Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: tifreak on May 20, 2009, 01:58:57 pm

Title: String Editor
Post by: tifreak on May 20, 2009, 01:58:57 pm
This topic is not so much a 'project in progress' as it is a 'project that is way way old (Feb 05) and I recently found and said "oh hey, you need upgrades kthx"' So I did. =]

http://calcg.org/cgi-bin/files.cgi?id=691

This was built by Fred Sparks, aka CDI, aka Zeromus, specifically for building maps for my RPG Starter Kit version 1. I was going through the files listed in my profile on calcg.org, and saw this, and couldn't remember for the life of me what it was. So after a quick download and look through (grimacing quite hard) I decided that this could be far, far better than it was. The previous version only allowed you the characters available normally. I have made it so now you have access to everything.

(http://calcg.org/files/6/691/stredit2.gif)

So, um, yeah. Discuss. XD

Oh yeah! forgot the link for the RPGSK: http://calcg.org/cgi-bin/files.cgi?id=667
Title: Re: String Editor
Post by: trevmeister66 on May 20, 2009, 02:18:04 pm
so it's basically a 1 layer ASCII map editor?
Title: Re: String Editor
Post by: tifreak on May 20, 2009, 03:46:49 pm
Yeah, essentially, since that is all the RPGSK is for building. =]
Title: Re: String Editor
Post by: Eeems on May 20, 2009, 03:48:38 pm
As I said on Cemetech. There is another one out there that allows for dual layer maps from 1*1 to 16*8. it’s called ASCIIEDIT I think
Title: Re: String Editor
Post by: trevmeister66 on May 20, 2009, 05:10:11 pm
As I said on Cemetech. There is another one out there that allows for dual layer maps from 1*1 to 16*8. it’s called ASCIIEDIT I think
RPGSK doesn't support dual layer ascii, so that is irrelevant to this program.
Title: Re: String Editor
Post by: Eeems on May 20, 2009, 05:37:27 pm
but it also does single layered maps for 1*1 to 16*8
Title: Re: String Editor
Post by: tifreak on May 20, 2009, 05:53:09 pm
*shrugs*

If anyone happens to find any bugs messing around with this, or wants to take a look at the code for optimizations, go right on ahead, let me know what you find. ^_^
Title: Re: String Editor
Post by: DJ Omnimaga on May 20, 2009, 06:34:40 pm
There's also the one by Vuurrobin in Omnimaga archives which comes with multiple versions but it seemed much slower to me. I'll try this one since it might come handy if I ever do string tilemaps larger than 16x8
Title: Re: String Editor
Post by: tifreak on May 20, 2009, 07:47:50 pm
Well, I do eventually plan a version for larger than 8x16 maps, since it would be nice to have something I can familiarize myself with, that would match up to my own maps and such.

Has anyone seen CDI/Fred/Zeromus around lately?
Title: Re: String Editor
Post by: DJ Omnimaga on May 20, 2009, 07:52:44 pm
Nope, he can't come here but maybe if you're lucky you might be able to catch him in #tcpa on Efnet (altough I doubt he does calc stuff anymore)
Title: Re: String Editor
Post by: Galandros on May 27, 2009, 09:25:15 am
Well, I do eventually plan a version for larger than 8x16 maps, since it would be nice to have something I can familiarize myself with, that would match up to my own maps and such.

Has anyone seen CDI/Fred/Zeromus around lately?
Nope lately. Just saw him at IRC on unitedti channel not much months ago. EDIT: he is in unitedti today.

Nope, he can't come here but maybe if you're lucky you might be able to catch him in #tcpa on Efnet (altough I doubt he does calc stuff anymore)
He feels kind of realized in calc dev. But he told me that had projects halted on computer backups of his calculator...