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Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: squidgetx on June 26, 2011, 08:34:10 pm

Title: StickNinja (Contest Entry)
Post by: squidgetx on June 26, 2011, 08:34:10 pm
So I ditched the isometric 3d thing...

Anyway, here's my contest entry. Inspired from all those stick figure platformer flash games, and Zelda. Jump around with a sword and kill stuff, yay!

Enemies and coins are fully functional but not shown in the screenie. Best viewed in FF/Opera, sorry :P Runs at 6mhz.

The torches light when you hit them, they can open doors and things, etc. (Phantom Hourglass, anyone?) They can also be linked to other torches: ie you'll have to light 2 before it activates. Others can also have a limited burntime, and will only stay permanently lit if you activate the other torch. Fun stuff, hehe. I'll use this to add a puzzle element to the game as well.
Title: Re: StickNinja (Contest Entry)
Post by: fb39ca4 on June 26, 2011, 08:38:59 pm
Nice work! Is there going to be a story behind this game?
BTW, you have 1234 posts.
Title: Re: StickNinja (Contest Entry)
Post by: leafy on June 26, 2011, 10:49:18 pm
I'm loving the sprite animations ^^
Title: Re: StickNinja (Contest Entry)
Post by: Broseph Radson on June 26, 2011, 11:15:43 pm
Dem sprites! Nice job!
Title: Re: StickNinja (Contest Entry)
Post by: shmibs on June 26, 2011, 11:31:57 pm
DUDE!
hmm, i think that's the first time i've ever seen a calc character sprite that could be described as lanky.
all the animations (except for the jumping being so rigid) look fantastic!
Title: Re: StickNinja (Contest Entry)
Post by: leafy on June 26, 2011, 11:34:28 pm
Give him one of those headband things that ninjas wear ^^
Title: Re: StickNinja (Contest Entry)
Post by: TIfanx1999 on June 27, 2011, 08:34:11 am
Hey, I'm definitely liking this so far. Looks very promising! ^^
Title: Re: StickNinja (Contest Entry)
Post by: aeTIos on June 27, 2011, 09:29:15 am
Epic cool!
Title: Re: StickNinja (Contest Entry)
Post by: tloz128 on June 27, 2011, 09:32:10 am
Competition!  0_0
Title: Re: StickNinja (Contest Entry)
Post by: yunhua98 on June 27, 2011, 09:28:17 pm
/me lost...

WOW.
Title: Re: StickNinja (Contest Entry)
Post by: DJ Omnimaga on June 27, 2011, 09:43:54 pm
Wow looks nice! I love the graphics but especially how the stick figure looks like. For some reasons, even if it's just a stick figure it fits very well there.
Title: Re: StickNinja (Contest Entry)
Post by: mrmprog on June 27, 2011, 11:25:36 pm
Anyway, here's my contest entry. Inspired from all those stick figure platformer flash games, and Zelda. Jump around with a sword and kill stuff, yay!
Alright! jumping and killing are so much fun...
Like DJ said, the graphics are very good. Something about them just makes me want to play it...

Title: Re: StickNinja (Contest Entry)
Post by: Deep Toaster on June 27, 2011, 11:31:57 pm
I'm loving the sprite animations ^^

^ That, and he can do so many things already -- jump (and it scrolls!), duck, swipe, even light torches. Can't wait to see how this turns out. It's gonna be awesome :D
Title: Re: StickNinja (Contest Entry)
Post by: Stefan Bauwens on June 28, 2011, 04:19:58 am
I must have missed this thread. Anyway this looks AWESOME. Great work Squidgetx.
Title: Re: StickNinja (Contest Entry)
Post by: ben_g on June 28, 2011, 07:24:19 am
This looks great. And with the torches you can also make some simple puzzles (like in those zelda games on the DS).
Title: Re: StickNinja (Contest Entry)
Post by: squidgetx on June 28, 2011, 08:22:16 pm
Haha, thanks everyone!

Right now I'm working on the room-switching. I'm kinda feeling a little lazy and just hardcoding it into the game.... (data set with the door coordinates and a data search loop....rather than having support for any amount or location of doors-which is what I did for A:P lol)

To do:

Fix small bug with animations-can anyone see it in the screenie?
Sprite some more stuff
Make sure all the torches work correctly
Make levels
Code more enemy movement patterns
ITEMS: hehe, this will be fun. You'll get a sword that can hit from a distance :D
Dying/saving, etc.
More tiles? Springs, spikes, hm, what else can I throw in?

Title: Re: StickNinja (Contest Entry)
Post by: JustCause on June 29, 2011, 01:55:10 am
WOW. I can't wait to see where this goes -- definitely watching this thread! Good luck!
Title: Re: StickNinja (Contest Entry)
Post by: squidgetx on July 02, 2011, 01:52:49 pm
so basically my computer exploded...

I think I'll be able to get access to ti connect to enter it in the contest, but I'm not going to be able to post too many updates here, and if I do, they'll be text only :(

That being said, I did get some work done. Room switching works perfectly, as do new spring and spike tiles >:)
Title: Re: StickNinja (Contest Entry)
Post by: DJ Omnimaga on July 02, 2011, 02:07:01 pm
Hmm this sucks, but isn't it the second time your computer does that? If so, then I think you need to change it completely because it's clear it's not going to work properly anymore in long terms.

If not, then get the receipt and bring it back to the store, since it would be new by like one month max.

And also try to not mess around with Windows files if that's what you do, unless you know what you're doing. There are people that just plain delete the system32 directory or other crap like that then say their computer has issues. X.x

Anyway I hope you can solve that issue soon so you can remain staff and post your entry in time x.x
Title: Re: StickNinja (Contest Entry)
Post by: fb39ca4 on July 02, 2011, 02:11:46 pm
so basically my computer exploded...
What part?
Make sure to create some backups somewhere else now, if you haven't done so already.
Title: Re: StickNinja (Contest Entry)
Post by: squidgetx on July 03, 2011, 06:19:49 pm
Yeah, I managed to save all my important stuff.

I've gotten injury-death working properly now (classic character flash and temporary invincibility), as well as a cool GUI for lives and stuff >:D but I have to remake the main level selection level since it got lost in a RAM clear (it'll only take twenty minutes or so, but it's a pain =/)
Title: Re: StickNinja (Contest Entry)
Post by: squidgetx on July 09, 2011, 10:54:07 am
Computer fixed :D

To-do:
Make levels
New sword type
Save/load (easy)
Title screen
More sprites/tiles/enemy patterns
Title: Re: StickNinja (Contest Entry)
Post by: ztrumpet on July 09, 2011, 02:52:22 pm
That's awesome.  It looks like it'll be some pretty good competition. ;)  Great job, squidgetx! :D
Title: Re: StickNinja (Contest Entry)
Post by: squidgetx on July 11, 2011, 08:08:25 am
Thanks, ztrumpet!

Right now I've got some sick new enemy movement patterns working...hehehe
Title: Re: StickNinja (Contest Entry)
Post by: TIfanx1999 on July 11, 2011, 08:40:50 am
Very cool stuff, but be careful as there isn't much time left! >.<
Title: Re: StickNinja (Contest Entry)
Post by: Munchor on July 11, 2011, 09:04:54 am
That's looking really cool, just don't forget you have 4 more days and you'd better send it in some time before the deadline.
Title: Re: StickNinja (Contest Entry)
Post by: squidgetx on July 11, 2011, 03:29:40 pm
It's under control 8) Only one more 'major' element to add, then title screen and a few levels to go, and we're good :)
Title: Re: StickNinja (Contest Entry)
Post by: p2 on July 12, 2011, 09:16:37 am
looks great.  ;)
but on the screenie you can see,  that the stick figure isn't falling down, even if only one foot is on the platform.
(Jumping, only the front foot is on the platform, from one moment to the other, the stick figure stands on the platform.)
It looks a bit strange. a real human would have felt down.

but it's a stick figure!

Maybe you should make graphics tor change between jump and standing.
Title: Re: StickNinja (Contest Entry)
Post by: squidgetx on July 13, 2011, 12:00:01 pm
yeah, the collision detection isn't perfect, but it saves a lot on speed and size =/
Title: Re: StickNinja (Contest Entry)
Post by: p2 on July 13, 2011, 12:02:44 pm
Yust increase the max. jump widh per five pixels.
Then you'll be in mid of the platforms.
Title: Re: StickNinja (Contest Entry)
Post by: squidgetx on July 13, 2011, 01:01:11 pm
Haha, not quite that easy because the jumping is governed by realistic physics, so I can't precision adjust it by pixels. But I can increase the initial velocity of the jump.

Update-wise, I've optimized a bit and got a cool enemy killing explosion animation going. I've also fixed several major bugs, as well as begun working on some other levels.
Title: Re: StickNinja (Contest Entry)
Post by: TIfanx1999 on July 13, 2011, 01:13:50 pm
Looking very nice! This is going to be a tough competiton! >.<
Title: Re: StickNinja (Contest Entry)
Post by: squidgetx on July 15, 2011, 09:12:51 pm
Pretty much finished. Packaging it up to send it in now. Have a screenie.

Did I mention this is 6mhz?
Title: Re: StickNinja (Contest Entry)
Post by: jnesselr on July 16, 2011, 11:43:01 am
I am so playing that when it's released....
Title: Re: StickNinja (Contest Entry)
Post by: squidgetx on July 16, 2011, 11:56:24 am
Check the contest poll thread XD
Title: Re: StickNinja (Contest Entry)
Post by: p2 on July 17, 2011, 11:45:05 am
There's a little bug in the graphics:
Walk left while pressing ALPHA
Sometimes you see a door astead of the stickNinja.
Title: Re: StickNinja (Contest Entry)
Post by: Munchor on July 24, 2011, 10:22:22 am
What I have to say about this game after trying it in depth is that it's a very realistic ninja game, the graphics make it real, but the gameplay is at the same level!
Title: Re: StickNinja (Contest Entry)
Post by: p2 on July 24, 2011, 12:49:08 pm
only every second time you can load your old saving.
If you've lost the appv (deleted), it'l be a ramclear or a strange, funny level, where you'll have 32 lives.
Title: Re: StickNinja (Contest Entry)
Post by: leafy on July 26, 2011, 09:11:21 pm
Oh squiddy just saying in Stick Ninja if you break too many of those glass boxes the particles accumulate and eventually overrun and crash the program, so you might want to limit that.

Also is the last level even frickin possible? I got to the bit where two opposing conveyer belts smash you into a spike, but I don't know where to go from there.
Unless...you're supposed to drop down?
/me goes to check
Title: Re: StickNinja (Contest Entry)
Post by: squidgetx on July 29, 2011, 01:47:11 pm
Oh squiddy just saying in Stick Ninja if you break too many of those glass boxes the particles accumulate and eventually overrun and crash the program, so you might want to limit that.

Also is the last level even frickin possible? I got to the bit where two opposing conveyer belts smash you into a spike, but I don't know where to go from there.
Unless...you're supposed to drop down?
/me goes to check

Ah, I thought I put a check in for that. i guess it doesn't work too well... No comment regarding the two opposing conveyor belts, hehe

only every second time you can load your old saving.
If you've lost the appv (deleted), it'l be a ramclear or a strange, funny level, where you'll have 32 lives.

I still don't know why this bit happens (about the saving). I'll have to check again I suppose. At the least I'll make it so that it won't run if the appv isn't detected..
Title: Re: StickNinja (Contest Entry)
Post by: Munchor on July 29, 2011, 02:05:20 pm
Oh squiddy just saying in Stick Ninja if you break too many of those glass boxes the particles accumulate and eventually overrun and crash the program, so you might want to limit that.

I never had that happening, but it makes sense, nice catch.