Author Topic: StickNinja (Contest Entry)  (Read 7842 times)

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Offline squidgetx

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Re: StickNinja (Contest Entry)
« Reply #15 on: June 28, 2011, 08:22:16 pm »
Haha, thanks everyone!

Right now I'm working on the room-switching. I'm kinda feeling a little lazy and just hardcoding it into the game.... (data set with the door coordinates and a data search loop....rather than having support for any amount or location of doors-which is what I did for A:P lol)

To do:

Fix small bug with animations-can anyone see it in the screenie?
Sprite some more stuff
Make sure all the torches work correctly
Make levels
Code more enemy movement patterns
ITEMS: hehe, this will be fun. You'll get a sword that can hit from a distance :D
Dying/saving, etc.
More tiles? Springs, spikes, hm, what else can I throw in?

« Last Edit: June 28, 2011, 08:25:12 pm by squidgetx »

Offline JustCause

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Re: StickNinja (Contest Entry)
« Reply #16 on: June 29, 2011, 01:55:10 am »
WOW. I can't wait to see where this goes -- definitely watching this thread! Good luck!
See you, space cowboy...

Offline squidgetx

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Re: StickNinja (Contest Entry)
« Reply #17 on: July 02, 2011, 01:52:49 pm »
so basically my computer exploded...

I think I'll be able to get access to ti connect to enter it in the contest, but I'm not going to be able to post too many updates here, and if I do, they'll be text only :(

That being said, I did get some work done. Room switching works perfectly, as do new spring and spike tiles >:)
« Last Edit: July 02, 2011, 01:53:57 pm by squidgetx »

Offline DJ Omnimaga

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Re: StickNinja (Contest Entry)
« Reply #18 on: July 02, 2011, 02:07:01 pm »
Hmm this sucks, but isn't it the second time your computer does that? If so, then I think you need to change it completely because it's clear it's not going to work properly anymore in long terms.

If not, then get the receipt and bring it back to the store, since it would be new by like one month max.

And also try to not mess around with Windows files if that's what you do, unless you know what you're doing. There are people that just plain delete the system32 directory or other crap like that then say their computer has issues. X.x

Anyway I hope you can solve that issue soon so you can remain staff and post your entry in time x.x
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline fb39ca4

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Re: StickNinja (Contest Entry)
« Reply #19 on: July 02, 2011, 02:11:46 pm »
so basically my computer exploded...
What part?
Make sure to create some backups somewhere else now, if you haven't done so already.

Offline squidgetx

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Re: StickNinja (Contest Entry)
« Reply #20 on: July 03, 2011, 06:19:49 pm »
Yeah, I managed to save all my important stuff.

I've gotten injury-death working properly now (classic character flash and temporary invincibility), as well as a cool GUI for lives and stuff >:D but I have to remake the main level selection level since it got lost in a RAM clear (it'll only take twenty minutes or so, but it's a pain =/)

Offline squidgetx

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Re: StickNinja (Contest Entry)
« Reply #21 on: July 09, 2011, 10:54:07 am »
Computer fixed :D

To-do:
Make levels
New sword type
Save/load (easy)
Title screen
More sprites/tiles/enemy patterns

Offline ztrumpet

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Re: StickNinja (Contest Entry)
« Reply #22 on: July 09, 2011, 02:52:22 pm »
That's awesome.  It looks like it'll be some pretty good competition. ;)  Great job, squidgetx! :D

Offline squidgetx

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Re: StickNinja (Contest Entry)
« Reply #23 on: July 11, 2011, 08:08:25 am »
Thanks, ztrumpet!

Right now I've got some sick new enemy movement patterns working...hehehe

Offline TIfanx1999

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Re: StickNinja (Contest Entry)
« Reply #24 on: July 11, 2011, 08:40:50 am »
Very cool stuff, but be careful as there isn't much time left! >.<

Offline Munchor

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Re: StickNinja (Contest Entry)
« Reply #25 on: July 11, 2011, 09:04:54 am »
That's looking really cool, just don't forget you have 4 more days and you'd better send it in some time before the deadline.

Offline squidgetx

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Re: StickNinja (Contest Entry)
« Reply #26 on: July 11, 2011, 03:29:40 pm »
It's under control 8) Only one more 'major' element to add, then title screen and a few levels to go, and we're good :)

Offline p2

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Re: StickNinja (Contest Entry)
« Reply #27 on: July 12, 2011, 09:16:37 am »
looks great.  ;)
but on the screenie you can see,  that the stick figure isn't falling down, even if only one foot is on the platform.
(Jumping, only the front foot is on the platform, from one moment to the other, the stick figure stands on the platform.)
It looks a bit strange. a real human would have felt down.

but it's a stick figure!

Maybe you should make graphics tor change between jump and standing.
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Offline squidgetx

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Re: StickNinja (Contest Entry)
« Reply #28 on: July 13, 2011, 12:00:01 pm »
yeah, the collision detection isn't perfect, but it saves a lot on speed and size =/

Offline p2

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Re: StickNinja (Contest Entry)
« Reply #29 on: July 13, 2011, 12:02:44 pm »
Yust increase the max. jump widh per five pixels.
Then you'll be in mid of the platforms.
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