Omnimaga
Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: epic7 on November 20, 2011, 05:53:14 pm
-
Statues is a puzzle game I'll begin making.
You are a person and your goal is to guide 2 statues to their destination. If you go up, the white statue will do what you do and go up. However, the black statue will go down. Once you guide the statues to their destination, you win!
Here's a screenie of the gameplay grid so far. :w00t:
-
cool can't wait! And I don't mean to be a credit freak, but It was my name idea?! lol jk, It was an easy name idea anyway, lol :) it sounds fun!
-
I came up with the name myself and then I thought "Wait... Didn't saintrunner suggest that before?"
-
Just so it is recorded that I said it first, I'm good! lol it's all in the subconscious! I suggested it and your brain took the idea involuntarily! teamwork! and If you need any help, You know where to find me!
-
Sounds cool. Can't wait for a moving screenie. :)
-
Sounds cool. Can't wait for a moving screenie. :)
Moving screenies are good.
So this is like a mirrored movement game?
-
Like in Zelda: Twilight Princess?
This game sounds cool. :D Can't wait to try it out! ;)
-
Like in Zelda: Twilight Princess?
This game sounds cool. :D Can't wait to try it out! ;)
Exactly! Except, link and midna are gone :P
-
If you need any help, just pm me ok?! I'll also test it if you want! oh and Is robogun finished?
-
Robogun is finished, but with bugs. I might make up some excuse for the bugs like the occasional invincible enemies are an "elite type" or something like that :P
-
well do the 'elite' type robo's ever become destroy-able? and could you send me the file! i'd love to play the most updated one!
-
I'll make a bomb or some thing to for sure just regenerate all the enemies including the powerful one. I'll post the latest robogun in its topic :D
-
ok thanks!
-
I think I could give statues a level editor.
-
cool! I'm thinking of doing that with mario shotgun! But that might cause a problem with making the user think too hard lol! isn't it like a puzzle? so there is only one or two solutions, ...lot's of thinking...hmmm
-
Im failing at pxltests for the edge of the grid
-
need help?
-
For this kind of game, you might be better off using a tilemap.
-
Maybe. The movement and stuff confuses me since the dimentions of the boxes are kinda wierd.
-
AHH, yeah I usually right down dimensions and locations, before I pxl-test. It helps my brain remember the stuff better, plus its faster.
-
What do you mean? You can probably just use a mix of ClrDraw and PtOn to display irregular sprites.
-
Im failing at pxltests for the edge of the grid
Draw a double thick border around the outside, it will make pixeltesting easier. Just make it (the statue) look for the two barriers at once, and then it knows it is at an edge
-
For this kind of game, you might be better off using a tilemap.
I think a tilemap is the best. I may release a tool for tilemaps later this week if you are interested.
-
No, Im having problems making the sprites stop moving once they reach the end of the board.
I thought the boxes dimentions were 8x8 but I think they aren't, so my tests are screwed up
-
Im failing at pxltests for the edge of the grid
Draw a double thick border around the outside, it will make pixeltesting easier. Just make it (the statue) look for the two barriers at once, and then it knows it is at an edge
Actually, I just finished doing that right before you posted that! It doesnt work because I think my pxl tests are off.
-
I think a tilemap is the best. I may release a tool for tilemaps later this week if you are interested.
I could use that!
-
If you send me the code I can try to make it work for you
-
Attached is source, bmp pic of the game grid, and ti pic of the grid
The the first y column of the sprite is empty so it starts on the second y column.
-
Okay. I will see what I can do... it will take a day or two for me to repost my fix
-
Okay, I fixed the wall collisions for you... here you go
Oh, and good luck with the statue collision, I don't think it will be very easy
-
Thanks! Ill give you credit for that.
-
Thanks! :D
You really had it, I just changed some numbers around and moved all of the A-- in the code that moves the character to a more efficient spot
-
Cool. Ill check that out once I can get to a computer.
-
One question that may cause you problems later. If you move next to the statue that moves in reverse, does it move on top of you?
-
Well, it's possible to make them collide, but I'll make them not go on top of or go through each other
-
This is a very nice idea! :D +!
-
You will have to do collision checks in a total of 8 times.
When you code it, instead of checking for all eight possible collisions, only check the two in the direction you are going in
By the way, the collisions are on each side, and the two are right next to each other(11) or one space apart (1_1)
-
Do you think I should make level packs in appvars to add to the normal game in addition to the levels that will be on the game?
Also the blocks go through the wall in on the top left corner, but thats it. I'll look into that
Edit: Oh, thats because the square on that corner has different dimentions. /me changes grid
-
I'm not really feeling it with this project. I'll probably slowly work on this while mainly focusing on a bigger project.
-
Dangit! I was looking forward to see how this comes!
-
Ill still finish it. It won't be hard.
-
ok cool!