Omnimaga
Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: squidgetx on June 26, 2011, 08:34:10 pm
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So I ditched the isometric 3d thing...
Anyway, here's my contest entry. Inspired from all those stick figure platformer flash games, and Zelda. Jump around with a sword and kill stuff, yay!
Enemies and coins are fully functional but not shown in the screenie. Best viewed in FF/Opera, sorry :P Runs at 6mhz.
The torches light when you hit them, they can open doors and things, etc. (Phantom Hourglass, anyone?) They can also be linked to other torches: ie you'll have to light 2 before it activates. Others can also have a limited burntime, and will only stay permanently lit if you activate the other torch. Fun stuff, hehe. I'll use this to add a puzzle element to the game as well.
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Nice work! Is there going to be a story behind this game?
BTW, you have 1234 posts.
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I'm loving the sprite animations ^^
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Dem sprites! Nice job!
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DUDE!
hmm, i think that's the first time i've ever seen a calc character sprite that could be described as lanky.
all the animations (except for the jumping being so rigid) look fantastic!
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Give him one of those headband things that ninjas wear ^^
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Hey, I'm definitely liking this so far. Looks very promising! ^^
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Epic cool!
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Competition! 0_0
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/me lost...
WOW.
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Wow looks nice! I love the graphics but especially how the stick figure looks like. For some reasons, even if it's just a stick figure it fits very well there.
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Anyway, here's my contest entry. Inspired from all those stick figure platformer flash games, and Zelda. Jump around with a sword and kill stuff, yay!
Alright! jumping and killing are so much fun...
Like DJ said, the graphics are very good. Something about them just makes me want to play it...
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I'm loving the sprite animations ^^
^ That, and he can do so many things already -- jump (and it scrolls!), duck, swipe, even light torches. Can't wait to see how this turns out. It's gonna be awesome :D
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I must have missed this thread. Anyway this looks AWESOME. Great work Squidgetx.
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This looks great. And with the torches you can also make some simple puzzles (like in those zelda games on the DS).
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Haha, thanks everyone!
Right now I'm working on the room-switching. I'm kinda feeling a little lazy and just hardcoding it into the game.... (data set with the door coordinates and a data search loop....rather than having support for any amount or location of doors-which is what I did for A:P lol)
To do:
Fix small bug with animations-can anyone see it in the screenie?
Sprite some more stuff
Make sure all the torches work correctly
Make levels
Code more enemy movement patterns
ITEMS: hehe, this will be fun. You'll get a sword that can hit from a distance :D
Dying/saving, etc.
More tiles? Springs, spikes, hm, what else can I throw in?
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WOW. I can't wait to see where this goes -- definitely watching this thread! Good luck!
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so basically my computer exploded...
I think I'll be able to get access to ti connect to enter it in the contest, but I'm not going to be able to post too many updates here, and if I do, they'll be text only :(
That being said, I did get some work done. Room switching works perfectly, as do new spring and spike tiles >:)
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Hmm this sucks, but isn't it the second time your computer does that? If so, then I think you need to change it completely because it's clear it's not going to work properly anymore in long terms.
If not, then get the receipt and bring it back to the store, since it would be new by like one month max.
And also try to not mess around with Windows files if that's what you do, unless you know what you're doing. There are people that just plain delete the system32 directory or other crap like that then say their computer has issues. X.x
Anyway I hope you can solve that issue soon so you can remain staff and post your entry in time x.x
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so basically my computer exploded...
What part?
Make sure to create some backups somewhere else now, if you haven't done so already.
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Yeah, I managed to save all my important stuff.
I've gotten injury-death working properly now (classic character flash and temporary invincibility), as well as a cool GUI for lives and stuff >:D but I have to remake the main level selection level since it got lost in a RAM clear (it'll only take twenty minutes or so, but it's a pain =/)
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Computer fixed :D
To-do:
Make levels
New sword type
Save/load (easy)
Title screen
More sprites/tiles/enemy patterns
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That's awesome. It looks like it'll be some pretty good competition. ;) Great job, squidgetx! :D
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Thanks, ztrumpet!
Right now I've got some sick new enemy movement patterns working...hehehe
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Very cool stuff, but be careful as there isn't much time left! >.<
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That's looking really cool, just don't forget you have 4 more days and you'd better send it in some time before the deadline.
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It's under control 8) Only one more 'major' element to add, then title screen and a few levels to go, and we're good :)
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looks great. ;)
but on the screenie you can see, that the stick figure isn't falling down, even if only one foot is on the platform.
(Jumping, only the front foot is on the platform, from one moment to the other, the stick figure stands on the platform.)
It looks a bit strange. a real human would have felt down.
but it's a stick figure!
Maybe you should make graphics tor change between jump and standing.
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yeah, the collision detection isn't perfect, but it saves a lot on speed and size =/
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Yust increase the max. jump widh per five pixels.
Then you'll be in mid of the platforms.
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Haha, not quite that easy because the jumping is governed by realistic physics, so I can't precision adjust it by pixels. But I can increase the initial velocity of the jump.
Update-wise, I've optimized a bit and got a cool enemy killing explosion animation going. I've also fixed several major bugs, as well as begun working on some other levels.
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Looking very nice! This is going to be a tough competiton! >.<
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Pretty much finished. Packaging it up to send it in now. Have a screenie.
Did I mention this is 6mhz?
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I am so playing that when it's released....
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Check the contest poll thread XD
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There's a little bug in the graphics:
Walk left while pressing ALPHA
Sometimes you see a door astead of the stickNinja.
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What I have to say about this game after trying it in depth is that it's a very realistic ninja game, the graphics make it real, but the gameplay is at the same level!
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only every second time you can load your old saving.
If you've lost the appv (deleted), it'l be a ramclear or a strange, funny level, where you'll have 32 lives.
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Oh squiddy just saying in Stick Ninja if you break too many of those glass boxes the particles accumulate and eventually overrun and crash the program, so you might want to limit that.
Also is the last level even frickin possible? I got to the bit where two opposing conveyer belts smash you into a spike, but I don't know where to go from there.
Unless...you're supposed to drop down?
/me goes to check
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Oh squiddy just saying in Stick Ninja if you break too many of those glass boxes the particles accumulate and eventually overrun and crash the program, so you might want to limit that.
Also is the last level even frickin possible? I got to the bit where two opposing conveyer belts smash you into a spike, but I don't know where to go from there.
Unless...you're supposed to drop down?
/me goes to check
Ah, I thought I put a check in for that. i guess it doesn't work too well... No comment regarding the two opposing conveyor belts, hehe
only every second time you can load your old saving.
If you've lost the appv (deleted), it'l be a ramclear or a strange, funny level, where you'll have 32 lives.
I still don't know why this bit happens (about the saving). I'll have to check again I suppose. At the least I'll make it so that it won't run if the appv isn't detected..
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Oh squiddy just saying in Stick Ninja if you break too many of those glass boxes the particles accumulate and eventually overrun and crash the program, so you might want to limit that.
I never had that happening, but it makes sense, nice catch.