Author Topic: Spacky Emprise Series - Contest Entry - Release  (Read 8409 times)

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Offline XVicarious

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Re: Spanky Emprise Series
« Reply #15 on: July 11, 2011, 01:57:27 am »
Ah runer112, that is true. I forgot about that.

edit, which my game will have tons of tiles in a row, but this isn't my game. but this game appears to have same tiles in a row as well. think of the ground.
« Last Edit: July 11, 2011, 01:58:13 am by jkag »

Offline ztrumpet

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Re: Spanky Emprise Series
« Reply #16 on: July 11, 2011, 09:29:46 am »
nib{V*8+H+(GDB0*2)}
* ZTrumpet eats the parenthesis

nib{V*4+GDB0*2+H}

There ya' go. ;)

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Re: Spanky Emprise Series
« Reply #17 on: July 11, 2011, 11:02:42 am »
Helpful link: http://en.wikipedia.org/wiki/Run-length_encoding

With nibbles you could simply make each run-length pair one byte, or two complimentary nibbles instead of one byte and then another.  For now though, stick with what you're comfortable using.

Offline LincolnB

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Re: Spacky Emprise Series
« Reply #18 on: July 11, 2011, 04:02:08 pm »
Question: for the Axe Parser contest, are we allowed to use appvars? Kind of a silly question, but you can never be too sure. I would probably cry if I had to hard-code the levels in.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline ztrumpet

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Re: Spacky Emprise Series
« Reply #19 on: July 11, 2011, 04:09:21 pm »
Question: for the Axe Parser contest, are we allowed to use appvars? Kind of a silly question, but you can never be too sure. I would probably cry if I had to hard-code the levels in.
Yup. :)  There's no harm in using appvars. :)

Offline LincolnB

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Re: Spacky Emprise Series
« Reply #20 on: July 11, 2011, 04:13:33 pm »
Thank you :)
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline leafy

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Re: Spacky Emprise Series
« Reply #21 on: July 11, 2011, 06:21:29 pm »
Really? I would kill myself if I had to use appvars. Tricky little blighters.
Also, check the title of the thread, i think it's "Spanky" instead of "Spacky?" Kind of a disturbing name, but w/e ^^
In-progress: Graviter (...)

Offline LincolnB

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Re: Spacky Emprise Series
« Reply #22 on: July 11, 2011, 06:31:44 pm »
@leafiness0 - No, I did that on purpose. You'll see why if you play the game (when it comes out, that is)
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline LincolnB

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Re: Spacky Emprise Series - Contest Entry - Release
« Reply #23 on: July 15, 2011, 05:15:00 pm »
Game Complete. Check out the first page of this post for screenshots.
« Last Edit: July 15, 2011, 05:27:16 pm by buttsfredkin »
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline TsukasaZX

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Re: Spacky Emprise Series - Contest Entry - Release
« Reply #24 on: July 15, 2011, 05:21:17 pm »
You are aware that it is against contest rules to provide a download link to your contest entry prior to the deadline of 1 AM on July 16th, correct?
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Offline LincolnB

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Re: Spacky Emprise Series - Contest Entry - Release
« Reply #25 on: July 15, 2011, 05:26:54 pm »
Oops! Forgot about that, it's going down until tommorrow.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline TsukasaZX

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Re: Spacky Emprise Series - Contest Entry - Release
« Reply #26 on: July 15, 2011, 05:29:10 pm »
Thank you kindly, buttsfredkin. :)
* TsukasaZX gives buttsfredkin a cookie.


Erm..... This may pose a secondary problem, friend? http://www.ticalc.org/archives/files/fileinfo/440/44082.html
« Last Edit: July 15, 2011, 05:32:10 pm by TsukasaZX »
IRC EFNet | Nick Su-Hime | Chan #omnimaga, #unss, #cemetech
Yumé - 100% Complete!
Yumé 2: Rika's Story - 10%
 - Hiatus until summertime
Yumé: The Eternal Dreams - 50%
 - World and events
TIBiC/GO C Library - N%

"Alenda lux ubi orta libertas" - Let learning be cherished where liberty has arisen.

  ▲
▲ ▲ Triforce!

Offline LincolnB

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Re: Spacky Emprise Series - Contest Entry - Release
« Reply #27 on: July 15, 2011, 06:29:20 pm »
Oops again.

*buttsfredkin gives himself a spanking

I'll pm you about it, because I'm newb to ti-calc.org (and am not entirely sure how to take links from there)
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline LincolnB

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Re: Spacky Emprise Series - Contest Entry - Release
« Reply #28 on: July 21, 2011, 04:33:03 pm »
Spacky Emprise is now available for download in the Omnimaga downloads section. The levels are now half the size that they were, 12000 bytes total instead of 24000, but other than that, it’s exactly the same as before.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline DJ Omnimaga

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Re: Spacky Emprise Series - Contest Entry - Release
« Reply #29 on: September 04, 2011, 11:15:09 pm »
By the way this was pretty nice, although pretty hard with the enemies falling. I will check out the 2nd game soon. *hopes it has better jumping physics :P*