Author Topic: Star Fox  (Read 46750 times)

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Offline thepenguin77

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Re: Star Fox
« Reply #195 on: September 18, 2010, 12:24:16 pm »
At first I was thinking of having like 6 prescaled sprites for each asteroid. But I actually like the idea of on the fly scaling. I'll have to see how fast I can get it. The only problem with storing every possible sprite is that I'm kind of running out of ram. But if it runs really slow, that's what I'll have to do.
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Offline DJ Omnimaga

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Re: Star Fox
« Reply #196 on: September 18, 2010, 12:37:45 pm »
Aah right, RAM might be a problem. I think you would need to only store the ones needed for the level to not use too much RAM.

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Re: Star Fox
« Reply #197 on: September 18, 2010, 01:28:25 pm »
@SirCmpwn Here's how it works. You have three options for polygons, light, dark and black. Then you make a list of vertices. Then you make a list of polygons that use those vertices. It's not very complex.

Yep, that's what indicies are (I do Xbox 360/PC 3D game programming).  Early 3D methods used lines, and each vertex would end up being re-used >9000 times.

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Re: Star Fox
« Reply #198 on: October 19, 2010, 10:39:10 pm »
*Bump*
Progress?

Offline DJ Omnimaga

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Re: Star Fox
« Reply #199 on: October 19, 2010, 10:53:01 pm »
From what I saw on IRC he is focusing on The Impossible Game and a few other projects first and Starfox isn't really a priority. I hope he doesn't ditch it, though, because people have been looking forward for a Starfox game for ages on calcs. Maybe he could release the source if he cancels it?

Offline thepenguin77

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Re: Star Fox
« Reply #200 on: October 19, 2010, 10:55:51 pm »
For now it's on hold. I haven't really had any motivation to make it better. It was cool when it was ground breaking, but now it is just graphics with no game play.
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Re: Star Fox
« Reply #201 on: October 19, 2010, 11:00:47 pm »
I hope this can eventually be resolved. Would adding many ships slow it down considerably?

Offline BlackRabbit

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Re: Star Fox
« Reply #202 on: October 24, 2010, 10:08:36 pm »
Can't Wait to play it.

Offline DJ Omnimaga

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Re: Star Fox
« Reply #203 on: October 24, 2010, 10:41:23 pm »
Me too, I hope he doesn't drop the project. In any case, he should release the source maybe.

Offline thepenguin77

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Re: Star Fox
« Reply #204 on: October 24, 2010, 10:44:36 pm »
If the source is what you want, then it's the source you shall get.

And to answer your question DJ, adding a ton of ships would slow it down, but I would assume it can handle 5 without too much difficulty.
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Re: Star Fox
« Reply #205 on: October 24, 2010, 10:46:00 pm »
Ah ok. Well hopefully if you don't continue it someone could continue. If it officially gets cancelled (which I don't hope D:) I wonder if it should be put in the download section under programming tools? It is not really a programming tool but still some sort of engine to create a 3D shooter.

Offline AngelFish

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Re: Star Fox
« Reply #206 on: March 17, 2011, 05:12:40 pm »
* Qwerty.55 uses his dark powers to raise this thread from the grave

Too bad I just noticed this thread...
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Offline yunhua98

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Re: Star Fox
« Reply #207 on: March 17, 2011, 05:17:03 pm »
lol, you notice it after it gets taken of the Major projects list.  Although it stopped being active ever since it was put on here IIRC.  :P

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Ashbad

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Re: Star Fox
« Reply #208 on: March 17, 2011, 05:49:41 pm »
well, at least it's triangle and quadrilateral drawing routines (which are pure works of genius, btw) are still being put to good use -- I'm using them in Z80GL with permission of Brian Coventry (he sent me the entire starfox source 2 months ago and said I can do whatever I want with it)

would you imagine the source is 100K, and over 2500 lines of pure code? (for starfox) O.O
« Last Edit: March 17, 2011, 05:50:59 pm by Ashbad »

Offline yunhua98

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Re: Star Fox
« Reply #209 on: March 17, 2011, 05:51:51 pm »
well, at least it's triangle and quadrilateral drawing routines (which are pure works of genius, btw) are still being put to good use -- I'm using them in Z80GL with permission of Brian Coventry (he sent me the entire starfox source 2 months ago and said I can do whatever I want with it)

would you imagine the source is 100K, and over 2500 lines of pure code? (for starfox) O.O

I would believe that, given his reputation.  :P

and he posted it here: http://ourl.ca/6640/132234  ;)

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