Author Topic: SpeeJump, a fast horizontal-scrolling game  (Read 5496 times)

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Offline Matrefeytontias

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SpeeJump, a fast horizontal-scrolling game
« on: December 30, 2011, 10:37:35 pm »
Hello guys !

I do a little game where you control a ball which have to jump over holes in order to reach the end of the level. Right now, there are only five levels, but there will be more soon (10 or 15).

Physic engine

Here is the program (nostub) : http://mattias.refeyton.fr/espace-ti/speeJumpv0.5.zip. 2nd for OK and jump, arrows for moving, del for pause and clear for quit. The level 5 is a little bugged ;D

I hope you'll enjoy it ! :)
« Last Edit: December 30, 2011, 10:40:18 pm by Matrefeytontias »

Offline parserp

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Re: SpeeJump, a fast horizontal-scrolling game
« Reply #1 on: December 30, 2011, 11:26:09 pm »
looks nice. I like the physics :D
Also, is that a run indicator?
« Last Edit: December 30, 2011, 11:26:39 pm by parser padwan »

Offline Matrefeytontias

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Re: SpeeJump, a fast horizontal-scrolling game
« Reply #2 on: December 30, 2011, 11:35:39 pm »
I don't understand the question, sorry, can you say it in French if you can or turn it otherwise, please ? ^^'

Offline parserp

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Re: SpeeJump, a fast horizontal-scrolling game
« Reply #3 on: December 30, 2011, 11:36:57 pm »
do you have a line of code like this in your program: ?
Code: [Select]
:DiagnosticOff

Offline Matrefeytontias

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Re: SpeeJump, a fast horizontal-scrolling game
« Reply #4 on: December 30, 2011, 11:44:11 pm »
Ah, yes but I used hexadecimal :
Code: [Select]
Asm(FDCB00AE)

Offline Xeda112358

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Re: SpeeJump, a fast horizontal-scrolling game
« Reply #5 on: December 30, 2011, 11:44:13 pm »
He means the thing in the upper right corner of the screen (it happens when graphing or a BASIC program is running)

Offline parserp

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Re: SpeeJump, a fast horizontal-scrolling game
« Reply #6 on: December 30, 2011, 11:45:09 pm »
Ah, yes but I used hexadecimal :
Code: [Select]
Asm(FDCB00AE)
hmmmm, but then why is it still there? ???

Offline Matrefeytontias

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Re: SpeeJump, a fast horizontal-scrolling game
« Reply #7 on: December 30, 2011, 11:49:48 pm »
When I had begun to write the program, I didn't know the command DiagnosticOff, and when I learned it, I decided to let the program as it was.

Offline Xeda112358

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Re: SpeeJump, a fast horizontal-scrolling game
« Reply #8 on: December 30, 2011, 11:50:33 pm »
That code doesn't change the run indicator, to my knowledge... maybe FDCB128E?

Offline Matrefeytontias

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Re: SpeeJump, a fast horizontal-scrolling game
« Reply #9 on: December 30, 2011, 11:54:15 pm »
Aaargh yes the run indicator, not the Done ... No, it's still here, sorry ... :-X
« Last Edit: December 30, 2011, 11:55:22 pm by Matrefeytontias »

Offline Xeda112358

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Re: SpeeJump, a fast horizontal-scrolling game
« Reply #10 on: December 30, 2011, 11:58:12 pm »
You can just add the EF7045 to the end of the hex code you already have (or to the beginning) and it will work fine :)

Offline Matrefeytontias

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Re: SpeeJump, a fast horizontal-scrolling game
« Reply #11 on: December 31, 2011, 12:00:27 am »
Yes, while you're writing that, I did it :)

Offline DJ Omnimaga

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Re: SpeeJump, a fast horizontal-scrolling game
« Reply #12 on: December 31, 2011, 11:51:17 pm »
I didn't try it yet but I don't understand the thing about holes, because I don't see any in the screenie above (since at the bottom you don't die ???). Or is it because dying is not implemented yet? Also does it have scrolling for some levels?

Offline Matrefeytontias

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Re: SpeeJump, a fast horizontal-scrolling game
« Reply #13 on: January 01, 2012, 08:15:32 am »
That's because the screenie is just a demonstration of the physic engine, but in the real game, if you touch the bottom of the screen, you die.

Offline Nick

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Re: SpeeJump, a fast horizontal-scrolling game
« Reply #14 on: January 01, 2012, 08:40:42 am »
well, it is really nice.. do you plan to add more levels? and indeed, level  seems a bit buggy, since when you jump to high, or right in the grey block, it seems like you are absorbed in it lol
but it is nice.. does it run at 6 or 15 MHz ? (couldn't look at you code). congratz!