm
Awesome ^^ Glad to see that menu worked out :P
Title: Re: Spacky 2 - Beta Release
Post by: LincolnB on August 15, 2011, 10:28:18 pm
Thanks. Aaaand...leafiness0 I'll probably be asking you for more help with fonts and whatnot for my next project. :P
Title: Re: Spacky 2 - Beta Release
Post by: Darl181 on August 15, 2011, 10:42:43 pm
I tried it in wabbit, and it worked somewhat properly (just a misread sprite or two)

On-calc it's different tho.  When you jump and hold 2ND while holding an arrow key, the char flies the opposite direction like a bullet--then embeds itself in the nearest wall like one as well.  Doesn't happen in wabbit ???
Also during the inital fall, no sprite shows until the character lands.

Good game tho, just needs a few bugfixes (and add the stuff you mentioned) and it should be set ;D

EDIT: btw what does XTΘn do?  When I pressed it in wabbit it crashed..
Title: Re: Spacky 2 - Beta Release
Post by: LincolnB on August 15, 2011, 10:44:12 pm
Some day I'll get around to working on this  ;D. However, thanks for the bug alerts, I'll definitely keep those in mind.
Title: Re: Spacky 2 - Beta Release
Post by: ztrumpet on August 16, 2011, 09:52:28 am
Based on the bug reports above, I think you may have forgotten to initialize some of your variables.  Good luck. ;D

By the way, this looks awesome. :)
Title: Re: Spacky 2 - Beta Release
Post by: runeazn on August 16, 2011, 07:59:09 pm
for which device is it?
Title: Re: Spacky 2 - Beta Release
Post by: Darl181 on August 16, 2011, 08:06:05 pm
for which device is it?
It's for the 83+ series, which includes the 83+, 83+silver, 84+, 84+silver, and the 84+ emu on old nSpires.
Title: Re: Spacky 2 - Beta Release
Post by: runeazn on August 16, 2011, 08:06:38 pm
hmm my nspire is called old while i just bought it rofl..
Title: Re: Spacky 2 - Beta Release
Post by: Darl181 on August 16, 2011, 08:07:29 pm
What type of nspire is it?  Also, what os?
If the os is 3.0.something it's a no (iirc 84 emulation was taken out) or if it's a CX it's a guaranteed no.


EDIT:
mine is supported i think, 2.1.0.631
touchpad and also have the ti-84+ keypad
Cool, so just use the 84+ keypad.
Title: Re: Spacky 2 - Beta Release
Post by: runeazn on August 17, 2011, 09:12:35 am
So how do i start it?
i tried to start it like jump
2nd catalog, asm, enter, prgrm,jump,and it worked, for jump but this game fails this method so it needs to start differently just how?
Title: Re: Spacky 2 - Beta Release
Post by: JosJuice on August 17, 2011, 11:04:00 am
(iirc 84 emulation was taken out)
The 84+ emulator seems to be present in all non-CAS versions of 3.0.
Title: Re: Spacky 2 - Beta Release
Post by: runeazn on August 17, 2011, 02:26:33 pm
works great in DCS
Title: Re: Spacky 2 - Beta Release
Post by: Hayleia on August 17, 2011, 02:31:17 pm
Maybe it was compiled for a shell ???
Maybe buttsfredkin had to use CrabCake and needed to compile for a shell. I don't know.
Title: Re: Spacky 2 - Beta Release
Post by: LincolnB on August 17, 2011, 10:37:35 pm
Maybe it was compiled for a shell ???
Maybe buttsfredkin had to use CrabCake and needed to compile for a shell. I don't know.

I did indeed. It should run successfully using Doors CS 7.
Title: Re: Spacky 2 - Beta Release
Post by: boot2490 on October 04, 2011, 06:53:47 pm
I like how your guy is the game of life before he touches the ground! lolol
Title: Re: Spacky 2 - Beta Release
Post by: LincolnB on October 04, 2011, 06:54:56 pm
lol that was actually not on purpose. It just happened one day and I didn't really want to fix it.
Title: Re: Spacky 2 - Beta Release
Post by: parserp on October 29, 2011, 10:13:38 pm
Is it possible to get past floor 3 room 5?
Title: Re: Spacky 2 - Beta Release
Post by: LincolnB on October 30, 2011, 06:45:58 pm
I don't think so. When you beat it, I think it has some kind of message saying you won or something like that.
Title: Re: Spacky 2 - Beta Release
Post by: annoyingcalc on October 30, 2011, 08:07:23 pm
Im stuck at level 2 room 1
Title: Re: Spacky 2 - Beta Release
Post by: annoyingcalc on November 15, 2011, 09:10:13 pm
make a spacky 3 please I finally beat spacky 2 please make a 3
Title: Re: Spacky 2 - Beta Release
Post by: parserp on November 16, 2011, 04:58:17 pm
make a spacky 3 please I finally beat spacky 2 please make a 3
yeah that would be cool...
I love sequels :D
Title: Re: Spacky 2 - Beta Release
Post by: LincolnB on November 16, 2011, 10:33:53 pm
lol I'm thinking about it. It'll be immensely betterly (?) programmed, because I'm much better now than I was then.
Title: Re: Spacky 2 - Beta Release
Post by: DJ Omnimaga on November 17, 2011, 01:38:08 am
Wow I didn't check this topic until today, this is pretty cool Buttsfredkin. I really want to try it as soon as I get the time. :)

Btw the 3rd Spacky if any should have jumping so that you gradually move up slower and slower then gradually fall down again, although physics can be hard sometimes .
Title: Re: Spacky 2 - Beta Release
Post by: LincolnB on November 17, 2011, 05:12:09 pm
Yeah, it'll have great physics for sure.

/me grins devishly as he sets to work hacking Zedd to work with scrolling maps...
Title: Re: Spacky 2 - Beta Release
Post by: DJ Omnimaga on December 06, 2011, 04:02:11 pm
Physics don't have to be that complex, though. :P Just make the jumping more curved. :P (when jumping, set the character vertical direction value to -3, for example, and have that value decrease every frame, then when it goes above 0, you start falling. Make sure there's a maximum, though.
Title: Re: Spacky 2 - Beta Release
Post by: DJ Omnimaga on January 17, 2012, 04:10:10 am
I tried this finally by the way and this was pretty fun, until I discovered the exploit that pretty much lets you move anywhere as you wish by holding down 2nd and alpha at once. This is because as soon as the walls switch grey tones, I can jump. To fix that you would need to make it so if you are stuck inside a wall, the jump key does nothing.
Title: Re: Spacky 2 - Beta Release
Post by: LincolnB on January 18, 2012, 02:37:11 pm
Ah, that's clever. I didn't even notice that!